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BadHabitz

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Everything posted by BadHabitz

  1. BadHabitz

    A plea from someone with lazy, stubborn friends

    You might have lazy stubborn friends, but I'm a lazy stubborn modder. I might get around to putting my mod on Steam, but why do something today that I can do tomorrow?
  2. BadHabitz

    United States Air Force( 2015)

    Thanks for all of the hard work! We do have an issue I'd like to ask a question about. We've been using the F-16 and we seem to be having a problem with laser-guided bombs. The pilot doesn't get anything when the ground forces are lazing. Now, we don't know if it's a bug, if we're not doing it right, if the system is changed by another mod, or if it's broken due to a mod conflict. We do use ACE3, among other mods. So, I'm not saying anything is broken in this mod, I guess I'm just asking if the laser-guidance system works just like the vanilla game, or if we need to equip a different targetting device on the aircraft, or if the troops need to use specific laser designators. Thanks PS: AGM-154 GPS guided munition rocks! Thanks for that!
  3. Any plans for an SH-60B in the future? It is the standard helicopter for all of the USN cruisers, destroyers, and frigates. http://fas.org/man/dod-101/sys/ac/sh-60.htm
  4. Can you post your code for that uniform in cfgWeapons?
  5. The problem most likely is 'modelSides'. The OPFOR uniform probably isn't setup for the Independent faction (side = 2). modelSides[] = {3, 1}; I'm not sure what the attribute for that particular uniform is, but the example above means it can only be used for BLUFOR (side = 1) and CIV (side = 3). You're trying to inherit a uniform from OPFOR (side = 0) and then assign it to BLUFOR. In your second class you're trying to assign it a uniformClass that's incompatible with your chosen side. The second line of your error log is telling you that your uniform is not wearable by your new class, because of the modelSides issue. I'm not at my home PC, so I can't tell you exactly where that attribute goes, but I would look for it in the cfgWeapons of the uniform (U_O_SpecopsUniform_ocamo) in the config viewer. In order to get it to work you'd have to do a replacement config to modify the vanilla assets, which is a whole different task. modelSides[] = {3, 2, 1, 0}; would mean it can be used by all four sides.
  6. BadHabitz

    EricJ Release thread

    The Littlebird mod has it working, so when you turn your attention to the helo's then you could always ask them for assistance.
  7. BadHabitz

    U_B_survival_uniform

    100% correct
  8. You have to have rights or permissions from the content that was modified. It's fruit from the poisonous tree.
  9. So is that why the screenshot of the UAV has the US Army texture? That was always the first thing that came to my mind whenever I saw that.
  10. No, the voices are absolutely quieter since the last TS update. I think people are just living with it instead of complaining. I think it should be fixed.
  11. I would assume that the HQ has a hiddenSelection because it has the medevac variant.
  12. Add to rvmat in text editor: glass rvmat surfaceInfo="a3\data_f\penetration\glass.bisurf"; any metal body rvmat surfaceInfo="a3\data_f\penetration\metal_plate_thin.bisurf";
  13. BadHabitz

    Getting rid of daylight savings time

    I'm in Arizona, and I've been here for almost 10 years now. We don't observe DST, and I can say I don't see much of a difference. I never really pay attention to when the sun rises and sets, so it's not a big deal. The biggest difference for me is that my time in relation to the other time zones change twice a year, and that kind of sucks.
  14. I've never heard them say anything about making items other than the helicopter itself. I highly doubt it.
  15. BadHabitz

    PG Services (PMC)

    I'll be working on a new update in the next few days. Until then, I can add a link for the hotfix to the first post, once I get a chance.
  16. I understand that. There are other entries that could be typed manually but you have check box options for them. I think most of us using A3S to launch our games would benefit from my idea, which is why I asked. If it was something only a minority would use then I wouldn't have bothered mentioning it. I know my entire unit does this. We have it in our YouTube guide and on a forum thread. Would be nice to say "Check the ____ box".
  17. To launch A3 with battleye running, we have to choose the battleye exe and then type '0 1' in additional parameters. Is there a way you could build this into the GUI as a check box or something?
  18. BadHabitz

    Spearhead MilSim - "Hell's Gate"

    https://forums.bistudio.com/forum/160-arma-3-squads-and-fanpages/ https://forums.bistudio.com/topic/183918-arma3-video-thread/
  19. BadHabitz

    PG Services (PMC)

    I thought I took care of that. I'll take a second look at it.
  20. You can't make a map or create scripts. You need someone to admin your TS and website. Sounds like you need everything done for you, but I see no mention of what you can do, and why someone would want to partner up with you. There are tons of RP projects out there. Why would someone want to work with you and not someone else?
  21. A suggestion: Add a color to the OPEN DIALOG option, to make it more visible. It helps to find it in the middle of the list.
  22. BadHabitz

    United States Air Force( 2015)

    Everything is good as far as LOS and batteries. We'll try disabling that ACE setting.
  23. BadHabitz

    ATLAS Mod: LHD Plus

    This would be great with some guidance as to where/height to place units for the different levels. A better editor icon would go a long way to improving the use in the editor as well. Besides that, this is a pretty awesome mod. Good job!
  24. BadHabitz

    United States Air Force( 2015)

    Thanks for a wonderful mod. Is there a guide to use all of these weapons systems? We're having a problem using GBU-12s with the F-16, with a man on the ground lazing the target. We don't know if there's an issue, or if there's something that we're not doing right.
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