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bludski

Former Developer
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Everything posted by bludski

  1. I have joined forces with RHS and we will work together to make future versions of the terrains even better! November/December update of PKL will be the first under this new project!
  2. PKL progress: Update should go live before December. Probably.
  3. Thanks man.. will see what happens... right now pkl gets all my love..
  4. THIS! I don't create free artwork for those guys to line their pockets.
  5. VIDDA is now permanently on hold or cancelled. I'm tired and sick of LIFERPG cretins who don't respect licenses, ask for permision, don't get them and still steal my shit. This entirely drains my inspiration for doing this at all. Will be back with more as the situation develops. PKL is still in the works and there will be a BIG update soon!
  6. Short preview of what is coming on the lower PKL river. (this is highly work in progress and very much lacking in roads, paths and object placement related to people living there. Put on your favourite Nam war music because i goofed and the audio was lost..
  7. bludski

    .xyz vs .tiff for heightmaps

    Importing and generating terrain from TIF is fine. Exporting to TIF is going to be very lossy. Resizing ASC is problematic. Say if you import asc that is lower resolution than your map frame, you will get weird geometry. Resizing from TIF is fine as it will interpolate. Using TIF is perfectly good BEFORE you have had it inside TB. All my terrains have been TIF before I put the height into TB. As per usual, HG speaks truth.
  8. Massive changes to PKL coming in the next patch.. here's some sneaky peaky! https://imgur.com/a/0WVtvVh <- gallery
  9. I have put Vidda on the shelf for a little while to give PKL some long needed love. There will be massive changes and I think you will like them: If you have been following the progress with my Cambodia experiments for some time, you probably know of my other jungle terrain experiments. I have decided to take the best and most playable ideas from them and put them in PKL. This will result in a slightly more open layout but with denser patches of jungle than the massive forest it used to be. This should give a lot more options for gameplay and let you use higher view ranges. Evergrowing gallery of wip pics: https://imgur.com/a/jHUiI79 https://twitter.com/bludclouds Be sure to follow me on twitter if you want to keep up with changes. Some times I do polls to see what you guys think about ideas there too.
  10. Are you using Shacktac UI? If so then update it to the latest version. Other mods that work similarly to it may also cause this issue.
  11. About the snow: It might return later.. This is ALPHA afterall.. The problem is deep in the engine. If I can come up with a hacky way where the snow clutters don't stand out like it does at any other time than noonish, then it might return. That entirely depends on fakery and is nothing I can spend further time on doing. I might include an optional pbo to return it if there is demand. But it will be in the broken state it was before. The clutter model is still included.
  12. bludski

    Question about real satellite image

    Altis is NOT created with a satellite image directly imported. The BI maps are made with textures and patterns, painted in photoshop using various masks and other techniques based and depending on object placement. Straight imported sat imagery need a LOT of processing to look decent.
  13. It was removed. edit: Because I can't get it to match up with the terrain shading in more than half the day cycle and that is using the grass shader. The other shaders are even worse for the purpose as they don't even use the terrain shading.
  14. Barely working water tiles isn't very interesting.. there probably won't be any lakes but some sort of sites instead...
  15. If you look for roads that don't appear to lead anywhere on the map view and in "basements" you should probably find them ;)The bunker objects themselves are set to not show on the map view for a reason ;)
  16. Thanks my dudes! The houses will have some working doors and breakable glass in an update or two.. Soon as I get my desktop up and running properly again!
  17. My OS ssd died yesterday. I didn't lose any data and nothing related to my projects as they are on a dedicated drive. I'm currently running windows off of an ancient, slow 100gb laptop hd, just to have the computer up and running. I'm basically just short a vital drive to run software off of. I will update vidda on steam with the latest changes this week (probably done by the time you read this) but I have no idea when I can resume work as I need a proper drive to work with and I can't afford that in at least another two weeks. edit: @TeTeT , @laxemann , @k4ble , @cring0 , @alky_lee , @Private Evans and two others (who didn't leave their nickname and I don't want to put in real names) donated towards a replacement! Thanks a whole lot for that my friends! If anyone else wants to help out, you can donate to my paypal. Any small amount is really helpful! edit2: Now updated on workshop.
  18. Some times you have to make those super small details... https://imgur.com/a/deYFWQv
  19. House with tacticool roof access and dual purpose balcony/elevated firing position. https://imgur.com/a/KBfhK9q <- album
  20. Stuff is on schedule.. Update probably late tomorrow. That is if everything goes to plan with complete rebuild of tiles. Some pics up in here: https://imgur.com/a/OiQrJ7P
  21. Big Vidda update coming very soon!
  22. Another quick house on the way: https://imgur.com/a/ukYaZXD
  23. New house placed in total 78 locations on vidda. https://imgur.com/a/hx3Nvvt Will create variations in different colours later. The current state red version shows up in the next workshop update. At some point, Tetet will create configs, working front doors and breakable windows for it.
  24. Experimenting with some more local looking housing.. https://imgur.com/a/daawocX
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