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defk0n_NL

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Everything posted by defk0n_NL

  1. defk0n_NL

    A3 FreeAim Fix

    Its just a single parameter i turned off. forceAim = 0; When turned on it produces aiming control. (more stiffness.) by turning it off it floats more. 0.2 was a little bit too much control. You could basically 360 headshot people when no aiming deadzone applied. But now although you can aim really quickly. The recoil is more also. It floats more
  2. defk0n_NL

    A3 FreeAim Fix

    v0.3 Turned off the Aim Mechanic (let me know if it feelsbetter then 0.2 in your opinion) Added Server Key
  3. defk0n_NL

    A3 FreeAim Fix

    bumping this, i wish more servers could support the addon signatures
  4. I guess you could crouch lean right, and then attach to car or the butt snipe position Thats not a bad idea at all lol.
  5. Would like to ration my stamina more when on the move. We should have the ability to have a stamina minimum when weapons lowered above weapons raised. So you dont run out of stamina instantly no matter running,combat pace etc. I mean you basically drain all your stam the moment you anything else but walking. really annoying. especially in Altis. vote up please: http://feedback.arma3.com/view.php?id=15362 small feature big change, also added a poll
  6. Have you tried my addon? I dont have a trackIR but i know it fixes the sensitivity issues. http://forums.bistudio.com/showthread.php?163285-A3-FreeAim-Fix&p=2491657#post2491657
  7. What GPU do you have? Try lowering VRAM(-maxVRAM=) +/- 100 MB below your default video memory
  8. You either need microsoft visual distributables. or the DePBO.dll (which you need to copy to Eliteness folder) https://dev-heaven.net/projects/mikero-pbodll/files
  9. That was not what i am proposing. What i am saying and what i have said before is this. "Having your weapons lowered should slow down the stamina drain while running" No where have i said "please drain more stamina while holding weapons up" Their is a fundamental difference between the two where some of you are refusing to look at while calling it unrealistic. Stamina is the total collective of once ability to withstand exhaustion. Fatiguing arms is part of stamina. You cant just decouple it like two separate things. The amount of energy it takes to hold up your weapon might be small. But their are numerous other factors why it effects your overall stamina. Breathing (Raising your arms while running will affect your breathing seeing you need to put pressure and counterbalance asynchronously see below) Center of gravity (Raising your arms while holding a weapon shifts your center of gravity. Putting more strain on the back and arms for counter balancing.) Arm Fatigue (Believe it or not, Your arms are not separate entities from your body. Their muscle's are coupled to your back and neck. The moment you fatigue your arm/back/neck muscles beyond the limit.(which happens faster while running then standing still) Your load bearing capability gets diminished to 0) Effectively making you unable to run/sprint. I getting hard pressed having to dive this deep into a "realism" discussion about a game play mechanic that should be pretty common sense. This is a video game, Their is no reason to separate arm fatigue from stamina. We just need a decrease in stamina drain while running arms lowered. Thank you for this. I have tried to recreate your experiment but it didnt work while putting your code in the editor unit init field. Only when running and pressing escape>localexec mid run did it hinted me some stats like stamina and speed. Can you explain how you got it to work. Everything in your code tells me it should update every .1 second/msecond on a while loop. but yeah looking at the data at hand. [TABLE=class: grid, width: 700, align: left] [TR] [TD=align: center]Jogging (Weapon Down)[/TD] [TD=align: center]4.065 M/S[/TD] [TD=align: center]0.040/10s[/TD] [TD=align: center]0[/TD] [/TR][/table] (By jogging weapon down i assume what you did is, combat pace+weapon down+run (no sprint)) would make more sense. Combat pace and jogging have their own utilities i suppose. But none of them is moving from a to b stamina efficiently.
  10. I am not calling you out. You gave me a one line reply basically trying to shoot down my suggestion. "because its unrealistic" not caring to explain why or how it would be unrealistic just "unrealistic" You thereby force me to go on a wild guessing spree to what you might mean by that. How is a slight increase in stamina or stamina decrease unrealistic portrayal of not running around with your weapons up all the time. I keep hearing the word unrealistic. Can anyone actually explain why its unrealistic instead of just saying. Its unrealistic. Why would a increase or decrease of stamina on arms lowered be unrealistic. Also stating that having your arms up only tires your arms. not your overall stamina is bollocks. You are changing your center of gravity sticking out 2-3kg weapon + arms. Also no, Im pretty certain myself that there is no noticeable improvement lowering your weapons pertaining speed or stamina drain. When you run (w) without sprint or combat pace on + weapons lowered. Stamina gets increased slightly. When you run with combat pace + weapons lowered/up. Stamina decrease. When you sprint weapons lowered/up. major stamina decrease. Their is no noticeable difference between lowering weapons and having it raised. Lowering weapons should either get a stamina boost or a nerve at the stamina depletion rate. Their is simply no balance between weapons up or down. Their might be a 1-3 seconds offset between the two theoretically. But as a gameplay feature the differences are too small especially on a large map like Altis. PS: There might be other threads pertaining to stamina but they get derailed in a bunch of different mechanics/feature requests really quickly. I want a focused discussion about the stamina system. No additions. Just curves etc. If you have nothing useful to say. refrain from posting in this thread. I, or anyone else could find these types of information useful regarding mod development etc. When i have more time on my hands i am looking forward to modding this.
  11. @ProGamer, It is sort off in the game, But its unbalanced. I.e if you run with combat pace+sprint disabled and weapons lowered. You will slowly regain stamina, But the animation is off. Its more of a fast walk then a slow run. it also doesn't add up. why run with your gun in one hand diagonally across the body instead of either besides you or holding it with two hands. But the moment you enable combat pace it drains stamina. Their is no balance. Its either move incredibly slow and awkward or sprint and drain stam. Define realism, You think its realism as it currently stands now? Who are you to judge realism. you think "Make the fishing trawler drivable please! " is added realism, or just gimmicky? Maybe its not realistic enough for you. How about "Waves should interact with and show on the shoreline" So you find it realistic that everybody walks with their weapons pointing up all the time. What point does lowering weapons have besides simulating tired arms (a feature that is not even inside the game). The arms lowered as it stands serves no purpose. tl;dr The whole sprint/jog system should be reversed. Jogging weapons lowered should be faster then joggin weapons raised. Their is no benefit whatsoever lowering your weapon besides a barely noticeable stamina "bonus" and looking awkard
  12. orly? Have not really noticed. Maybe they should add slow stamina regen?
  13. I never left playing CS though. Its the only mp game still semi playable as of late. (on the PC)
  14. defk0n_NL

    Helicopter physics impressions - simplified

    Yeah sure, I recall not so long ago people saying. "OMG, ArmA most realistic simulator, ever..." I'm getting pretty irritated by the BIS apologists trying to handout sh** as gold. At least actually give it how it is. The dayz goodwill have been depleted. ArmA 3 was supposed to incorporate TKOH flight mechanics. They didn't, and neither did they do the a list of other things they promised. I have yet to hear from BIS any formal statement about what went wrong, whats going on. But every time i start up ArmA i just get extremely pissed off. Not because i feel entitled to play a good game but because a) this could have been easily avoided if they did not try to please the DayZ market by redeveloping ArmA 1 from scratch with better graphics and instead stayed with A2 engine + improvements b) its been advertised and sold like its the greatest game in the world while barely playable as either a simulator or casual game. I am not trying to troll/flame or be offensive to anyone personal. I'm just pretty pissed off.
  15. Hell, they cant even finish one version of ArmaA. I am actually kinda surprised by the people not asking for their money at this point. This should have been release version. But instead, Alot of clothing missing or duplicated. random physx crashes, etc. the list is quite big.
  16. You are giving Counter Strike a bad name. You cant hold arma anywhere near counter strike. Its super balanced. Easy to play, very very hard to master and im not talking about going on a deathmatch server. I'm talking 5v5 competitive. The money system is not persistent and neither do you get unlocks with that money. The feature adds alot of strategy elements to it. Arma 3 will never come close to that experience. Even counter strike 1.6 has more guns then ArmA 3, Now thats something to be ashamed of.
  17. defk0n_NL

    The Attachments rant

    How is that different from the current system? Sure you might have to write the compatible class once still one time to many. I like the rails idea better. bis really needs to learn DRY http://en.wikipedia.org/wiki/Don%27t_repeat_yourself
  18. defk0n_NL

    A3 FreeAim Fix

    Added additional explanation.
  19. I want to know how does one calculate the artillery scope for a specific target. What is the max range for both? At 45 degrees you can reach max range i believ
  20. great quote, You just saved me a ton of work. But yeah, It reads ItemActions from cfgWeapons, Then assigns variables based on those custom items. and then just adds a ui ontop Its scripted really clever and could probably work on A3.
  21. defk0n_NL

    A3 FreeAim Fix

    idk why but it doesn't let me remove that annoying decryption key. anyway paste this. Wxwl0SgjyYXaL-N6pEKbL2mY6n9mjirN-CNX5-3QNrQ sry for the trouble.
  22. defk0n_NL

    A3 FreeAim Fix

    Slipped up while signing addon. Updated link.
  23. Im totally new to arma editing but maybe try replacing B_Soldier_base_F with CAManBase or just add this. class B_Soldier_base_F; class Tacops_B_Helipilot_F: B_Soldier_base_F { stuff } also do you know if coveralls have a hidden selection by default? Heard something about if they dont have hidden selection you cant retexture them
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