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Som

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About Som

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  1. Som

    Co32_Insurgent_Occupation

    About the empty cities, it happened once in version 1.5.1. At first I thought the markers for Agios Dionysios weren't listed properly in EOS/openme.sqf, but that's not the case. However the server had been running for many hours before I logged in, so that could be a factor. About the markers not turning green, this happens on every mission that uses EOS. Hopefully a future version will fix that bug.
  2. Greetings fellows, the 8ebg would like to invite you to our public server. We run an Insurgency with focus on infantry, meaning no tanks, helicopters, HALO jumps or UAVs. This is to encourage people to group up and play tactically, and to reduce lag caused by pilots popping and de-popping enemies all across the map. So far we've had a good experience with this setup. Lots of ad-hoc teamwork, good communications and for the most part we manage to keep decent server-side FPS (it does lag when people are fighting in 3 or 4 different cities, but there's nothing we can do about that). Some things we'll implement shortly: -Weapon caches to blow up, just like in the arma2 mission. -Equipment limited by class (script by Bl2ck Dog). -No more sniper rifle/nlaw one man armies. -Only medics can revive others. Some things to know: -Communications. Use the SIDE channel only when strickly essential. If you are kicked and you don't know why, that's probably the reason. Some of us are on teamspeak and it's really annoying hearing two conversations at the same time, so please use the group/local/vehicule channels. -Squad Manager. You can form your own group or join an existing group: aim at the person you want to group with, hold T and use the mousewheel to bring up the Squad Manager. -Vehicules. All vehicules except the quads have a very long respawn time. If you want to go alone, take a quad. And don't take a troop transport truck for just 3 or 4 players. -mod support. So far we only accept the following signed mods: cba, sthud, and Tao folding map. More client-side mods will be whitelisted eventually. Do you speak French? Can you follow orders? If you want to play tactically, we are on TS3: 74.91.124.237. We're organized in fireteams, do trainings from time to time and have a private server for more serious play. Venez dire bonjour! That's all folks! We hope to see you on the battlefield.
  3. Thanks Silent, problem solved.
  4. box1 addbackpackcargo ["B_AssaultPack_khk",1]; addWeaponCargo for weapons, addMagazineCargo for mags and explosives.
  5. No matter what I try, BIS_fnc_spawnGroup won't work. I have a trigger with on activation: nul = execVM "SpawnGroup1.sqf"; hint "bingo!"; The hint is displayed so I don't think the trigger is the problem. Here's the content of SpawnGroup1.sqf: if (!isServer) exitwith {}; _side = createCenter WEST; _bluGroup1 = [(getMarkerPos "spawnPoint1", _side, getText (configfile >> "CfgGroups" >> "West" >> "BLU_F" >> "Infantry" >> "BUS_InfSquad")] call BIS_fnc_spawnGroup; triple checked the marker's name, no typo. I'm at a lost, any help is welcome.
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