BadHabitz
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Everything posted by BadHabitz
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Add a personal note pad in editor ?
BadHabitz replied to Dan7's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
That's a good idea. In the mission editor you could pop up a screen that accesses a *.txt file in your mission folder. This way you might be able to copy/paste without alt+tab or working in windows mode. Take notes or use a standard txt file with your scripting cheat sheet. -
The 'Damut' CH-49 Mohawk
BadHabitz replied to Kydoimos's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Looks fabulous! -
Disapointed with the full release content
BadHabitz replied to Tyl3r99's topic in ARMA 3 - BETA DISCUSSION
BI should make a DLC that includes A2 vehicles updated for A3. Give it for free to those that already own A2, but charge for those that don't. -
[WIP] cTab - Commander's Tablet - FBCB2, Bluforce Tracker
BadHabitz replied to riouken's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Awesome project I could see using this same idea to create a 'working' radar by assigning symbology to detected aircraft on the map, and assigning track numbers. -
Enemy occupation system (eos)
BadHabitz replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Yeah, or if only some are captured. I'll look into a mission generator like was previously mentioned. http://forums.bistudio.com/showthread.php?153100-Enemy-occupation-system-(eos)&p=2458736&viewfull=1#post2458736 I'm not quite sure that's what we want. We don't want everyone to have to leave the server to reset one mission area. But thanks. -
Everyone else is having the same problem. The designer is working on a few updates/enhancements, so when that's done I'm sure he will make it work properly.
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Enemy occupation system (eos)
BadHabitz replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
If I have a group of 50m x 50m boxes with EOS, is there a way I can 'reset' the whole area back to red? My issue is that I'd need to find a way for this to sit on a 24/7 server and be able to run and reset this whenever needed. Does this reset automagically? Or is there some addAction I can tie into an object or something? -
In my area of the world they actually add fake foliage and try to make cell towers look like palm trees.
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So why didn't Bohemia get the rights to use real world names for stuff?
BadHabitz replied to HighwayStar's topic in ARMA 3 - QUESTIONS & ANSWERS
It's a direction most of the gaming industry is heading in. If I'm not mistaken, BF4 is going to be changing names as well. -
ARMA 3 Addon Request Thread
BadHabitz replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
It would be nice to have an addon that simulates a working radar. When aircraft come within a certain distance of a unit it will create a marker on the map and assign a random (or not so random) 4 digit number. This number can then be used as a reference to point out the contact... "Look at track 4123", instead of "You see that bad guy to the northest, the one a little on the left?" -
Image to white board Why size
BadHabitz replied to snniper's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I make my images with a rectangular ratio, and once I'm happy with it I resize it to a square (like 512x512). Then when it's in the game it will stretch to near it's intended look. Don't know why. It works for me. -
This is socialism. If you don't do anything to support society then society shouldn't be supporting you. It's fairly simple. Some jobs pay more because their value to society is greater. If you want to be an artist you do so with the knowledge that you might not make much money doing that. If you're good enough you'll add to society, and your reward will be that someone will buy your work. Strive to teach marketable skills instead of just giving out free money, because in the end 'free money' is just money that's been stolen by government.
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Sidemission Script Package
BadHabitz replied to austin_medic's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Sounds awesome. I'm going to bookmark this thread for future reference. -
will there be any m4/m16 variants in the full release?
BadHabitz replied to jackpilling's topic in ARMA 3 - QUESTIONS & ANSWERS
The MX series fills the role of the M4/M16 in the near-future theme of Arma3. -
I setup a temporary OPFOR base by the airstrip at the Almyra dry lake. It should be interesting to see how my guys try to attack the place with no cover in sight.
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Won't let me join any servers running Altis
BadHabitz replied to Juicymarmalade's topic in ARMA 3 - MULTIPLAYER
What are your system specs? I've seen evidence that people using 32-bit operating systems are seeing the same problem that you are. -
does anybody know where to find the Military cargo tower?
BadHabitz replied to PSYKO_nz's topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not there in the standard mission editor. You might be able to use them if someone updates the editor mods that add more ingame objects. I haven't seen that update yet. -
You have a lot of square kilometers worth of water, and besides some junk on the ocean floor you've failed to take advantage of it. That's my biggest gripe. A few little boats and a tiny sub really misses the mark. I'm not asking for giant warships, but some merchant ships for waterborne troops to interact with would've been great. Or oil platforms (I heard there might be one, but I haven't seen it).
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There's a lot of things that can be scripted in, but what I'm asking for is that it's officially included in the game, if by post-release patch if need be.
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I still think it's a good idea to do something like this with a shape where you can define the size and orientation versus a circle that takes a bunch of space. If I want to turn a field into a base with no grass I have to littler the landscape with yellow circles.
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Before it's too late, please transition the Grass Cutter function from the Helper objects to a module. Some people can't handle the map with grass on, and it's not always available to turn grass off. This would help solve that problem without spamming a game map with large garish yellow circles.
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TAW View Distance Script (Addon Version)
BadHabitz replied to tonic-_-'s topic in ARMA 3 - ADDONS & MODS: COMPLETE
Perfect. If this goes in a modpack then I don't have to bother scripting it into every mission I make. -
Enemy occupation system (eos)
BadHabitz replied to bangabob's topic in ARMA 3 - MISSION EDITING & SCRIPTING
That's a different script. You can find them if you search the forums for 'view distance'. -
ARMA 3 Addon Request Thread
BadHabitz replied to max power's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Civilian vehicles besides 'Offroad', which ironically enough sucks when off road. -
A.C.R.E - Advanced Combat Radio Environment for Arma 3
BadHabitz replied to noubernou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Dead men can't talk and give away enemy positions.