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serjames

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Everything posted by serjames

  1. Can you link the Re-Shade v 6 here or update the original post ?
  2. It's worth noting that Fab mentioned he is working on a tweaked version to account for the many changes BIS have implemented into their own Ai Routines since the most recent version of bCombat. I imagine there is a bit of balancing to be done... SJ
  3. You or someone else is running a weapons mod that is incorrectly overwriting inherited weapons config with it's own sound config. Remove all weapons mods check it works then add them one at a time till you find the culprit. Best thing to do is ensure all players then use the same modset. Lock the server down with bisigns Problem solved
  4. serjames

    British Ridgback PPV

    We've got it... ( thanks Cleggy) and it's on our long list of must haves so it will get the 3cb treatment at some point.... Just can't promise when, as we have so much currently on the plate.
  5. serjames

    WIP Kurdish Blacksmith Mod

    Absolutely LOVE these... will be great for insurgent or Guerilla type ops
  6. hmmm, well if you're near Epsom PM me and I can do it for you - no bother
  7. Yep..... Wow I thought it was just me... I actually assumed my thumb button was worn on the mouse.... But it seems perfect everywhere else.. I get 75% through and "beep.." it cuts and I have to 're-click'
  8. Not true... I can actively see both gpus working... The sli I profile may not exist, but that doesn't mean they won't share the workload. On maps like the Ukrainian one just wip as beta release, (orshanets?) they will be pushed quite hard in fact. You can really push them by bumping up to 4k oversampling too... that effectively maxes them both. We, not talking cpu here just rendering the existing scene using post process injectors... perfect for beefier gpus
  9. Burnes... no need for an external dock, just daisy chain it to the new pc. Can literally just hang off the side till you've grabbed what you need. Assuming you've not encrypted it, should be readable ok...
  10. Zargabad was always a dog with Ai in the main town - even on A2....
  11. Is it as simple as changing out the .FX Files to swap between them ? If so I'm happy to test the "heavy" version too... Running SLI - 980's so unlikely to get much FPS loss.
  12. serjames

    Mag Repack

    Unfortunately it isn't open source as far as I know, so you will need permission from the author to mess with it. My suggestion would be to re-work the ACE3 version to add the features here and those you were thinking then push that back up to the ACE3 GIt for submission.... Much better solution imo :-)
  13. Excite ! How will SMD Sahrani be represented ? We have a mission being built on it now and it would be brilliant to be easily ported a cross when cup is released.
  14. Fab this mp vs sp issue is probably the most common misunderstood element. Would you consider revising the OP to make it a little clearer... E.g. "Works in mp, but some of the features are restricted I.e. animations" etc etc
  15. Mate, there are lots of mods that directly fix sway... ACE3 being one of them. I too hate the vanilla mechanics, but they're not forced on you if you stay abreast of the mods that fix em...
  16. serjames

    RHS Escalation (AFRF and USAF)

    remarkable amount of propellant blowing back INTO the fighting compartment... nasty
  17. Based on those pics I would notch down saturation on all three channels.... say 10 - 15%. Green does seem to come across slightly too strong for me. Especially when run on A2 maps. Where it's very obvious
  18. +1 green was too saturated on v5... obviously not seen v6 yet. But I suspect unless we're all using colour corrected screens there will always be some subjectivity.
  19. Yep.... press scroll lock.... automatically fixes it for you...
  20. serjames

    3CB BAF Equipment

    Unlikely....
  21. Not really a good idea as they both control the same aspect and you'll just get conflicts...
  22. I say it should be submitted to ACE :-)
  23. serjames

    3CB BAF Equipment

    The helmet sling is a known limitation. Basically you have two models of each backpack - one with a helmet on and one without. If we did the pack to show EVERY helmet combo the mod size would be too big and cumbersome. Think of it this way... You take your helmet off, tuck away your webbing or net cover into a pouch or the pack (because your are ocd tidy) then sling it... I know that's not realistic, but hopefully the feature outweighs the slight difference to visual.... @redders - great insights as usual.... Realities of actually USING The kit as opposed to imagining how it's used :-) Hopefully we'll be able to adapt to meet much of those comments and I know the team are working hard on an alternative base uniform - whether we can get sloping pockets or not... not sure (I heard they were a pain in the arse anyway as stuff falls out of them when you kneel/crouch ?) Anyway great to hear people are using it and enjoying it. More in-game pics please - we're wanting to see you guys using this on your ops !!
  24. serjames

    3CB BAF Equipment

    They were specific custom models, and tended to be the most criticised element of the original pack due to the odd looking shoulders/legs etc... We currently don't have someone capable of rigging a model to replace that for our own version and we wouldn't wish to use that particular model. What are the specific features stalkers PCS kit had that are not available on the current Nato or AAF uniforms? Not sure that the differences are that noticeable once you have a vest on etc ?
  25. serjames

    3CB BAF Equipment

    I thought PRRs over berets were already in... sure I saw it in testing ?
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