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podvoxx

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Everything posted by podvoxx

  1. Great mission! Thanks for you work, Lato I'am also have this bug.
  2. In the description of the functions for Arma 2 there is information: First, you need to check if Functions were already initialized: waituntil {!isnil "bis_fnc_init"}; But on A3 description: http://community.bistudio.com/wiki/Functions_Library_(Arma_3) Main difference from older Functions Library is that it runs automatically and doesn't require Functions manager to be present. And no info about use bis_fnc_init. Now there is a need to check the initialization functions in A3? How about multiplayer?
  3. podvoxx

    Kit Script issue

    It's not your problem, but it simplifies the code. You can use a weapon that already has items: _unit addWeapon "arifle_MX_GL_F"; _unit addPrimaryWeaponitem "optic_Hamr"; _unit addPrimaryWeaponItem "acc_pointer_IR"; Can be replaced by(link): _unit addWeapon "arifle_MX_GL_Hamr_point_F";
  4. As I know only for backpack: (unitBackpack _unit) addMagazineCargo ["DemoCharge_Remote_Mag", 3];
  5. Also you can try use this method: // Get Radar object from ID _targetRadar = (getPos "TargetTrigger") nearestObject 16199; // 16199 - map object ID(find this number on editor), TargetTrigger - trigger near Radar(range < 50 meters) // Open fire handle = heliname fireAtTarget [_targetRadar , "missiles_DAGR"];
  6. Also you can use this script
  7. Hi SaOk, Thank you for your mission! There are a few comments(SP version). 1. Ammo Boxes on the bases disappear. I put in a ammobox all my flares, and they, too, disappeared. Now I can not find them and do one of the task. You can add a flares into the other boxes(which are marked on the map)? 2. Almost all of the Ifrits bots break on the rocks. This makes it easier to pass the mission. 3. Some (or all?) Cars disappear. Is there a way to fix them for the player to avoid this?
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