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yxman

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Posts posted by yxman


  1. thanks for the update o7

     

    noticed a crash dunno if its caused by jsrs, was playing warlords on livonia only with jsrs enabled

     

    last part of rdp before crash:

     

    0xC0000409 - STATUS_STACK_BUFFER_OVERRUN

     

    6:13:06 unable to get word:'laserdesignator' in protocol:'radioprotocolrus'
    6:13:16 Sound: Error: File: .ogg not found !!!


  2. On 4/28/2019 at 8:15 PM, Sgt. Dennenboom said:

    Promised to deliver EvorA CUP this week, so here is the first one!

    • Added: EvorA: Chernarus Red
      • Play as Russia vs. CDF & NATO
      • Classic EVO red gameplay
    • Fixed: Missing RscMapControl value

     

    Thanks for the release, love it so far, good old evo feeling ❤️

     

    but enemy mortar teams are broken, bombarding mainbase a few seconds after mission start >1hour... spawn instant dead/vehicles destroyed/wounded etc


  3. would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go.

     

    could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc

    • Like 1

  4. nice! looks very clean so far, good job.

     

    edit:

    after a few days of coop fun with this mission...it really feels like evolution of arma2, i love it!

     

    have not found a single game breaking bug yet, only thing that would be nice:

    - mobile respawn

    - better visible "radio tower"

     

    and maybe the unlock system should be global or via param editable (individual / global (side))


  5. On 4.4.2018 at 11:16 AM, Kleine Bea said:

    RConIP 111.111.111 (example ip)
    RConPort 2306
    RConPassword 12345

     

    https://community.bistudio.com/wiki/BattlEye#RCon

     

    RconPort must avoid reserved ARMA3server port range (gameport *+0,+1,+2,+3))
    default reserved ports are 2302 - 2305 (to clarify the reserved ports can't be used for BattlEye's RCON).

    example for default server setting, RconPort 2301

    RconIP entry isn't needed, as when undefined it equals to value of 0.0.0.0 (all IPv4 local IP addresses used at once)

     

    By moving the BattlEye communication to a separate game port (2306 by default; or more generally game port + 4), we hope to ensure better stability with regards to the communication between the game and the anti-cheat system. Dedicated Server administrators are encouraged to open the new ports in order to receive BattlEye traffic. As for the BattlEye RCon tool, there is no need to change any ports, as its port number will remain the same. 

    https://dev.arma3.com/post/sitrep-00206

     

    tl;dr don't set RConIP

     

    use the correct beserver.cfg/beserver_x64.cfg + battleye working directory (-bepath)

    ----------------------------------------------

    RconPassword 123456

    RconPort 2301

    ----------------------------------------------

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