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BulldozA

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Posts posted by BulldozA


  1. So I'm making a mission where players must destroy a cache before they are able to move through a certain area, I have a trigger used to kill any player that enters the area.

    So what I want to do is have the condition on the trigger set to see if that objective is still alive, I tried this

    condition:
    alive objectname

    But that didn't work, what is the correct code to check if the cache is alive or not so the trigger will not kill players once the objective has been taken?


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  3. Hey everyone,

    so I never really got into scripting with ArmA 2 but I have always been interested in coding so I decided to give it a try in ArmA 3

    I'm trying to spawn a vehicle on a marker after a certain event happens and I don't really know what I'm doing.

    The script fails when I try to spawn the actual vehicle.

    _vehicle_1 = objNull;
    if (true) then
    {
     _this = createVehicle ["B_Hunter_F", [(getMarkerPos _base1)], [], 0, "CAN_COLLIDE"];
     _vehicle_1 = _this;
     _this setPos [(getMarkerPos _base1)];
    };

    I have used hints to confirm that the script runs through this code and placed the marker "base1" infront of the player yet nothing happens ...

    Can anyone tell me where I have gone wrong?

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