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Recaldy

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Everything posted by Recaldy

  1. Recaldy

    Ravage

    There an ETA for Livonia getting furniture looting support? Seems about half of the buildings are DayZ ports of the Chernarus buildings. Also noticed the train crossing light still blips when set to -1. Another thing I noticed was the tracksuit (U_O_R_Gorka_01_black_f) from Contact can't be worn by BLUFOR. I asked a few pages back and I don't think it was answered. I placed a few ammo boxes in my mission and the space-bar looting wrap script is on them...how do I remove it from specific objects?
  2. Recaldy

    Ravage

    Today I learned "Dynamic Animation speed" turns on stamina even when the units atributes has it turned off. I'd love to consider my missions finished but I keep discovering/learning things that make me go back and update the missions. 😫
  3. Recaldy

    Ravage

    How did you disable refueling at gas stations on Cherno Redux?
  4. Recaldy

    Ravage

    Searching "Ravage" under recent on the workshop yields four of my missions...am I late to the trend? Took a long break from ARMA 3 but I figured it would be a bit more...popular? Another question: Will Livonia get some building support for the looting/prop system? Many buildings (Chernarus lookalikes) are empty with the latest version of Ravage.
  5. Recaldy

    Ravage

    How would I go about forcing spawned AI to use attachments? Just add them in the array or...? Everything being iron sights in my missions isn't that much fun is the feedback I'm getting.
  6. Recaldy

    Ravage

    There a way to prevent the space bar loot script from wrapping the ammo boxes I put into my scenario
  7. Recaldy

    Ravage

    This is a bit off topic but I have to ask. I have several missions on the workshop...they all -pretty much- have the same mod requirements yet the saves don't stay. How can I fix that? "Ravage Chernarus Mayhem Tour" is the most recent example from last night. Job mission still has saves and thats the same plus a uniform pack. My altis scenario still has game saves.
  8. Recaldy

    Ravage

    Are radiation zones turned on? Radiation effects max health and slowly drains your health until you gradually remove it with Anti-Radiation Pills. You also get health from eating/drinking items near a lit campfire you made with the match box + paper item.
  9. Recaldy

    Ravage

    Is the AI's spot where he changed from AI to dead to Zombie AI supposed to delete the gun? Just saw it happen with the M3a3.
  10. Recaldy

    Ravage

    Should look similar to this in the Military Weapons (or equiviliant bracket field): ["rhs_weap_ak105","CUP_arifle_ak107","CUP_arifle_ak108","CUP_arifle_ak109","rhs_weap_ak74"] I cut about 80% for this post but rhs is shown here. In VA, use the name with "_"s, those are the correct class names to use.
  11. Recaldy

    Ravage

    There a script or something to turn off fuel pumps on maps that aren't Vanilla? (Assuming Ravage already has Altis pumps squared away?) QAing my Cher Redux scenario and I can't get specific fuel information because of Contact ruining the in-vehicle UI but it lets me scroll-wheel refuel at the pumps. Also want to report Ravage in my mission doesn't recognize the 40 black mask (maybe others too.) as an actual mask with first person changes and restriction of consumables.
  12. Recaldy

    Ravage

    Is there a reason why my map on Chernarus Redux doesnt work in my mission? Is it Contact related? Dust mission map works fine. I can load up the map with nothing in it...spawn a default blufor and see the map just fine.
  13. Recaldy

    Ravage

    Guess I know what my next Scenario to make will be.
  14. Recaldy

    Ravage

    Are the "new uniforms" just the OPFOR and GRNFOR contact uniform porteds to all sides? That's the only change I've noticed.
  15. Recaldy

    Ravage

    New question...I have placed individual weapons and ammo at certain parts of the map (magazines on tables etc)...but seem to disappear when the player is too far away. I have the Ravage clean up running...but both Garbage Collections set to None.. I'm assuming the ravage clean up is removing the items. Is there a way to fiddle with the module to exclude the objects? Could I tie their existence to a trigger to make them show up when the player is near...or would they respawn every time I would be in range?
  16. THE STORM: A series of CO-OP maps that fit a theme and follow a loose story. Mission: Troubled Water Plot: Before your push to officially leave Stratis, your squad decides to destroy tactical assets along the northeast coast of Stratis island. Having caused enough chaos on land, you proceed on ship to avoid reinforcements from the enemy. Information: This .zip file contains two versions of the same mission. Regular features re-spawning, medium skilled AI sentries and reduced stats on enemy Speedboats. Ironman features sentries with maximum skill settings in the map editor and does NOT feature respawning with maximum armor on enemy Speedboats. Specifics: 1-6 Player COOP on both versions. Daytime! ^_^! Speedboat to Speedboat combat. Downhill firefights. Over watch opportunities. Demolition and lots of it. (A nice computer stress test.) The UPS script for patrolling sentries around objectives. Buildings may contain AI. Length: About 25~ minutes first try. Ironman roughly 35+ minutes. Objective: Start by assaulting a small dock then boating up the coast of Stratis destroying objectives. v Download Link v Extract into your steamapps/common folder. Armaholic mirror: - [ALPHA] The Storm - EP3: Troubled Water Co-06 Contents: Troubled_Water.stratis.pbo Troubled_Water_Ironman.stratis.pbo Changelog: Removed some AI, scuba crate @ dock and floating objects. Added assault rafts @ dock. v Episode One v Part One v Episode Two v Part Two
  17. Recaldy

    The Storm: Episode Three

    Re-uploaded the .zip for hotfixes. :/
  18. THE STORM: A series of CO-OP maps that fit a theme and follow a loose story. Mission: Eye of the Storm Plot: You have obtained a local map of Stratis island from the stolen trucks! After reviewing it you discover strategic jamming, and radar installations. To ensure a safe extraction from Stratis island, your squad moves out to destroy them. You're thankful for the reduction of fog in the wilderness as you press forward inland into The Storm. Information: This .zip file contains two versions of the same mission. Regular features respawning and moderately difficult AI sentries with some @ a 50% spawn chance in the wilderness. Ironman features sentries with maximum skill settings in the map editor and does NOT feature respawning with all AIs spawned into the mission. Specifics: 1-6 Player COOP on both versions. Nighttime with moderate visibility forcing players to use NVGs and laser pointers for great teamwork. The UPS script for patrolling sentries around objectives. Buildings may contain AI. Length: About 15-25 minutes first try. Ironman roughly 25+ minutes. Objective: Start by obtaining explosives then move from demo location to demo location. v Download Link v (Updated) 3/9/2013 Extract into your steamapps/common folder. Armaholic mirror: - [ALPHA] The Storm - EP2: Eye of the Storm Co-06 (Updated) 3/10/2013 Contents: Eye_of_the_Storm.stratis.pbo Eye_of_the_Storm_Ironman.stratis.pbo v Episode One v Part One Changelog: Fixed re-spawning in the regular edition. Reduced AI population in the mission area. Added idle re-spawning of some vehicles
  19. Recaldy

    The Storm: Episode Two

    Re-uploaded the .zip file to fix a few things and make it properly playable.
  20. THE STORM: A series of CO-OP maps that fit a theme and follow a loose story. Mission: Escape Agia Marina Plot: A NATO patrol has been forced to abandon ship due to fierce storms and the only available land is in enemy territory. You luckily arrive on land when your gasoline burns its final milliliter, leaving you to walk the rest of the way. Battling the fierce storm on land makes you wish you were still at sea. The weather forces you to fight in the dark, utilize your waterproof technology to overpower enemy patrols and survive until (hopefully) being extracted from ... Stratis island! Information: This .zip file contains two versions of the same mission. Regular features respawning and moderately difficult AI sentries. Ironman features sentries with high skill settings in the map editor and does NOT feature respawning. Specifics: 1-6 Player COOP on both versions. Nighttime with low visibility forcing players to use NVGs and Laser pointers for great teamwork. The UPS script for patrolling sentries. Length: About 10-20 minutes first try. Ironman roughly 20+ minutes. Objective: Go from spawn to Escape Point marked on the map. v Download Link v (Updated) 3/9/2013 Extract into "steamapps/common" folder. Armaholic mirror: (Updated) 3/10/2012 - [ALPHA] The Storm - EP1: Escape Agia Marina Co-06 Contents: Escape_Agia_Marina.Stratis.pbo Escape_Agia_Marina_Ironman.Stratis.pbo Changelog: Fixed the re-spawn location. Originally was in the ocean.
  21. Recaldy

    The Storm - Episode One

    I have replaced the original link with the fixed version. The Armaholic link should have its .zip file replaced with the new one.
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