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serjames

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Everything posted by serjames

  1. serjames

    3CB BAF Vehicles

    Technically you could add more in the editor.. not sure of the code, but you point it to the "turrets" and add or takeaway what you need. Our next pass on these is due (soonish!) And we'll be doing balancing issues like that for sure.. Unlikely we'll add 1200 rounds as for gameplay that's op, but like I said for a specific mission you could change that
  2. serjames

    3CB BAF Equipment

    Lifetap, that was a very polite way of saying... "Guys, we're getting lots of "can we's" that's lovely.... But give us a chance. Please remember - we have little to zero ability to create new models despite numerous requests and invitations for people to come and help us... Anything that doesn't already exist as a model somewhere is not going to get created from thin air - if there are any modellers out there that want to come and work within a really friendly unit... the invitation still stands. And perhaps we can make some of the other stuff people are asking for." There :-) SJ
  3. serjames

    3CB BAF Weapons

    No worries, yes, yes and yes :-) Been playing with the new Units(wip) and these launchers... awesome to see the Jav pop out the tube, and defy gravity.... SJ
  4. Completely forgot to test this.... Will give it a go... thanks
  5. serjames

    Arma3 - AGGRESSORS

    Lol.... So stop bumping it and giving everyone else false hope.... It will come when it comes.. :-)
  6. AiA The king is dead.... Long Live the King +1 for CUP
  7. serjames

    Sikorsky S-97 Raider - EARLY WIP

    Looks good... Weapons wise I would hazard a guess that the tactics for this bird would be about utilising its speed and momentum... stand-off weapons may be more applicable ? Anyway... Looks great and totally fits the 2035'verse
  8. Technically they have their own damage model. I believe this can be toggled off (not sure how) We do much the same... running our kit + CUP alongside RHS. Actually we don't seem to have any negative feedback.. But I would prefer balanced mods where possible
  9. No sorry mate that was an ALiVE map indexing joke.... I forgot to quote the original post... so it doesn't make much sense... ignore
  10. +1 we had MAJOR issues because the most recent DLL change didn't propagate properly on Update.
  11. You could simply create a config for the units over-writing the weapons you don't want with the weapons you do.... Don't need the authors permission for that, but what many do is mention it to the author and then with permission link from their page so that others can benefit if they so wish.
  12. Agree re modular approach.
  13. No Central Repository, no.
  14. Cheers Solano, have adjusted the cfg... will test now SJ
  15. anyone else getting massive fps drop with ACE when using launchers.... ?
  16. For the non time tint version can I just dl your pack against. And replace the reshade.fx ?
  17. serjames

    M1117 Guardian ASV [WIP]

    Wow... yes it does look VERY arma3.. Great job :-)
  18. It's best visualised on White.. e.g. the "ARMA" words in white on the load screen are visibly Green on activation of the plugin at load.... Then it can be seen against concrete etc i.e. buildings... Remember I'm NOT running a calibrated screen so these are only my subjective findings... I also have to thank you for the "Rgb Full Dynamic Values"...... (cue five years of STOOPID Nvidia drivers hiding this from me.... OMG!) White is now WHITE and Black is BLACK as it should be !
  19. Cheers. Should be easy for people to navigate now
  20. Yeah that's just a throw away statement I think.... they all offer different things.. All brilliant in their own way. SJ
  21. Solano - congrats on the release. Good work. Been running V6 Advanced all morning and impressed so far. For my taste there is definitely a green tint that is a little too strong. But I'm going to stick with your settings for a good week or two to break it in. Then maybe adjust a little to my own screen. Great job and Frankly brilliant work... I'm at a loss as to why this isn't the way the game ships...!
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