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MaverickFerran

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About MaverickFerran

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  1. Yes sadly its still not well optimized. But i just got my i7 4770S today and was testing Arma3. And i really was amazed. On Standard Settings (Shadows High) with a View Distance of 2000 and Object Detail Distance of 1000 got 50-60 fps on a 40 Players Wasteland Server. Sometimes Drops to 40. And this on my crappy Low-End GPU HD 5770. Next Week the HD 7950 will be delivered than im doing some real Benchmarks.
  2. MaverickFerran

    Low CPU utilization & Low FPS

    Here`s the Threat, where the changes of developer updates are posted, because somebody asked: http://forums.bistudio.com/showthread.php?149636-Development-branch-changelog Well the Last Generation Socket 775 CPUs (Yorkfield), were released in 2008 and they were quite good until about 2 years later. These times RAM-Speed was connected to the Front-Side Bus and also the CPU-Speed was controlled by the FSB. There are still lot of people, who are using such CPUs, so it was not completely false what he said. But newer generation Intel CPUs are independent from Ram-Speed. This will maybe change this year when Haswell comes out, because than the Base Core Clock is back. But this is different than FSB, we will see, how those CPUs really work when they are out. Anyway, this is not the topic of this Threat.
  3. MaverickFerran

    Low CPU utilization & Low FPS

    You know that the Development of Crysis 3 did cost about 60 million Dollar? Its a Mainstream Game, which a lot of people will buy, so its worth it. But the time Arma 3 was planned, Arma wasnt so popular, the great Popularity came with DayZ. Can you maybe just use your brain?? I dont know anything about Bohemias financial resources, but i guess its not worth investing more than 20 million dollars into a Game, which maybe just 1 million people buy. I guess the sales of Arma 2, before DayZ, were even lower. Would be nice if somebody got an official Number. I have seldom seen somebody as bigoted as you, you should start thinking. Edit: btw: Now your whole post is a quotation of this Psychopomp guy. Some paragraphs, were not before. Well if those thoughts were not your own ideas, than I have to excuse myself, but that does not not mean, that you should not use your brain and wonder if its true, what this guy says. Cause he seems to have not the slightest idea what he is talking about.
  4. MaverickFerran

    Low CPU utilization & Low FPS

    Well what i wanted to say is, the performance is not as bad as people say at the moment. If they would really try and use some of the tips mentioned here they would get an gaming-experience, which is ok. And ok for me is 30+ fps. 40+ fps is a fluent experience. Unlike Battlefield 3 or CS you dont need 60 or more fps in Arma. Because the whole gameplay is a lot slower and reconnaissance, as well as cooperation is more important than reactions. But good reactions are never bad. But of course they need to optimize it a bit further and sadly the MT-Ability of the Engine is not good. The last point maybe cant be fixed in Arma3, we can hope for it in Arma4, if there will be one. Especially the Network- and AI-Code can be further optimized and lets hope that Bohemia will do a good job there, so that its finally well playable. Just be patient and judge the final Product. Do you even know what Alpha means? If you dont want to support the Games Development than dont buy the Alpha. You only had to wait till the final Version is released, than you can read some reviews and buy it or not. Guys like you are really annoying. You totally misunderstood the sense of such an Alpha-Release.
  5. MaverickFerran

    Low CPU utilization & Low FPS

    You are right with Wastelands, but i am sure that the Multiplayer will run fine a view versions later. Blitzkrieg is already running at 40+ fps. Edit: That post over me, is one of the posts i meant. He switched his old CPU vs a new One. The new one got 5% more clock and something like a 10%-higher Per Core Performance, because of the better architecture. So overall its 15% faster. That means if he got 30 fps before, hes getting 34,5 now. He will not recognize it, but he could have seen it, if he had at least measured it. In reality the improvement may be even lower, so that its maybe just 1-2 fps. And now hes complaining that his new System brought no Performance increase, and thats not totally ridiculous?
  6. MaverickFerran

    Low CPU utilization & Low FPS

    People dont even try to follow some Tweaks mentioned in this Thread, they just want to complain. It`s just ridiculous, that people with High-End CPUs complain about Low-FPS on ultra or something. Or maybe on low but with a View Distance of 5000 km etc. They dont get that must of the GFX-Setting are GPU related but the CPU is the bottleneck. As mentioned a hundred times here, you should put down visibility and Shadows at least at High or disabled, as well as lowering the Terrain Detail. What may also help at least on i7s, is to disable HT, but i haven seen one person that tried this so far, in this Thread. Most just prefer to cry and blame the Developers. It can be, that my old machine (Q6600@ 3Ghz + HD 5770). Runs very fine with permanentyl 35 fps+. Except the Helicopter Showcase, where it is 28 fps at the beginning, but than rises to over 35 again. The aim of Developers usually is to make the game playable, no matter how. MT Utilizations is a way to achieve this goal and nothing but, its not a must have. And so far Bohemia did a very good job, because 35 fps+ is completely playable. And its still Alpha i guess we can expect at least 10-20% more performance like in Arma 2. Comparing Bohemia to Dice, which got EA as a backer and so millions of dollars, also is very ridiculous. So please stop crying and just try to improve your settings.
  7. MaverickFerran

    Low CPU utilization & Low FPS

    Well, They have defintly improved something with the new Develeoper Build. As i wrote before, i got 22 fps in the Helicopter Showcase on my Q6600@ 3Ghz, Now i am getting at least 30, dropped one Moment to 28. So thats an 36% increase. And very well playable on a 6 year old Quad Core. People with newer Sandy and Ivy Bridge, that still get low FPS should maybe adjust their Settings, it should be easy for them to reach 40+ fps at all Times, which is enough for ARMA. even in MP my fps are never lower than 30 fps on good servers.
  8. MaverickFerran

    Low CPU utilization & Low FPS

    First my System: Q6600@3Ghz AMD Radeon HD 5770 4 GB RAM installed on Samsung SSD 830 Win 8 Pro. Setting: All Standard Low PIP No Post Effects High Shadows My quite old and outdated machine can run Arma 3 really fine. Permanently having 40 fps + in the showcases. Except the Town in the infantry showcase. there it dropps zo about 30fps. And on the airfield its about 22fps. But as soon as its out of sight it raises to over 30 again. Wasteland is unplayable with about 10-15 fps. But this one Map, were you have to conquer or defend positions is playable with 40+ fps. There are permanently 50-53% of my CPU used and 95-100% of my GPU. So for me it looks like there are simply 2 cores used, but the work is shuffled over all 4. In the case of AMDs Piledriver and Bulldozer CPUs, its just logical that their workload is lower. Because the Software is showing 8 or 6 threats, but its 4 or 3 Modules. Arma is just using 2 Threats so you would have 25% ond a FX-8xxx CPU and 33% on a FX 6XXX CPU. But the architecture is more difficult. The follwing example is based on an FX-8xxx CPU, which means 4 modules. The FPU for example can be split or work as one. So you have one 256bit unit or 2 128 bit units. Working as one, suddenly means you just got 4 FPUs instead of 8. In this Case the workload would go to about 50% for the FPUs. But other Units in this Module Architecture like ALUs and AGUs (2 of each on a module), cant be simply split. So there are always 8 of those units. Arma 3 can maybe just use 2. So you got a 25% workload on ALUs and AGUs and a 50% workload on the FPUs. And the overall activity of the whole CPU maybe goes to something about 30-40%. This is expressed very simplified. And i do not know, how Arma really uses the CPU. But i hope you got what i mean. That means a 50% workload on Intel Quads without HT and 30-40% on a AMD-Piledriver or Bulldozer CPU is the maximum you can get at the moment. And if you got a super-fast GPU, the CPU is bottlenecking way before. So if your GPU is bored, just turn AA or AF up, so that the GPU is used and the Simulation looks nicer, you wont see any difference in FPS by doing this. As an undergraduate of informatics, i know how long it takes to optimize code especially focused on multithreading. And that its sometimes not possible with limited financial resources. But unlike the Big Publishers, Bohemia offers fair pricing, mod support, no suppressing DRM and they have supported the Arma-Series quite a long time in the past. And what I have seen so far, is a real good job, i am greatly looking forward to new content for Arma 3. So keep up the good work and lets hope that Bohemia can improve the AI-Code in near future.
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