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Moon_chilD

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Everything posted by Moon_chilD

  1. Thanks alot...now its working ^^
  2. Great, now I just need that script -,- It shows a error at the beginning
  3. Any way to fold the wings in the Editor? So they are fold when the Mission starts?
  4. Yeah its not working for me! Am I the only one?
  5. Hi guys, I've got a problem. I work on a Invade and Annex Mission for my group. Its based on the Invade and Annex made by the Ahoy World group. Okay, I had a version before and everything worked fine for me. But now I updated the IaA Mission to the newest Version and I get this error now: I know that ACRE isn't officially out yet but I hope that somebody can help me. Many Greetings Moony
  6. I don't mean when the helicopter respawns. I mean just when I swap the Helicopter (frome an Orca to a Little Bird (I normally test it whit quads)) But about your script, I have a similar script at that possition: [[[_unit],"scripts\transport\classify.sqf"],"BIS_fnc_execVM",true,false] spawn BIS_fnc_MP; Should I swap it?
  7. I know have the stupidest question possible but: How can I check if the script is working. I placed this in my init.sqf but I'm not sure if there is any change: "nul = [3] execvm "tpwcas\tpwcas_script_init.sqf";" Or should I execute the "nul = [2] execvm "tpwcas\tpwcas_script_init.sqf";" aswell? For your info, I create a multiplayer map right now! ^^
  8. Might be possible ^^ I'm using 0.1. I would love to use 0.5 but the downloadlink is not working. Maybe you could send me a PM with a download?
  9. Hi guys, I hope that had been ask yet. I dicovered some problems: 1. The first one appears right at the beginning of the mission. (If I can remember right) 2. This one appears at the loading screen. What can I do to solve this problem. The Mission is an ARMA 3 MP-COOP mission. Hope you can help me If you need more Infos, ask me. ^^ Many Greetings Moony
  10. Hi guys, thanks a lot bob. This script is awesome. I discovered some errors but the post of Tonic-_- helped me out so far. But now I found a new problem. I can only pick up one vehicle. After I did and then change the Chopper it wont give me the option anymore. Hope you can find out whats wrong with it Many Greetings Moony
  11. Moon_chilD

    =BTC= Revive

    Hi guys, I discover some problems with the Script: (These are to seperate errors) 1. First one appears if I join as a Medic 2. One appears after I hit Respawn (It appears when I have to choose where to respawn....like "BASE") Here is my =BTC=_revive_init.sqf: ////////////////// EDITABLE \\\\\\\\\\\\\\\\\\\\\\\\\\ BTC_r_new_system = 0; //WIP - set 1 to activate it BTC_r_wait_for_revive = 1;//If BTC_r_new_system set to 1 you can choose if you want or not a revive time available after death (Similar to wounding system in ACE) BTC_r_action = 0;//[NOT IMPLEMENTED] - 0 if you don't want the healing animation (ACE style), 1 if you want the animations (You can't stop the animation) BTC_r_med_fa = 1;//0 for only first aid kit, 1 if you don't have a medikit you need a first aid kit, 2 only medikit BTC_r_cpr_time = 60; BTC_r_trans_ratio = 60; BTC_revive_time_min = 5; BTC_revive_time_max = 600; publicVariable "BTC_revive_time_max"; BTC_who_can_revive = ["Man"]; BTC_loop_check = 0; BTC_disable_respawn = 0; BTC_respawn_gear = 1; BTC_active_lifes = 10; BTC_lifes = 999; BTC_spectating = 0;//0 = disable; 1 = units group; 2 = side units; 3 = all units BTC_spectating_view = [0,0];//To force a view set the first number of the array to 1. The second one is the view mode: 0 = first person; 1 = behind the back; 2 = High; 3 = free BTC_s_mode_view = ["First person","Behind the back","High","Free"]; BTC_black_screen = 1;//Black screen + button while unconscious or action wheel and clear view BTC_action_respawn = 0;//if black screen is set to 0 you can choose if you want to use the action wheel or the button. Keep in mind that if you don't use the button, the injured player can use all the action, frag too.... BTC_camera_unc = 0; BTC_camera_unc_type = ["Behind the back","High","Free"]; BTC_respawn_time = 0; BTC_active_mobile = 0;//Active mobile respawn (You have to put in map the vehicle and give it a name. Then you have to add one object per side to move to the mobile (BTC_base_flag_west,BTC_base_flag_east) - (1 = yes, 0 = no)) BTC_mobile_respawn = 0;//Active the mobile respawn fnc (1 = yes, 0 = no) BTC_mobile_respawn_time = 30;//Secs delay for mobile vehicle to respawn BTC_need_first_aid = 1;//You need a first aid kit to revive (1 = yes, 0 = no) BTC_pvp = 0; //(disable the revive option for the enemy) BTC_injured_marker = 1; BTC_3d_can_see = ["Man"]; BTC_3d_distance = 30; BTC_3d_icon_size = 0.5; BTC_3d_icon_color = [1,0,0,1]; BTC_dlg_on_respawn = 0;//1 = Mobile only - 2 Leader group and mobile - 3 = Units group and mobile - 4 = All side units and mobile BTC_objects_actions_west = []; BTC_objects_actions_east = []; BTC_objects_actions_guer = []; BTC_objects_actions_civ = []; if (isServer) then { BTC_vehs_mobile_west = [];//Editable - define mobile west BTC_vehs_mobile_east = [];//Editable - define mobile east BTC_vehs_mobile_guer = [];//Editable - define mobile independent BTC_vehs_mobile_civ = [];//Editable - define mobile civilian }; The mission is a MP-Coop Mission and I don't want to use the Vehicle Respawn. (Thats why I'm curious about the sec. Error!) Hope you can help me. If you need any Informations, ask me! Many Greetings Moony
  12. S.T.A.F. - Security Tactical Assistance Force Hello recruits! STAF is an international MilSim group with members from - germany, norway, denmark and some other countries - which plays as a realistic army force with 21 members at the moment. Untill Arma III will be released we play Arma II, but that does not mean it'll be dropped forever. Now let me talk a bit about the group. We are a very young international group formed on the 4 of May 2013. Since then we try to get more and more professional. We have an own TeamSpeak 3 server and an Arma 2 and Arma 3 Server. Everything is hosted by our members. We are very friendly and laughing a lot when we fooling around. Our sqauds: 1. Ghost: SpecOps 2. Marines: Infantry 3. Guardian: Sniper 4. EOD: Bomb Disposal We need members in all those sqauds! Requierments: - An original copy of Arma II Operation Arrowhead - A working Microphone - Much fun in playing realistic - Endurance (Mostly for playing long missions) - You have to understand and speak english (of course not perfect. Understandable is enough!) If you like what you just read and if you are interested in our group visit our forum. This link will bring you to our barracks where you can write down your joining form. Forum The bigger we get - the more fun we have. That’s all I hope to see you on the battlefield
  13. Edit: New Question at the bottom!! Hi guys, Thats my first post in this forum. I'll try to give you all the informations needed. ^^ What do I want to make? I should tell you, I'm not the best mission builder and I'm much worse when it comes to scripting. My clan and I want to make a Mission which is kinda like "dynamic". What do we mean? We want to have random encounters when we are patrolling around the map. Thats why I need a Random enemy script and it should spawn enemys mostly in towns. A bit like the Ambient Civilian Modul, just with enemys. I do know about the Ambient Combat Modul but it doesn't spawns that much enemys. I only spawns a few patrols scattered around the map. That isn't enough to keep the funny... We played this mission before: http://www.armaholic.com/page.php?id=11934 Thats mostly what I want to have. A script that spawns enemys inside towns....like in that mission. Is this somehow possible? Would be cool. If you need any further informations feel free to ask me! Thanks in advance Many Greetings Moony
  14. Does nobody have any Idea for that? I mean the trigger thingy!
  15. Hi guys, I know, the title is not the best but....mhh yeah should I call it. Let us head to the problem: My clan and I try to put a dedicated server up with a self-made map (With Mods and Scripts) but the server can't read the map. That are the mods which are installed on the server: These are the mods, scripts and modules I put in the mission: Her you have our Server Log: We have done 4 hours of troubleshooting now. I deleted mod after mod, script after script, module after module and all combined. After all the time we also deleted EVERYTHING and placed two units on the map. It won't work. What is the problem and how can we avoid it. Let me guys tell you. I'm not that good in mission making and our server admin works with the ARMA 2 dedicated server the first time. Thanks in advance Many Greetings Moony If this is the wrong thread, please put me in another thread!
  16. Moon_chilD

    Server/Mission Problems!

    Thanks for the hint with the .rpt. We fixed that problem now. We have just one more problem: What does this mean and how to avoid it? "Version 1.62.95251 Warning Message: Addon 'cba_xeh_oa' requires addon 'CA_CommunityConfigurationProject_E'" It says that everytime the server starts.
  17. Moon_chilD

    Server/Mission Problems!

    Its much text so I uploaded it to share-online! http://www.share-online.biz/dl/TB70K5PMMF4B My Server Admin ask me to ask for that problem, too What does the bolt text mean?
  18. Thanks for your help. Gonna try these things out later. If have another Idea. Is it possible to spawn enemies within a trigger. Like I place a circular Trigger above a City (let us say 50x50) and within this Trigger - after activation - spawn random enemies (not only one...more! xD) Even Vehicles and enemies in houses. Is that somehow possible. As before Thanks in advance!
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