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defk0n_NL

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Posts posted by defk0n_NL


  1. Nvidia Physx is engine middleware. Its the same as Bullet Physics only Physx can make use of CUDA.

    You could literally do the exact same thing with Bullet physics and OpenCL.

    Imagine the gaming industry as a giant pristine lake surrounded by plants and wild life. Now imagine NVIDIA dumping alot of toxic waste into it.

    Thats basically is what happening with their BS proprietary misinformation like CUDA/PHSYX/GSYNC/"The way its meant to be played" a.k.a "We pay unreal 3 engine money/support so they can only optimize for our chipsets"


  2. I dont see the logic behind releasing binarized models. Thats like throwing a party but locking all the doors and telling everbody to come through the window.

    They should have more faith in their legal license, the worst someone can do with these models is put it into a new mod for either arma or some other game, If they try to host it on a server and ask money for it you literally have to sent one legal document to the hosting company and they would shut down the entire thing.


  3. Point being, you can't expect people to take the EULA seriously, if Bohemia doesn't actively enforce it. It's just a piece of paper if they aren't going to enforce it. As I pointed out earlier in this thread, you can google for altis life servers (for example) and find a number of them very easily, who openly advertise donations in exchange for vanilla arma content (which is a direct violation of the terms that Bohemia has put forth). Popular servers, who openly advertise that your donation of xx$ per month gets you y piece of vanilla arma content that you have already paid Bohemia for.

    I think this whole debate is more of a social issue then a legal one.(not talking about ripping content) servers cost money, making scenarios or gamemodes cost work. i think people who operate these things should be atleast compensated if they have a popular server that drains xxx gb bandwith a month.

    I dont think there is anything stopping anyone from enjoying vanilla arma content, but when talking about a extras like a multiplayer server with persistence, etc. There is always the choice to not play said gamemode or server because someone think its <insert reason>.

    Donating to support development, give back to community or gain xx item or vehicle within a multiplayer game mode or scenario seems like a personal decision to me.

    Somewhere in the past there was a person or group of person who made this whole life mode.it kept being redevelopped all the way from OFP to arma 3. The only reason we have these servers today is by the collective effort of the community. See Arma2NetMySQL etc. without those it would not even be possible.

    Cant say i feel entitled to all that third party content and derivatives the moment i buy the game its built on. Maybe you do.


  4. if you support us with the buy of DLCs or packs or expansions then You more likely get more in the future

    if you don't support us then You ay get less in the 'unclear' future (except the already announced roadmap) ...

    the DLC linked features are free, some content isn't (restricted partially of fully (some scenarios))

    you don't need the DLC to play and enjoy the game

    ay, its never enough it seems.

    BIS cannot just charge for internal engine upgrades like firing from vehicles because it would split the community which they were very clear about not doing.

    This game needs more (engine) upgrades like this, even though the DLC looks skimpy it really is not.

    Keep it up please.


  5. Actually, unless the vehicle has dedicated warning/FAIL lights, they should just remove that stuff. Same with the fuel gauge and all these things. Make the cockpit functional. When I enter my car and some neighbour's kids have flattened a tire, I don't get a warning light either. The vehicle heads up display is artificial, and should be removed. Especially in things like rubber boats.

    In a perfect game i guess we would have engine smoke, leaking fuel, collapsed tires, fuel guage's, those things will just help convey that information in a more visual matter.

    Maybe we will someday get those systems also for fatigue like severed limbs, animations based on weight and damage, fatigue animations etc.

    But till that day whats the point in having a infantry fatigue/armor system if there is no way to effectively measure it besides heavy panting and counting body twitches on damage.


  6. Like with fatigue, the decision whether you can take another hit or not is muddy at best. Just like shooting and observing dust clouds, getting shot, or fatigue, all of it is part of a learning experience that sets this game apart from most other games out there.

    I dont think thats accurate, why do you have a gui for engine and wheel state but not for stamina and armor. Its inconsistent.

    They should just add a infantry detail like so:

    yCCFY3Y.png

    white to red is damage

    white to green is armor.

    If we assume that the player is the soldier then from the soldier point of view he knows exactly when he gets fatigued and how heavy his equipment/state of it is.


  7. voted no. the less GUI elements, the better in my opinion. there is no such thing in real life and the current system (heavy breathing, slowdown) makes it perfectly clear if and how fatigued you are.

    In real life you can manage your fatigue because you can feel it. Its the same as having a stamina bar.


  8. Gday all,

    CombatRPG (the name is as much a WIP as the mod) is a mod that started as a bit of a challenge to myself to make something completely outside the Arma realm. I decided on an MMORPG style (starting zones, camps, quests, experience and levelling etc) and relished the challenge as it was something a bit out of the ordinary for the Arma community. After a bit of work it has actually evolved to the point that it is something that is becoming a fair bit of fun (to both play and create!). While this is still VERY early days, as it is something a bit out of the ordinary I figure it is worth putting out there!

    Currently it sits somewhere between the fantasy MMORPG style and a Borderlands style RPG. The intent is for players to group (ideally - soloing I am sure will always be an option) to progress through the content - starting in lower level zones before gaining power, skills etc and moving onto higher level content.

    Key features:

    - Pure stat based damage

    - Levelling and progression

    - Class based skill (damage) with weapons

    - Class skills (magic, stealth etc)

    - Visual damage system (Damage displayed as a number when you hit the enemy) and HP bar/names when targeted (THIS took a while but happy with how it turned out!)

    - Will feature a custom grouping system

    Key shortfalls:

    Animations - Not contained in the video but I have found a few placeholder animations within the Arma animation viewer however some custom animations would be a lot better I think.

    Particle effects - Something that I will work on once the mod is in a releasable state - if anyone is a particle guru though, feel free to chime in!

    Units/equipment - Functional as is however longer term it would be nice to have custom (non 21st century soldier) units.

    AI - Getting the AI to fight in an effective way given the overhauled damage system will take a bit of work but even as is it is functional.

    Persistant server/character saving - This is a longer term issue however will be a key issue that needs to be sorted if it hopes to be something people actually play more than once!

    UI needed (tracking skills, HP etc) - I hate dialogues and my art skills are woeful!

    Key points/features are covered in the video below but interested to hear feedback and if anyone has skills in the key areas I dont... that would be great too!

    Version history/changelog/current bugs list is being maintained so if it is something people are interested in, feel free to comment/add input - I am most definitely NOT a programmer so all feedback helps!

    https://dl.dropboxusercontent.com/u/74159983/Arma3/CombatRPG/CombatRPG%20tracker.pdf

    Note - While I will refer to this as a 'mod', assuming the finished size is not too large I will probably leave it as a script so people are not required to download additional material. That said - if custom animations/weapons/units etc are implemented, obviously that takes it out of script only territory!

    this is amazing, following this thread for later.


  9. @defk0n_NL

    can you explain this a little bit more.

    However I don't understand why BI's didnt already Implement a function or config entry which allows you to move around while you have a open Dialog. This would give us the opportunity to implement an interactive gui

    you would have to basically rewrite the mouse functions and make your on eventhandlers for onclick and onhover. but its possible. kinda hard to explain but here is the (ugly)mouse tracker you could theoretically use.

    index = [0, 0]
    mousetrack = (findDisplay 46) displayAddEventHandler ["MouseMoving","[_this, 133703] spawn FNC_MouseControl"];
    
    FNC_MouseControl = {
    disableSerialization;
    _key = _this select 0;
    
    _dd = _this select 1;
    _display = findDisplay _dd;
    
    _x = _key select 1;
    _y = _key select 2;
    
    //hintsilent format["%1 : %2", _x, _y];
    if ((index select 0) < 1920) then {
    	if(_x > 0.1) then {
    			index set [0, ((index select 0) + 1)];
    	};
    	if(_x < -0.1) then {
    		if((index select 0) != 0) then {
    			index set [0, ((index select 0) - 1)];
    		};
    	};
    };
    if ((index select 1) < 1080) then {
    	if(_y > 0.1) then {
    		if((index select 1) != 0) then {
    			index set [1, ((index select 1) - 1)];
    		};
    	};
    	if(_y < -0.1) then {
    			index set [1, ((index select 1) + 1)];
    	};
    };
    hintsilent format["%1", index];
    };
    


  10. Nope, I'm pretty sure he means custom dialogs (MCC is a great example) and the ability to move while using them. Currently you can have a HUD which you can't interact with or a dialog which you can interact with but your character cannot move.

    Its possible to make dialogs with RscTitles and move but it aint pretty.

    make a 1920 by 1080 array then fill it with zero's

    then on mouse move toggle between 0 and 1, (you could make a drawboard like that also)


  11. Nice ... what would be nice for 3rd person view is to remove anything behind you (like grass/wall etc) when you move in front of it. Is that even possible ?

    Walls are not that big of a deal because the camera just moves a little closer but grass yeah. I wouldn't say it sucks because you can still use first person effectively but it would be better if grass could be hidden between camera and player. I dont think its possible though.

    Also head wobble does not transfer to third person, so sometimes it kinda feels like your controlling a giant chicken because your head/camera is still but your body wobbles. I dont know if i should make a bugtracker for that seeing its not that evident in normal third person.


  12. DFK Action Camera



    This infantry modification binds the third person camera exactly on top of the head memory point.

    What this allows is both third person and first person having the exact same perspective of the battlefield only third person is slightly zoomed out.

    What this means is that third person users have less advantage over first person users without nerfing third person awareness.

    Video



    Download



    Version 0.1: https://mega.co.nz/#!op5ylaRC!EVrnoyoVuCVH03xvfTx3tNfyIz28Zx9ZmNvfVnF If6M

    Legal

    Anyone is allowed to freely download/use/modify/distribute/redistribute this addon without my permission


  13. in reality your brain compensates for it... If you do that artificially ingame your brain does not really compensate for it and many people then tend rotate their head so its flat again.

    Therefore it contributes nothing but potential annoyance for some people.

    that is quite interesting.


  14. People want to blame Steam for whatever reason suits them, they'll lock on 1 word (in this case, "irrevocable"), and avoid all the rest. It's a company, hence to be opposed to a "community".

    I'm like you, I'd like a proof that Valve owns Steam Workshop's content. As it is written in the EULA currently and as I read it, they don't own ANYTHING. This is much ado bout literally nothing.

    Which leads to the argument we've seen for pages now from people who like me don't see SWS owning anything : in this case, why are you crying at Steam for doing exactly what other sites do, sites that you label at "totally trustworthy" and assets to the community (which they definitely are for so many years now that we can only be amazed at the service given), and you blame SWS for doing the same while protecting their ass?

    "Philosophical" sh*** asides, the issues which seems real is the latency and unwillingness by SWS to remove content which are in infringment. I can perfectly understand creators being pissed off seeing their work stolen and distributed via SWS. And apparently (I don't have knowledge of it, just trusting Rock' words here), SWS is bad at reacting in this case.

    Unfortunately not distributing their work through SWS is NOT going to resolve that problem. This is a separate issue from SWS EULA and hosting your work on SWS

    SWS does not own peoples content in the strict sense of the word, but once you provide your content you do give them the right to redistribute, modify, and edit your content.

    Possibly in ways that you cannot forsee now.I think SWS could be a good way forward if Valve would allow senior community members and moderators access to edit/remove/modify listings (not content)

    I see we host one work from you, I expect a message from you to take down your work.....supporting ungratefull bratts is not something I am willingly doing.

    I dont see why i would ask you to take down my work at this point unless you feel like doing it yourself.

    Even though you uploaded that without my permission, I dont feel specially protective about it. I made it to be shared.

    I only think a simple question or subscriber optin list would be more appropiate. How can i be ungratefull for something you did to/for a object i own without my permission.

    Thats like me kicking you in the shins then say "oh you didnt like that? how ungratefull", Maybe some people like to get kicked in the shins maybe some dont.

    Maybe a better analogy would be me taking your dirty car without your permission then take into a carwash, Is it reasonable for me to assume you would take it in good faith even though i dont know you.

    Either way, I do not wish to futher feed any hostility and feel like everything has been said already at this point.


  15. Well, if you'd like to be an indirect cause towards the death of the community, be my guest.

    Its not about killing the community its about the hypocrisy. The standards you walk by are the standards you accept.

    If someone does not include a license with their addon that should not make them fair game to redistribute their shit.


  16. After over 10 years in this community Foxhound is one of 4 or 5 people i trust implicitly. For you to question his integrity is frankly laughable. He's proven his adherence to the "rules" and demonstrated his integrity time and time again with very little thanks. Without him we'd not have the community we have now.

    Your trust is yours to give, That should not give someone community wide authority over redistributing any which mod without permissions.


  17. See my other post! They submit their content themselves, inform us and ask us to mirror and otherwise thank us afterwards.

    So you can take your liability where the sun does not shine.

    As for "Unsollicited Contact", ...... I guess you heard a word and thought you should throw it in as well?

    Well im seriously questioning your integrity at this point. You know aswell as i do that you do mirror mods without explicit persmission unless specifically stated otherwise.

    (Not saying thats always the case)

    I think alot of people appreciate your efforts including me and i doubt anyone in the arma community havent heard of Armaholic so dont see where your hostility is coming from.

    Im just finding it weird that you mirror peoples mods without their permission. Why cant you just link to their mirrors instead.


  18. Anybody is free to ask us to remove their content and in such case we will make sure the content will never again be available on Armaholic.

    Please, leave us out of this Steam discussion, we try to make a community effort here and if you dont like it feel free to contact me asap and all your work is removed from Armaholic within a minute!

    It really amazes me to read such crap posts.....people use file hosters who make millions and believe me.....they have not a single community effort thought in mind....yet we have ads to pay the bills and people have problems with those ads, block them and complain/refer to them as kind of a complaint.

    Maybe its time I add another ad so I can pay a lawyer to write use a proper license agreement.....you know.........like Steam.

    [add on]

    Oh, and we have permission to post our mirrors here. Since I am no longer a moderator you can just add me to the ignore list so you wont be bothered with my spam.

    And, if you think nobody should be allowed to post mirrors here make a suggestion to the BI forum moderators. It was done like that in the past and that worked out kind of well.

    Free the BI forums of effort spam!!!!!

    This is a legal discussion and not a community feel good story, legally speaking you have liabilities because you are not asking the creator for permission. Wether they can DMCA request after the fact is besides the point. If your in the business of filehosting you should know better.

    and by spam i am referring to the the strict sense of the word. "Unsollicited Contact"


  19. No, armaholic is not stealing my work. And i say that without a doubt, because i trust the owner (foxhound), and because i know from previous interaction that he and his staff can be trusted when it comes to taking down IP infringing content, as well as with dealing with conflicts and alike. That is something i don't have for Steam Workshop: trust. Moreso, their history shows it is slow and unwillingly to take down IP infringing content, and the report/reply process is a real headache. Why should i jump in such a boat, especially when there are better (for me) alternatives?

    Armaholic and PlayWithSix may not be literally stealing your work but they do infringe on peoples copyrights. They redistribute peoples mod without asking the creator then make money of other peoples content via ads and are able to spam the forums vis a vis "service". I think the whole steam workshop discussion pales to that kind of sleezy.

    Steam is not making money directly from your addons.


  20. I hate how they still use the Glock icon when the P07 is clearly not a Glock, from what I can tell it's a Walther P99. Certainly not a Glock though. What's with the icon? It shouldn't be that hard to fix.....

    not really but what does bother me about the PO7 is the sound it makes.

    it sounds like a paintball gun or something.

    look at how badass this gun looks.

    http://upload.wikimedia.org/wikipedia/commons/6/6c/Walther_P99_9x19mm.png (1207 kB)


  21. Whether or not any of the effects I described are good, I can't say. They're different.

    Some people probably look at many of those things and think to themselves, "Yeah, that sounds dynamic and awesome and exhilarating. I want to live on the edge. I want to kick down doors and rely on my reactions and practice to bring me out alive."

    Other people probably look at those effects and think, "No way. I want my game to be deliberate and thoughtful. I want to know that if I made the right choice that put me in a better position than my enemy, I will have a distinct and overwhelming advantage. I want to win before my opponent even knows we're in a fight."

    The advantages of being in a better position then the enemy are roughly the same regardless of your settings.

    Crosshairs lower the margin oferrror which is why i consider it a crutch.

    Hip/shoulder firing is often used when caught unprepared or under heavy fire. Your argument about deliberate and thoughtful gameplay goes out the window in such cases.

    Crosshairs promote deliberate gameplay the same way a aimbot would. They let you deliberately shoot someone equally. Even if your so drunk your about to pass out.

    Dont need to write 5 paragaph stories to see why crosshairs are bad news.


  22. Myke;2719154']All examples and tests done i've read now are set up in the Editor with no enemies at all. So you have all the time of the world to do what you want to do. Please repeat all those tests in combat situations' date=' i am really curious if the results remain the same.[/quote']

    so far what ive experience in pvp it hasnt showed me adverse effects. ofc its not going to be as accurate as a crosshair but thats kinda the point. dont even try using it against AI. they are not rational at all.

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