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Everything posted by MaxiM_PL
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What computing system do you have for the Arma 3 Beta?
MaxiM_PL replied to Yett71's topic in ARMA 3 - BETA DISCUSSION
Done and Done. Hope this sirvey will help BI determine what they can/should aim for. -
Unfortunately, even if there is any difference between CAT 31.1 and 13.2b2 in my case it's negligible. ArmA III still uses 40% of my 7870 tops. Quite possibly because the overall usage of my i7-3770k is about 30% when running the game. Hence the conclusion: software bottleneck.
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Don't know if anybody mentioned this (because I'm lazy and haven't read the whole thread), but Rift's creator stated that it needs a stable 60fps with vsync to work as intended. Let's get get the stable 60fps first, even without vsync in ArmA III... yeah, one can dream, right? Also, there would be absolutely no need to "replace" TrackIR with Occulus in the game engine. The game works fine with multiple head-tracking devices and controllers. OR could and should be just another option.
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Even the fact that we're habing this discussion is silly and feels like reading a forum thread from last decade. Everyone who uses 32bit CPU and <2GB RAM raise your hand, before we even continue.
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I don't have a problem with those soldiers... only with their butts. Yes - their asses :D While running, they look like they're constipated or their buttcheeks are sewn together. Luckily, I barely ever switch to 3rd person :P You don't think that's important? Try to take a dump with sewn ass ;)
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Stopping while chaning gear / weapons!
MaxiM_PL replied to TEAMKILLER's topic in ARMA 3 - BETA DISCUSSION
I kinda expected this to be changed from ArmA II since the Alpha launch. I was mistaken, but I sure hope BI will address that in time. -
[POLL] ARMA III - HD Texture pack?
MaxiM_PL replied to TEAMKILLER's topic in ARMA 3 - BETA DISCUSSION
The fact that ArmA III doesn't make a good use of the GPU is a whole different problem. It's tied to the "engine CPU bottleneck" that prevents the game to take full advantage of the GPU. -
Movement still feels like Operation Flashpoint
MaxiM_PL replied to elaintahra's topic in ARMA 3 - BETA DISCUSSION
I do agree that you should be able to interrupt the healing animation. Maybe even lose the medkit in the process (in theory, it might have been laying on the ground in front of you) but at least able to take cover from the unexpected enemy fire. -
Arma 3 during the day, and DayZ at night messes with you a bit...
MaxiM_PL replied to campaign_junkie's topic in ARMA 3 - GENERAL
I guess it has something to do with being spoiled by consoles. People are complaining about the keyboard layout, while they can change it to whatever they want... Next thing they'll demand a patch to change the key for them :P -
I hoped against all hopes that unparking CPUs would give me some performance boost. Alas, the only difference is that CPU consumption is distributed more evenly, but the overall usage stays at about ~30%, which is the same as with parked CPUs. Same thing with ArmA II and TOH. All BI games leave ~70% of my CPU and about ~60% of my GPU *unused*. Such a waste of processing power... ArmA games just refuse to take advantage of my PC.
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Which island/map would you like to be ported to A3 First?
MaxiM_PL replied to zukas3's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Lingor and Namalsk. Definitelly the most atmospheric maps out there. CHernarus as well. -
Poor, defelnsless Little Bird against 2 armed ones... no happy ending ;]
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I really hope this issue will finally get recognized and fixed. No better time than now, before the game goes gold. With all the hype surrounding A3, they better deliver. I bought a new PC with ArmA III in mind, but so far about 50-70% of my resources are sitting there, waiting for something to do, while I play multiplayer maps at 20-30FPS...
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I just wish for some proper vaulting when running. Stepping over is OK when you're in tactical pace, but when running, you should do it BF3 style. These guys supposedly are soldiers, not cripples ;)
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Artificial Intelligence, is still being frustrating. (AI, NPC's)
MaxiM_PL replied to cradboard's topic in ARMA 3 - GENERAL
What bothers me the most with the current AI is their ability to precisely track you through walls and shooting you with merciless accuracy through thick bushes. AI just doesn't give a flying fudge about low visibility and obstructions. They just have full on wallhack implanted into their binary brains ;) -
Advanced performance investigation (data needed)
MaxiM_PL replied to Der_Richter's topic in ARMA 3 - GENERAL
Sadly, when I see the performance taking a dip, I also see that a TON (low GPU usage and a lot more CPU load to spare) of resources are not being utilized. That gives me hope BI will optimize that, since it's not the case of anything bottlenecking the game (other than the code itself). -
Anybody else seen snakes opening doors?
MaxiM_PL replied to NeZz_DK's topic in ARMA 3 - BETA DISCUSSION
Mmmmmmagic! Hahah, that is awesome (in a completely ridiculous way), but I hope it will be fixed. Nothing like you cover being blown by a snake or rabbit opening doors ;) -
If you have a PC powerful enough to run ArmA III, performance of FreeTrack is not an issue. It barely was on my old PC, but on my new machine it's totally negligible. Also, the angle depends on your webcam, so it's a matter of picking the right one. I have yet to experiment with 16:9 webcam, but my current 4:3 one never limited me in any way.
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TrackIR for Arma 3, some questions for existing users.
MaxiM_PL replied to chrisb's topic in ARMA 3 - GENERAL
Don't forget (conveniently) that there's also FreeTrack - a free TrackIR alternative that is fully (natively) supported by ArmA games and can do anything that TIR can do. Occulus Rift will cost about the same as TrackIR (which is ridiculously overpriced) and it will be the weapon of choice for me. Until then, FreeTrack does everything I need. -
No animation on changing firing modes. Bug or feature?
MaxiM_PL replied to the_player's topic in ARMA 3 - BETA DISCUSSION
I agree that this would be a welcome addition. I also understand that making those animation for every single weapon in the game might be "a little" time consuming. I can live without it, but it would be simply awesome to have that in the game. Immmmmersion ;) -
No. They are just fine. The helmet could get a slight re-design, but other than that I'm glad the game is and looks futuristic. That was the point and that's something I missed in military shooters/sims. I would rather have the blufor looking more futuristic as well.
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Movement still feels like Operation Flashpoint
MaxiM_PL replied to elaintahra's topic in ARMA 3 - BETA DISCUSSION
Buildings are a breeze to get into - you can fit trough the door now ;) Vehicles are no problem - just walk up from the side and press space. Ladders are still kinda clunky - they are waaay better when you want to go up, but when you're trying to go down you still have to fiddle like stupid, just to get the icon. Also, when climbing the ladder (up or down), when you're on top of it you still climb way above the last rung, making you stick like a sore thumb. That needs to be dressed and needs two more transitioning animations (i.e to lower yourself on the ladder instead of hovering in the air). As for jumping, I don't really mind not having it, but vaulting could be much, much better. Now don't crucify me for saying that, but Battlefield 3 got that part right. It could stay the way it is when you are moving at tactical pace, but when you're jogging/sprinting you should just get over obstacles smoothly, without loosing too much speed. Those guys are soldiers after all. -
Exactly. Headtracking allows you to aim and move your head separately. Any freelook button, no matter how conveniently placed, will take away the ability to turn and look around at the same time. After a while it's hard to get back to that ;]
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I have a bit of a problem with the current HUD as well. Since I'm using headtracking I can easily loose the perfect center of the screen, hence aiming in 1st person is extra tricky. Could we have the helicopter HUD from Take on Helicopters, please? ;]
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I'm using a rather original setup for ArmA/TOH: basic joystick with throttle (Logitech Extreme 3D), pedals from my Logitech Formula racing wheel and FreeTrack. It may not be fancy, but it gets the job done and it's very precise :cool: All I needed to make the FreeTrack as awesome as it can be was this: http://maxim.republika.pl/3pointhat2.jpg (101 kB) http://maxim.republika.pl/dayz/ft_camera.jpg Oh, and let's not forget that FreeTrack is natively supported by Bohemia games and it can emulate TrackIR if needed for other (old) games :]