Jump to content

dreadedentity

Member
  • Content Count

    1224
  • Joined

  • Last visited

  • Medals

Everything posted by dreadedentity

  1. dreadedentity

    Write Addon Info (Stringpath)

    Try asking in the addon subforum, we specialize in scripts and editor-related functions here
  2. dreadedentity

    Can't login to store page

    Hello, I didn't remember my password so I reset it, then I tried to log in again but it said I used an incorrect password. So I clicked 'forgot my username' and typed in my email address and it says that no user can be found??? Okay...then I tried to register for an account and it says that both my username and email address is taken. What is going on here? DE
  3. Markers are not synchronized to JIP's but Game Logic's are, so yes, Game Logic's are slightly more taxing than markers
  4. dreadedentity

    Arma 3 Medical Items

    I believe the action is added locally (then broadcast) by the engine itself upon unit creation using some code not unlike: _newUnit addAction ["Heal Self", { //play animation //waitUntil animation finished (_this select 0) setDamage 0.8; }, [], 6, false, true, "", "damage _target < 0.8"];
  5. You might have heard of enumeration before then? Sides are a custom data type. Objects are also custom data types, and I believe even dialogs are too
  6. dreadedentity

    Creating an object stacking function

    I'm confused. Instead of attaching the objects, why not just enableSimulation false on all of them? Then you can simply use _object setPos [x,y,0] and it should put it on top of your stack
  7. I haven't been for about 2 weeks now. My connection is pretty spotty right now [mutters something about ISP's]. But we can talk all about it through PM, of course. That way is better for me at the moment as I can respond whenever I really get a chance
  8. Anyway, I might as well post that here. I worked on a system a few months ago that would transfer files from server to client. I called it scriptVault. It's "done" but there's an issue somewhere, and I believe my lack of using rpt's is causing me to not be able to find the problem. Basically, the files are transferred by the server to each client and then compiled (client does the compiling). In the same way BIS's functions all begin with "BIS_fnc_", scriptVault's functions all begin with "SVS_"(script vault script). However, like I said, there's a problem somewhere and it's not working. Perhaps you can debug it: Download EDIT: SV also does automatic file chunking(server) and rebuilding(client) to help cut down on network traffic
  9. I think I would have noticed if I had a computer inside me tyvm :P
  10. Strange how you can't set variables in the mine's namespace. That could be worth a ticket on the FT. For now, why not use a mission namespace array that contains all of the mines?
  11. I believe this error comes from trying to use waitUntil in an unscheduled environment. I seem to remember this issue causing the "generic" error. Try using spawn
  12. _talke = _this select 0; _objectLoc = nearestObjects [position _talke, ["Land_Pallets_F","ARP_Objects_IED","Land_Tyre_F","Land_MetalBarrel_F","Land_BarrelTrash_grey_F","Land_Sacks_heap_F","ARP_Objects_IED", "Land_GarbageBags_F", "Land_GarbageWashingMachine_F","Land_JunkPile_F"], 1000]; /* _markerArray = []; */ { _mrkr = createMarkerLocal [str(_x),getPos _x]; _mrkr setMarkerShape "ELLIPSE"; _mrkr setMarkerSize [200, 200]; _mrkr setMarkerColor "ColorRed"; /* _markerArray pushBack _mrkr; */ } forEach _objectLoc; 5 months isn't that long but consider making your own thread in the future
  13. Yes there is both a CfgSounds and CfgMusic. You could use BIS_fnc_getCfgSubClasses, if you were so inclined, to return all of the selections using some code not unlike: _allSounds = (configFile >> "CfgSounds") call BIS_fnc_getCfgSubClasses; _allMusic = (configFile >> "CfgMusic") call BIS_fnc_getCfgSubClasses; Let me know if that helps, it's still pretty vague what exactly you want
  14. You may be more interested in using a Progress Bar but I think you can use ctrlSetScale to achieve what you want also
  15. I'm pretty sure you still could, although I don't understand why you would, since you'd have to edit description.ext anyway, so what's the point of automating disabledChannels?
  16. What do you mean by mission parameter? I have a vague idea because I'm sure I've seen it before, but I can't find the wiki page to be sure. If I knew what you meant I'm sure we could come up with something
  17. When you call the script, do you let all players run it or only server? After reading this, I'm going to guess it's the former, but I want to know for sure before I continue
  18. Locality is very important in multiplayer http://shuko.kapsi.fi/temp/isserver.png https://community.bistudio.com/wiki/Locality_in_Multiplayer
  19. I never knew how badly I wanted this until I saw it written down
  20. lol no it was just more fun the complicated way :D
  21. np. The 2 ways I posted are the correct ways to do what I think you wanted to do. But actually, what you had before could work, but definitely not for what you were trying to do
  22. no _playerID = getPlayerUID player; if (_playerID in lowAdmins || _playerID in highAdmins || _playerID in serverOwners) then ---------- Post added at 01:05 ---------- Previous post was at 01:00 ---------- Or even cooler: if (typeName({if((getPlayerUID player) in _x) exitWith {true}} count [lowAdmins, highAdmins, serverOwners]) == "BOOL") then
  23. dreadedentity

    LMG Supressor re-txture

    Can you spawn it any other way? I think they would be able to help you more in the addons section of the forum
×