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Everything posted by PepinKr
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Terrain Builder is out ! Find quick guide here : Quick "Terrain Builder" tutorial (Edit: Link removed) And look at visitor 4 Manual : Visitor 4 Manual Before anything else, you should know that making a terrain in ArmA 3 is quite similar to ArmA 2 in many aspects, so check this amazing post : Resourcelink collection: How to make a map, step-by-step TOOLS L3DT GETTING STARTED WITH VISITOR Setting up your P: drive : Guides : Tips & Tricks : ArmA 3 new features New road system: Loading Text: 3D Editor: Satellite normals: Textures : Other Ressources :
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[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Removed the "Lazy" part in my post, didn't know it had such a meaning for some of you. 1) I gave links to some good guide in my post (also check guide for ArmA 2 terrain making). 2) There aren't any video tutorials that i know of. 3) Official wiki is the only wiki around for terrain making and is quite poor in content (but usefull for understanding basics). -
Need Scripter\Coder for new game-mode type
PepinKr replied to LimpingWhale's topic in ARMA 3 - TERRAIN - (BUILDER)
This is the Terrain Editing subforum, i think you got the wrong subforum. You should try here instead : http://forums.bistudio.com/forumdisplay.php?162-ARMA-3-MISSION-EDITING-amp-SCRIPTING -
[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Post updated with a new tip from Mondkalb -
Thank you Edge, as soon as you give us our toy, we will make sure to repay you with our awesome terrains !
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That's not true, they really gave us what they could. we have to remember that they do not habe the same ressources as crytek or EA. We should be glad to be able to mod the crap out of ArmA. I'm sure the new version of visitor will be a surprise for all of us or at least will make terrain making much easier :)
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Like M1lkm8n said, if you want good looking but not AI friendly river use objects, if you don't really care about the look of the river, use L3DT to "carve" it. I'm using L3DT for my rivers but i hope to be able to make some good looking rivers in the next coming months. I had something in mind for a while but i need to do some models before that ;) Will keep you posted ;)
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Amazing work ZeroG. Added your post to the sticky thread ;)
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Hi Frank, What tools are you using ? (L3DT ?)
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ZGM Visitor Objects for ArmA 3 BETA
PepinKr replied to ZeroG's topic in ARMA 3 - TERRAIN - (BUILDER)
Sorry ZeroG, i would love to help but i won't have access to my main computer (the one running Visitor & ArmA 3) until late november as i'm going abroad. Hope you find some help ;) -
Well right now there are no objects at all so it's quite optimized ^^
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Kepler69c Kepler69c is a new terrain i have been working on the past three months. It will be my first terrain for ArmA, it is still very early in development as i need to make it look as realistic as possible. I started this terrain because i needed something different from Altis & Stratis for a Mod i'm working on. Kepler69c is an Earth-like planet, while in reality life is not possible for humans on kepler let's just say that terraforming is possible in 2135. General informations : Size : 20480x20480 (419km²) Cell size : 10m (for better performance) Land % : ~70% Features : Rivers One big mountain (1600m peak) Hills small islands all around (7) A volcano A canyon (will be epic) 5 Different biomes ATM (Desert,Red Desert,Temperate,Volcano,Snow Mountain) Screenshots : Note : View distance is set to 12000m, it makes things looks odd and tiny. http://imgur.com/a/cpVko
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Havent touched ArmA 3 in about 6 months, got some questions about terrain making
PepinKr replied to Stapo's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm stalking you, you should know that. Every usefull information you post will be in my thread :p -
Havent touched ArmA 3 in about 6 months, got some questions about terrain making
PepinKr replied to Stapo's topic in ARMA 3 - TERRAIN - (BUILDER)
Hi Stapo, For question 1 & 2 : check this post For question 3 : We will see an updated version of the tools after launch but when is the real question. Working on something different than dayz ? -
Thanks Bushlurker, i was sure i was missing something. Updated my post ;)
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[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
ZeroG you are amazing ! If only there was a way to speed up L3DT too :'( -
[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
A little tip to speed up the .png to .paa conversion (done by buldozer after an import of your mask and sat) : - Go to your "TexView 2" folder - Copy "Pal2PacE.exe" & "ijl15.dll" to your "Layers" folder - Launch this command after pointing to your Project's Layers folder : pal2pace * - Wait 10 mns (instead of 20~30 mns) - Launch your terrain in buldozer and enjoy ! -
Updated my first post with new textures, they all use the new nopx format for normals (finally got it working). Edit : How to make a _nopx PAA Maybe some people still don't know how to make a nopx .PAA so here it is (pretty simple) I use crazybump to make my normals, you only need to change one thing in your preferences : Save your normal as a TGA Open it in photoshop or GIMP and make sure Alpha channel is active. Save again. put nopx as a prefix Use Texview and Voila !
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Updated my textures with better normals.
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SMD_Assets Standalone PBO Release
PepinKr replied to cifordayzserver's topic in ARMA 2 & OA - ADDONS & MODS: COMPLETE
Good job SMD team :) -
This forum is for Terrain Creation, not bug reporting. You should go here : http://forums.bistudio.com/forumdisplay.php?161-ARMA-3-BETA-TROUBLESHOOTING
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Why are we not seeing new A3 maps yet?
PepinKr replied to samsamm777's topic in ARMA 3 - TERRAIN - (BUILDER)
If you need pictures of Paris, i can give you some :p it would be awesome if some terrain makers would team up to make an European theme map with the size of Altis (it would take years but still be awesome). If only we could use A2 buildings and foliage to make A3 maps but we can dream to make this happen. -
Visitor 3 background image not loading
PepinKr replied to rip31st's topic in ARMA 3 - TERRAIN - (BUILDER)
I don't fully understand your issue but when you import your sat_lco and mask_lco, they should be in .png and not .bmp and save them as 8 bits images. -
How far does the tide go out/come in with A3?
PepinKr replied to rip31st's topic in ARMA 3 - TERRAIN - (BUILDER)
There should be a MaxTide somewhere in your island config. -
[Resources] How to make a Terrain
PepinKr replied to PepinKr's topic in ARMA 3 - TERRAIN - (BUILDER)
Updated with "How to create custom loading texts" from M1lkm8n.