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arjay

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Everything posted by arjay

  1. Hi Marve, please see this page on the wiki for ALiVE compatibility: http://alivemod.com/wiki/index.php/Unit_Mod_Config_Standardisation
  2. Hi mate can you PM me your skype details so we can look into your issues.
  3. Generated tasks should complete automatically. What task was it?
  4. Military Intel is only displayed as its happening, it doesn't show a persistent view of the battlefield composition, and fades out after the event has occurred.
  5. Remember you need to be logged in as server admin to trigger server save and exit!
  6. Hey mate, yep it's an issue that is related to the new configs for firing from vehicles. All fire from vehicles positions are now considered as turrets by arma, which we have previously filled with crew, because turrets have always been crew positions :) Will try to find a solution for the 0.9 release.
  7. Hey bhaz, a) good idea on the limiting of resupply options by faction instead of just side, can you make a ticket on the tracker for that? b) Sudden only added the helis to EVW after we released 0.8, I will grab the latest version and add support for the next release. In the meantime I might stick something up on the wiki how you can add support for this at the mission level.
  8. Just a heads up Sudden and EVW fans, yesterday we released 0.8 ALiVE which contains the logistics and ambient vehicle settings for EVW.
  9. arjay

    Map Imrali Island

    Just a heads up Cirav, we have inlcuded Imrali support in ALiVE 0.8 release. I have really enjoyed using Imrali making quick little ALiVE missions so far - keep up the good work!
  10. No problem! Can't wait for the transport helis, that will be awesome, my dreams of ALiVE on chernarus with a full fledged alternate faction mod is coming true. BTW Ambient vehicle and convoy vehicle support will be in the 0.8 release - coming soon.
  11. *Now compatible with J.R.R.S. and ALive mods This makes me very happy sudden, I have been wanting to play with these with ALiVE for ages, thanks for making them compatible, adding these to the ALiVE wiki! Edit, I got so excited I made some screenshots of them in ALiVE, I have adjusted some of our settings so ALiVE will support some of the vehicles for things like convoys / ambient vehicle placement. If you can get some transport helis in there sudden we can get air lift logistics going! Gallery: http://imgur.com/a/azRLg Edit: Added to wiki http://alivemod.com/wiki/index.php/Supported_Factions#suddens_East_vs_West
  12. Yep we will be making Tutorials for all the new and updated modules before the 0.8 release so keep an eye out. ---------- Post added at 12:12 ---------- Previous post was at 12:11 ---------- There is a bug currently in player resupply where the system will sometimes get stuck on requesting, there is a fix for this in 0.8. Until that time I suggest not making request calls too early in the mission.
  13. Glad you are enjoying the ALiVE experience REAPER, I think you will like the 0.80 update with improved Player created and auto generated tasks system, SITREP, PATROLREP, advanced marker functionality, and very much improved Multispawn module! Currently Player Resupply is just an interface into the military logistics system, so it doesn't work stand alone. Also note that OPCOM created tasks are being removed in 0.8 and replaced by the new C2ISTAR task system (which if you didn't see the sneak peek video: are displayed there) So your OPCOM won't issue waypoints or create tasks. I suggest - if you want the impression of a very small force for your side in operation, then use a TAOR on one location (or custom objective in 0.8) give it an OPCOM but don't sync the enemy OPCOM to the BLUFOR placement or any of the enemy placements to the BLUFOR OPCOM. This should result in one FOB that will be your insertion point for logistics deliveries, and which will not be taken over by enemy. If you place this one lonely outpost far away from your proposed operating area it should be hidden from players reasonably well
  14. Apologies if this has been reported previously, I have enjoyed using VCOM, but it is RPT spamming an error which looks like an easy fix: _parents = [_class,true] call BIS_fnc_returnParents;> 15:36:13 Error position: <_class,true] call BIS_fnc_returnParents;> 15:36:13 Error Undefined variable in expression: _class 15:36:13 Error in expression <call VCOM_fnc_classVehicle;
  15. Hi REAPER, Yep we have fixed a fair few issues with player resupply, the AI join groups on dedicated is one of them. The improved player resupply will be included in the 0.8 release which shouldn't be too far off.
  16. I'll check this out for you Sabot. ---------- Post added at 14:39 ---------- Previous post was at 14:38 ---------- Hmm I have never had to drop the crate first before loading in, that sounds odd!
  17. Thanks for the report ufopilot, it's possible that insurgency mission no longer works with the latest versions of ALiVE. I'll see if I can find the issue. In the mean time I suggest trying the demo missions in @ALiVE/mpmissions/ ---------- Post added at 07:57 ---------- Previous post was at 07:56 ---------- Do you remember what type of vehicle you were trying to load into? Just be aware that some things are too big to load into some vehicles. ---------- Post added at 07:59 ---------- Previous post was at 07:57 ---------- There is an issue with the Arma module framework, if you enter a space at the end or beginning of one of the faction text fields, it will break the faction and revert back to OPF_F. So make sure you don't have any spaces in your faction fields.
  18. arjay

    JBAD Release Thread

    Awesome guys, the firestation upgrade looks great! Can't wait for the full terrain!
  19. ALiVE 0.80 Testing Sneak Peak Various deaths, destruction and some vision of the improvements to the multispawn module (with respawn heli insert, among others) the new C2ISTAR module with Player Tasking, SITREP and PATROLREP functions. Enjoy! :)
  20. Well there is the multispawn module, which is getting some love from Highhead at the moment, we will get out a tutorial for that one in our next release.
  21. We moved some of the modules around in the categories in the 0.70 update, so they may be in a different position compared to the tutorials.
  22. Ok thanks for testing vanilla, will take a look!
  23. Hmm not really, you just need to set your Warroom server IP to whatever your current IP is, but in a hotel I imagine they assigns IP's pretty regularly
  24. We are thinking about a hotfix, so shouldn't be too long, glad you and your group are enjoying ALiVE! ---------- Post added at 17:38 ---------- Previous post was at 17:37 ---------- Yes, we are looking at it for 0.8 release. Will see how it goes.
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