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kazer

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Posts posted by kazer


  1. 15 hours ago, dmaziuk said:

     

    Worked for me once. Out of 3 tries or so, i.e. it is attainable, but flakey. 

     

    Interesting, I just tried a few more times and got nothing. Can you share more about how you re-tried 3 times? Did you just a reload a save from near the drop point, or did you re-do the final mission?

    Also, did you get a response right away after closing the crate or do you have to wait some time?

    Thanks for sharing.


  2. Others have said already, but I can confirm that one ending is bugged and unattainable:

    Spoiler

    Delivering the counteragent to the drop point in the blue van does nothing, the game keeps going and there's no further tasks or communications from Sanjo. This also makes the Steam achievement "Devil's Due" unobtainable.

     


  3. On 4/18/2018 at 2:42 PM, Wiki said:

    Nevermind, got it.

     

    Could you please share your findings?  I'm curious about this as well.

    Specifically, did you find out if 2 players in a Nyx count for "In it together" ?


  4. Just did some testing (on the dev branch).

    The first parts of the mission don't matter; you can raise as much hell as you want while looking for Blue Cap and dealing with the 4 Viper enemies.  You only got to stay undetected during the exfil objective.  Most likely, if you get the radio call from Raider 1 saying that "Raider 2 engaged the enemy" it means you're not getting the achievement; otherwise you're good.

    • Like 1

  5. Two more broken achievements:

    "Formula Kart" (Earned the gold medal in all official Karts Time Trials) didn't unlock for me after I got gold in all 5 races.

    "Bonus Targets" (Hit every bonus target in any official Firing Drill with bonus targets) incorrectly unlocked for me after a kart race... it popped up simultaneously with the "Speed Demon" achievement.


  6. I just re-visited the "Combined Arms" showcase today...

    WOW. This mission really highlights so many ways that ARMA AI fails.

    You've got it all. APCs rushing hundreds of meters ahead of infantry to be blown up in seconds. "Close Air Support" consisting of a chopper doing a single fly-by over the enemy's position and not even firing once. Infantry quietly looking around, standing up, while under fire. Or, when the area is totally clear, a bunch of soldiers haggled together, immobile, just "dancing" (cycling endlessly through standing/crouch/prone) while constantly yelling "ON THE MOVE!" "MOVING!" "COVER ME!" etc.


  7. @.kju i'm lazy i'm using play with six i solved the issue apparently only the default A2/OA units can change their weapons, the downloaded ones, cannot interact with other guns beside the ones they come equipped with, so if you try to take other guns you wont be able to, any news if BIS will help you to solve the engine issues?

    I'm having the issue (I think) you're describing here...

    When spawning with a main weapon, everything works fine. Then, if I switch to a sidearm and try to switch back to main weapon, it doesn't work and I can't move anymore until I drop the weapon. Same when I try to pick up a weapon from the ground or a container. The issue seems related to the "equip weapon" animation? I've tested on several ARMA2/OA/3 characters, it seems to happen for all weapons/characters no matter what when I have AiA enabled.

    I'm using version 0.20 (also tried to revert to 0.19 and it didn't help).


  8. Really cool stuff, great job!

    Couple of kinks I've noticed

    -The sights on the rifles (not the ones on top of the elcan, the ones you get if you unattach the elcan completely) are not aligned; they're way too low (easy to see with NV goggles + IR laser, the laser is accurate, and points quite a bit higher than the sights).

    -Elevation (pg up/down) on the M203 doesn't do anything. On vanilla's GLs, it moves the reticule up and down when you adjust for range.

    -As stated above, Medic class (only tested TW) defaults with a MX rifle, amd no ammo for it.


  9. Posting discontent at this fact is VERY constructive as it tells BI and the devs what's important to their fan base who otherwise support them unconditionally (I do).

    Discontent can be expressed many ways.

    Discontent expressed in an exaggerated, overly emotional way can actually hurt the cause, as it's much easier to write off as the rambling of a petulant and whiny minority than, say, rational and calm description of the issues.

    I must say, my least favorite thing on the internet are posts telling people they can't post criticisms or telling them they aren't constructive

    And one my MY least favorite things is when people put words in my mouth.

    All I'm saying (to no one in particular but regarding the topic in general) is, don't let the way you express the problem hide the actual problem.


  10. I'm not sure if you're serious or trolling..

    Given the name of the screenshots, I'm pretty sure he's joking.

    That, or ARMA3 is getting released on the Wii U :P

    my answer was related to these expecting unrealistic results ... of course we are aware of the issues and get them fixed ...

    Very nice to hear :)


  11. Joining the club...

    i7 920 @ 3.8, GTX 670, 6GB RAM

    Reducing view distance to a point got me ~42FPS, while staring in the distance on an empty map. Seems like that's my FPS cap (except if I stare at the ground/sky or scope, in which case I jump to 100+), as NOTHING in the settings will get me over 45FPS, not even minimal viewing distance at 1024x768...

    I further drop to around 30FPS if there's so much as one AI soldier around, and then to 20 if there's serious AI action (like in heli showcase).

    Meanwhile, completely independent of FPS, CPU load hovers pretty steadily near 50%, while GPU goes between 50 and 70%, with occasional short spikes to low 80s.

    :(

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