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silentcid

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  1. silentcid

    Helicopter wont stay in hover

    We have some people in this thread that manage to get the helicopter to hover a few meters above the water to allow others to jump then fly out. http://forums.bistudio.com/showthread.php?149011-Having-Trouble-getting-a-helicopter-to-Transport-Unload
  2. I manage to have the pilot land while still being in the heli by unsyncing the unload transport waypoint with the troop's get out waypoint. So far I just got one of the cargo troop to leave the heli I still need to tweak a few things to get the rest out. There wasn't hardly any scripting done except for assigning a name of the heli pad, the helicopter, and the pilot and cargo units with driver and cargo assignments followed by the unload waypoint on act having: heli1 land "land"; doGetOut medic01; It's not the cleanest way I'm sure, but watching the multiple youtube Arma II video tutorials on the subject it just didn't work for Arma III for some odd reason. So my experience so far with the editor is to try unsyncing and applying the additional code to get your troops to disembark on the unload waypoint.
  3. Thanks for your help everyone. I did a bit of Googling to with the code snippets that you guys provided me and found something that I can use. It's was a simple fix by going to the Intel window and setting independents to be friendly on both sides. It was by default set to bluFor and now by switching it I was able to get my civilians to take the waypoints without being scared of the opFor guys.
  4. Setting to careless still allows them to run from their pathing and head for the hills away from my occupied town. The disableAI prevents them from moving and acting on their own but they also ignore the waypoints that are assigned to them. I was hoping for them to walk in town without fear of the opfor like mimic everyday activities or at the very least continue on the set waypoints. Do you think that's too complex for a mission editing or to script?
  5. I have opFor occupying a village with civilians but when I go in to see pathing issues. I noticed my civilians are running for the hills and not doing their normal path. Their waypoints are put in safe but they seem to be afraid of the opFor and run. Anyone know what I’m doing wrong? I just want them stay in the city but follow behavior when fighting happens.
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