BadHabitz
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Everything posted by BadHabitz
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Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
DDG-1000 is a gimmick that costs twice as much as a Burke. Whatever has been appropriated so far is all they will make, while they're planning on 40+ new Burke builds.Ticonderoga's will still be around during the timeframe the A3 story takes place in. All VLS CG-47s have been upgraded to add another 35 years of service life. Just sayin'... ---------- Post added at 05:08 ---------- Previous post was at 05:06 ---------- He should just make it a Flight IIC and add any armament he wants (Harpoon!). -
Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Hopefully the 5 inch gun works the same way. Naval Gunfire Support isn't all that dissimilar from calling in artillery.It'd be cool if the Tomahawk strikes could be performed by entering lat/long, or grid coordinates. -
Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I was thinking the main threat could be from air-launched anti-ship missiles, or maybe someone could cook up some coastal missile batteries or a launcher on the back of a truck. That would be a good target for a squad performing a HALO, to knock out the SSMs in order for the surface ship to be able to move in. -
Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm 110% ok with it if that's all it can do. I can envision a scenario where a Burke launches a helo full of troops and serves as a repair/refueling point. It then serves as a platform for 5 inch naval gunfire support to hit hardened targets onshore. Soon after you're directed to conduct a series of Tomahawk strikes. Then you finish the scenario monitoring theater air defense. That's quite a bit of action for those involved in the scenario, and well worth the time for those making the mod. -
Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I know the old Sea Sparrow missiles had some anti-surface capability that they discovered by accident after an accidental launch wiped out the bridge crew of a Turkish ship. Either way, none of the RIMs pack the same punch as good ol' Harpoons. Harpoons have an unclassified range of about 70 miles, which I think would be plenty. Still, I don't see a bunch of surface combat in A3. I see the DDG most as a support platform for naval gunfire support, anti-air warfare, small team helo insertion and strike warfare. -
Arleigh Burke class destroyer
BadHabitz replied to chops's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I've been waiting for someone to start working on an Arleigh Burke DDG! This absolutely made my day. I like the flight IIA, but I don't like the lack of Harpoon launchers. Please let me know if/when you need any help in testing this thing. -
Backpacks - Parachute and Scuba Qs?
BadHabitz replied to Von Quest's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If you can find it, I think there's a script that might be able to generate a map icon for your crate when it hits the ground. That way you can still HALO and quickly find your crate once on the ground. I saw it in a pilot bail-out script that marked him on the map so he could be rescued. Maybe you could get that to work for your crate. -
Advice on my bail-out script
BadHabitz replied to kahna's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I remember correctly, the ejected pilots always took damage when they landed, even if you tried to avoid it, which is why those lines are in there. -
I might not be a camo aficionado, but I like this very much. Some suggestions for the future would be to look at tiger stripe camos, and some really good black uniforms and gear would be great.
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Big PHYSx compatible ship. LCS 2 technological demonstrator
BadHabitz replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Do we need men to walk on moving ships? Is there some way to move players from the passenger compartment of a ship (like the LAV compartment) into a chopper that's 'attached' to the flight deck? In my vision I see ships working just like land vehicles, with a driver, gunner, etc, and having the capacity for holding a bunch of passengers. I have no problem with a chopper getting close to the flight deck and attaching. From that point the passengers need a way to transition to the chopper without being on the deck (since you'd fall into the water). For what I'm thinking, we don't need men to walk on the deck of a moving ship in the first place. Would it be nice for a fully functional aircraft carrier, with planes, men, and objects able to move along a moving ship? Yes, but a working carrier as a static object is still a cool thing too. -
Prevent stupid mods like Explosive ammunition.
BadHabitz replied to WarfighterOne's topic in ARMA 3 - SERVERS & ADMINISTRATION
Can you not prevent people with mods from even entering your server? Or restricting it to certain mods you approve of? -
Big PHYSx compatible ship. LCS 2 technological demonstrator
BadHabitz replied to mankyle's topic in ARMA 3 - ADDONS & MODS: COMPLETE
US combatant ships use the RAST system, so in effect helicopters are are actually 'attached' to the deck."Shipboard landing for some helicopters is assisted though use of a haul-down device that involves attachment of a cable to a probe on the bottom of the aircraft prior to landing. Tension is maintained on the cable as the helicopter descends, assisting the pilot with accurate positioning of the aircraft on the deck; once on deck locking beams close on the probe, locking the aircraft to the flight deck. This device was pioneered by the Royal Canadian Navy and was called "Beartrap". The U.S. Navy implementation of this device, based on Beartrap, is called the "RAST" system (for Recovery Assist, Secure and Traverse) and is an integral part of the LAMPS Mk III (SH-60B) weapons system." -
The answer you were waiting for: carriers are possible in arma 3
BadHabitz replied to mankyle's topic in ARMA 3 - MODELLING - (O2)
Is there not some way to target the ship and 'enter' the ship directly from the chopper? And vice-versa? -
Very much better with clans http://forums.bistudio.com/forumdisplay.php?168-ARMA-3-BETA-SQUADS-AND-FANPAGES
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Skjold-Class - Coastal Corvette (WIP)
BadHabitz replied to eNiize's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
You can do it! :m: -
I thought I heard somewhere that objects over 60m are not allowed in the game, and that in the past you had to have multiple objects stuck together to give the illusion of a longer single object. Is this true? Is this how you're getting this in the game?
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Can something like this make text-only chat messages? I'd like to add random text chat from outside entities (AWACS, National Command Authority, etc) but I'm unclear as to how to make that happen.
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Is that some special scripting, or stuff that goes in the INIT box? Because when I add to INIT I get an error that says "Invalid Number In Expression".
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A.C.R.E - Advanced Combat Radio Environment for Arma 3
BadHabitz replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
In real life when you have a ship full of crew members you have a different radio frequency for surface warfare, air warfare, navigation, electronic warfare, etc... I know for the purposes of this game you might need that many channels/frequencies, but I was just wondering if you could create your own. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
BadHabitz replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Does ACRE have custom voice channels? If we have a strong presence by way of ships in the future I can see a need for having multiple radio nets apart from radios used by boots on the ground. -
Which program are you using for your modelling?
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Try Arleigh Burke DDGs and Ticonderoga CGs. They are the present ships of today, but they will still be a mainstay in 2035. They're still ordering new Arleigh Burkes, and the Ticonderogas (22 of 27) all received upgrades to extend their time for another 30 years from now. The new fancy ships are pricey, and when it really matters they're going to pay for the cheaper and proven ships.
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I got this to work, but how can I change the names of the mobile spawns? What if I want them to be displayed as "Mobile_HQ_Alpha" and "Mobile_HQ_Bravo"? I was thinking the lines to change would be these, but when I try to use anything else it fails to work. BTC_objects_actions_west = [bTC_base_flag_west]; BTC_vehs_mobile_west = [mobile_west_0, mobile_west_1]; Also, is there a way to change the revive script from the First Aid Kit to the Medikit? Thanks again for making this script, and I hope you can describe how I can make the change.
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Does ARMA3 have, or does it have the capability to have, information datalinks such a NTDS or GCCS? This type of system is the basis of the UI's for games such as Jane's Fleet Command and Harpoon 3 (to some extent). Radar operators should be able to detect aircraft, share with other consumers, track them, identify them as friend or foe, then task SAMs or air interceptors towards a track number using a common datalink. Controllers don't tell pilots to kill targets at bearings, they provide track numbers provided by datalinks. This type of stuff has been used by the military for decades now, and if this is a game in the near future I would think something like this should be in there. Just looking at symbology on a map when you hit 'M' just isn't that same. Fleet Command: http://www.naval.com.br/blog/wp-content/uploads/2010/02/Fleet-Command-Malvinas-1.jpg (132 kB) Thanks for your time.
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Hi. I've been on the fence about buying ARMA3 at this stage. For some reason I'm sure I'll get it eventually, but something unknown is keeping me from pulling the trigger. I've got a question that I couldn't find the answer for, so I thought I'd post a quick thread. Please don't crucify me if I missed this info elsewhere. Please feel free to move this if I placed it in the wrong area. Will there be any naval assets other than small boats? I know the game is centered towards infantry, but I think that not having NGFS (naval gunfire support) and directed fire from naval assets off the coast is a missed opportunity to enhance the combined arms aspect of ARMA. It would be nice to have quality aircraft carriers and marine amphibious ships. I also think it would be cool to have other operable ships that could provide AAW support with CIWS and SAMs. Not saying you'd need a crew for the ship, but one person operating radar and weaponry in support of an amphibious landing would be amazing. Having an AWACS as C&C would be a good idea too. Bonus question: Is there going to be parachuting? Ability for HALO drops?