I spent the entire weekend testing missions using the Editor. The AI at long distances is very good. At short to medium distances they are pretty dumb. Far too often friendly and enemy AI fail to seek cover when under fire. They stand up in the middle of firefights with no cover and get killed time and time again. They act like chickens with their heads cut off when attacked. Stand up... run 20 feet west out in the open. Stop, turn the other direction, run 20 feet back. Stop turn the other direction, run 30 feet.. Just no logic to why they are running to where they are running. If AI is going to move, I would like to see some logic to their movements. i.e. move to places of cover, or concealment. Or move to avenues to which you can launch a flanking maneuver. But to simply have AI that runs around for no purpose and doesn't properly seek cover or concealment when attacked, is just dumb.