podvoxx
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Everything posted by podvoxx
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[SP Campaign] Hunter Six: Special Operations Unit
podvoxx replied to lato1982's topic in ARMA 3 - USER MISSIONS
Great mission! Thanks for you work, Lato I'am also have this bug. -
Initialization functions in A3(bis_fnc_init)
podvoxx replied to podvoxx's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Thanks! -
Initialization functions in A3(bis_fnc_init)
podvoxx posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
In the description of the functions for Arma 2 there is information: First, you need to check if Functions were already initialized: waituntil {!isnil "bis_fnc_init"}; But on A3 description: http://community.bistudio.com/wiki/Functions_Library_(Arma_3) Main difference from older Functions Library is that it runs automatically and doesn't require Functions manager to be present. And no info about use bis_fnc_init. Now there is a need to check the initialization functions in A3? How about multiplayer? -
Kit Script issue
podvoxx replied to 1para{god-father}'s topic in ARMA 3 - MISSION EDITING & SCRIPTING
It's not your problem, but it simplifies the code. You can use a weapon that already has items: _unit addWeapon "arifle_MX_GL_F"; _unit addPrimaryWeaponitem "optic_Hamr"; _unit addPrimaryWeaponItem "acc_pointer_IR"; Can be replaced by(link): _unit addWeapon "arifle_MX_GL_Hamr_point_F"; -
Adding Item to specific gear slot
podvoxx replied to nnccmm's topic in ARMA 3 - MISSION EDITING & SCRIPTING
As I know only for backpack: (unitBackpack _unit) addMagazineCargo ["DemoCharge_Remote_Mag", 3]; -
Make OPFOR Heli destroy Radar tower?
podvoxx replied to WarfighterOne's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also you can try use this method: // Get Radar object from ID _targetRadar = (getPos "TargetTrigger") nearestObject 16199; // 16199 - map object ID(find this number on editor), TargetTrigger - trigger near Radar(range < 50 meters) // Open fire handle = heliname fireAtTarget [_targetRadar , "missiles_DAGR"]; -
Custom crate with CUSTOM LOADS
podvoxx replied to dalia's topic in ARMA 3 - MISSION EDITING & SCRIPTING
Also you can use this script -
[SP/MP] Dynamic Whole Map ArmA3 Missions by SaOk
podvoxx replied to SaOk's topic in ARMA 3 - USER MISSIONS
Hi SaOk, Thank you for your mission! There are a few comments(SP version). 1. Ammo Boxes on the bases disappear. I put in a ammobox all my flares, and they, too, disappeared. Now I can not find them and do one of the task. You can add a flares into the other boxes(which are marked on the map)? 2. Almost all of the Ifrits bots break on the rocks. This makes it easier to pass the mission. 3. Some (or all?) Cars disappear. Is there a way to fix them for the player to avoid this?