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Everything posted by serjames
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Technically you could add more in the editor.. not sure of the code, but you point it to the "turrets" and add or takeaway what you need. Our next pass on these is due (soonish!) And we'll be doing balancing issues like that for sure.. Unlikely we'll add 1200 rounds as for gameplay that's op, but like I said for a specific mission you could change that
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Russian Railways mod
serjames replied to LyotchikSniper's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Wow ! -
Lifetap, that was a very polite way of saying... "Guys, we're getting lots of "can we's" that's lovely.... But give us a chance. Please remember - we have little to zero ability to create new models despite numerous requests and invitations for people to come and help us... Anything that doesn't already exist as a model somewhere is not going to get created from thin air - if there are any modellers out there that want to come and work within a really friendly unit... the invitation still stands. And perhaps we can make some of the other stuff people are asking for." There :-) SJ
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[WIP] The Isles Of Scilly - Geo-specific UK Terrain
serjames replied to smiley nick's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
wow !!! -
No worries, yes, yes and yes :-) Been playing with the new Units(wip) and these launchers... awesome to see the Jav pop out the tube, and defy gravity.... SJ
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Completely forgot to test this.... Will give it a go... thanks
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Lol.... So stop bumping it and giving everyone else false hope.... It will come when it comes.. :-)
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AiA The king is dead.... Long Live the King +1 for CUP
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Sikorsky S-97 Raider - EARLY WIP
serjames replied to DAGGER ARMANET's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks good... Weapons wise I would hazard a guess that the tactics for this bird would be about utilising its speed and momentum... stand-off weapons may be more applicable ? Anyway... Looks great and totally fits the 2035'verse -
Technically they have their own damage model. I believe this can be toggled off (not sure how) We do much the same... running our kit + CUP alongside RHS. Actually we don't seem to have any negative feedback.. But I would prefer balanced mods where possible
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
No sorry mate that was an ALiVE map indexing joke.... I forgot to quote the original post... so it doesn't make much sense... ignore -
+1 we had MAJOR issues because the most recent DLL change didn't propagate properly on Update.
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ALiVE - Advanced Light Infantry Virtual Environment
serjames replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
... what, the frogs ? -
Is it possible to use a weapon pack for an other addon ?
serjames replied to Riku's topic in OFP : CONFIGS & SCRIPTING
You could simply create a config for the units over-writing the weapons you don't want with the weapons you do.... Don't need the authors permission for that, but what many do is mention it to the author and then with permission link from their page so that others can benefit if they so wish. -
Community Upgrade Project - CUP_Terrains
serjames replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Agree re modular approach. -
Is there a central mod repository?
serjames replied to flexgrip's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
No Central Repository, no. -
LAxemann's DynaSound: A new soundmod (+ public soundmod-framework)
serjames replied to laxemann's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
WOWO ! That sounds amazing... -
Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers Solano, have adjusted the cfg... will test now SJ -
ACE3 - A collaborative merger between AGM, CSE, and ACE
serjames replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
anyone else getting massive fps drop with ACE when using launchers.... ? -
Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
For the non time tint version can I just dl your pack against. And replace the reshade.fx ? -
Wow... yes it does look VERY arma3.. Great job :-)
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
It's best visualised on White.. e.g. the "ARMA" words in white on the load screen are visibly Green on activation of the plugin at load.... Then it can be seen against concrete etc i.e. buildings... Remember I'm NOT running a calibrated screen so these are only my subjective findings... I also have to thank you for the "Rgb Full Dynamic Values"...... (cue five years of STOOPID Nvidia drivers hiding this from me.... OMG!) White is now WHITE and Black is BLACK as it should be ! -
Real Light V5 - ReShade Preset
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Cheers. Should be easy for people to navigate now -
Yeah that's just a throw away statement I think.... they all offer different things.. All brilliant in their own way. SJ
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Real Light - ReShade Preset by Solano
serjames replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Solano - congrats on the release. Good work. Been running V6 Advanced all morning and impressed so far. For my taste there is definitely a green tint that is a little too strong. But I'm going to stick with your settings for a good week or two to break it in. Then maybe adjust a little to my own screen. Great job and Frankly brilliant work... I'm at a loss as to why this isn't the way the game ships...!

