BadHabitz
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Everything posted by BadHabitz
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Soldiers won't spawn with ammunition
BadHabitz replied to Aralvar's topic in ARMA 3 - TROUBLESHOOTING
Ok. It's been a while, as I usually create configs to do that stuff instead of scripting it in. -
Soldiers won't spawn with ammunition
BadHabitz replied to Aralvar's topic in ARMA 3 - TROUBLESHOOTING
Correct me if I'm wrong, but won't adding the magazines before the weapon end up with an unloaded weapon? -
Soldiers won't spawn with ammunition
BadHabitz replied to Aralvar's topic in ARMA 3 - TROUBLESHOOTING
Yup, change the order. Add the uniform, then weapon, then magazines, and see how that works for you. -
ArmA3Sync - launcher and addons synchronization software for ArmA 3
BadHabitz replied to major_shepard's topic in ARMA 3 - COMMUNITY MADE UTILITIES
It doesn't? I use Sync all of the time, and I've never noticed an issue. It still have to connect to Steam (or try) in order for you to get to Arma 3. It should work just fine. I suppose I could be wrong. What are you seeing? -
It's for the best to load up A3 with only the mods that you absolutely need to create your mission. Why load A3MP when you're making a mission on Altis? There is absolutely no benefit to you to do so. If you want to use the extra objects that A3MP gives you from A2 then obviously you'll depend on that mod. Any mod you have loaded will create a dependency if the mod is loaded, so it's best to run as close to vanilla as possible when editing missions.
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MP Ammo box not working - can't find a solution yet
BadHabitz replied to -ami- mofo's topic in ARMA 3 - MISSION EDITING & SCRIPTING
add 'Global' to all of your Cargo entries... 'addWeaponCargoGlobal' https://community.bistudio.com/wiki/addWeaponCargoGlobal Description: [i]Add weapons to the cargo space of vehicles, which can be taken out by infantry units. MP Synchronized[/i] edit: Just saw that you tried it. Must be something else, but you do need global in there for it to work. Did you add global to your remove commands? Not sure if that would work or not. I'd try it both ways. https://community.bistudio.com/wiki/clearWeaponCargoGlobal Description: [i]Removes all weapons from the vehicle cargo space. MP synchronized[/i] -
Just doing my best to clarify what I think Flaky was asking for. Although, I'd always champion for flexibility and modularity wherever possible.
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The amount of content in A2 was an anomaly. It benefited from assets made available by a canceled project. I actually think a certain M4 mod exceeds the quality of the BI items. It was a design decision, at the least, to move away from the M4 for A3. It could also have been impacted by recent litigation by companies concerning the likenesses of their products being used in digital media without their consent.
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I think he's asking for you to split up the mod into different parts. Have the resources for the maps be in one .rar, and then have each map available individually in their own .rar, so you could download just the maps that you want and avoid the maps that you'll never use.
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large [SP/MP][COOP] Patrol Operations - Official Thread
BadHabitz replied to roy86's topic in ARMA 3 - USER MISSIONS
I love playing this mission on servers that have organization! Such a fresh change compared to the older perpetual missions. -
any idea how to remap Push-To-Talk key codes to flightstick buttons?
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I don't care for the default weapons either. The truth is there are a bunch of weapons mods out there now, and more will come out over time. Judging what the majority uses is tricky, and it will change. I'm not sure how much you want to change your airplane mod to cater the changing whims of the community in regards to small arms. If players want to play as your security forces they can always drop an ammobox and make the change. If they just want the troops to add to the surroundings then I doubt they're going to be too concerned about their weapons. Another alternative is to include two configs, one for modded troops and another that uses default weapons. Plenty of other mods offer optional configs for various reasons. I would have the troops be in a separate pbo, because I would assume I would make far fewer changes to them, and it would be easier to maintain two configs. All my opinion, of course. The mod is yours and you need to do what you want with it. I'm just offering my views and my advice.
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That's a shame. Plenty of players don't use FHQ or massi's weapons. There are better options out there, depending on what people are looking for. I'd just use vanilla Arma 3 weapons and not have to worry about dependencies.I'd hate to have my choices be to find a different config that doesn't have those dependencies, or pass this mod completely.
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Clans: Let's play ARMA 3...with OTHER clans?
BadHabitz replied to Fr33d0m's topic in ARMA 3 - MULTIPLAYER
Tonight I had the chance to register on the forums at tmnclan.com and messaged Fr33d0m for a forum section for my group. We still have our own private forums, but I look at this section that I asked to be created as an embassy in a new land. We're not moving over, but we do have an outpost in this new place. I hope others decide to join this endeavor. -
New WIP terrain : FSF Dariyah
BadHabitz replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
I'm thinking from a server performance perspective. My knowledge on this is lacking, but I would think that initializing A3MP as a mod, having all of the extra maps and assets initialized but unused would be somewhat detrimental overall. It's not so much worrying about downloading data, not really caring too much about that. Having a ton of data on a server isn't as much of a concern either. My concern lies in the files initialized by the server to host a game. I always strive to keep my modpack as light as possible so as to not negatively impact server performance. I might not know if that's the case exactly, but it does make sense to me. Someone with more knowledge on the subject is free to correct me, as I said, I'm kind of lacking when it comes to knowledge in this area. Pretty much what I'd be hoping for is an A3MP without the maps, and have the maps be individually packaged and offered as options. -
New WIP terrain : FSF Dariyah
BadHabitz replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Instead of completely relying on A3MP, I would create an optional set of pbo's that would include all of the assets. This way if you have A3MP then this map will be compatible, and if you don't use A3MP you can still use the map.I wish the community had terrain resource packs that you could install that would have these resources. I like A3MP, but it's kind of silly to download that entire pack, upload it to your server, have 6Gb's of data sitting there when you want to run one map that's not even in that pack. -
I roll with a few guys and we've been having driver issues with Zargabad. We'll get driver crashes and CTDs, and still have the issue no matter which driver version we use. All are Nvidia. Also, had a similar issue with a certain building on Takistan. Another guy and myself were in a metal barn with two double-doors at opposing ends of the structure, with a ramp and catwalk inside. We were shooting and taking fire from enemies, until we both had driver crashes. A third guy, not knowing what was going on, decided to run over to help us. Once he got into the barn he also experienced a crash. Alduric, not sure what the problem is, or if it's even within your power to do anything about the problem. I just figured I would put this in here to let you and everyone else know.
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Clans: Let's play ARMA 3...with OTHER clans?
BadHabitz replied to Fr33d0m's topic in ARMA 3 - MULTIPLAYER
It's all good. I understand what you're doing. There are tons of small Arma groups that are small for a multitude of reasons. Some like to play with their own selection of mods. Others didn't like being the low men on the totem pole somewhere else and decided to become instant officers in their own group. In many cases it's a matter of ego getting in the way of merging with other groups. People don't mind new guys joining with them, but wouldn't be so crazy about joining a different group and losing their 'identity'. If you're the leader of a group you don't want to be cut out of the leadership clique if you merge with a new clan. It's a good idea, getting our small groups together and forming a collective where reasons for being small can be preserved, all the while getting in on some larger-scale action. Maybe something more 'official' and organized and be worked on eventually. -
Clans: Let's play ARMA 3...with OTHER clans?
BadHabitz replied to Fr33d0m's topic in ARMA 3 - MULTIPLAYER
I like it, at first glance. I'll run it past my guys and see what they say. -
Tinkering with the mortars
BadHabitz replied to Rich_R's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
Look for the properties on how the mortars are assembled in the first place. It's probably be looking for the class names of the two vanilla backpacks, and since you've created new class names, it's not going to work. You might need to create a new mortar, inheriting from the old, and changing the combine backpacks to your new ones. I haven't played with the static weapons yet, but if I did that's where I'd start. -
New WIP terrain : FSF Dariyah
BadHabitz replied to makhno's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
Is there a part of the world that looks that orange? Looks good though. I wish I could create my own maps like that. -
Definitely a step in the right direction. I ended up with a ton of them and was running them over with a Slammer.
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I would hope that any completed versions would have the hiddenSelections, so various textures could be used.
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*Unfinished* https://www.dropbox.com/s/x6x9xqldk7xltmp/SUV.rar *Unfinished* I've taken this as far as I can, and I'm hoping to get some help. The texture and rvmat renaming is done, and the config.cpp should be just about right. I've got everything done except for the animations (and haven't figured out why the sound doesn't work right). I did get the wheels to spin, the steering to turn, the speedometer to move (backwards) and the steering wheel moves (again, backwards). Suspension is giving me a headache. I'm not sure if changes need to be made to the p3d or not, but I'm completely lost when it comes to getting this sorted out. It feels like I'm just randomly changing things at this point. I'm not looking for credit or notoriety, I'd just like to use the SUV ingame. If someone could add the finishing touches to this, it would be great. Once this is done I'd like to see how, and then tackle the Armored SUV with the minigun turret.