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egilsandfeld

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Everything posted by egilsandfeld

  1. I already tried that putting in on top of southern Stratis, but as my map is only 1280x1280 it's not overlaying the entire Stratis. Does Stratis have a x,y = 0,0 somewhere? I can try other places above Stratis to see if it appears ingame?
  2. Well if I only extract Zerog's Zip file with the original gmw file, open it and load the Stratis shape file on top they are still far apart?! Thought they were meant to be on top of each other? The distance between Stratis road network and Zerog's 20480x20480RECTIFIED.png is about 665 km. I also tried changing the path to newRoadsShape to include \ESG\... Such a shame I'm starting to give up on this :( What else can I attach for you to help me?
  3. * And I tried to uncheck both "Generate projection (PRJ file..." and "Add Feature Type (LAYER)" in GM at the export shapefile options. no luck :(
  4. Yes I load Zerog's gmw file, add data file -> select my roads.shp. And then I rectify it like this: Hit Apply and then OK. It seems to be right on top of his left bottom corner. As for the attributes, I have done it like you, M1lk, wrote them in that right order: Name: _Layer Value: City Road Name: ID Value: 4 Name: ORDER Value: 1 Name: _ID Value: 4 In config.cpp does it have to be: or or ?Inside A3 there's still no sign of any roads: http://dl.dropboxusercontent.com/u/9959158/4.png (2305 kB) I'm wondering if Zerog's location for his map is correct, as in my above post the Stratis road network were far far to the west of his map?
  5. Hi guys. I hope you can help me. I'm trying to make my first terrain and I have the sat + mask + terrain displaying all fine both in Buldozer and ingame A3. Now I've come to making the roads. As I live i Denmark we have all roads in the nice shapefile format, so I've cutted the road net to fit my 1280 x 1280 terrain. I've tried following the guide from Zero, loading his .gmw in GM. Then I load the shapefile and rectify it so it overlays Zero's map in the bottom left corner: (I've pasted my road network on top of the 20x20km png in the bottom left corner as well) Then selected all road lines in the roads.shp layer, right click -> Edit, clear all attributes, and then add these to all files at once: _LAYER : City Road ID : 4 _ID : 1004 ORDER: 1 Also i select Unknown Line Type in Feature Type. I don't add any names to the entire selection though. And clicked in "Use Default Style for Selected Feature Type" Pressed OK. Everything seems alright, my roads are on top of the left bottom corner of Zero's map, and precisely over my own pasted road network which is pasted onto the big map. Then File -> Export Vector Format -> Shapefile -> Export Lines -> Save the Roads.shp at P:\ESG\Emdrup\Data\Roads. Keep the "Add Feature Type (LAYER) Attribute to DBF. Pressed OK In BinPBO my List of files to copy directly in options is: Click Pack and when Ready, I'll check pack log first: Nothing to see here? Anyway, if I unpack my .pbo in and inside that at I will find my 5 files: Roads.dbf;prj;shp;shx and the RoadsLib.cfg.RoadsLib.cfg: Haven't changed anything in there as well. If I load up the game and try my map the mask, sat and terrain is displayed like normal but there is still no roads!? So in my Config.cpp it's like this (Shortened): Anyway funny thing is that if I load up the shapefile from Stratis it looks like this (Zero+Emdrup to the right, Stratis road network to the left): I don't know what to do anymore. Just can't seem to get roads imported. What can I do? I can provide other information or data, if you need it to help me :butbut:
  6. egilsandfeld

    A3 :p\ drive setup info

    Bushlurker, thank you so much for all the help you provide in here. With your guide right above, I managed to load my recently create map for A2 in A3. Already looks stunning :)
  7. egilsandfeld

    VIP CAS, a helo love story mission

    That was fun :D More please!
  8. egilsandfeld

    [SP] Ground Attack

    Hey DICS :) Played your mission, but I found it very easy actually. There was no danger for me, and the target very easy ligned up on my scope. But your scripting + voice was very convincing :) Keep them coming!
  9. Hey Tom. Tried yours as my first downloaded mission :) I enjoyed it alot and needed to restart 2 times before being able to finish it :) Good job
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