lee1hy
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Posts posted by lee1hy
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possible to detect gun sound and killing hostage ?
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still cover and prone in 2035
combat like ww2
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im so freaking tired dead by one shot even wearing vest+plate
i tested below script. AI is god mode is invincible running the script below, then it not work if script apply to player
what is the problem? AI is god mode but not player
http://forums.bistudio.com/showthread.php?88078-Script-based-body-armor
;Body armor script by Celery_exectime=time
_unit=_this select 0
_bodypart=_this select 1
_damage=_this select 2
_source=_this select 3
_ammo=_this select 4
?_bodypart=="head_hit":CLY_headhit=[_exectime,_unit,_bodypart,_damage,_source,_ammo]
?_bodypart=="body":CLY_bodyhit=[_exectime,_unit,_bodypart,_damage,_source,_ammo]
?_bodypart=="hands":CLY_handshit=[_exectime,_unit,_bodypart,_damage,_source,_ammo]
?_bodypart=="legs":CLY_legshit=[_exectime,_unit,_bodypart,_damage,_source,_ammo]
;Proceed to the next stage when all body parts are accounted for
?(CLY_headhit select 0)==_exectime and (CLY_bodyhit select 0)==_exectime and (CLY_handshit select 0)==_exectime and (CLY_legshit select 0)==_exectime:goto "damage"
exit
#damage
_headd=CLY_headhit select 3
_bodyd=CLY_bodyhit select 3
_handsd=CLY_handshit select 3
_legsd=CLY_legshit select 3
;Find the body part that was hit (normally all of them get some damage)
_bigger=_headd max _bodyd
_bigger=_bigger max _handsd
_bigger=_bigger max _legsd
;Different body parts have different damage multipliers (otherwise every legshot would be fatal)
;In this case the body is protected with armor, giving it a damage threshold of 2
?_bigger==_headd:_damage=_headd*0.5-damage _unit;goto "finaldamage"
?_bigger==_bodyd:_damage=(_bodyd-damage _unit*0.75-2)*0.5;goto "finaldamage"
?_bigger==_handsd:_damage=_handsd*0.25-damage _unit*0.1;goto "finaldamage"
?_bigger==_legsd:_damage=_legsd*0.25-damage _unit*0.1;goto "finaldamage"
exit
#finaldamage
?_damage<0:exit
_unit setDamage damage _unit+_damage
exit
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Great. it work for AI hostage?
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frame better but some problem again
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After patch Some building doors are blocked
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I have CTD after updated,
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why they chnage class name? whole user mission crash to desktop
so disspoint about amature BI team
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no more fixing performence?
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ai only walking in beach just a little, they do not partol inside the building and in the street of village
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can you adding drag friendly ?
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movement like ROBOT
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why http is lost???
http://:http://pds21.egloos.com/pds/201303/23/61/HARDCOREINFAN.Stratis.zip
stupid forum
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i made simple urban combat map, classic skimish style
this map name is "HARDCORE INFAN"
http://pds21.egloos.com/pds/201303/23/61/HARDCOREINFAN.Stratis.zip
anti-team kill in respwan_west
anti-demolition in respwan_west
TK punishiment with respwan_without gear
NAME on map
VAS ammo system
Random House Garrison Script - v1.0
light in house for night by tpw
First aid by DAP
Based on F3
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oh!! i think its work, but not show hint string, and
but why sometime work somtime not work?? single shot working but full auto can kill
---------- Post added at 06:41 ---------- Previous post was at 06:40 ----------
Try this:player1_tk=0;this addeventhandler ["fired",{if ((_this select 0) in list plsdontkill) then {player1_tk=player1_tk+1;if (player1_tk>=3) then {hintc "OMG very bad guy";_this select 0 setdamage 1;player1_tk=0} else {hintc "No. Bad guy."};deletevehicle (_this select 6)}}]
It disables weapons, bombs, grenades etc. Create a trigger named "plsdontkill" and set "activation" to "blufor" for west spawn zone, "opfor" for east respawn.
I didnt test it in mp, but it I think it should work.
---------- Post added at 07:01 ---------- Previous post was at 06:41 ----------
Yes Is, too. however, punishiment is too weak. that hope to prevent more than anything
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M200 sliencer is very loud. BI know that controlling silencer sound, i think dont worry about "holloywood style"
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I have already tested anti-satchel or any heavy weapons it work perfectly but rifle ammo can fire in respwan_west,
i trying to disable firearms in respwan_west but not working well, this is very bother to me searh searh ssearch again
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that script not work after respwan and JIP
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Hi
How to swtiching Greade and smoke ? no option ?
i mean launcher not hand
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lol not much..........
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thanks!! both but still can fire rifle!!!!!!
no need eventhandler?
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omg toinc-_- !!!!!!! really nice , it work perfect
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anyone sample mission?
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where i put that code?
SLI benchmarks - My results
in ARMA 3 - BETA DISCUSSION
Posted
Its single play bench