Krecik1218
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Edited official Addon working with MP?
Krecik1218 replied to Krecik1218's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So there is another way or I can do nothing? -
Edited official Addon working with MP?
Krecik1218 posted a topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
I edited Animals.pbo file by replacing all files (not skeleton file) with copied rabbit files and changing names to original snakes files. Ingame everything works fine, I got rabbits without legs instead of snakes, I only get message of No entry in config. Campaign, other players missions, loading, saving - everything works fine, but no multiplayer. I always get: Session lost or You were kicked. In alpha i completely removed snake folder and multiplayer was working, but I'm not sure that they were dedicated servers. Is there some way to play multiplayer with this modified file? -
Hi, I got in plans creating a singleplayer campaign to ArmA III - now I'm writing scenario. I want to optional objectives give an advantage in future missions, and I read about it and it is done in campaign config - by multiple endings. If player completes all main objectives, mission is ending on first way (end1), if mission ends with optional objective - second ending (end2). This is example. Then I can point which mission should be next (this without advantage or with it). This is a good way to ramify campaign but I want something else. For example: if player rescues a few guys, then they will help him in future (not next mission). I also want to make all those choices affect on which ending should be played. Is this possible? Sorry for my english.
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Can't get past tutorial!!
Krecik1218 replied to TGxAethius's topic in ARMA Tactics - TROUBLESHOOTING
Yep, I got problem too. No healing icon is appearing. -
ARMA 3 Addon Request Thread
Krecik1218 replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Please make mod which delete snakes from game. I'm tried with deleting folder "snakes" in animals_f.pbo but then i cannot load saved games because of missing content. -
Create trigger in location of object
Krecik1218 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I've got weapon crate ("skrzynia") with placement radius = 200, and fireplace with this init: this setPos (getpos skrzynia); to light up the crate in the night. This works well, but I want to create trigger with activation BLUFOR - present, when player found the crate. Unfortunately i don't have any idea to do this because trigger doesn't have "init" field. -
Opposite of AssignItem?
Krecik1218 replied to sproyd's topic in ARMA 3 - MISSION EDITING & SCRIPTING
unit unassignItem Itemname example: this unassignItem "ItemCompass"; -
Trigger activation by specified vehicles
Krecik1218 replied to Krecik1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
In trigger where the vehicles is waiting i've got following condition: If vehicles are destroyed, the objective will be completed. Now in second trigger, which is in base where vehicles are going i tried: When I start mission objective is failed (what is good) but vehicles are not in trigger area (which is not good) In my mission there are two teams. One got objective to clear the enemy base, but if the raise the alarm the vehicles from another base will go support first base. I just synced the trigger with the vehicles crew and it's working. The second team got secondary objective to destroy enemy vehicles until the reach the main base. Here i've got the first condition and it's working too. EDIT: Ok, I found solution: I placed function to fail objective in vehicle1 and vehicle2 waypoints. I also added there function to delete trigger which is completing objective after vehicles are destroyed (deleteVehicle triggername;). Everything is working fine, but i still don't know why triggers are working for every place on the map instead of trigger radius. -
Trigger activation by specified vehicles
Krecik1218 posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
I got two empty vehicles named: vehicle1 and vehicle2 and two teams of opfor to get in them and drive to specified location, if there will be a alarm. And if the vehicles will be destroyed, objective will be completed. These things works fine, but i want failed objective when vehicles reach base. In trigger which activate objective completed i got !alive condition. I placed another trigger in base and tried this condition: alive vehicle1 or vehicle2 but it doesn't work. -
AI VIP join group who finds him
Krecik1218 replied to Krecik1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks for the link, but I'm a noob in scripting. I created init.sqf file with my vip. Next I created a script rescuePows.sqf and added this line in init area to all 3 team leaders: Do I should change names in the script? How I need to configure trigger? My civilian (vip) is named "vip" -
I making coop mission with 3 groups. I want to vip joined the group that finds him first.
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Ultra Simple Patrol Script
Krecik1218 replied to jw custom's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Where to put this file? -
Leaving and forming new group
Krecik1218 replied to Krecik1218's topic in ARMA 3 - MISSION EDITING & SCRIPTING
This is how it looks: Every soldier got function: this moveInCargo vehicle -
Here is situation: Helicopter 1: 4 soldiers (with player) + pilot (group leader) Helicopter 2: 3 soldiers + pilot (group leader) Soldiers and helicopters are not connected each other. I had to split my fireteam because of landing and get out problems. Now helicopters are landing, soldiers automatically get out and then helicopters flying away. I want to restore my group after getting out from helicopter: every soldier must leave helicopter group and join to player group. But i don't know how to do that, tried with joinAsSilent, but doesn't work.
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Arma 3: Community wishes & ideas- NO DISCUSSION
Krecik1218 replied to Maio's topic in ARMA 3 - GENERAL
Delete snakes! How person with Ophidiophobia can play this game? Snakes are completly useless in game. :mad: