BadHabitz
Member-
Content Count
1066 -
Joined
-
Last visited
-
Medals
-
Medals
Everything posted by BadHabitz
-
I'd like to do something like that and add it to my unit's custom mod, but I haven't even started thinking about how to actually do it.It's just a shame. We want to use this mod, but that means each mission creator has to include the code snippet for each mission, since only a certain few use the LR radios. Horribly inefficient. Who uses this mod and has EVERYONE using a LR radio pack? edit: Just want to add that I hope this isn't taken as a complaint. Just an opinion that I hope causes action to be taken. Either way, I am sincerely grateful for the creation and distribution of this mod.
-
Helicopter fastrope script
BadHabitz replied to zealot111's topic in ARMA 3 - MISSION EDITING & SCRIPTING
What do the numbers under the class name represent? -
MRAP Maxxpro-Light armoed Vehicle
BadHabitz replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'll add it to my list of things to look at, but no promises. -
I see no missiles in the quad launcher. Are they going to work?I hope that when you release this pack that you have individual .pbo's for each vehicle instead of a few large ones. It would be nice to pick and choose what you'd like to use, and not have to load the rest of the stuff for no reason.
-
Thanks. Seems a bit backwards though. I'd think that it should be an option to include in the init.sqf if you do want LR radios on everyone. For everyone else you just load it up and you can assign LR radios to just the few people that need it.
-
Forgive me if this is a repeat question... when I make a new soldier loadout in a new config, and then Preview with him in the editor, it places my backpack on the ground and puts a radio backpack on my back. Is there any way to pick and chose if I want this backpack to be a part of a soldier's loadout or not? I want some to have radio backpacks and others to have 152's.
-
^truthI have nothing but good things to say about Google Drive though.
-
I'm handy with configs, but by no means one of the best. I'd be willing to help out, but I'm not really sure what the job entails, since you already have a config.
-
My most eagerly awaited mod. Not even close.
-
I rarely have an issue with performance. I doubt I'd really be able to notice any improvements other than major improvements. I was just hoping for stuff. If not weapons/gear/vehicles, then at least random objects like ammo crates or whatever. I was all amped to get something new. I only play multi-player, so the single-player campaign doesn't mean much to me. I'm not going to complain, because it appears that this update wasn't focused at the type of player that I am. I'm just disappointed overall.
-
AV_IndUs (US Army inspired units)
BadHabitz replied to AlexVestin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Every situation doesn't call for 100 pounds of crap. -
Was anything supposed to be added, other than the second part of the campaign? I'm looking through the editor and am finding nothing.
-
Is it just me or does the sky seem a little dark, on all of these maps, even when everything is set to be as bright as possible?
-
I don't know much about ammo.What I do know is that the Mk262 packs a superior punch to the alternatives, and my unit wants tracers to be a part of a standard loadout. I'd hate to use a weaker round just because I want a tracer effect. I'm just saying...
-
Still love this mod. Any chance for the update we can get some tracers for the Mk262 ammo?
-
I made a personal mod that gives these weapons the sounds from the TRG-20. Sounds pretty good. Even though they're sounds from in the base game, you don't hear them that much, so the change is fairly spectacular.
-
Still, such questions are frowned upon. The creator is free to post timelines or percentages, or update anyway he pleases, but we're not supposed to be prompting him to give information.
-
MRAP Maxxpro-Light armoed Vehicle
BadHabitz replied to lincolnlou's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Can I get these files from someone? The links on the other thread are broken. -
Help opening p3d files
BadHabitz replied to LeeFriendField's topic in ARMA 2 & OA - QUESTIONS & ANSWERS
They're binarized and cannot be edited. -
Looking for someone to make me a mod.
BadHabitz replied to dpatt712's topic in Arma 3 - MAKE ARMA NOT WAR CONTEST - ADDON
In addition, I don't think this is the proper place to request a mod http://forums.bistudio.com/showthread.php?148719-ARMA-3-Addon-Request-Thread -
Adding names/links to maps that he has tested would be acceptable, no?
-
The AAF Tank doesn't have any hiddenSelections, so unless you know of a way to use a new texture then the work is meaningless. Also, the AAF tracked APC suffers from certain parts not being covered in the two hiddenSelections that it does have.
-
Did you look in the config viewer ingame at the HMG/GMG Hunters (B_MRAP_01_hmg_F, B_MRAP_01_gmg F)? The locations should be present under hiddenSelectionsTextures.
-
[WIP] USAF Air Asset MOD
BadHabitz replied to SGT Fuller's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Perfect! I know it's not a big deal to some, but sometimes it's the little details of immersion that make a huge difference in the end. -
I wish I could give three thumbs up for this