Hello guys.
I am currently working on an ammo box which contains weapons that i choose.
So I spawned an ammo box in the editor and added this to its initalization line: [this] Exec "crate.sqs"
Now i added that crate.sqs to the arma 3 mission folder and it works fine with adding weapons like: _crate addWeaponCargo ["hgun_P07_F", 3];
But if I try to at a binocular or something, it doesnt appear like it worked in arma 2.
_crate addWeaponCargo ["Binocular", 3];
doesnt work. Same with caps or weapon silencer.
Can someone help?