jetfox
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Posts posted by jetfox
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i would like to know the same thing. problem is, if i unpack the showcase,i cannot open it in the editor and the mission.sqm is also not readable...
Unbinarize the mission then.
as for drop pods:
_item assignAsDriver _para;_item moveInDriver _para;_para setPos [(position _para) select 0, (position _para) select 1, 500];[_para, _item] spawn OPTRE_HEV_fnc_podLaunchAI;...or check the reddit, lots of things on there for helpful information. -
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Will upload it probably in a few hours. Just gotta sort out some files and stuff and get it ready. :)Hype Time!
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Okay, I'll probably release a beta maybe today or soonish with all the new changes.Please do
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199.168.142.115:2462
Feel free to join, just messin around with scripting limited ai spawning
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It would be great to be compatible with HC . FPS would be retained and could spawn more zombies.Already works great with HC
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It's a notebook. There are ones with good cooling and ones who can't even keep the stock frequency (and anything in between).when benchmarked it doesnt drop the ghz i should be fine
source: got it today.
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remove either ace or mcc_sandbox they arent compatible anymore
---------- Post added at 10:09 ---------- Previous post was at 09:54 ----------
also you might not have defined a mission to use in the server.cfg in that case login as admin and type #missions
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Error (RPT) - EPE manager release (0|0|0)
This error pertains to the MpMissions folder. It's basically saying one of two things:
1. Your file is corrupt and you need to download a fresh one from the official website and upload it to your MPMissions folder.
2. Your missions folder does not contain the map you have selected in your config.cfg, you also need to upload it to MPMissions folder.
btw we need the full log... use www.hastebin.com or something
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3.7ghz is in the sweet zone for sure..., least for intels that is;)Glad i got intel then ;)
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Is that 2.6ghz cpu on a notepad?If so, it will struggle.
3.7ghz boost
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How well with a 4720HQ and 860m with 4gb gddr5 and 16gb of ram
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Its been forever man, I just pulled some of the code from like our year old mission that was part of the money
---------- Post added at 10:15 ---------- Previous post was at 10:08 ----------
I could probably paste the mysql code here its easy to work with in my opinion I believe
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okay so im trying to make an variable called Cash save over restart and shit with inidb and this is what im trying to do[GetPlayerUID player,"RPP_Cash",Cash, "SCALAR"] call inidb_read; //this one is reading the Cash var but it wont read it and set it to what i had before the restart happend :( [GetPlayerUID player,"RPP_Cash", "Cash", Cash] call iniDB_write; //this is what i use for writing it to the db stuff, and this one works just fine
So.. something like this?
_player = getAssignedCuratorUnit _x; if (_x == _player) then {} else { _name = name _x; _name_money = _name + "_money"; _pub_name_money = str (_name_money); _Profile = format["%1", getPlayerUID _x]; _name_UID = _name + "_" + _Profile; _money = missionNamespace getVariable _pub_name_money; _exist = _name_UID call iniDB_exists; if (isNil {_money}) then { if (_exist) then { _money = [_name_UID, _Profile, "Money", "SCALAR"] call iniDB_read;} else { _money = 100; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; _clientID = owner _x; missionNamespace setVariable [_pub_name_money, _money]; _clientID publicVariableClient format ["%1", _pub_name_money]; } else { if (_money > 999999) then { _offence = "Money over 1 Million"; ["Report", _Profile, "Name", _name] call iniDB_write; ["Report", _Profile, "Different_Money", _money] call iniDB_write; ["Report", _Profile, "Offence", _offence] call iniDB_write; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; missionNamespace setVariable [_pub_name_money, _money]; _clientID = owner _x; _clientID publicVariableClient format ["%1", _pub_name_money]; if (isNil {adminOnline}) then {adminOnline = false;}; if (isNil {admin1Online}) then {admin1Online = false;}; if (isNil {admin2Online}) then {admin2Online = false;}; if (adminOnline) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID publicVariableClient format ["%1", _pub_name_money];} else {adminOnline = false;}; if (admin1Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID1 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline1 = false;}; if (admin2Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID2 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline2 = false;}; }; }; }forEach playableUnits; }; };
Your much better off with mysql its alot easier to work with..
or use our prebuilt system.. http://www.armaholic.com/page.php?id=27734 its not updated practically but yeah... it works see if you can detangle our mess of hell
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okay so im trying to make an variable called Cash save over restart and shit with inidb and this is what im trying to do[GetPlayerUID player,"RPP_Cash",Cash, "SCALAR"] call inidb_read; //this one is reading the Cash var but it wont read it and set it to what i had before the restart happend :( [GetPlayerUID player,"RPP_Cash", "Cash", Cash] call iniDB_write; //this is what i use for writing it to the db stuff, and this one works just fine
So.. something like this?
_player = getAssignedCuratorUnit _x; if (_x == _player) then {} else { _name = name _x; _name_money = _name + "_money"; _pub_name_money = str (_name_money); _Profile = format["%1", getPlayerUID _x]; _name_UID = _name + "_" + _Profile; _money = missionNamespace getVariable _pub_name_money; _exist = _name_UID call iniDB_exists; if (isNil {_money}) then { if (_exist) then { _money = [_name_UID, _Profile, "Money", "SCALAR"] call iniDB_read;} else { _money = 100; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; _clientID = owner _x; missionNamespace setVariable [_pub_name_money, _money]; _clientID publicVariableClient format ["%1", _pub_name_money]; } else { if (_money > 999999) then { _offence = "Money over 1 Million"; ["Report", _Profile, "Name", _name] call iniDB_write; ["Report", _Profile, "Different_Money", _money] call iniDB_write; ["Report", _Profile, "Offence", _offence] call iniDB_write; }; [_name_UID, _Profile, "Name", _name] call iniDB_write; [_name_UID, _Profile, "Money", _money] call iniDB_write; missionNamespace setVariable [_pub_name_money, _money]; _clientID = owner _x; _clientID publicVariableClient format ["%1", _pub_name_money]; if (isNil {adminOnline}) then {adminOnline = false;}; if (isNil {admin1Online}) then {admin1Online = false;}; if (isNil {admin2Online}) then {admin2Online = false;}; if (adminOnline) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID publicVariableClient format ["%1", _pub_name_money];} else {adminOnline = false;}; if (admin1Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID1 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline1 = false;}; if (admin2Online) then { missionNamespace setVariable [_pub_name_money, _money]; AdminID2 publicVariableClient format ["%1", _pub_name_money];} else {adminOnline2 = false;}; }; }; }forEach playableUnits; }; };
Your much better off with mysql its alot easier to work with..
or use our prebuilt system.. http://www.armaholic.com/page.php?id=27734 its not updated practically but yeah... it works see if you can detangle our mess of hell
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Haven't used the equalModRequired = 0; personally But reading on it seems like it'd be onDifferentData = "kick (_this select 0)"; since mods require a signature and have a version this will kick anyone not using the same version... i think quote from wiki "data from valid signature, but different version than the one present on server detected"
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Your already admin on your own local server..
#Missions is to select missionS
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Yep he is a lurker :p, but none the less that does ensure you get everything setup as needed and any issues can be dealt with quickly.Well he was lurking on mine first...then I lurked his :)
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Refer to Jshocks post, foxgamingservers.com 10 bucks a month and you are set, they even have headless cleint for 40 a month. You cant get cheaper than these guys and amazing support.We are going cheaper soon >_<
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if it works on local it works also on server. There is no difference between them on pdw side perhaps a problem with inidbi installation, you should shake your server side installation (always same thing , vc++ library are not install, not the good right permissions on dll, or directories etc)The only thing it can do is read the database of vehicles, Unable to write etc.. Its not a rights of files problem either as we use inidbi for our own zeus mission which works perfectly fine
---------- Post added at 14:16 ---------- Previous post was at 14:03 ----------
PDW: requires INIDBI <-- if a client tries to initialize his load he gets that error also and i know the server is running with inidbi, does everyone have to run with inidbi?
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first at all hi, i m sad to hear you have a problem. Are you its relative to pdw ?100% sure, Works on local but not dedicated (Running exact files)
---------- Post added at 01:57 ---------- Previous post was at 01:40 ----------
100% sure, Works on local but not dedicated (Running exact files)http://cloud1.foxgamingservers.com/index.php/s/uqaj47dMkuaUlma <--- my server file
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doesn't work on a dedicated server
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is there a minimum slot requirement?? Like say a tight knit group of friends just needed a 15-20 slot server? Would that be doable?We have a minimum requirement of 20 slots at the moment
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If your upload matches that 10 already there isn't a point in it: start your own dedicated server and set the affinity to two cores arma 3 isn't using
Arma 3 - Server Sales
in ARMA 3 - SERVERS & ADMINISTRATION
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You can host Altis Life, just upload your files and request a MySql database to upload the altislife.sql to.