yxman
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Posts posted by yxman
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strange... gonna check it for myself.
what bother me way more is the lack of the x64 linux server package...
edit: you're right, only direct communication works, all other chans transmit nothing.
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server.cfg
disableVoN = 0; // If set to 1, voice chat will be disabled
vonCodecQuality = 10; // Supports range 1-30, the higher the better sound quality, the more bandwidth consumption:
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update is real! thanks for the update rhs team ❤️
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thanks for the update o7
noticed a crash dunno if its caused by jsrs, was playing warlords on livonia only with jsrs enabled
last part of rdp before crash:
0xC0000409 - STATUS_STACK_BUFFER_OVERRUN
6:13:06 unable to get word:'laserdesignator' in protocol:'radioprotocolrus'
6:13:16 Sound: Error: File: .ogg not found !!! -
10 hours ago, Glow said:> Lack of icons (for mod / dlc group) in Arsenal.
In Global Mobilization DLC Compatibility Data for Non-Owners there is lack of icons when browsing content in Arsenal. Hard to tell the origin of item, main game / mod.
i don't see any problem with the arsenal and vanilla+Global Mobilization DLC Compatibility Data for Non-Owners
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would like to try it coop, would you please provide a proper dl mirror: http/ftp (onedrive/googledrive/etc)
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Fly, had no problem with it.
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On 4/28/2019 at 8:15 PM, Sgt. Dennenboom said:Promised to deliver EvorA CUP this week, so here is the first one!
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Added: EvorA: Chernarus Red
- Play as Russia vs. CDF & NATO
- Classic EVO red gameplay
- Fixed: Missing RscMapControl value
Thanks for the release, love it so far, good old evo feeling ❤️
but enemy mortar teams are broken, bombarding mainbase a few seconds after mission start >1hour... spawn instant dead/vehicles destroyed/wounded etc
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Added: EvorA: Chernarus Red
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well done, short instant fun 🙂
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thanks :)
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would like to try, but missions with dedicated server support in mind only available via steamworkshop are a no-go.
could you please provide alternate download mirrors like direct http/dropbox/googledrive/onedrive etc
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nice! looks very clean so far, good job.
edit:
after a few days of coop fun with this mission...it really feels like evolution of arma2, i love it!
have not found a single game breaking bug yet, only thing that would be nice:
- mobile respawn
- better visible "radio tower"
and maybe the unlock system should be global or via param editable (individual / global (side))
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nice, good job!
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first:
-gtqueryport=2303 obsolete since ever...
try this:
-port=2302 -IP=XXXXXXXXXXXXX -world=empty "-profiles=C:\games\XXXXXXXXXXXXXXX\arma3\config -config=server.cfg" "-mod=@RHSUSAF;@RHSSAF;@RHSGREF;@RHSAFRF;@CUP Terrains - Maps;@CUP Terrains - Core"
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check the rpt file on the server for more information...
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The problem maybe on the servers end, i encountered the same problem a few hours ago and restarted my hosts, fixed it.
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remove all magical commandline parameters, try to reproduce.
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battleye dir of your server installation (example):
C:\server\a3server\battleye (beserver.cfg/beserver_x64.cfg inside here with RconPassword 123456 & RconPort 2301)
launch param:
C:\server\a3server\arma3server_x64.exe "-BEpath=C:\server\a3server\battleye" (and your other commandline parameters like: -port/-noLogs/config/-cfg/-profile etc)
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wrong subforum, also you should ask @infistar since you paid for it.
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On 4.4.2018 at 11:16 AM, Kleine Bea said:RConIP 111.111.111 (example ip)
RConPort 2306
RConPassword 12345https://community.bistudio.com/wiki/BattlEye#RCon
RconPort must avoid reserved ARMA3server port range (gameport *+0,+1,+2,+3))
default reserved ports are 2302 - 2305 (to clarify the reserved ports can't be used for BattlEye's RCON).
example for default server setting, RconPort 2301RconIP entry isn't needed, as when undefined it equals to value of 0.0.0.0 (all IPv4 local IP addresses used at once)
By moving the BattlEye communication to a separate game port (2306 by default; or more generally game port + 4), we hope to ensure better stability with regards to the communication between the game and the anti-cheat system. Dedicated Server administrators are encouraged to open the new ports in order to receive BattlEye traffic. As for the BattlEye RCon tool, there is no need to change any ports, as its port number will remain the same.
https://dev.arma3.com/post/sitrep-00206
tl;dr don't set RConIP
use the correct beserver.cfg/beserver_x64.cfg + battleye working directory (-bepath)
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RconPassword 123456
RconPort 2301
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afaik the linux server binary got a problem with mods if count > x (13 if i remember correctly), you are also missing the startup parameters.
also linux dedicated doesn't support > 2gb ram (no x64 till now)
with this kind of hw i would setup a vm and run the arma server inside it.
[SP/MP][COOP] Patrol Operations - Official Thread
in ARMA 3 - USER MISSIONS
Posted
nearly 9 years later and still no working patrol ops for arma 3 😕
maybe with arma 4 release 😄