

seife
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Posts posted by seife
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You got me - I just played the first mission (failed hard in the end). I did not notice any respawn. If I died I had to restart/revert and team mates didnt come back either.
However, this looks very nice and is fun to play. :)
How about putting the missions in a folder? If you have a folder in the Arma3\Missions dir then it is shown as one folder with the missions inside ingame, maybe as a placeholder for real campaign.
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Oh Damn...I just tried to sneak up on a ifrit as a BLUFOR. I opened the rear door and threw a grenade into it, sadly the grenade bounced right back at me. It seems as if they can´t enter the vehicle. Any chance to implement this?
So the door is openable for everyone? This is kinda senseless.. :P
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Mind fixing the errors for beta? I'd love to play this mission. :(
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Sure, maybe I'll look into it even with respawn. :)
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I cant see why but it works today. Very nice. :)
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Will test this after updating (roughly in one hour). Will edit the results in this post. :p
Looks nice so far. Would it be possible to ignore moving foward/backward when in the prone stance animation? I always move forth - well, sidewards - when I fall.
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I can't get this working.
Downloaded CBA and the mod, put them into the respective folders and set the -mod paramters. Inside the Expansion menue they're both listed and activated. Keys bound like on the screenshot but he still stops for switching. Any idea what I did wrong? :(
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This is super Groovy TPW... Another one of those simple things that should be part of the game by default.. Thanks and i cant wait to see it in action.Do you have any plans on making this an addon or leaving it as a script? Can i plead for an addon version for ease of use in SP, IE not having to manually add it to every mission?.
This plus a video showing the progress would be nice. ;)
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No pressure at all, I appreciate your keen interest. Keeps me motivated :) The good news is that I've sorted out the issues that were taking a while to resolve, so now I just need to tie up a few loose ends and clean up some code. Should be on track for a release at the end of this weekThe sad moment when I realised it's monday. I'm really excited about the realease. These guys look awesome.
Maybe you can tease us with some nice screenshots? :)
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How about adding a no-respawn version? This sounds very interesting but I don't like respawn. Takes away the atmosphere for me. :(
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so any news related to release date ?That's what I wanted to ask when I'm home. Looking forward to the release.
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Thanks for mentioning the update size!!! :)
Parachuting soldiers are happy now.
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Searched in the modules for animal site?
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And what about me wanting to try different approaches in a mission? I'm not a very good player and want to improve my strategies and try out the different ways of engaging bases etc. Very often a lot of AIs die because of false commands I gave, .. etc.
I would like to have some saves (at least being able to override this single save) so I can try this. I agree that it is quite atmosphere killing if you reload your mission every 2 minutes instead of playing careful. Being able to change the amount of saves to unlimited is the best solution imo.
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I wonder if it would be possible to post the patch size in the dev branch topic for each update. It's quite sad if I want to play Arma in the evening and didnt boot Windows the whole day (using Linux most of the time, so no steam updating) just to see I have to wait 2 hours until I can play. :(
New camo for the nighthawk looks awesome! :)
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Try opening the mission file (mission.sqm) and replace the old (wrong) classnames with the new correct ones. If it's not too much work just remove the old ones and place your units/cars again in the editor. Worked for me.
The changes are listed in the dev branch topic.
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The Early Bird - A Sniper MissionDescription:
An Iranian weapon trader and informant needed to make a stop on Stratis. You and your partner are assigned to get on the island, find a overviewing spot and take out your target before he leaves the island. Try to be hidden until you assisinate your target and move fast to extraction after your shot. Be sure to wait for the perfect moment.
Features:
- Sniper + Spotter gameplay (at least he is with you) :p
- semi-random patrols
- identifying your target in a heavily armed town
- time is against you
- Briefing (Map -> Briefing)
Issues/to-do:
- Inseration via boat needs you to swim a few metres to the beach
- Briefing not showing at the beginning (why?)
- OPFORs not sitting around fire as they should
- Add a MP version (maybe it works even now)
- (you will definitely find more that I'm not aware of yet)
Notes:
This is my first published mission and I hope you all enjoy it. I'm not sure how the difficulty is but be sure to read the briefing before starting. There is a time limit about 15 minutes to get into position and heavily patrolled areas are marked and/or mentioned in the briefing. Feedback is very appreciated!
Download:
Direct Link (my server)
Armaholic mirror:
- Sniper + Spotter gameplay (at least he is with you) :p
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What do I do wrong, I can't see any 3d scopes/optics in BETA right now. The same magnify level inside and outside of the sight is present. And looks like zooming in is kinda wierd and twitchy for me. Is it bugged?It's the compromise for this optics. Zoomed inside and a non zoomed outside view would be kind of resource intensive as both images have to be rendered seperately. You can see what PiP is doing sometimes.
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Yup, the 7 hour download progression - All gone. Steam redownloads. No Arma 3 Beta for me today. :'(
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Oh god, what am I doing at work now? I should be preparing myselfI'm very excited about this, too. :D
I have to leave at 12 for an exam but the download will take it's time anyways. Hopyefully Arma 3 Beta for me this evening. :)
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This times infinite. I cannot emphasize enough how much of a waste it is to try and get someone playing Arma and they instantly start playing in third person :mad:I love the player models way too much that I could always play in first person. Also I like it much better for running a long distance.
However, I understand that there a people who don't like 3rd person. Just don't use it and avoid servers that offer it (it is still a server setting, isn't it?).
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Mission was very enjoyable, indeed high quality. ;)
Some things I would like to see in it:
- Extraction boat. You chose a beatuiful spot for the extraction, why no boat? Make the boat drive off when the player is in and let the screen fade when he is driving
- Pressure. How about a semi-random timer to the reinforcements to arrive? As above there could be an optional task to save or evne extract some civs.
Nice atmo though. Love it.
How the hell did you get these markers for the mission (taks destination) working????
- Extraction boat. You chose a beatuiful spot for the extraction, why no boat? Make the boat drive off when the player is in and let the screen fade when he is driving
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How will they be integrated? Like a new faction (red, blue, pmc)?
I'm really looking forward to the release. They look really awesome. :)
ALPHA Campaign - OPERATION DARDANELLES
in ARMA 3 - USER MISSIONS
Posted
Oh, I didn't start as multiplayer and if there's no respawn for SP… well… i won't. :icon_twisted:
I think I'll try the mission again today.