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seife

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Posts posted by seife


  1. Hey,

    I'm working on a sniper mission at the moment where I want to fire a trigger (for a waypoint) at a specific time. I tried using the date module but tbh I dont have a clue how to use it or if it's even the right tool for this.

    Moreover, I want some fireteams to be sitting around campfires. Anybody knows a working way to do this? I tried the following script but I got errors:

        _this setBehaviour "SAFE";
       _this disableAI "ANIM";
       _this action ["SITDOWN",_this];
       sleep 5;
       waitUntil{
            if(animationState _this != "amovpsitmstpsraswrfldnon")then{
                 sleep 8+random(3);
                 _this action ["SITDOWN",_this];
                 waitUntil{animationState _this == "amovpsitmstpsraswrfldnon"}
            };
            behaviour _this != "SAFE"
       }; 
       _this enableAI "ANIM";

    Error:

    ju2


  2. Looks like I'm not able to get this working. I downloaded your M4 pack and this one, unpacked them and moved the @-folders into the A3 directory. Parameters added (copy paste) but everytime I start it says "Addon FHQ_M4 requires FHQ_Accessories". Expansion menu says both mods are in but if I place the Colt crate I get errors. What am I doing wrong?


  3. How about a SP version with all characters playable? I really like the concept of the mission but MP is not really possible with my current connection.

    With an SP version I could play the leader and change to the sniper whenever needed etc.


  4. Nice mission. The fog was somehow annoying at the beginning in the base but it makes the mission much more interesting. Maybe you could start with less fog which gets denser when leaving the base or something like that.

    Spotting the OpFors was quite a hard job and not to die even more (my character told the positions via radio, i saw the, dead.. many many times. :D).

    However, all messages and hints where shown twice.


  5. That's not a bad question. I'm sure it's possible. Have you tried syncing the create task module to the triggers that make those tasks complete? So sync the createtask to both? I don't really know. There's probably a fairly simple way to do this through scripting language. You should make a post on this forum asking.

    Didnt try syncing it to bought because I thought one would trigger the task but I'll give it a shot.

    Yeah, I made my tasks before via scripting and it could be done through taskState. However, this seems not to work with the task modules. Very confusing.

    Edit: Just looked into the editor again and wanted to try when I relealized that syncing triggers to the module would not work because I need the End-Trigger to fire when the missions are done. Workaround for this are some simple variables, works fine.

    Double trigger for a Create Task Module works fine though. Thanks. :)

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