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Everything posted by PepinKr
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In game Textures / Sat Grid
PepinKr replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Well for me the easy way is to save as a .BMP and then open it in photoshop, this way you don't have to merge the tiles together. -
In game Textures / Sat Grid
PepinKr replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
ha ok, well i use 20480x20480, but 2048 is ok for testing purpose. If you use 2048x2048, my config will be useless to you. -
In game Textures / Sat Grid
PepinKr replied to 1para{god-father}'s topic in ARMA 3 - TERRAIN - (BUILDER)
Hi, I have a map the same size, here are my settings : Sat grid = 96 In texture layers, the base layer is set at texture size 40x40m Satellite segment = 24 I see nothing wrong in your layers.cfg ;) -
How to import a normal map sat image
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
Hey M1lkm8n, do you have the same issue when using normals sat map ? http://i.imgur.com/73pG6jh.jpg (248 kB) http://i.imgur.com/aqJGUMj.jpg (247 kB) -
[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
@Zerog : Link added ;) @M1lkm8n : I added a link to your post about satellite normals. -
[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Of course Terrain making is not for everyone but this post will help (i hope) people who are interested to get into terrain making faster ;) -
M1lkm8ns roadpainting source files for quantum gis
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
I use a sat map of 20480x20480. The only thing i can think of is that you dont place your GCP points correctly. -
M1lkm8ns roadpainting source files for quantum gis
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
That's what i use and it is working perfectly. -
M1lkm8ns roadpainting source files for quantum gis
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
I mean when you do "save selection as vector file" (final step) : -
I checked again and you were right, i only had around 3000000 objects. But i will try Depew to see if we can increase this limitation.
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M1lkm8ns roadpainting source files for quantum gis
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
Ok, i solved my issue. At the end of your video, you should specify that you need to save your layer as a vector file with UTF-8. Also, if you use binpbo to pack your map, the "roads" folder is probably missing. I had to unpack it and add the folder manually and finally repack it with cpbo. Anyway, i should also say thank you for showing us the way. You rock Milkman ! -
M1lkm8ns roadpainting source files for quantum gis
PepinKr replied to m1lkm8n's topic in ARMA 3 - TERRAIN - (BUILDER)
hey M1lkm8n, i followed your tutorial but i must do something wrong because everytime i save my roads into a .shp file it is empty (weight 1kb, no vectors inside). Did i miss something ? -
Update all your arma 3 files in your P: drive, that fixed the error for me :)
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No, i used World Tools.
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if by objects you mean trees & rocks, i managed to place more than 4,000,000 without issues.
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I wanted to start an ArmA 3 guide for map making but as M1lkm8n said, as long as we don't have proper tools its kind of useless. Start with an arma 2 island and when the tools are ready, it will be quite easy to port this over A3 ;)
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Hi ! You can find them here : P:\a3\map_data ;)
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Arma Toolbox for Blender - Arma 2/3 exporter script
PepinKr replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
Well, i missed the link to your tutorial. Everything is working now ! ^^ sorry for the dumb question and thanks for this very handy script ! -
Arma Toolbox for Blender - Arma 2/3 exporter script
PepinKr replied to Alwarren's topic in ARMA 3 - COMMUNITY MADE UTILITIES
I tried your script but its not working, when i export into a p3d no file is created :'( btw i'm using 1.67 (latest version) of blender. -
Why do you need a .SQM ? You should only need the satmap (5120x5120) of your map for it to work. Look at this tutorial : http://forums.bistudio.com/showthread.php?108356-World-Tools-forest-tutorial
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Maybe you should post this in troubleshooting, you're talking about stratis right now and this subforum is for terrain creation and not mission editing. (sorry if i misunderstood your issue).
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Hey icewindo, love this addon. I'm making a mission for my friends with it ;) Are you still working on it btw ?
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Squad/Clan List - Please read the rules in first post!
PepinKr replied to Placebo's topic in ARMA 3 - SQUADS AND FANPAGES
Squad name: The Servants Timezone/location : UTC+1 - France Gamemode preference (eg coop or pvp): COOP, PVP Contact email: kavarak@gmail.com Website address: http://www.the-servants.fr Short description: Casual french community Language: French