khorosho
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Everything posted by khorosho
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Rechambering an existing gun
khorosho replied to khorosho's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Thanks for the reply. I'll edit the scope and whatnot and see how it goes from there. -
Hi, I'm looking to find a tutorial or example on how to modify a gun that's already in-game to use a different caliber bullet and magazine. Specifically, I'm trying to make the SDAR fire the 7.62 NATO as the RFB does in real life. It seems like it would be a simple enough task for someone who knows what they're doing but I literally have no idea where to start. Thanks.
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Rechambering an existing gun
khorosho replied to khorosho's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Please ignore that last post. I've finally returned to this with the help of Myke's five-year-old advice and actually gotten something into the game. But right before my soldier spawns with the weapon I get "Error: creating weapon RFB_base with scope=private." I couldn't find anything about this on the webs besides some DayZ troubleshooting stuff. The soldier acts like he's holding an invisible rifle, and it recoils like a 7.62 but doesn't fire anything. and when I shot at it (the invisible model) with another guy, the game crashed. The display name in the upper right is $STR_DN_RIFLE. Here's my config.cpp: http://pastebin.com/XkAtKav4 -
Rechambering an existing gun
khorosho replied to khorosho's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
So I've extracted the config.bin from Arma 3\Dta\bin\bin with Eliteness, but when I try to unRap it (http://www.armaholic.com/page.php?id=411) it says "Decode Failed" and "Invalid Rap File". Is there an updated version somewhere or a different tool? -
ARMA 3 Addon Request Thread
khorosho replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
The real Kel-Tec RFB (not the weird SDAR we have right now) that fires actual 7.62 NATO bullets. Different calibers and barrel lengths would be nice, too. From what I recall it's slated to be chambered in 7.62x39, 5.56, and 6.5 too, most of which are already in the game. -
How to let the AI attack civilians?
khorosho replied to Yeti1's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Alternatively, you could group civilians to an Opfor or Blufor unit with the group tool and they'll be treated as a member of their respective side. You can remove the Opfor/Blufor leader by reducing his Probability of Presence to 0% and the grouped civvies will still be part of the faction.