Tominator
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Posts posted by Tominator
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Make sure you have both the A2 and OA F16 addons loaded. Works fine with no errors (using JSRS).Good fun!
I have it all under Program files > Arma 2 > @GLT_f16 > addons > 3 pbos and keys
Here's some pictures of my files


Is JSRS required to play?
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Hi,
I have all 5 mods loaded and the mission in the folder but I am getting two errors.
I disabled all other mods and enabled the 5 mods. After the restarted and got: "Addon 'GLT_Falcon_A2_config' requires addon 'Extended_Event_Handlers'
After that I got a "You cannot play edit this mission ; it is based on downloadable content that has been deleted.glt_falcon,jsrs_m134" message.
I believe JSRS is a sound mod, did you have it installed on the mission?
I have all 5 mods in their own @ folders and an addon subfolder and their respective pbo's + keys.
Any idea what's up?
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Now you're using an array for the getMarkerPos, but it returns an array. So you'll get a double array :posprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle (getMarkerPos "heliPos"); // might have to sleep a little first sleep 0.1; heli1 attachto [osprey,[0,0,0]];
Thanks for the third time but the helicopter spawns about 25 meters away. Here's a picture:

I copy and pasted what you put and left the nul part. Any ideas? Could it be one of those objects that can't have things attached to it?
//Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle (getMarkerPos "heliPos"); // might have to sleep a little first sleep 0.1; heli1 attachto [osprey,[0,0,0]];
Actually didn't get it. Trying with different vehicles now. Hmm..
---------- Post added at 20:08 ---------- Previous post was at 20:08 ----------
Actually didn't get it. Trying with different vehicles now. Hmm..
Tried in init field again, still says 'missing ;'
Maybe that is the reason it's not attaching?
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Needs to be an array.Thanks Cuel!!!
Not directed to you, I am trying to attach something to the Osprey...
It spawns the Osprey, but not the MH9
Any insight?
//Use nul = [this] execVM "ospreySpawn.sqf"; osprey = "Land_UWreck_MV22_F" createVehicle [1754,5846,0]; heli1 = "B_MH9_F" createVehicle [getMarkerPos "heliPos"]; heli1 attachto [osprey,[0,0,0]];
I tried this next but got "missing ;"
Spawned a MH9 and put this in init field while running the ospreySpawn.sqf:
heli1 attachto [osprey,[0,0,0]];
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"Land_UWreck_MV22_F" createVehicle (getMarkerPos "wrkPos");
You need a className in "" and a valid position eg the marker above named wrkPos. [0,0,0] is a valid position but it's at the bottom left of the map. Players position would be (position player) or (getPosATL player).
Sounds simple enough to me! I'll try this out when I get home.
Thanks to everyone who helped. You got to learn somehow!
Edit: Here's the script I used. I couldn't get it to work in the init field for some reason if someone could explain that!
//Save in notepad, name ospreySpawn.sqf and save in Arma 3 directory //Place unit and type this in init field: nul = [this] execVM "ospreySpawn.sqf"; //wrkPos is marker placed down in the editor. It is the sixth tab down, above modules. // Name it whatever you want, just make sure you change the name inside the quotes "Land_UWreck_MV22_F" createVehicle (getMarkerPos "wrkPos");
Edit Edit: How would lay down a specific point? I tried the below and did not work:
"Land_UWreck_MV22_F" createVehicle (1765,5872,5.4);
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Hi,
I'm wondering how I can place wrecks at specific locations for a mission I am making
I tried going through the config viewer and only found HelicopterCrash (I am looking to get the osprey one)
This is as far as I got but neither worked:
HelicopterCrash createVehicle [0,0,0]
HelicopterCrash createVehicle player
Any help finding correct models and using the correct command to place it on the map would be extremely helpful!
Thanks!
[ArmA2 & OA] Aerial campaign with F-16 Falcon ...by bboy
in ARMA 2 & OA - USER MISSIONS
Posted · Edited by Tominator
Thanks for the help! It works now.
Mission loaded up fine, was fun doing the patrol and getting a feel of the new map. Looking out for the next mission.