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sygobamse

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About sygobamse

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  1. Hello, Hope someone can help me or tell me if it's a bug. I have found a few threads about this, but nothing has solved my problem. What I want is an AI to shoot a practice target. I have an AI named UNIT1 and in his init it set to this doTarget target1; and in atrigger ACT: unit1 action ["useWeapon",unit1,unit1,0]; When I activate the trigger he seems like to pickup something and then shoot in the ground. Hope someone can see if it's me doing something wrong or a bug. Somehow I can't get vehicles/gunners to aim at targets. Many thanks
  2. sygobamse

    Making the AI Sandstorm fire?

    worked perfectly. Thanks MagicPanda :D
  3. sygobamse

    Making the AI Sandstorm fire?

    How at activate the script using a trigger? I have created the script and then I wanted to make a trigger that can activate the script using radio. My problem is I can't find the correct line to type in the trigger. I have tried with exec "arty.SQF"; or execVM "arty.SQF"; and also without " but nothing helps. Hope someone can tell me how to do this. Thank you so much.
  4. Hope it will be released soon, can't wait to try the tank.
  5. Hello, Hope somehow can help me. I have tried to search for this, but could not find anything. I want to create an invisible wall between Bluefor and Opfor so they wait like 1 or 2 minuts with shooting at each other. Anyone know if it's possible to create use a trigger? Many Thanks
  6. I can't get the MI-48 to shoot at infantry, it just fly around and do nothing :S It will sometime shoot at vehicles. but most of the time it does nothing.
  7. Hello, I have now searched for a solution how I can resync the support module, because when you die the support module stops working. I have 8 players named unit1 to unit 8 and they are all synced with the support requester module. How and where do I place this synchronizeObjectsAdd, I have not being lucky to find anything only others asking for help. Could someone please so kind and tell me were I have to place the code line and what do I need to type. It's the last part I need for my mission to be completed. Many Thanks for your help.
  8. sygobamse

    =BTC= Revive

    I have tried to search for it, but my search skills are not too good and I think someone already have mention this. When I die and get reveive the support module stops working. Is there a command line I can add so it will load the support request module again? Because I'm creating a mission were arty is important. Many Thanks
  9. sygobamse

    Place Wrecks

    Thanks for the code, but I can't get it to work. Do I just insert the code into a Trigger or do I have to replace some of the text? I'm not that good.
  10. Hello, I have now tried to search and I found a few threads how to add the wrecks, but nothing works. Can I somehow create a trigger and on that trigger spawn a wreck. What I really want is a mv 22 osprey wreck on fire and I how no idea how to do it. Many Thanks
  11. sygobamse

    Support module help

    Anyone have a solution for this? Because right now the workaround is not to die :P
  12. Hello I'm trying to create a mission were i want 2 Hunter GMG and 1 Hunter HMG spawn. I then want them to drive to a city and Seek and Destroy. I have searched on the forum and google, I found some guides for arma 2, but could not get them to work in Arma 3. Don't know if this can be done by triggers or do i need a scipt? So now i hope one of you guys can help me how to do this. Many Thanks Sygobamse
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