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big_t

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Posts posted by big_t


  1. Oh man,this was discussed till the end of the time. Dude stop playing on servers with 3rd person enabled. It is so easy really

     

     

    By making this post I was hoping to muster unity and more 1PP options for people who prefer 1PP  not start an endless debate about 1PP vs 3PP . Each camp is fairly dug in, so be it, it's just that options for 1PP only servers are quite limited, hence the post. 

     

     

    Ivan I will check your server , I hope it gets up and running  !!


  2.   With the coming launch of Apex / Tanoa I'm sure there will be large influx of players loading up Arma for the first time in while.   I think it could be a good time to set up a 1PP server.

     

    I believe these facts to be true:

     

    • There are a fair amount Arma 3 players who prefer playing 1pp only

     

    • The 3PP enabled servers seem to gather more players so most server owners opt for 3pp, fair enough.

     

    • Many 1pp players have to compromise and live in a 3pp world because of the lack of servers.

     

     

    My question is this: Would it be feasible for some of us 1pp advocates join together to buy some server time to ensure a solid 1pp wasteland or Team vs Team or CTI server?  

     

    I have no experience with game servers or admining but am willing to contribute financially. Any ideas? 


  3. Hi T,

    I know, i should really get into that and oc my cpu. But i also do 95% of my work on it and i don't want to break anything, with the risk of not being able to work :P

    Oh yeah , I know that feeling, with computers especially "if it's not broke ... don't fix it". The main concern for damage is overheating the cpu. Keep an eagle eye on temperatures in the beginning. Proceed with slow increments (3.7ghz,3.9ghz,4.1ghz) and stress test with prime 95 all the while watching temps closely. Check out the overclocking communities (overclock.net), plenty of tutorials and they are usually more than ready to give some friendly advice for the beginner.


  4. My pc is perhaps not super fast but it's certainly ok.

    i7-3770K @ 3.50GHz - GTX 970 - 16GB low latency ram - Win 7 - XFi 7.1 - All SSD's. Games and OS separate.

    Not to sidetrack the real issues being discussed about engine performance, but OP: You can easily be over clocking that CPU to 4.4Ghz and you will see improved performance for yourself anyway. Arma seems to be a CPU heavy game. Get a $30 Aftermarket air cooler and 4.4 should be no problem for that CPU. I have the same one, The K is made for Klockin' :)

    About performance: as mentioned it's related to Island size. Stratis is improved performance compared to Altis. Try Thirsk,, good grief I couldn't even get under 60fps on that map with 40 players on multiplayer,( when it was more popular on breaking point).

    T


  5. i'm really excited to see arma 3's great updated lighting shine on the new terrain. i kinda felt like Altis and Stratis didn't bring out the best in it. boring/dull colour palette overall.

    I feel that Altis and Straits always looks best at dawn or dusk. Running through a lush ditch/moat or forrest in the early or late hours always feels like the best graphical esthetic to me.

    really excited to see this new map!!! Lots of vegetation would be great :)


  6. I hope BIS goes into this direction:

    This is just heaven. It's a shame the mod has not been released. Is this not a huge, monumental step closer to how ballistic combat sounds in real life?

    So anyone prefers the current sound stage over the A.C.S.E video linked? Please explain your rationale as I'm eager to learn.

    I've never been on a battle field but from live videos and a rudimentary understanding of how sound travels, A.C.S.E system sounds a lot more true to reality and quite honestly a lot more pleasing.

    This man needs to be on the team.

    T


  7. .. The sounds change depending on where you are, so I think you've been shooting in the same place for the majority of your playtime...

    That assumption is strange.. how would someone shoot from the same place all the time, not sure if you insinuating that I'm camping or something. Either way it's not the sounds from my weapon that are so bothersome (they are quite improved), it's the weapon sounds of those around me, or in the distance. I've tested more and come to conclusion that reverb , or lack of reverb is the main problem.

    That and location of shots, not sure how that would be addressed but it wasn't that bad before.


  8. Until about a month ago the sound was flat and boring but somewhat tolerable. The update about a month ago is seems the gunshots in particular are unbelievably flat and static. It sounds like someone is playing a sub par sample from a drum machine or keyboard. No reverb, no difference in distance and I can no longer locate gunshot directions. 50m away or 300m away almost no difference at all in volume or reverb and direction.

    Occlusion:Horrid

    Reverb and dampening over distance: almost none

    Direction: bewildering

    Volume: not directly relative to distance

    I play with dragon fyre or sos mods and the sound is quite decent and much more immersive.

    I'm not trying to rag on the devs and I still love the game but quite honestly the stock sound is terrible and incredibly flat compared to the mods and I can't see how this recent update was progress in any way. Can't some of the mod processes be borrowed for the vanilla game. What can we learn form dragon fyre and sos? Check out some live combat videos and notice how Vanilla Arma 3 sounds nothing like it yet the mods are making an honest effort.

    T


  9. Suppression effects.

    Also, I would say that a little over 200 players, mostly in Europe, is pretty insignificant compared with the roughly 2000 people playing KOTH right now. There are currently 0 people playing EUTW in NA servers and there aren't even any TacBF servers in North America at all. Unless an NA player wants to play with high latency or has enough friends to jumpstart an empty US EUTW server, KOTH looks like the only viable option. This is compounded by Arma's poor server browswer.

    Edit: And of course other non-European players are also out of luck as far as servers go.

    Well what is the point you are getting at ? yes King of the hill the most popular. Would you as rather play king of the Hill or try something a little better with less players and build it up the player count? I'm saying there are other alternatives that are getting a bit of traction mentioned in this thread, hopefully those tired of KOH can build up new play styles.


  10. TacBF doesn't seem to be that popular, and contains some gameplay changes that many players are likely to find questionable. There really aren't any (played) sector control missions for vanilla Arma other than KOTH.

    Which gameplay changes do you speak of ? Seems fairly straight forward to me. TacBF is finally gaining some well deserved traction still mostly embraced by Europe they are on a European server population timescale :http://www.gametracker.com/search/arma3/?query=tacbf as of 1pm monday pacific north american time there are 57 players in game :) too bad I can't join at the moment.

    Also Eutw capture the island is sector control, pretty much vanilla with options for sound mods , and they have a good following although sadly same Europe times is the same with even more players as of 1pm pacific north american time there are 170 players playing over 3 servers. http://www.gametracker.com/search/arma3/?query=eutw

    They way the multiplier server menu works now it just favors the most populated servers within a play style, no favorites, exclusion or anything, hopefully that will change.


  11. ...It just really sux how the only TvT gamemode out there is KOTH…..

    There are some great TVT game modes TacBF : amazing sector control, truly intense battles. (much better than King of the Hill: "run to center of…sigh... kavala….again…. camp and meat grind, rinse & repeat)

    Also Capture the Island, you mentioned battlefield, this is fairly close, of course with arma realism. I honestly wonder why KOH people still play it for so long, it gets stale so very quickly. I think maybe people are intimidated by the map or rules on Sector control games in Arma 3? I'm baffled.


  12. I agree with the OP, and here's a short video I just made to demonstrate irrealistic .45 bullet damage.

    Sorry can't post links, must be registered for 1 day.....

    https youtu.be/bKH5cBhlOZI

    That is insane, are those models your are firing at normal units (with no helmet)? Sustaining multiple headshots from close range,, that is just wrong milsim or not.


  13. Hi guys,

    ..basically, little features that are cheap to implement, but have the effect of improving the immersion or feeling of combat.

    • Improved multiplayer filtering, mainly to filter out servers running 1PP only.

    First person perspective is the single most effective way to immerse yourself into the game and feel the intensity of a firefight. If you haven't tried in a while, give it a go :)


  14. The problem is with how damage effects the player, not the damage done itself.

    Yes I agree with this. As the game stands now you can take a full shot to the chest with a 5.56 military grade rifle and walk away virtually unscathed, "Tis' merely a flesh wound". This is just plain wrong and it really needs to be fixed. If you take a M4 or AK74 full frontal shot to the torso from 50m with no armor, I'm no expert but I'm pretty sure you would be out of service for at least the afternoon. There should be shock or inability to fire back for a least 5 -10 seconds.


  15. Either way I am sure the devs realize how detrimental the current camera is to gameplay and hopefully are looking at or have looked at ways to mitigate if not eliminate wall peeking/periscoping.

    Been here since Arma 2 with the same problem that everyone knows about, beautifully illustrated by deslexi, I have not seen any effort given by Devs and we are a little past beta at this stage. Someone made a 3rd wall mod, community shrugged it off. 1pp as default for servers, no.


  16. I hope for the next engine a big focus is put into PVP and perhaps finally finding a solution once and for all from the engine level for the wall peeking that ruins adversarial gameplay in third person servers.

    Either a dynamic camera , a fog of war system or a combination of several systems working from the very core of the engine to ensure better, more competitive adversarial gameplay that is not plagued by the corn that is wall peeking.

    Wall sneaking is an integral aspect of the Arma series gameplay experience and most welcomed by the community at large :) a new engine won't fix that.

    If everyone wanted it gone they would just play 1rst person which they don't (unfortunately). Wall peaking or magic periscope a cheap crutch and ruins so much of the intensity of a firefight, but if everyone else is doing it, might as well join in :yay:.

    I don't see how the 4th wall or fog of war system would be implemented when the public sadly does not seem to want it.

    The most amusing part is the younger,angrier, meat grinder loving king of the hill fans actually embrace the 1rst person gameplay one can find a 90person server playing 1pp!!?? go figure. It's the almighty been-here-since-flashpoiont elite purists that need to see their cool doodle bro backpack and require super safe wall peaking for the "best arma experience".


  17. Well this is my situation:

    I log in a start a game it shows 28-32 fps it doesn't matter what my previous settings. (left at "default high" from before)

    I go to settings Display, and recheck the default "high" graphic settings. All of a sudden i have 56-60 fps? :j: no changes in graphics or anything, just serious pump in FPS????

    I'm not sure why this is happening, it could have something to do with AMD raptr software interfering but I believe I have that disabled or uninstalled. Also it could be loading some old setting from before or part of a setting that is lagging the whole display.

    If you are struggling with unusually low fps and have a decent rig, it's worth it or the 3 seconds it takes to try.

    My system:

    3770K @ 4.4

    Dual 6870 Crossfire

    16gig RAM 1333 7-7-7-21

    Normal 7200 sata HDD

    T


  18. I must be the only person that would prefer a series of smaller maps rather than a big one. The bigger it is the slower it will run and Arma 3 already has severe performance problems. Most AOs don't need to be more than a few kilometres so maps designed around a few specific interesting locations are more useful as they run better verses a massive map with lots of areas but where when you only operate in a small part of the map you seem to pay in frames for all the rest you aren't using. I don't want them too small but really big maps aren't sensible considering how poorly Arma 3 runs with them.

    These are my thoughts Exactly. I would rather a few smaller diverse maps (maybe a 1/5 or 1/6 of altis). Like you said when the AO is only on a portion of the map anyway the size is just bringing down the frame rate. Make sense?


  19. They should really fix the engine up / Make a complete new one for Arma 4:

    This is my vote but I don't think they will be able to make a completely new engine, it must be just too much work. A fully re-optimized engine would be great though, there are serious map related / multiplayer issues with the Arma 3 engine.

    That being said: Arma 3 is definitely an improvement on Arma 2 so I would be happy to see what Arma 4 brings.

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