Woods8258
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Object not appearing in Terrain Builder Library
Woods8258 posted a topic in ARMA 3 - TERRAIN - (BUILDER)
I've been working with x-cam and have imported the objects into Terrain Builder without issue (Arma 2 assets working as well). The most recent time is giving me some trouble. I'm getting the error that I don't have an object in my library, I narrowed it down to this building "\ca\buildings\zastavka_sever.p3d" after a few hours. I loaded the entire "ca\buildings" folder into my library but this single object isn't in the library. I verified it is in the folder directory on my P drive and recreated the library but it still doesn't show up. I imagine I'll probably encounter this with more objects at some point and I'd hate to have spend several hours each time figuring out and removing objects in x-cam. -
X-Cam 1.0 for Arma 3 released
Woods8258 replied to silola's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Great work Silola! This is hands down the highest quality mod I've seen for Arma. I am having one issue though and I'm not sure if its an x-cam issue or just Terrain Builder. I built an airport in x-cam with the runway textures and lighting. I exported the TerrainBuilder file using the relative height set to 'true' then imported it into Terrain Builder telling it the file used relative height. The runway textures were on the ground properly but every light and hanger was hovering above the ground by at least 5 meters. I exported it from x-cam with relative height set to 'false' and imported it into Terrain Builder as absolute height. Now the objects are in the ground (I realized this when the tops of the hangers were barely sticking out of the ground). Looking at the height values for the hangers, Absolute Height is 10.440 and Relative Height is 0.440 The Runway Edgelights Absolute Height is 10.000 while it's Relative Height is 0.000 I could manually change every value but doing that for all 2000+ objects and then anything else I add to the map seems rather inefficient. It seems as thought the Relative Height is correct, but something is going wrong packing it. I'm packing using Pbo Project with no errors. I'm fairly certain this is Terrain Builder but I figured someone here may have had this issue and resolved it. SOLVED! I believe I figured out how to solve this. I had to export the wrp file BEFORE opening the mapframe properties and selecting generate layers. Export wrp, then generate layers, then rebuild terrain seems to have solved it. All objects are in their correct positions now using relative height. -
[NEED HELP] Trees are either in or above the ground | Always wrong height
Woods8258 replied to tooostaaa's topic in ARMA 3 - TERRAIN - (BUILDER)
I'm getting the exact same issue. I built an airport in x-cam with the runway textures and lighting. I exported the TerrainBuilder file using the relative height set to 'true' then imported it into Terrain Builder telling it the file used relative height. The runway textures were on the ground properly but every light and hanger was hovering above the ground by at least 5 meters. I exported it from x-cam with relative height set to 'false' and imported it into Terrain Builder as absolute height. Now the objects are in the ground (I realized this when the tops of the hangers were barely sticking out of the ground). Looking at the height values for the hangers, Absolute Height is 10.440 and Relative Height is 0.440 The Runway Edgelights Absolute Height is 10.000 while it's Relative Height is 0.000 I could manually change every value but doing that for all 2000+ objects and then anything else I add to the map seems rather inefficient. It seems as thought the Relative Height is correct, but something is going wrong packing it. I'm packing using Pbo Project with no errors. Anyone find a solution or got an idea of where the problem might be? SOLVED! I believe I figured out how to solve this. I had to export the wrp file BEFORE opening the mapframe properties and selecting generate layers. Export wrp, then generate layers, then rebuild terrain seems to have solved it. All objects are in their correct positions now using relative height.