Jump to content

ski2060

Member
  • Content Count

    648
  • Joined

  • Last visited

  • Medals

Everything posted by ski2060

  1. ski2060

    Vcom AI V2.0 - AI Overhaul

    EDIT: I'm an idiot and did not see the 3.0 Thread all of it's own. Move along!
  2. Does PO4 have an integral earplugs script or is that something that will have to be edited in?
  3. You need to have a MICRO-DAGR, not a DAGR. It has to be in Clothing or Vest inventory. MICRO-DAGR, not DAGR Then you can use END to enter Waypoint/STRPTs into your system. Set your SOI to HMCS with ACE interaction, and where you look is where you can set a waypoint. SOI to TAD MFD and then SI Action to allow Cursor movement in the MFD. Then you can again set STRPTs under the cursor.
  4. A26Mike already updated the ITC Compat to include F16D, F14, F15 and F15SE with WSO seats to work with ITC.
  5. So I found out the issue with the Laser designator, Firewill. It seems that you cannot use any form of Pylon loadout system other than your AMS to change weapon systems. If you use Achilles or ACE Pylon Module as a Zeus curator it removes the LAser Designator and you cannot choose it. As long as someone uses the AMS system, it works. So it's working as intended on your end. It just broke on those other mods end.
  6. ski2060

    HAFM Submarines V2.0

    How many passengers can the subs carry? I'd like to look at using the subs as an insertion platform. But There is no indication of how many passengers each can carry, or how long you can be under water in order to get your force off the sub. Any info?
  7. I'll see if I can get some guys on the server to test it out again today. It was the Pacific CSAT Self Propelled Artillery piece, Sochor. I just tried again. It took at least 8 direct hits at 400 meters to get crew to dismount. HEAT and AP rounds. It never did explode or catch fire. Checking with Zeus it was down to about 10-15% of hitpoints.
  8. Holy crap. On release nothing wants to die. Using T140 we were having to hit CSAT artillery pieces like 8-10 times to disable them. One piece we were never able to fully disable. We had to ram it and send it into orbit to kill it. Anyone else experiencing these issues?
  9. Nope, you didn't miss it. Most of those Air to Ground missiles are now top down attack.
  10. Remove the _ in front of this. First line should be [this, ["rhs_weap_m27iar_grip",
  11. Firewill. Weird bug happening. F16 Laser Marker/Designator cannot be chosen as a weapon system regardless of the targeting pod being equipped on the aircraft. LITENING, SNIPER/XR .. doesn't matter. It has the TGP camera view, but you cannot choose the laser and designate with it.
  12. Hmm.. I'll have my guys try to test this out and see if it happens on our servers also. I would think that mainly Pilots would be using this, with the occassional JTAC on the ground. Possibly limit the number of Non-pilots using it on the ground?
  13. Strike_NOR, have you seen today's tweak about interior geometry not overlapping crew fire geometry? Possibly a fix for all the external damage killing crew without penetrating the vehicle?
  14. Thanks for the info. Probably an issue with a mod I was using. Passing it on to the author.
  15. Spawning in F16D via Zeus still results in a Single Seat plane spawning.
  16. Yax, I'm having some issues using the GBU 54 in Laser guided mode. I don't seem to be able to self-designate with Laser from my TGP and have the munition guide. Can you possible post a checklist or even better, a video showing how to get your GBU-54 variants to work?
  17. So tried on 2 unit servers both running the most recent updated of F16 and AWS. Neither server will spawn F16D's of any variety. Any time we attempt to spawn one in with Zeus it spawns as a Single seat F16C. While looking at them in Eden, we can place them down on the map normally. It's just not populating via Zeus spawning.
  18. I don't think they have it set up to access in any other way than via ACE interaction. This is to differentiate it from Vanilla Arsenal.
  19. Ummm are F16D's broken? We can't seem to spawn the D (2 seat) version on server with Zeus. We see it in the Zeus panels but when spawned it is the single seat C version. Is this something on our end or is it by plan?
  20. So, you're going to give up on a game because you can't land nav in the basic vanilla campaign without help? ACE doesn't have anything to do with the vanilla game play or campaigns. The vanilla campaigns aren't made to use ACE from the ground up. In any case, you can Access Zeus with Y key. That gives you an interface to see everything going on in the mission and add items or change game play. I would suggest only using it to give yourself what you need by searching for items (like an ACE special items crate). OR you can get the Personal Arsenal mod and use it to access arsenal at any time to get what you need when you start the mission, and save/load kits.
  21. @Yax you'd probably want to get with @Dedmen to ask about TFAR integration (https://github.com/dedmen). I believe he is on the team or at least helping with TFAR on Github and can direct you to code or API's you would need. For Aircraft radios you would be looking for the LR (long range) API's to grab Freq's.
  22. ski2060

    Soviet AF Pack

    That's a big bitch!
  23. ski2060

    RHS Escalation (AFRF and USAF)

    That's because Russian AG missiles are all Laser guided. You need to have someone designating for you, or self designate. Good luck with that. For Jet mounted AG missiles I do believe. Helicopter variants may have some CCD or IR guided seekers.
  24. @jone_kone There is already a Data-linking Radar targeting SAM system based off the vanilla MLRS in the Bratwurst mod. Silly name, but it works. The Bratwurst mod has a couple different versions of SAM vehicle (Active and Passive Radar seeking) as well as a decoy vehicle. You should check it out of you're looking for something vanilla based. I do think the Nyx from TANKS will be a good vanilla base for mobile SAMS also. It comes as 4 vehicle variants with one a dedicated Radar vehicle with Data link for the other versions. @yax Again, Great work! We've already got ITC up on our unit's server. Members were very impressed with your work. Question. You have ACRE radio integration with the MFD COM page. Any chance you can integrate TFAR for it also?
  25. It can still act funky. There will always be some chance of overshoot or just plain missing within the variance value.
×