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robowilso

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Everything posted by robowilso

  1. robowilso

    FHQ Firearms and Weapons Pack

    The new M4's are looking sweet Alwarren!!! My Sig M4 had alot of Magpul furniture on it just like that. Are your weapons intended to reflect military issued weapons or civillian models?
  2. robowilso

    FHQ Firearms and Weapons Pack

    about a week ago I sent in a report to the official Arma 3 bug tracker and made a request to have all four sides of the rail available and included as an "i.e." UGL's, VFG's, and AFG's along with flashlights and lazers so on and so forth,,,, I got an email a few days back that the request was assigned. Could mean they are working on it to see the plausibility of it or agree and are working on implementing it as we speak, either way i'm taking it as a step in a good direction as far as this issue goes.
  3. robowilso

    New update - 1.48 - Experience? FPS loss

    with no mods or addons just plain vanilla A3 my game is now "sticking" i'm getting fps spikes that is making movement/aiming stuttery and has rendered my fav. game unplayable. *Nividia GTX 660M 2GB iNTEL i7
  4. robowilso

    United States Air Force( 2015)

    not necessarily @ fullerpj,,, bu when was the last update? I remember sometime back begging and graveling for it and i see ppl talking about a new new update the version I have is from months ago,,, and while i'm here does anyone know how to fix the problem with arma 3 fps "fluttering"- "sticking" started since the new update and i can't fix it. Any news or precendence?
  5. robowilso

    Zero Dark Zero

    can the EOD system be used on underwater applications such as fishing boats (trawler)?
  6. @SwissMAF, I think that's a very insightful question to ask to all the addon authros out there that have integrated John Spartan's and Sauls's 'Service menu'! The very visualization i'm getting imagining choosing to disassemble benches and bolt on missle pylons and vulcans (or w.e. GAU) they decide to go with, missle variants, rocket variants [please guys create rocket varities similiar to NodUnit and Franze's AH-64 Apache mod. I know the weapon payloads of the two aircrafts are very different; options is what i'm trying to get at. Most everyone loves to have the option to do something. I have a thing with lights, console lights, cargo lights, collision lights etc... You guys are really doing [and on the path TO DO alot} to change the dynamics of this airframe and bring to life all of the many roles it can fulfill on the battlefield. I love it!
  7. you guys apparentyl are more in depth than myself, but if I am allowed to 'vote' as to this issue, I would by far prefer that every round expended be a True round. Anything else would be uncivilised ;)
  8. robowilso

    RH M4/M16 pack

    Just one more thing to add. The MK318 round is made for SBR's (Short Barreled Rifles) as it was actually a chore to design a round to allow repetitive and reliable fire from sbr's such as cqb, mk18, etc. etc. 7
  9. robowilso

    United States Air Force( 2015)

    seems everything is fixed, is the update being pushed back even more?
  10. If it's that important for you to eject from the bird, go to your helicopter controls (vanilla helo controls) and set hotkey for eject, and your issue will be fixed
  11. robowilso

    United States Air Force( 2015)

    I can witness to that! When you use Goblin's mission modules with these MC-130 and C-17 it's wayy more than just a bland A3 "HALO" you actually feel like you are in that aircraft with jump master, cabin lights, wind/cold/low-oxygen effects and all! Here's the download link for anyone that wants to see how awesome it is http://www.armaholic.com/page.php?id=27632 <--- VQI Specops mission modules
  12. My uncle is a 160th SOAR veteran! I will give him a shout and see if he could possibly provide a solution to the sound accuracy, (might even be able to get a sample) i'll update this post when i get in touch with him. Congratulations on the new update! It looks to be a BiG one, *straps in* :ok: :coop:
  13. Great fix! Too bad we can't actually download and enjoy it :) You have the file locked in your google drive box
  14. robowilso

    RHS Escalation (AFRF and USAF)

    Has the https://en.wikipedia.org/wiki/AN/TWQ-1_Avenger been considered for implementation for the US side? it would be really nice to have such a versatile and lightweight AA platform on the virtual battlefield :)
  15. robowilso

    United States Air Force( 2015)

    Thank You for calming the mass anxiety! You know alot of guys are 'chomping at the bit' to ask you "how long" but know better. so by hidden selections open; does that mean the textures can be edited? Or just that Vanilla BIS textures can be commanded to be applied?
  16. robowilso

    United States Air Force( 2015)

    Update incoming!!! hahahahaaaaaa,,, i'm stoked!!!!!
  17. robowilso

    ASDG Attachments

    So there are no optical attatchments in the ASDG_Attachments addon? I also have a mod in my dir named ASDG_MRT_ACO. is that a Robalo creation for MRT or the other way around? Thank You for one of the first, most useful, most creative addons made for A3! Robalo has been etched in the Arma history books, We all love it!!!
  18. robowilso

    Zero Dark Zero

    Congratulations on the new place and great to see you "back in the saddle!" While you were getting everything squared away there were alot of releases that (when ran concurrent with) SpookWar are absolute Game Changers! Thanks for the new update, I just downloaded it so this isn't a test-report, just wanted to welcome you back. I also have been eagerly waiting your return to ask what you thought about ACE3/RHS/USAF compatibility, and if you had ever considered (in the future) of bringing the VQI experience to the USS Nimitz or ATLAS LHD? i apologize for the flurry of questions , if they came out as vagrant or intrusive. I have really enjoyed this addon since I did my first HALO, and appreciate all the hard work, patience, and detail you have poured into this project. I will help aide in it's development in any way I can! WB Goblin!
  19. robowilso

    Helmet Mounted Displays MOD

    Hey Kimi_uy! Thank you again for all of your work! Not just with this config addon, but all of the immersion adding work you've done on a great many projects that so many of us have made "staples" in our A# gameplay. *I'm sure by now you're wondering.."ok, Rob. what do you want?" So, i'll get right to it. If you had the time and wouldn't mind, Could you release/write an ACE compatible config for adding imperial measurements to the HUD's? It may sound petty, but to fly the F/A-18 or A-10's , F-16 all those american fighter aircraft, and be able to experience flyng/fighting in them with actual american measurement system, would be game changing for many people. I see posts from american arma players talking about this all the way back from A1 and through all the archaeological digs ive taken through these forums and armaholic i havent seen anything ever released to offer this. I know you are determined to bring as much realism to this "realistic mil-sim" as you can, so whaddya think?
  20. robowilso

    Simple Single Player Cheat Menu

    Something in this new version has broken the compatibility with other mods that I run. Been stapling ACE3 lately and I know it manipulates many engine functions in the map UI. Is there a game log that would tell me where the 'traffic jam' is happening?
  21. I am wanting to design a new mission where the player begins in the co-pilot seat of an aircraft and witnesses an event in the air which is the baseline for the story and the mission to follow. I would like for the scene to disable player control but still allow them to freelook. any productive advice or learing references is very much appreciated.
  22. Priceless my friend!!!! Thank You very much. i can just place each of those in trigger 'on ACT' and onDeac?
  23. you could just tell them to use only role appropriate weaponry,, and if it's on a public server with large numbers of unknown players runing around, just add role specific ammoboxes that can only be accesed by those roles.
  24. can you please integrate the CSE biometric scanner system into ACE, or please tell me if I add the CSE pbo that contains it to my ace addons folder will it work? That feature opened up so much immersion and realism for patrol/search/detain/HVT TYPE OF MISSIONS AND WOULD FIT VERY VERY NICELY WITH THE ALREADY PRESENT CAPTIVITY SYSTEM :) *Are highly trained fighter/helo pilots truly THAT sensitive to gforces? To black out pulling a turn at 500km/h?
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