CiberX15
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You know what bothers me most on these forums? Being told to go play Call of Duty. Any time anyone brings up a new idea, a change that might make this game more accessible someone always says, "go play Call of Duty." And we all know that that translates to "You're too stupid to be playing this game." If you can't come up with a better response then your stupid, don't post.
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Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
OH NOES! not Call of Duty! Tis the worst slur that can be bestowed upon a member of this forum! Our honor, our very legacy is ruined by your suggestion that we play a different first person shooter. X ) -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Because of intuitive controls. Think of playing a game for the first time. A new game, not ArmA. You hit the E key and you sit down in a chair. Now what would your first guess be to get out of that chair? you would hit E again right? Now imagine you are playing a game and you hit space bar. a menu comes up. you don't want the menu so you hit spacebar again. The menu does not go away, it looks like you just switched weapons? Space bar is the switch weapons key? So then your near a door and you want to switch weapons and you hit space bar and instead you open the door. Now you are really confused. Eventually they will learn that right click breaks out of the menu and that it is in fact an action menu. Then they will have to train themselves to learn thos buttons, and it will take a while because their natural reaction will be that the spacebar opens menu so spacebar should close menu. Holding and releasing spacebar is easy for a player to understand. Its simple cause and effect, its induitive. you don't need to look up the controls to figure it out. That's what good UI developers should be aiming for. ---------- Post added at 02:09 ---------- Previous post was at 02:06 ---------- You know what sir? You might be right. X P -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
It requires less button presses to get there. As it is now you need to hit space to open the menu scroll and then hit space again. Also by holding space you are talking to the game, telling it that you are ready to make a decision now. Pressing space is just telling the game that you are going to make a decision. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Well, holding/releasing space dose not require me to do anything with the fingers responsible for movement, aiming, and firing. While right click works, you would have to click it twice, once to get out of the menu, and once to aim. whereas if you released space, you could be doing that at the same time, it streamlines the process. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
However, right click is also responsible for zooming and iron sights. two things you want readily available when you spot/are spotted by an enemy. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
See I think one of the main issues with the scroll menu is that once its open your stuck until you either pick something or take your hand off the mouse or movement keys and hit backspace. It's like some guy runs up to you and puts a survey in your face and wont let you do anything until you fill it out our shoot him. That's why I suggested the radial menu, if you are not actively holding down the button (telling the game you are ready to make a choice) then there is no menu in your face. In fact that could be the compromise that makes this work. What if when you hit the space bar it preformed an action as it does now open door, vehicle, etc. If you hold the spacebar it brings up the familiar scroll menu, however, instead of opening and staying open, it will select whatever is highlighted when you release the space bar, with the first option being none. This way we keep the scroll menu but if you start taking fire you can drop it quickly. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Hey no problem, I brought up a problem and a possible solution, you just gave your own solution. The only reason I don't downright agree with your idea is that there are still a few places where multiple choices could be useful. Going back to the truck for example, once you are in the truck how would you switch seats? -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
I'm not shooting down logical replies, I am responding to them. Several people here, including the first post and some players I believe to be veterans have stated that the scroll menu could use an overhaul/replacement/removal. I am not suggesting we remove the ability to remap controls. You would still be free to map controls however you please so you don't have to adhere to my idea. In fact, if it were a radial menu it might even allow for more customization of the controls by allowing players to place custom commands on the radial. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Yep. its bad enough when you have to make decisions under pressure. Its even worse when you have to make decisions under pressure and then fight with the controls to make those decisions into actions. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
See I still feel you need something. As I said above the scroll menu did serve an important function. Once players become more experienced they will most certainly start mapping keys out to their preferences, but until then there should be some functionality to bridge the gap. Whether a radial menu fills that gap? I have no idea. ---------- Post added at 00:59 ---------- Previous post was at 00:55 ---------- That's sort of how I feel about all of ArmA's controls, I was hoping that was one of the major things they were working on in this release. But hey, this is alpha, there is still more than enough time to fix it. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
I get that, and maybe the radial menu is not the way to go, but at least it is a possible solution. Care to offer one you think might work? But how long have you been playing ArmA? You can certainly get used the the controls, but that doesn't mean we shouldn't strive to improve them. Yes yes yes, I know I can remap the controls. But the problem that the scroll menu was put in to fix doesn't go away. The scroll menu DID put a lot of controls at the players fingertips, albeit in a very clunky clumsy way. I am making a SUGGESTION as to how that system might be improved upon. -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Can I hear a hallelujah! X ) -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Meh, I wouldn't post here if I didn't expect opposition. Don't throw the first snowball if you don't want to get hit. Besides it makes excellent debate practice ; ) I meant in real life. You cant, I was being a twit ; ) -
Taking the scroll menu to the chopping block
CiberX15 replied to CiberX15's topic in ARMA 3 - GENERAL
Oh for heavens sake, I get it, this is the veterans crush the noob on the forums game. You guys give the the rest of this community a bad name. That was what we call an EXAMPLE. surely you can think of more instances on your own where quick selection of an option is preferable to scrolling through a menu. Yes I can spend all day remapping keys to my hearts content, but if I wanted to do that I would go and fill out tax returns because that's more fun. Think about it, its like opening a door by turning the handle, then turning around and attempting to open the door by turning the hinges. There is no logical connection between those two actions just as there is no logical connection between hitting spacebar to get in a vehicle and hitting V to get out. If I have to dig around in the controls for ten minutes then perhaps the control is poorly mapped in the first place? I am asking for a clunky outdated system to be looked at for an overhaul. Don't be change-a-phobic.