sygobamse
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Hello, Hope someone can help me or tell me if it's a bug. I have found a few threads about this, but nothing has solved my problem. What I want is an AI to shoot a practice target. I have an AI named UNIT1 and in his init it set to this doTarget target1; and in atrigger ACT: unit1 action ["useWeapon",unit1,unit1,0]; When I activate the trigger he seems like to pickup something and then shoot in the ground. Hope someone can see if it's me doing something wrong or a bug. Somehow I can't get vehicles/gunners to aim at targets. Many thanks
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Making the AI Sandstorm fire?
sygobamse replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
worked perfectly. Thanks MagicPanda :D -
Making the AI Sandstorm fire?
sygobamse replied to FartParty's topic in ARMA 3 - MISSION EDITING & SCRIPTING
How at activate the script using a trigger? I have created the script and then I wanted to make a trigger that can activate the script using radio. My problem is I can't find the correct line to type in the trigger. I have tried with exec "arty.SQF"; or execVM "arty.SQF"; and also without " but nothing helps. Hope someone can tell me how to do this. Thank you so much. -
Hope it will be released soon, can't wait to try the tank.
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Hello, Hope somehow can help me. I have tried to search for this, but could not find anything. I want to create an invisible wall between Bluefor and Opfor so they wait like 1 or 2 minuts with shooting at each other. Anyone know if it's possible to create use a trigger? Many Thanks
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I can't get the MI-48 to shoot at infantry, it just fly around and do nothing :S It will sometime shoot at vehicles. but most of the time it does nothing.
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Hello, I have now searched for a solution how I can resync the support module, because when you die the support module stops working. I have 8 players named unit1 to unit 8 and they are all synced with the support requester module. How and where do I place this synchronizeObjectsAdd, I have not being lucky to find anything only others asking for help. Could someone please so kind and tell me were I have to place the code line and what do I need to type. It's the last part I need for my mission to be completed. Many Thanks for your help.
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I have tried to search for it, but my search skills are not too good and I think someone already have mention this. When I die and get reveive the support module stops working. Is there a command line I can add so it will load the support request module again? Because I'm creating a mission were arty is important. Many Thanks
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Thanks for the code, but I can't get it to work. Do I just insert the code into a Trigger or do I have to replace some of the text? I'm not that good.
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Hello, I have now tried to search and I found a few threads how to add the wrecks, but nothing works. Can I somehow create a trigger and on that trigger spawn a wreck. What I really want is a mv 22 osprey wreck on fire and I how no idea how to do it. Many Thanks
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Anyone have a solution for this? Because right now the workaround is not to die :P
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Spawn vehicle with AI and set waypoint
sygobamse posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello I'm trying to create a mission were i want 2 Hunter GMG and 1 Hunter HMG spawn. I then want them to drive to a city and Seek and Destroy. I have searched on the forum and google, I found some guides for arma 2, but could not get them to work in Arma 3. Don't know if this can be done by triggers or do i need a scipt? So now i hope one of you guys can help me how to do this. Many Thanks Sygobamse