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zverofaust

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Everything posted by zverofaust

  1. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Love latest updates, thanks! One thing, I Rested for 8 hours using the fireplace, when I woke up i'd earned over $350,000 during the 8 hours. Seems a bit much? Unless you want to offer stuff like vehicles and tanks for a lot of money.. ;)
  2. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    A problem: Requesting NATO CAS Support via Y-Menu starts a Rescue mission... ---------- Post added at 12:01 ---------- Previous post was at 10:17 ---------- Sooo I just lost about 2-3 hours of progress because I got "trapped" as an AI squad leader. I remote controlled his squad, and then remote controlled one of the other members of his squad. When the first timer ran out, I was put back into AI squad leader, with no countdown and no options to return control to AI or anything. Stavros is now controlled by AI........
  3. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Oh sweet, I forgot about that. What about equipment from AI squadmates?
  4. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    I have same problem, is issues with some scripts stacking massive amounts of errors. So I started to depend solely on doing Persistent Save - from the Map at your HQ. Go and Persistent Save any time you want (remember it erases your equipment and recruited squads so anything you want to save, make sure it is in your HQ crate), then, when you want to load, RESTART the scenario and when it asks, choose to Persistent Load.
  5. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    P.S., when using HQ map board to look at City Support levels, FIA is called "FAA" in the text that comes up after selecting a city.
  6. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Glad to hear you may have found the performance bug. I'll test, of course! Sorry for last post - was a bit angry, Arma 3 AI is just so bad it's frustrating sometimes... No, I didn't repel the CA, I just let it happen because I was busy on the other side of the map, and so actually lost the Airport. I then went back an hour later or so to retake it. When I first arrived, no arty, wasn't until I asked NATO assistance arty started (so I assume it was NATO arty) and didn't stop when I got within range. Come to think of it - I think maybe most of the last cases of arty doing this (not stopping when friendlies get close) was against a Base or Airport that I captured, then lost, then was recapturing. Anyway, I see (at least I think so) you tweaked A-164 bombing run. It's different so I assume you tweaked it. But now it's far worse; Instead of the first bomb landing "on target" and then extending ~500m off as the plane flies over, it now starts 500m off target and keeps going! See this screenshot: http://puu.sh/g5aa6/4383655121.jpg "target" (flag of base) is where the marker is. Bombing pattern os way, way, way off. They for sure weren't trying to bomb "something else", there was nothing else there, and this happened 4+ times from different aircraft. I know the US has a reputation for causing collateral damage but this is ridiculous! :P
  7. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Can you please have HQ AI just vanish when you dismiss them, like the player's squad AI will? I just had an HQ AI Technical crew "steal" a tank from me after I dismissed them. I had put them in the tank from their Technical, and then had them drive myself and I quite a long ways as I moved my HQ. After I got there, and it was time to persistent save, I had them get out of the tank and then dismissed them. The squad leader then, now not under my control, got in the tank and drove off with it. I panicked, and got in a truck to chase him, only to crash into a tree and explode... While this is an absolutely hilarious thing to have happened, I spent a lot of time securing that tank and getting my squad in order and moving my HQ across the map, only to have to now start all over and lose the past half hour of work because of this shit. I'm not amused. :mad: EDIT: Another fucking stupid example, accidentally ordered an Inf Team instead of Inf Squad. So I dismissed the team. They proceeded in their Offroad to run over half my squad at the HQ as they tried stupidly to drive into the flag. Almost killed Petros. I then shot the driver of the truck, only to have everyone AIF - my own squad, other squads etc - start shooting me. Game crashed when I tried to restart to load persistent save. :mad: ---------- Post added at 12:23 ---------- Previous post was at 11:05 ---------- Okay, so, AAF/CSAT decided to attack a base. I decided because there is literally nothing I can do with only 10 minutes notice against combined CSAT/AAF air force of 47 jets and attack helicopters + AAF tanks and APCs, that I would go across the map and ignore it and hit AAF zones elsewhere. So that's what I did, and what I have been trying to do, for the past 2-3 hours. Each time something terrible has happened forcing me to restart -- see above posts (massive performance loss, crashes, AI killing me and my squads and stealing my tanks). This time something completely different happened. Despite being literally 5km away attacking another part of the country (and not even being in render range), and there being several mountains and such inbetween, a pair of CSAT attack helicopters literally decided to travel across the map and instantly obliterate all of the forces that I spent the past half hour assembling. Several squads of infantry in trucks, my tank, and finally me and my squad. Why did this happen? Were we spotted by other AAF units, and they decided to come investigate? Does this mean I have no choice but to simply hide until they succeed in capturing whatever they decide to attack, because their roaming super advanced weapons will come and find me no matter where I go if I am spotted? This seems a little bit severe... especially since as you say this is unavoidable to have CSAT support levels eventually reach "lets nuke the entire island" mode...
  8. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    I don't remember the circumstances of when this happened the previous times, but I do know that this time it occurred at an Airport that I had previously conquered, and which AAF then took back. When I retook it again I used NATO and this is when the artillery never stopped - that is the only thing I can think of that might explain why I'm seeing this and nobody else is. Oh, I also had something like ~60-70 NATO prestige when I asked for their help. Also, on the topic of unverified issues that keep cropping up from time to time - yesterday I was playing and happened to drive by the Galati Base (which I'd captured a long time ago), and when I got within spawning distance (1km) I started having massive performance issues and broken script error spam. This base seems to have this occur very frequently, and seems to occur whether it's AAF or NATO troops inhabiting the base. It isn't 100%, more like 1/4.. But the performance issues are significant - it stops me even being able to access the ESC menu configure options (menu is unresponsive) and won't go away no matter how far I seem to get from the apparent source. The only 'fix' is to persistent save and restart the program, which is a PITA at 5-10 FPS... The issue also occurs frequently (but again not 100%) during CSAT/AAF counter-attacks. Yesterday I had a counter-attack occur against a zone literally 5km from where I was, outside of render range of objects let alone of units, but it almost instantly gutted my framerate to less than 10FPS and caused mass errors. And just today, I started game, loaded persistent save.. only to have it again (against the Galati base ironically) occur after I'd finally finished kitting out my squad. So now time to unkit them to save all the equipment and persistent save and restart the game... Anyway, a couple of other "issues": - The "Vehicle" box at HQ won't save items during persistent save. I haven't had any issues with this though, as I use this box as a trash bin :) - Failing "Refugee Evac" and similar Rescue missions reaps enormous NATO prestige awards for the player. Which makes sense, in a way, that NATO would be more inclined to help rebels if the government executes refugees and POWs. But from a gameplay perspective, the easiest way to farm massive amounts of NATO prestige is to simply request Rescue missions and then rest for 8 hours, and repeat. - Any chance we could get a "Vehicle Crew" HQ squad? It would just be 3 engineerish type people, with NO vehicle, their entire purpose to be to remote control them into a captured AFV (MG Strider, APC etc).
  9. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    So I just noticed, NATO air bombings are incredibly inaccurate. Example this picture: http://puu.sh/g2lag/1719cac47f.jpg The target is the airfield where the red unit marker is. Bomb carpet however, hits one bomb at target and then spreads the rest for half a kilometer... I just had an entire HQ squad wiped out instantly by this! Pretty hilarious, but also very dangerous and pointless, only the first one or two bombs actually hits anything remotely intended as target, the rest just flatten anything that happens to be nearby the base attacking it.. like me!! EDIT: Also, NATO won't stop shelling the base: http://puu.sh/g2lyo/eb99faac4e.jpg They just killed every man in my other HQ squad with a lucky arty hit lol. Not only am I very close to the flag itself, I've actually captured the base!!! But they are still shelling it. And that's two squads wiped out in an instant by NATO! Those poor, poor guys. Won't you think of the poor AI, barbolani? :)
  10. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Couple more issues: - Had an AAF attack trigger like 1 minute after persistent load, no marker on where attack was from/no task in map. - Can maybe not allow attacks within 60 seconds of loading into a game? I don't even have enough time to recruit HQ squads or anything and they are already arriving at their target... simply no way to defend whatsoever. - How exactly remove CSAT support for AAF? It just keeps climbing higher and higher and every type of mission seems to either increase it or not touch it at all? Still don't quite understand which actions improve/hurt CSAT/NATO support. ---------- Post added at 19:46 ---------- Previous post was at 18:46 ---------- Oh, also, roadblocks will not respawn after persistent load. The marker will be there and can be removed but there won't be any troops or technical etc if you go there.
  11. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Small suggestion, occasionally it happens that I will capture an enemy AFV intact, like armed Striders or APCs and occasionally tanks. It would be cool if we could order a "Vehicle Crew" HQ squad, that would be 3 AIF vehicle crews (with no vehicle) that can be remote-controlled to crew captured vehicles (and fight in them). Just a minor suggestion :) ---------- Post added at 12:07 ---------- Previous post was at 10:26 ---------- I seem to be auto-failing all Convoy Ambush missions of supply convoy type. Twice in a row now, they fail within 30-60 seconds of when the convoy spawns. The second time I got close enough to actually see the Truck soon after it spawned at base, and then the mission failed. The truck was still sitting there, and wasn't destroyed or anything. The driver and the escorts despawned. EDIT: Happened a 3rd time, this time the mission was randomly given (the other two I requested), this time I also was far far away (~5km) so could not actually render them, but mission failed a few seconds after they departed and were spotted.
  12. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    After loading persistent save, automated missions won't show up on the map, in tasks or be visible. For example, not long after I loaded a save, I had a "Take the Outpost" random Conquest mission pop up, but no marker on the map and no Task info. I then had an "AAF Attack" popup message, but this too had no marker on the map and no Task info. But both were still "happening" and an AAF attack hit a zone. Great news about remote control workaround! :D EDIT: Oh, also, the squads that spawn when you order a roadblock/post, the Watch squads, do not have the "save your tires" script and can bust their tires and have to walk to the roadblock/outpost location.
  13. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Is the distance check for enemy units near friendlies for "Rest for 8 hours" different than distance for remote control? Because I can not rest for 8 hours due to "enemy units too close to friendly units", but I can remote control all friendly units, so nothing is too close. This is frustrating as I am in the middle of the night and can not rest. Why did you add this function?
  14. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Btw, the "mini" outposts, the ones that you get "Outpost Cleansed" messages from and then disappear, will ALL disappear from the map when Persistent Load - but they're still there, and can even get random missions to destroy them, but when you do the mission marker doesn't appear and there's no "task" on the map for it.
  15. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    EDIT: Actually, stats will show up at first, but will disappear on load, and not reappear even with radio option. I was in the middle of attacking an AAF base when a random "Destroy enemy Armor" mission appeared -- in the base I was attacking, as I was about to get to the flag. The 3 crewmen who spawned literally instantly killed me and my entire 6-man squad. Thanks :P
  16. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Yeah, but usually when something like that is spotted it appears as an X mark on the map. But like I said, in this case the tank never showed up -- usually when you cleanse a Roadblock an APC or Tank will show up, but at this roadblock, a "Tank spotted" message appears but no X and the tank doesn't show at the roadblock. I think what might be happening is the tank is spawning at Delfinaki base and exploding (this base seems to have problems with that, see below). Also, I think that if Petros spots things, they don't appear with the marker on the map. The base next to Delfinaki town. I also noticed at this base that when AAF launches attacks from it, some of the vehicles spawned for the attack wave will explode there. Probably the same issue. No, I hadn't captured any zones yet for them to CA, I only had my HQ and the roadblock!
  17. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    I assume that the garrison in building is supposed to make them garrison their little bunker? If they are supposed to, I have never seen them do this. They either garrison some far-off building (up to 500 meters away) or patrol around the bunker. I know this used to happen, but I have seen it recently where it did not stop and I died right next to the flag :( Anyway, other issues: -On a couple of occasions now I have seen a "Objective Complete: Spot Enemy Tank" or similar appear, but no marker came up on the map, and as far as I know, the tank never actually appeared. This was when I had only one Zone so all my forces were concentrated in one area (where I was as well). This seemed to happen consistently after destroying the AAF Roadblock between Sofia and Delfinaki -- both times I did this, someone apparently spotted a tank, but it never showed up. One thing I did see though: A random trio of AAF vehicle crew hoofing it through the wilderness about a kilometre from anything. -Also quite frequently (maybe 1/4 times), when I get a "Destroy Armor" mission, a few seconds after getting the mission I'll get a Success notification and rewards etc. -I don't know if it's intentional or not: but when I place a FIA Roadblock, it will prompt an AAF attack. Unfortunately there's really not much an Offroad MG and a couple of troops can do against a major assault like that. It also seems odd that no matter where I place the Roadblock, could be in the middle of nowhere miles from any zones, they will attack it pretty quickly. I hope it's a bug :3
  18. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Some feedback: -Still getting enormously bloated RPT files filled with errors about fn_sortBy.sqf, and massive performance drops when I attack bases. -Haven't seen any MRAPs road patrols lately (past few days). Did you remove them? -Troops at "temporary" Outposts (that disappear when you kill them) usually aren't at outpost, instead they're at some random building nearby, hiding. This isn't always the case, for example the squad at Skopos (southern "island") patrols around normally, but the squads at Pyrsos and Amoni can usually only be found hiding in buildings several hundred meters from the outposts. -The new UI info about NATO/CSAT support, money, HR etc disappears and won't come back after awhile. Someone mentioned it might be after dying/respawning? -Had a captured zone come under attack, and it included some kind of artillery barrage, I think CSAT (there were other CSAT units attacking too). I successfully defeated the counter-attack, but the artillery barrage just kept coming.. literally 2 hours later, I went back to the zone, and it was still happening. -On topic of artillery barrage, IMHO NATO artillery barrage of bases lasts too long. I find I have to sit there for too long a period waiting for it to stop, because if I try to go in to capture the base I usually get blown to pieces. Even NATO's own troops get blown up by it. It should be like 1/4 as long, if it should happen at all. -Is it supposed to not show me what the target of an AAF attack is? I find it often frustrating when an attack happens and I have no idea the target. Yesterday I captured a Base, and an attack happened 5 minutes later, not against the base but against an airfield I'd captured hours ago. But I had no idea until it was already lost. Then I reloaded a save from just after I took the base, and again the attack happened, but this time targeting a Resource I'd taken hours earlier as well.
  19. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Saw new version, changelog sounds awesome! And thanks for info, guess I will get dedicated Autoriflemen and Grenadier instead :) Couple more questions (I'm soooo sorry): Why did you remove ability to remote control AI squad if enemies are near? This is a bad idea imho, Arma 3 AI is terrible, glitchy and prone to getting stuck in things or refusing to follow orders (medics refusing to heal, AT refusing to use AT weapons on tanks, entire squads refusing to move, etc). I really liked this feature Case in point, MY ENTIRE SQUAD IS STUCK. And there is a roadblock not very far away, and some CSAT soldiers with a traitor somewhere near by, that I must now kill on my own, to have any hope of unsticking these guys. PLEASE go back to how it was before! Second, is there a way to position static guns after I buy them? Am I just stupid and can't figure it out? Every time I buy a static weapon (AA, AT etc) at a flag, it spawns behind me in a random (and usually useless) direction. I tried to disassemble it, but it just becomes "broken" and there's no options to reassemble it.
  20. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Btw I have a question, is there any difference between the different "classes" of AI squadmates, like skill etc? For example the "Marksman" spawns with a regular 5.56mm assault rifle with standard sights, so what makes him a "Marksman"? Are his shots more accurate than others? Is the Autorifleman better at using a LMG than other classes? Just wondering because I like doing smaller half-squad sizes, where like Engineer doubles as autorifle, Medic doubles as Grenadier etc. Wondering if they are able to use those weapons just as good as "dedicated" class.
  21. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    I have no idea what this means. :( All I know is that getting close to Selakano AAF Base and Airbase seemed to trigger it to happen. Nope no mods, just vanilla. Oh I didn't mean the mission radius from the HQ, I meant the radius in which you have to get the truck very close to the town center marker in order to finish the Logistics mission. You have to get very close and sometimes the exact spot is in a bad place where you have to drive the truck through walls.
  22. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    None of the RPT files that've been generated the past few days seem to have this issue anymore. Game framerate seems a bit better, but I haven't been pushing it either (stayed away from big bases). However checking current RPT here is what I see: _sortedArray set [count _sortedArray,_selectedItem]; _sortedValues set [count> 14:28:44 Error position: <_selectedItem]; _sortedValues set [count> 14:28:44 Error Undefined variable in expression: _selecteditem 14:28:44 File A3\functions_f\Arrays\fn_sortBy.sqf, line 131 According to timestamps this error is triggering around 100 times a second. I imagine this can't be good for my performance... This actually seems to point towards a specific file? fn_sortBy.sqf? Hopefully that helps? Other than that I get a lot of: 10:48:01 Warning Message: Picture images\crew_driver.paa not found 10:48:01 Warning Message: Picture images\crew_gunner.paa not found 10:48:01 Warning Message: Picture images\crew_commander.paa not found 10:48:01 Warning Message: Picture images\crew_cargo.paa not found 10:48:03 Warning Message: Picture images\crew_driver.paa not found 10:48:03 Warning Message: Picture images\crew_gunner.paa not found 10:48:03 Warning Message: Picture images\crew_commander.paa not found 10:48:03 Warning Message: Picture images\crew_cargo.paa not found Which also happens in-game with pop-up errors. It's just mildly annoying, nothing serious. Let me know if this is enough info, otherwise I can just pastebin entire RPT file. Hopefully. ---------- Post added at 09:06 ---------- Previous post was at 08:57 ---------- Oh, and completely unrelated to the issues I'm having, I have some suggestions: I think Striders are a little too common. On some roads a patrol will pass by every 60 seconds. In fact I don't even have time to take out the troops from 1 Strider patrol before another Strider shows up, and on and on and on again. Ontop of that, having a Strider at every roadblock.. yeah, they're very common. That said, it would be cool if there was some variation in types of military vehicles driving around the roads of Altis, rather than just unarmed Striders. Like maybe some of them could actually be armed on occasion, to provide a bit more surprise challenge? And instead of Strider, maybe occasionally have a Zamak transport taking supplies to a base, so it has juicy loot inside, or maybe it has a full squad of troops instead, so it's a risk trying to capture one of these convoys. Also, I just started a game, and the Roadblock at Chalkeia spawned twice in the same spot. Two flags, two MRAPs (which spawned inside each other and exploded) etc. Also, could you possibly increase the radius for "Logistics" missions that we have to bring the truck to in the city? Right now it s like 5-10m only and sometimes the exact "center" of the city is in an odd place that is difficult to get close to, especially with a fragile truck that the slightest bump will immobilize. :)
  23. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Yes, all my .rpt files are flooded with: 8:42:57 Error in expression <alues,_selectedValue]; _unsortedArray set [_selectedIndex,_removeElement]; _un> 8:42:57 Error position: <set [_selectedIndex,_removeElement]; _un> 8:42:57 Error Type Any, expected Number 8:42:58 Error in expression <alues,_selectedValue]; This error message is being spammed 50-100 times per second according to the timestamps in the RPT file. One of my RPT files is in fact 320mb in size, and has over 10,000,000 lines of this error!!! See here: http://puu.sh/fCqbT/29f04c1b42.png I won't pretend to know anything about the technical side of this, but I do know that 3 days ago I was playing on ULTRA HIGH graphics settings with 40+ FPS. Now I get under 10 FPS on MEDIUM graphics settings any time I go anywhere close to a base, outpost, airfield etc.
  24. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Some new issues seemed to crop up today: - After playing a few hours, framerate dropped significantly, from 40+ to 10 FPS and less. It seemed to trigger when I attacked the radio tower nearest Oldymos (near Ekali). I didn't take it, just attacked it to raid supply box, but afterwards framerate was much much lower. Save file size also doubled, a save I had before the attack is 25mb, while a save just 15 minutes later is 55mb. EDIT: This also happened at the AAF base south of Zaros. Until I got within about 1km of the base everything was fine, then the closer I got to it the more my FPS dropped until finally it was under 10 FPS by the time I killed all the troops inside. I saved at the top, but found I couldn't load that save file anymore, Arma just hanged on loadscreen indefinitely. Strangely this seemed to also affect the game in other ways other than FPS drop; example, calling artillery support either lagged *heavily* (having to wait 5-10 seconds until the next communication step) or simply didn't work at all (I'd get as far as 0-8, select artillery, select HE, then nothing else would pop up), also the "sprinkle" effect on the text telling me my income and manpower gains every 10 minutes started to slow down significantly. Usually it takes like 2 seconds for the text to "sprinkle" in, and then 2 seconds to "sprinkle" out, with the little beeps, but now it takes 1 second per beep, so like 20 seconds for the text to appear/disappear. - At the powerplant outside Penagia, AAF Patrol Striders are just parked near the flag. 3 of them there, with their infantry disembarked, standing there. - Occasionally getting problems with my view in first person, non-aimed/non-scoped is permanently fully zoomed. Usually switching weapons fixes it, but sometimes it doesn't and I have to get into a vehicle or something.
  25. zverofaust

    [SP/CO8] A 3 - Antistasi Altis.

    Hey, I really love this scenario. This is literally the most fun I've had playing Arma 3. So thanks! Now, like most people I've had problems with Steam Arma 3 not detecting save files and not letting me Resume my games. But I found a work-around for this. Go to C:\Users\User\Documents\Arma 3 - Other Profiles\[your profile name]\Saved\steam\[sp%2fco8]%20a3%20-%20antistasi%20altis.altis This is where savefiles for this Scenario are saved (yours may differ for some reason). Note there is also a regular "Arma 3" directory in My Documents, but you want to make sure you have "Arma 3 - Other Profiles". Make a backup copy of your latest save file and save it somewhere else on your computer (like your desktop). Note, after saving 6 times in a mission, subsequent saves will over-write the original 6 (and doing this seems to be what triggers Arma 3 being unable to detect your saves). If you're not sure which is your latest save file (it won't necessarily be #6, it'll depend how many times exactly you saved), look at the "Date Modified" field of each and copy the most recent. So now you should have a backed up copy of the file somewhere. Next time you launch Arma 3, if you can't Resume this Scenario, just start a new one. Once you get in-game, alt-tab and put the backed up savefile back in the Antistasi save folder. Then when you alt-tab back to the game, you can go to the Escape menu and load that save. I hope this helps!
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