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gliptal

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Everything posted by gliptal

  1. gliptal

    Tips on flying a helicopter?

    I noticed this is also true when doing things as simple as moving forward at a constant altitude, or making a level turn...Yay!
  2. gliptal

    Codename: Charon - SP

    Seems interesting, I'll try it right away! Yay!
  3. gliptal

    Close Air Support - Day 1

    Looks VERY nice, I'll try it right away! Yay! EDIT: Seems like I'm getting an error when loading the mission, about a config.bin...
  4. gliptal

    Tips on flying a helicopter?

    Usually I find it easier to land with a small amount of forward movement, rather than while in a perfect hover...Yay!
  5. gliptal

    Tips on flying a helicopter?

    I have an X52 and the problem is that it is an HOTAS to fly jets with, not helicopters: the main issue being the throttle has two high drag position near maximum and minimum power (they're there to give feedback on afterburner and idle positions in jets)... Luckily enough, I found that changing that number to the correct value at the left of the slider in the options places 100 and -100 limits just as I reach the high drag on the throttle, thus Kudos to BIS for that little option! Yay!
  6. gliptal

    Showcase Review

    So I just "won" the Combined Arms showcase: that is we attacked the base, remained in 4 defending it, ended up me being the last survivor running like hell away from the camp with dust kicking around from the enemy rounds coming at me... :D Yay!
  7. I noticed the same thing...Is anyone still experiencing that death bug? Yay!
  8. Was the death bug fixed or do I still have to Task Manager my way out of ArmA III every time I die? Nice find...Yay!
  9. Hope they fixed the respawning bug, I really want to play without closing everything every time i die... :D Yay!
  10. Nice call... Are you two running CBA?Yay!
  11. Is it only me, or when you die even in showcasese there is no way to exit the game besides ALT+TAB and then closing the process? Yay!
  12. - Start a new showcase - Die - Revert Mods do not work anymore... Yay!
  13. Showcases work too... Try opting for the Development Build... Yay!
  14. Here it is: I just started ArmA III, loaded my Infantry showcase savegame, checked that Mods were not working, and exited the game... http://www.file-upload.net/download-7761633/arma3_2013-06-26_15-03-21.rpt.html Yay!
  15. Second part: Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [42282,1259.27,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [42282,1259.32,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [42284,1260.34,0,"XEH: PostInit Started"] [42284,1260.35,0,"CBA_VERSIONING: cba=1.0.4.198, "] [42284,1260.36,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=3, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [42284,1260.34,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] control[MissionsTree]: Unexpected control type [12] control[MissionsTree]: Unexpected control type [12] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [50918,1516.26,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [50918,1516.31,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [50920,1517.46,0,"XEH: PostInit Started"] [50920,1517.47,0,"CBA_VERSIONING: cba=1.0.4.198, "] [50920,1517.49,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=4, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [50920,1517.46,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] control[islandsBox]: Unexpected control type [5] control[islandsBox]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] control[ToolboxSection]: Unexpected control type [6] control[CA_ValueSide]: Unexpected control type [4] control[CA_ValueSide]: Unexpected control type [4] control[CA_ValueFaction]: Unexpected control type [4] control[CA_ValueFaction]: Unexpected control type [4] control[CA_ValueClass]: Unexpected control type [4] control[CA_ValueClass]: Unexpected control type [4] control[CA_ValueVehicle]: Unexpected control type [4] control[CA_ValueVehicle]: Unexpected control type [4] control[CA_ValueSpecial]: Unexpected control type [4] control[CA_ValueSpecial]: Unexpected control type [4] control[CA_ValueControl]: Unexpected control type [4] control[CA_ValueControl]: Unexpected control type [4] control[CA_ValueLock]: Unexpected control type [4] control[CA_ValueLock]: Unexpected control type [4] control[CA_ValueRank]: Unexpected control type [4] control[CA_ValueRank]: Unexpected control type [4] control[CA_ValueAge]: Unexpected control type [4] control[CA_ValueAge]: Unexpected control type [4] control[CA_ValueSkill]: Unexpected control type [3] control[CA_ValueSkill]: Unexpected control type [3] control[CA_ValueHealth]: Unexpected control type [3] control[CA_ValueHealth]: Unexpected control type [3] control[CA_ValueFuel]: Unexpected control type [3] control[CA_ValueFuel]: Unexpected control type [3] control[CA_ValueAmmo]: Unexpected control type [3] control[CA_ValueAmmo]: Unexpected control type [3] control[CA_ValuePresence]: Unexpected control type [3] control[CA_ValuePresence]: Unexpected control type [3] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [51419,1532.37,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [51419,1532.42,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. [52033,1538.78,0,"XEH: PostInit Started"] [52033,1538.79,0,"CBA_VERSIONING: cba=1.0.4.198, "] [52033,1538.79,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=5, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=B Alpha 1-1:1 (Gliptal), _playerType="B_Soldier_F", _playerGroup=B Alpha 1-1"] [52033,1538.78,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [52993,1556.86,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [52993,1556.91,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? [52995,1558,0,"XEH: PostInit Started"] [52995,1558.01,0,"CBA_VERSIONING: cba=1.0.4.198, "] [52995,1558.03,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=6, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [52995,1558,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Yay!
  16. Here it is: ===================================================================== == C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe == "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\arma3.exe" -nosplash Exe timestamp: 2013/06/26 13:10:27 Current time: 2013/06/26 13:15:51 Type: Public Beta Branch: Development Version: 0.71.106951 Allocator: C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dll\tbb4malloc_bi.dll ===================================================================== Cannot register unknown string STR_USRACT_CURATORINTERFACE Item str_disp_hintc_continue listed twice Item str_lib_info_author listed twice Item str_a3_showcase_commanding_i_showcase_summary_text listed twice Updating base class Church->House_F, by a3\structures_f\civ\belltowers\config.bin/CfgVehicles/Church_F/ Updating base class ->RscText, by a3\ui_f\config.bin/RscDisplayCapture/controls/TimeLines/ Updating base class RscControlsGroup->RscControlsGroupNoScrollbars, by a3\ui_f\config.bin/RscDisplayMain/controls/ModIcons/ Updating base class RscPicture->RscPictureKeepAspect, by a3\ui_f\config.bin/RscDisplayMain/IconPicture/ Updating base class RscListBox->RscCombo, by a3\ui_f\config.bin/RscDisplayCustomizeController/Steepness/ Updating base class ->RscStandardDisplay, by a3\ui_f\config.bin/RscDisplayControlSchemes/ Updating base class ButtonOK->RscButtonMenuCancel, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonCancel/ Updating base class RscButton->RscButtonMenuOK, by a3\ui_f\config.bin/RscDisplayControlSchemes/controls/ButtonOK/ Updating base class ->RscSubmenu, by a3\ui_f\config.bin/RscMainMenu/ Cannot update non class from class a3\ui_f\config.bin/RscCallSupport/Items/ Cannot update non class from class a3\ui_f\config.bin/RscRadio/Items/ Wrong action = "walkRunTemp" Wrong action = "landGear" Wrong action = "landGearUp" ==== Loaded addons ==== C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\bin.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\core.pbo - 0 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\dta\languagecore_f.pbo - 49584 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f.pbo - 50012 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\air_f_beta.pbo - 49972 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f.pbo - 50264 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\animals_f_beta.pbo - 47573 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f.pbo - 50050 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\anims_f_data.pbo - 49920 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f.pbo - 49762 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\armor_f_beta.pbo - 50304 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\baseconfig_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f.pbo - 49953 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\boat_f_beta.pbo - 50006 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\cargoposes_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\characters_f_beta.pbo - 50079 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\data_f.pbo - 50062 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f.pbo - 47573 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_f_beta.pbo - 48659 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\dubbing_radio_f_data.pbo - 49956 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\editor_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\functions_f.pbo - 50273 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f.pbo - 49990 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\languagemissions_f_beta.pbo - 50002 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\language_f_beta.pbo - 50095 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_data.pbo - 45245 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis.pbo - 50057 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data.pbo - 49811 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\map_stratis_data_layers.pbo - 49811 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\misc_f.pbo - 50044 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f.pbo - 50199 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta.pbo - 50157 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_data.pbo - 48940 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_beta_video.pbo - 49010 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_data.pbo - 48854 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\missions_f_video.pbo - 48854 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f.pbo - 49989 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_beta_data.pbo - 48466 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\modules_f_data.pbo - 47686 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f.pbo - 49985 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\music_f_music.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\plants_f.pbo - 48424 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\roads_f.pbo - 50002 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\rocks_f.pbo - 44998 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\signs_f.pbo - 49898 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f.pbo - 49960 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\soft_f_beta.pbo - 50314 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f.pbo - 50202 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_vehicles.pbo - 49794 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\sounds_f_weapons.pbo - 49990 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f.pbo - 49888 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\static_f_beta.pbo - 49898 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f.pbo - 50057 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_data.pbo - 49639 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_households.pbo - 49606 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_ind.pbo - 49686 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_mil.pbo - 49607 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\structures_f_wrecks.pbo - 49974 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\uifonts_f_data.pbo - 43414 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f.pbo - 50311 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\ui_f_data.pbo - 50053 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f.pbo - 50307 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\addons\weapons_f_beta.pbo - 50304 C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@WEAPREST_CBA\addons\vts_weaponresting.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@VAULT_CBA\addons\jumpmf.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@STHUD_CBA\addons\sthud.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@MAGPACK_CBA\addons\outlw_magrepack.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@KILLHOUSES\addons\mbg_killhouses_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FULLNVG\addons\brf_nvg.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@FOLDMAP_CBA\addons\tao_foldmap_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@ENLARGE\addons\bg_compassa3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@COMMAND\addons\mycontrolmenua3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@BALLISTIC_CBA\addons\vts_ballistic.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ai.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_arrays.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_common.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_diagnostic.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_events.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_extended_eventhandlers.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_hashes.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_help.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_main_a3.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_network.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_strings.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_ui_helper.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_vectors.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_versioning.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh.pbo - unknown C:\Program Files (x86)\Steam\steamapps\common\Arma 3\@CBA_A3\addons\cba_xeh_a3.pbo - unknown ======================= DX11 - Initializing DX11 engine. DX11 - Using DXGI adapter 0 (detected in config). DX11 - Using DXGI adapter 0. - adapter description : AMD Radeon HD 7800 Series - adapter vendor ID : 4098 - adapter device ID : 26649 - adapter subsys ID : 3793229643 - adapter revision : 0 - dedicated video memory : 2128814080 - dedicated system memory : 0 - shared system memory : 2166087680 Error: JoystickDevices - CoInitilizeEx return 80010106 Error: CoInitilizeEx (XAudio2-1st trial) return 80010106 PhysX3 SDK Init started ... PhysX3 SDK Init ended. No more slot to add connection at 033057 (3386.8,5735.4) Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [491,29.139,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=intro, worldName=Stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [491,29.576,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow config.bin/CfgMovesMaleSdr/States/AmovPknlMevaSrasWpstDfl.InterpolateTo: Bad move AmovPevaMevaSrasWpstDfl config.bin/CfgMovesMaleSdr/States/AdvePercMstpSnonWrflDnon_AdvePercMstpSnonWnonDnon.ConnectTo: Bad move AdvePercMstpSnonWrflDnon_putDown config.bin/CfgMovesMaleSdr/States/AbdvPercMstpSnonWrflDnon_AbdvPercMstpSnonWnonDnon.ConnectTo: Bad move AbdvPercMstpSnonWrflDnon_putDown config.bin/CfgMovesMaleSdr/States/AsdvPercMstpSnonWrflDnon_AsdvPercMstpSnonWnonDnon.ConnectTo: Bad move AsdvPercMstpSnonWrflDnon_putDown Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_advepercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_asdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_asdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\ras\rfl\amovpercmwlksraswrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\non\amovpercmwlksnonwnondf_abdvpercmrunsnonwnondf.rtm not found or empty Animation a3\anims_f\data\anim\sdr\mov\erc\wlk\non\rfl\amovpercmwlksnonwrfldf_abdvpercmrunsnonwrfldf.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getin.rtm not found or empty Animation a3\air_f_beta\heli_transport_02\data\anim\inout\lux_getout.rtm not found or empty a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. a3\structures_f\training\shootingpos_f.p3d: house, config class missing Placement slopelandcontact failed on model a3\structures_f\training\shootingpos_f.p3d. Missing landcontact or no points in it. Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? a3\structures_f\households\wip\unfinished_building_02_f.p3d: house, config class missing [549,46.82,0,"XEH: PostInit Started"] [549,46.871,0,"CBA_VERSIONING: cba=1.0.4.198, "] [549,46.908,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=1, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=<NULL-object>, _playerType="", _playerGroup=<NULL-group>"] [549,46.851,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] a3\structures_f\households\stone_small\d_stone_housesmall_v1_f.p3d: house, config class missing a3\structures_f\households\stone_big\d_stone_housebig_v1_f.p3d: house, config class missing control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueLanguage]: Unexpected control type [42] control[CA_ValueLanguage]: Unexpected control type [42] control[CA_ValueSubtitles]: Unexpected control type [42] control[CA_ValueSubtitles]: Unexpected control type [42] control[CA_ValueRadio]: Unexpected control type [42] control[CA_ValueRadio]: Unexpected control type [42] control[CA_ValueBlood]: Unexpected control type [42] control[CA_ValueBlood]: Unexpected control type [42] control[ValueTutorialHints]: Unexpected control type [42] control[ValueTutorialHints]: Unexpected control type [42] control[ValueVehicleFreelook]: Unexpected control type [42] control[ValueVehicleFreelook]: Unexpected control type [42] control[ValueStreamFriendlyUI]: Unexpected control type [42] control[ValueStreamFriendlyUI]: Unexpected control type [42] control[CA_ValueFloatingZone]: Unexpected control type [3] control[CA_ValueFloatingZone]: Unexpected control type [3] control[CA_ValueHeadBob]: Unexpected control type [3] control[CA_ValueHeadBob]: Unexpected control type [3] control[OverallDifficulty]: Unexpected control type [4] control[OverallDifficulty]: Unexpected control type [4] control[CA_ValueDifficulties]: Unexpected control type [5] control[CA_ValueDifficulties]: Unexpected control type [5] control[CA_SliderCadetFriendlySkill]: Unexpected control type [3] control[CA_SliderCadetFriendlySkill]: Unexpected control type [3] control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4] control[CA_ValueCadetFriendlyLevel]: Unexpected control type [4] control[CA_SliderCadetEnemySkill]: Unexpected control type [3] control[CA_SliderCadetEnemySkill]: Unexpected control type [3] control[CA_ValueCadetEnemyLevel]: Unexpected control type [4] control[CA_ValueCadetEnemyLevel]: Unexpected control type [4] control [listTags]: Unexpected control type [5] control [listTags]: Unexpected control type [5] control [listVariables]: Unexpected control type [5] control [listVariables]: Unexpected control type [5] control [listPresets]: Unexpected control type [5] control [listPresets]: Unexpected control type [5] control[sliderColorR]: Unexpected control type [3] control[sliderColorR]: Unexpected control type [3] control[sliderColorG]: Unexpected control type [3] control[sliderColorG]: Unexpected control type [3] control[sliderColorB]: Unexpected control type [3] control[sliderColorB]: Unexpected control type [3] control[sliderColorA]: Unexpected control type [3] control[sliderColorA]: Unexpected control type [3] control[MissionsTree]: Unexpected control type [12] control[MissionsTree]: Unexpected control type [12] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Attempt to override final function - bis_functions_list Attempt to override final function - bis_functions_listforced Attempt to override final function - bis_functions_listrecompile [5155,180.611,0,"XEH: PreInit Started. v1.0.4.198. MISSINIT: missionName=showcase_infantry, worldName=stratis, isMultiplayer=false, isServer=true, isDedicated=false"] [5155,180.663,0,"XEH: PreInit Finished. CACHE DISABLED? (Disable caching with cba_cache_disable.pbo): SLX_XEH_RECOMPILE=false, CBA_COMPILE_RECOMPILE=false, CBA_FUNC_RECOMPILE=false"] Attempt to override final function - bis_fnc_missiontaskslocal Attempt to override final function - bis_fnc_missionconversationslocal Attempt to override final function - bis_fnc_missionflow soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? Speaker Male02_F not found in CfgVoiceTypes soldier[b_Soldier_TL_F]:Some of magazines weren't stored in soldier Vest or Uniform? SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro25 Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro25 not found Cannot load font a3\uifonts_f\data\fonts\etelkanarrowmediumpro\etelkanarrowmediumpro28 Fonts file A3\Uifonts_f\Data\Fonts\EtelkaNarrowMediumPro\EtelkaNarrowMediumPro28 not found LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_arco_f.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] [5157,184.162,0,"XEH: PostInit Started"] [5157,184.177,0,"CBA_VERSIONING: cba=1.0.4.198, "] [5157,184.216,0,"XEH: PostInit Finished. State: _isClient=true, _isJip=false, _isDedClient=false, _isServer=true, _isDedServer=false, _playerCheckDone=true, _sp=true, _startInitDone=true, _postInitDone=true, _mpRespawn=false, _machineType=1, _sessionId=2, _level=0, _timeOut=false, _game=3, BIS_functions=L Alpha 1-1:1, group=L Alpha 1-1, player=BIS_player, _playerType="B_Soldier_GL_F", _playerGroup=B Alpha"] [5157,184.164,0,"x\cba\addons\network\XEH_postServerInit.sqf:3","Initializing: cba_network version: 1.0.4.198"] Fresnel k must be >0, given n=2.51,k=0 Unknown attribute _ Unknown attribute _ Unknown attribute a_ Unknown attribute al_ Unknown attribute ali_ Unknown attribute alig_ Unknown attribute align_ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute s_ Unknown attribute sh_ Unknown attribute sha_ Unknown attribute shad_ Unknown attribute shado_ Unknown attribute shadow_ Unknown attribute _ Unknown attribute _ Unknown attribute _ Unknown attribute _ Ragdoll - loading of ragdoll source "Soldier" started. Ragdoll - loading of ragdoll source "Soldier" finished successfully. WARNING: Function 'name' - Kerry is dead WARNING: Function 'name' - Kerry is dead control[CA_RevertTypes]: Unexpected control type [5] control[CA_RevertTypes]: Unexpected control type [5] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\acc\reticle_hamr.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] SetFace error: class CfgFaces.Man_A3.Miller not found Error: Error during SetFace - class CfgFaces.Man_A3.Miller not found control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueQualityPreference]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueFillRate]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueTextureDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[CA_ValueObjectsDetail]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[ValueTerrain1]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueShadowDetail]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueParticlesQuality]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValueSWDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValuePIPDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueHDRDetail]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_ValueDynamicLights]: Unexpected control type [4] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderObjectVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_SliderShadowVisibility]: Unexpected control type [3] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueDisplayMode]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueResolution]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueAspectRatio]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueVsync]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_ValueIGUISize]: Unexpected control type [4] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderBrightness]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[CA_SliderGamma]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueBloom]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRadialBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueRotationBlur]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueDOF]: Unexpected control type [3] control[ValueSSAO]: Unexpected control type [4] control[ValueSSAO]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[ValueCaustics]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueAADetail]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueFXAA]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueAnisotropicDetail]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] control[CA_ValueATOC]: Unexpected control type [4] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] LODShape::AddLoadHandler: Handler not present in shape [a3\weapons_f\empty.p3d] Yay!
  17. gliptal

    VTS Simple weapon resting

    Yes, it works...Yay!
  18. I'm posting here since I think CBA is the culprit: there is a chance (meaning it doesn't always happen) that when loading savegames all CBA related Mods won't work anymore... If it happens, subsequent reloadings don't seem to fix the issue (meaning that once it happens they will stay disabled until the mission is completely restarted)... Yay!
  19. It does work in SP with me... Are you using Development Build? Yay!
  20. Make sure you have teammates, it won't show otherwise... One thing though: STHUD will NOT load with savegames, that's a problem that has been since the start... Yay!
  21. No way you're bringing them, if any cat (or worse kitten) gets hurt in gunfire I'm sinking the entire island as payback. Only after loading all kittens and cats on a UH80 that is...Yay!
  22. Don't update only the file, download the whole CBA Beta4... Works fine on my end, are you sure everything is active and in the right folders? Remember that all MyDocuments files were moved from "ArmA 3 Alpha" to "ArmA 3" folder...Yay!
  23. I use Shift+W to walk... Any chance the devs will look in fixing W+S? I found it was a great way to sprint... :(Yay!
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