BadHabitz
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Everything posted by BadHabitz
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Logic is flawed, because US is also fighting IS. As far as solid proof, maybe there is, but I don't know if we'll ever see it. It's been reported that there is surveillance of that CW mission from beginning to end. Russia doesn't have much influence left in that region, which is why they're supporting Syria. They don't want the government to collapse and be replaced by a pro-western faction.
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(SMA) Specialist Military Arms
BadHabitz replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
PWS doesn't care. I tried to contact them in the past, but they always ignore whatever I've asked and never replied to any of my messages. They never even asked to host my mod. They just did it anyway, changed my version numbers, and just overall made it more difficult to maintain a mod while trying to keep the community happy. I will never install that malware again. -
anti-aircraft-systems What about Anti-Aircraft-Systems?
BadHabitz replied to McQuade's topic in ARMA 3 - DEVELOPMENT BRANCH
Pook's is such a big download, and like you said it's really accurate. I'd be happy with a large static SAM site, even if it's just an object that can be used as a destroy mission item. -
I'd like to see any feature added to the arsenal of mod creators. I think large ships work better as static objects, but if they're able to move I just hope it would be realistic. Carriers barely move around, unless it's heavy seas. Smaller ships are always rocking to some degree. I've been a crew member of both. On a destroyer the non-wheeled chairs are tied to an object welded to the deck (usually the leg of a desk). On a carrier the chairs are untied and often have wheels.
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Russia supports Syria. Syria is in a civil war. The Syrian government just used chemical weapons against their civilians. Using chemical weapons against your civilians is a war crime. The leader of the Syrian government is a war criminal. Russia supports a war criminal. The end.
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Thanks. That's good news. I missed that tidbit.
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- aegis
- arma 3 aegis
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How did you remove the NV function with an object in the NV slot?
- 318 replies
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- aegis
- arma 3 aegis
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Community Upgrade Project - CUP
BadHabitz replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Change the 'recompile = 1' to 'recompile = 0', or 'recompile = RECOMPILE' to 'recompile =0'? Or both? -
Sorry, but I'm already seated and buckled in on the hype train.
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Were John Spartan and Saul employed by BI?
BadHabitz replied to CyclonicTuna's topic in ARMA 3 - GENERAL
I think the circumstantial evidence is there for the addition of a carrier. The question is going to be if it's a DLC item or not. If not, how will the adverts be handled, and how oppressive will they be? -
There's no reasons to have deck crew animations without a deck. They don't do that stuff on land unless it's for training.
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CUP LHD interior lights problem
BadHabitz replied to Get Trippy's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Might want to bring this up on the CUP thread, or bring up the issue in their Discord channel. -
ACE 3 Extension Mod (Anim & Actions) + (Placeables)
BadHabitz replied to KokaKolaA3's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Can you pick stuff up and place it in your inventory?- 142 replies
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(SMA) Specialist Military Arms
BadHabitz replied to blazenchamber's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is this meant to be completely modular? If I run just the needed pbo's plus the SCAR pbo the mags on the magazine are white, because those textures are in the M4 pbo. -
I still love this game. This new forum software on the other hand, makes me come here much less than in the past. I used to check on the progress of mods, and look for discussion and updates. Now I just mainly look at the RHS thread and then go check the Armaholic main page for mod news.
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I can see the shadow of the parking garage through all of the other buildings. Also, I see some textures missing for some stairs. And lastly the Arches with the spiral staircase isn't movement friendly. But it's a great addition, and it will be super awesome once some of these issues are fixed.
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RHS Escalation (AFRF and USAF)
BadHabitz replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Last I heard the guy doing that hasn't been around for about 6 months.- 16577 replies
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- Weapons
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Yes, but beware. Crazy shit happens on the LHD in the editor. I'll let you find out for yourself.
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Why is not everything in the config file?
BadHabitz replied to psrkallez06's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You can find the magazine for the rifle, and then the ammo for the magazine, then change the hit = ___; to whatever you want. 5.56 is 8. 7.62 is 9. The .408 is 24. 20mm rounds are 80. Mortars and Titan AT rounds are 800. -
Why is not everything in the config file?
BadHabitz replied to psrkallez06's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Classes inherit from another class. The only code the inheritor needs are lines that are different from the class that's inherited. When you look at the code in config viewer you'll see lines of code that are indented. The lines that start all the way to the left are those that were changed for that class. All others were inherited from a previous class. -
Why I cann't use insignia in MP with virtual arsenal?!
BadHabitz replied to GeckoWarrior's topic in ARMA 3 - GENERAL
I use this code to get the full Arsenal. Change the hex color to suit your taste. this addAction ["<t color='#ffa500'>Open Virtual Arsenal</t>", {["Open",true] spawn BIS_fnc_arsenal}]; -
For the sake of discussion, the 'Normal' Arsenal version is the one that starts with the primary weapon and ends with the watches. The selections look like this. To use this arsenal I would add the following to the object's Init: 0 = ["AmmoboxInit",[this,true]] spawn BIS_fnc_arsenal; The 'Full' Arsenal also includes selections that allows you to change the face, voice, and insignia of your soldier. The selections look like this. The way I call this version is through an object's Init: this addAction ["Open Virtual Arsenal", {["Open",true] spawn BIS_fnc_arsenal}]; Now, I have a Virtual Arsenal white list script which utilizes the "Normal' Arsenal, that has the header of the following: _crate = _this select 0; ["AmmoboxInit",[_crate,false,{true}]] spawn BIS_fnc_arsenal; The problem I'm trying to solve, is how can I use the 'Full' Arsenal in the white list script, so I can see the options for the face, voices, and insignia? Any help would be appreciated. Thanks.
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There are several small bridges on Altis that span across some ditches. Stratis has a few canal bridges in Agia Marina.
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So I've got a mod with full permission to edit, and there's something I can't figure out. I would like to have the passenger in the front seat be part of the vehicle crew, instead of being the first cargo/passenger. Can anyone point me in the right direction? Thanks.
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Changing first cargo/passenger to crew
BadHabitz replied to BadHabitz's topic in ARMA 3 - MODELLING - (O2)
TFAR. All crew members get a long range radio. Makes sense to me that the guy in the passenger seat should use the LR radio in the vehicle. If that passenger is part of the crew he will get access to the radio.