BadHabitz
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Everything posted by BadHabitz
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The expansion is not technically a DLC, so it will be an additional cost. The DLC bundle only consists of the content listed for the bundle. Buying that DLC does not entitle you to future additions.
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They have different sales on different products all of the time. Just because a package is on sale doesn't mean the components of that package also need to be on sale.
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What do you mean?
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Yes, because civilians and civilian stuff is completely absent wherever military stuff takes place.
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Good catch!
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I'll take a look at what can be done, and if it would really add value to the mod. Thanks for the suggestion.
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I've played with the idea in the past. Right now my focus is releasing a revision on Sunday. The SUV port is a good idea though. No promises, but I'll look into it.
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A 500 foot long destroyer uses quite a few people to run it, around 200. Realistically though, depending on how intricate you want to get, you don't need that many people to operate a ship. You don't need a full bridge crew. You don't need the central engineering space to be manned. You don't need look outs. You don't need guys down in the engine rooms checking gauges.
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[MELB] Mission Enhanced Little Bird
BadHabitz replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Have you even used this mod yet? http://i.imgur.com/FOUUtRK.jpg (542 kB) -
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When do you get that error? The replacement configs for the popular weapons mods are still available on the first page. I'm not going to roll them in with the main download, so they will always be separate.
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My hope is that it's an island inhabited only by women.
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Good point. I understand what you're saying. I'll go through all of the configs in the mod this weekend.
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The only scripting should be for randomizing unit uniforms/items upon initialization.
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I have no idea how this mod could mess with that one. Have you tried your steps without running PG Services?
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It would also be better to be readable if you ever plan to copy/paste any code here when asking for help.
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Yes and no. Yes there is an ammo crate for uniforms. No, I forgot to add the latest uniforms that I've created. I will remedy that in the next update.
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[MELB] Mission Enhanced Little Bird
BadHabitz replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Good job -
[MELB] Mission Enhanced Little Bird - WIP
BadHabitz replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
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New version release. Version 01JUN15. - Added more tan colored version of the independent uniform reskins. - Added vehicle groups for use in the game editor. - Altered weights of uniforms to match AAF uniforms. http://i.imgur.com/I6FCs6M.jpg (182 kB) The old textures are still included, but are considered to be grey. Making these changes to the config naming system caused some class names for uniforms to be changed, so I apologize in advance if that creates any problems.
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[MELB] Mission Enhanced Little Bird - WIP
BadHabitz replied to diesel5187's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
These guys are working hard to try to get this ready for you tomorrow. Should be interesting to see how this all plays out. TS is entertaining, I have to say that much. -
Yeah, cfgVehicles on line 3 should be "B_Soldier_base_F" instead of "B_Soldier_base F". Makes sense considering your error.
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Possible to add items to shipping/cargo containers ?
BadHabitz replied to spitfire007's topic in ARMA 3 - ADDONS - CONFIGS & SCRIPTING
You can always create a custom container/ammobox in a config, and then assign it a model that you want. I like to do it on objects that don't normally have an inventory. -
People are using cheats (that I'm not going to describe) to give themselves free money in online mode. Not entirely sure people are completely honest when they say they're being banned for SP stuff.