-
Content Count
2348 -
Joined
-
Last visited
-
Medals
-
Medals
-
Everything posted by serjames
-
Real Light V5 - ReShade Preset
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you link the Re-Shade v 6 here or update the original post ? -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's worth noting that Fab mentioned he is working on a tweaked version to account for the many changes BIS have implemented into their own Ai Routines since the most recent version of bCombat. I imagine there is a bit of balancing to be done... SJ -
Can't hear other player's weapons in MP.
serjames replied to mannulus's topic in ARMA 3 - TROUBLESHOOTING
You or someone else is running a weapons mod that is incorrectly overwriting inherited weapons config with it's own sound config. Remove all weapons mods check it works then add them one at a time till you find the culprit. Best thing to do is ensure all players then use the same modset. Lock the server down with bisigns Problem solved -
We've got it... ( thanks Cleggy) and it's on our long list of must haves so it will get the 3cb treatment at some point.... Just can't promise when, as we have so much currently on the plate.
-
WIP Kurdish Blacksmith Mod
serjames replied to CyDoNgr's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Absolutely LOVE these... will be great for insurgent or Guerilla type ops -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
hmmm, well if you're near Epsom PM me and I can do it for you - no bother -
Yep..... Wow I thought it was just me... I actually assumed my thumb button was worn on the mouse.... But it seems perfect everywhere else.. I get 75% through and "beep.." it cuts and I have to 're-click'
-
Real Light V6 - ReShade Preset [WIP]
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Not true... I can actively see both gpus working... The sli I profile may not exist, but that doesn't mean they won't share the workload. On maps like the Ukrainian one just wip as beta release, (orshanets?) they will be pushed quite hard in fact. You can really push them by bumping up to 4k oversampling too... that effectively maxes them both. We, not talking cpu here just rendering the existing scene using post process injectors... perfect for beefier gpus -
Burnes Armories Tanks and Deployment Vehicles
serjames replied to a topic in ARMA 3 - ADDONS & MODS: COMPLETE
Burnes... no need for an external dock, just daisy chain it to the new pc. Can literally just hang off the side till you've grabbed what you need. Assuming you've not encrypted it, should be readable ok... -
Community Upgrade Project - CUP_Terrains
serjames replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Zargabad was always a dog with Ai in the main town - even on A2.... -
Real Light V6 - ReShade Preset [WIP]
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is it as simple as changing out the .FX Files to swap between them ? If so I'm happy to test the "heavy" version too... Running SLI - 980's so unlikely to get much FPS loss. -
Unfortunately it isn't open source as far as I know, so you will need permission from the author to mess with it. My suggestion would be to re-work the ACE3 version to add the features here and those you were thinking then push that back up to the ACE3 GIt for submission.... Much better solution imo :-)
-
Community Upgrade Project - CUP_Terrains
serjames replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Excite ! How will SMD Sahrani be represented ? We have a mission being built on it now and it would be brilliant to be easily ported a cross when cup is released. -
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Fab this mp vs sp issue is probably the most common misunderstood element. Would you consider revising the OP to make it a little clearer... E.g. "Works in mp, but some of the features are restricted I.e. animations" etc etc -
Orshanets terrain 12.8x12.8km (Ukraine)
serjames replied to Shelestov's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Mate, there are lots of mods that directly fix sway... ACE3 being one of them. I too hate the vanilla mechanics, but they're not forced on you if you stay abreast of the mods that fix em... -
RHS Escalation (AFRF and USAF)
serjames replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
remarkable amount of propellant blowing back INTO the fighting compartment... nasty- 16574 replies
-
- Weapons
- Accessories
-
(and 1 more)
Tagged with:
-
Real Light V6 - ReShade Preset [WIP]
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Based on those pics I would notch down saturation on all three channels.... say 10 - 15%. Green does seem to come across slightly too strong for me. Especially when run on A2 maps. Where it's very obvious -
Real Light V6 - ReShade Preset [WIP]
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
+1 green was too saturated on v5... obviously not seen v6 yet. But I suspect unless we're all using colour corrected screens there will always be some subjectivity. -
Real Light V6 - ReShade Preset [WIP]
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Yep.... press scroll lock.... automatically fixes it for you... -
Unlikely....
-
[OPEN BETA] [SP] bCombat infantry AI Mod
serjames replied to fabrizio_t's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Not really a good idea as they both control the same aspect and you'll just get conflicts... -
Unit SFX - Body fall sounds & hit screams
serjames replied to Gudsawn's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I say it should be submitted to ACE :-) -
The helmet sling is a known limitation. Basically you have two models of each backpack - one with a helmet on and one without. If we did the pack to show EVERY helmet combo the mod size would be too big and cumbersome. Think of it this way... You take your helmet off, tuck away your webbing or net cover into a pouch or the pack (because your are ocd tidy) then sling it... I know that's not realistic, but hopefully the feature outweighs the slight difference to visual.... @redders - great insights as usual.... Realities of actually USING The kit as opposed to imagining how it's used :-) Hopefully we'll be able to adapt to meet much of those comments and I know the team are working hard on an alternative base uniform - whether we can get sloping pockets or not... not sure (I heard they were a pain in the arse anyway as stuff falls out of them when you kneel/crouch ?) Anyway great to hear people are using it and enjoying it. More in-game pics please - we're wanting to see you guys using this on your ops !!
-
They were specific custom models, and tended to be the most criticised element of the original pack due to the odd looking shoulders/legs etc... We currently don't have someone capable of rigging a model to replace that for our own version and we wouldn't wish to use that particular model. What are the specific features stalkers PCS kit had that are not available on the current Nato or AAF uniforms? Not sure that the differences are that noticeable once you have a vest on etc ?
-
I thought PRRs over berets were already in... sure I saw it in testing ?

