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robowilso

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Everything posted by robowilso

  1. robowilso

    ACRE2 Stable Release

    it appears development on this addon has ceased sadly. CTD's widely reported and no response or support from developers. I traditionally have been "an ACRE guy" but it's time to make the switch to TFAR in order to have reliable combat communications. I pray they either begin updating this project again or make it an open source community project to keep it alive
  2. robowilso

    United States Air Force( 2015)

    I have been to an exhibition exercise at Ft. Campbell Ky. when my uncle was in the 160th, and we stood atop a plateau overlooking a massive field and 4 AH6 little birds, 4 blackhawks, and 2 apache's ingressed from behind us and after passing overhead they began firing on concrete structures, old tanks, jeeps, and humvees that were scattered about. So i've personally seen real rockets, minigun rounds, and missles impact these different types of hard and soft targets. There IS NO WAY that ANY of the crew of those vehicles would be able to escape!! much less be able to dismount with weapons drawn and RUN around and ENGAGE anything!!!!! your bug report is valid sir. However instead of the community modders all upping their damage values, I think it would be easier to file this with Bohemia and have them change the impact effect of these types of weapons. *and just as a side note,,,, the real damage of rockets upon tanks and lesser targets are absolutely devastating. I suggest you download the Apache made by franze & nodunit. They're weapons are the most realistic impact effects i've seen of any mod thus far.
  3. The vanilla Arma 3 vehicles have been re-textured sooo soo many times!! Google "camo pattern" and I can almost guarantee there is a retexture project with any of the camos, or ALL of them. do a little scrounging around armaholic.com to find what you need. These guys are on a whole different level m8 :)
  4. robowilso

    United States Air Force( 2015)

    I don't understand the importance of having a preset loadout script. The only entity that knows the entire intel of the mission is the actual designer himself. Players have to recon and observe the mission objective areas to know what types of munitions will be required/needed.
  5. I seriously doubt it, seeing as how this 5th Gen aircraft is proprietary U.S. D.O.D. property. If youre a RAF enthusiast you should try the hew Eurofighter mod that has just been released. is the UK seriously not developing a 5th Gen fighter aircraft?
  6. I may be mistaken here by saying this but from my understanding the 'A.L.I.V.E. Mil-Commander' used with the 'C2IASTAR' system functions in that exact manner [everything you outlined in the quote above] and does all those things in great detail and on any size scale you can imagine. I have poured over the documentation for this software for years since it's first release and always have it loaded in my game when mission making but my :936: 'ing A.D.D. will not allow me to grasp the overall way it all works so that i can run wild with it in my own way. I can recreate the mission setups that are demonstrated in the ALIVE Wiki,, but those are just a itsy bitsy peek of what this tool can be manipulated to accomplish in our Arma 3 missions. I pray someone that has a concrete grasp on the inter-working relationships of these modules will make a youtube tutorial explaining the way they work. If anyone on the dev team or any thread cruisers know of any groups of guys that cooperatively design missions together implementing ALIVE; please shoot me a PM on how to get in contact with them.
  7. 160th is a Army exclusive aviation unit that went from the MH-60 Kilo then to the MH-60 Lima & are currently using the MH-60 Mike.
  8. robowilso

    United States Air Force( 2015)

    was there ever a pdf or acrobat document released detailing the usage of so many of these new 5th gen softwares that are now in use? If anyone here has the time/ or passion for this mod to teach me how to implement it's features, please send me an add through Steam or join my coop group (not organized unit or mil-sim ) I would just really enjoy learning how to effectively/fluently work these birds to their maximum potential while engaging enemy. http://steamcommunity.com/id/Hshpipe i'm always down to co-design a mission to preactice/test/play in or jump into a different user mission and have our way with it!!!
  9. @ The Developers of this fine modification,,,,, was this made only as an attempt to win the money reward offered by the MANW competition? Or is this modification dead and unplayable. if development has been abandoned, could you please make it open-source so other skilled developers could continue optimizing and advancing this great invention. :)
  10. Beautiful update gentlemen!!!!!! Tis a fine day to launch an 'end-all' assault on Al-Raqqa,Zargabad, and this one's going to give me the pleasure of feeling X-tra real because of all of your teams hard work and commitment to perfection! Thank You! :cc: :coop:
  11. robowilso

    Warning to all life mod players out there!

    I'm not planting myself on either side of this [most likely] much needed debate,,,, I can testify to two things from my own expereience with A3L..... Whether I was playing arma 2OA (&DayZ) 16+ hours per day or have survived for entire weekends at a time running binge mil-sim campaigns; Anytime someone younger than a M.A.M. (Military Aged Male) joined the fray their presence acted like a slowly acting cancer that would almost always either cause severe problems among the local populace or frustrate the server admins to the point that they would jus stop the server for awhile. my point with stating these experiences is to publicly recognize that A3L is a community built up out of people that realize the effect that children have on the virtual battlefield is more damaging than the lack of political correctnedness of allowing their labors and toils to be spoiled. I quoted the above quote from the awesome Ranwer, because I have cut into all of their repositories [and while I did indeed see quite a few assetts included in there that have been artfully designed and ported to A3 ... I also have seen many many examples of the A3L teams own personal 3d modellling/texturing/and scripting and the sheer amount of work those guys have put into those assets, and when you are [no joke]reviewing 100's or ++ every day, basically giving every potential player an elementary psych eval, plus all of the above mentioned works and then there's the matter of renting and paying for and maintaining 3-4 dedicated boxes each of which could at any time be running up to 1-4 instances at a time
  12. All of these photos look amazing firewill!! looks very very close to release my friend. You have really outdone yourself this year with the release of your FIR_AWS Loadout system, Your F-16C,Your F2/A Viper, and now your [much anticipated] F-15SE! Releasing/updating the FIR_AWS was a smart move! Fantastic Work,,,,absolutely F*ing Fantastic! :cheers:
  13. I'm digging the angles and slopes on that new "GhostHawk" I believe that model you have devised, is about as close as an artist can get to the actual helicopters used in that mission,without having the exact spec sheet on it. The A3 vanilla Ghosthawk is an extremely advanced imagination of that design that indeed would be fitting for a 2035 imagination of that bird in mass production. I'm also very excited that Warlord & team are sticking strong to the 160th SOAR theme for this project and not "coloring outside the lines" by making this an international blackhawk pack. These guys in the U.S. 160th, spearhead almost all USSOCOM operations in all manner of environments, with all varieties of the worlds most vicious warriors aboard. They deserve their own 'locker' here in the Armaverse & I can't think of a better team of guys to give it to them. Death Waits-In The Dark https://www.youtube.com/watch?v=R6JdOyS0Nu8
  14. robowilso

    United States Air Force( 2015)

    To the users that are having issues with the laser locking weapons not picking up the laser designation This is especially true when using ACE and may even be true without ACE When designating targets... if you are marking from the east you will need to ingress (approach) from the west. The reason for this is that the object you are marking would obstruct the marker from the aquisition pod . I found this answer in the ACE user documentation in which I will link below. So try this out and report back to us to see if this approach fixes your problem http://ace3mod.com/wiki/user/information-center.html "Q: Laser locking is broken, when are you going to fix it? A: Fun fact, it isn't, you need to come from the direction of the laser, (laser is pointing to the east, you come from the west) and you drop the GBU, it will then guide itself to the target. The reasoning behind that is that the vehicle or building laser designated would obstruct the laser and the GBU would then be unable to lock on it."
  15. robowilso

    United States Air Force( 2015)

    did you get my question from above about the GPS/INS not locking on in the F-22 and the B-2 and (if memory serves) the F-35
  16. robowilso

    Dagger Scopes for Arma 3

    could you please link me some learning references on how to calculate firing solutions and how to apply those calculations? I feel like I am missing out on some very efficient and very cool features of this mod that could help me achieve 1shot-1kill gameplay. Thanks dagger!
  17. robowilso

    United States Air Force( 2015)

    hey fullerpj, I cannot get the GBU-31 or GBU-39 to lock to to GPS INS targeting system coordinate on the F-22 or the B-2. Does this guidance system work in your mod or is it a W.I.P..... or is there some custom user control that must be set? Although i'm getting decent at dropping dumb bombs on hard targets, that GPS/INS would be a really nice feature to really bring the realism up. Thank You
  18. robowilso

    United States Air Force( 2015)

    i'm still jammin out full burners!!! I havent noticed any changes. Keep in mind, I get so engrossed with these planes that unless something big has malfunctioned I might not notice. I don't pick through it with a fine toothed comb. Too busy being awe struck
  19. Hello Feint, has the RPT spamming been fixed and updated for the latest arma update yet? I noticed several months ago you said it was in testing. if there is a download link for the updated version could you please add it to the title post? Thank You
  20. robowilso

    United States Air Force( 2015)

    where is the mirror to download most up to date version fuller?
  21. robowilso

    Dagger Scopes for Arma 3

    Thank You for your rapid response @Dagger, These reticles are most definitely on-point and have definitely carried the torch from A2!
  22. robowilso

    Dagger Scopes for Arma 3

    Love Dagger optics man, Thank You for bringing this classic to Corporal Kerry :D **I don't know if this is a bug, but for me all of the included optics are applied to the same model. In virtual arsenal it differentiates "ACOG" "SUSAT" etc. etc., but they are all applied to the same scope.
  23. @US_Naval @USAF @RHSAFRF @RHSUSAF @ACE3 = Complete Warfare Simulator. Amazing announcement!
  24. This seems to be the most anticipated aircraft to make an appearance in A3 since the A-10C (maybe even more so) I assume all the weapons systems that the F-15 SE is capable of implementing will be available in your FIR_AWS system?
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