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kaelies

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Posts posted by kaelies


  1. Looks like I know what to throw in next update! (More vehicles)

    I'm thinking I'll try to do the BMP-2 and Mi-24 next, since both are used in some variation by each of the three factions. I will also try to fix the UAZ and it's sound issues.

    Officers and a few other infantry types should be easy enough to add in. Special Forces, Scouts, and Snipers are all planned for further down the line, but if anyone has any other suggestions I'll see what I can do.

    Hey man you just made my year. Looks great. On thing Could you please put the old leather flap holster (which I have been waiting for forever) up on the belt. It looks a little weird on the leg. This is what I have been waiting for a long time. Let me know if I can help.

    Lamar

    Sure thing! I will probably make a belt similar to that of the ArmA 2 Crewman and one similar to the General's. Do you have any sort of requests for some different arrangement?


  2. Nice, although i hate the guts out of the Chedaki for miles, i like how this looks,

    Well hey, you can always fight them if you wish!

    Plus, if its the old leadership that's part of the problem, you need not worry; a certain special forces team normally tasked with shaving beards has taken care of most of them (Lopatev, etc). :rolleyes:

    Hey Kaelies' date=' Rovka here.

    What I still miss are the officers for all factions. And, as you mentioned before; The lack of certain to-do vehicles will be fixed in due time. :)

    However, I do look forward to additional content in all its forms. But for now I say thanks, and excellent job on getting these to work![/quote']

    Yep, new vehicles are planned for later; in the meantime, its possible to use the unarmoured/light soldiers for each faction in place of officers, they're similar to how officers used to look in ArmA 2, but I can try to put in some more official-looking officials next update.


  3. (Click screenshots for full resolution and quality)



    JSDwJGX.png

    siRG6dO.png

    p280yVB.png

    All content is either Adapted Material based upon the ArmA 2 sample models, or is released by BIS under the APL license, and is licensed under the same APL as that work is. Language mod content is released under APL-SA. The original creators of the materials is Bohemia Interactive. A list of modifications is in the readme.txt.

    South Zagorian Army



    Download (706 MB)

    (Version 0.4.1)

    ArmaHolic Link (v0.4.0)

    Language Addon (130 MB)

    Alternate download:

    Main

    Language

    WrSrddB.jpg

    South Zagoria

    Soldiers relaxing; the two in khaki vests are reminiscing about older days in their old uniforms.

    This addon aims to create a fictional army based upon the South Zagorian/Chernarussian region that has been created in ArmA 2, and is based upon fictional events which occur after the fictional events which originally occured in ArmA 2. This army utilizes mainly modifications of Afghanistan-era Soviet Arms, thanks to control of a few factories in the northern part of Chernarus. This release has infantry units and a UAZ, other vehicles will come later.

    A basic summary is as follows: After the ChDKZ forces were largely subdued by the combined USMC/CDF presence, a small pocket was capable of gaining strong support from Russia to take back the region of Chernarus, recieving support in the form of funds and arms, under the condition that the new army obey international laws. This new South Zagorian Army is meant to distance itself from the war crimes commited by the ChDKZ.

    These units should be compatible with ALiVE, please inform me if they do not work properly.

    -----

    CDF and Takistani Army units are also present, using the AK-74 and AKM, respectively. They are on BluFor and OpFor, respectively, and are meant to be the main enemies of the South Zagorian Army, bordering it on the South and West, respectively.

    1CfUpD1.png

    CDF

    Soldiers being inspected by an officer. The front two have been modernized already, while the two in the back are still using the old equipment.

    g8tNqx9.png

    Takistan

    A large group of soldiers undergoing a last inspection by their officer before heading out.

    Changelog:

    0.4.1

    -Added new sounds for Ishapore, FN FAL, Scar-H

    -Added BMP-1, T-34, T-55, ZSU-23-1 Shilka to RDS compatibility plugin

    -Added BMP-2sz variant vehicle to the RDS compatibility plugin, with Ataka Missiles and a better engine

    -Added groups to the RDS compatibility plugin, which should make it usable with ALiVE

    -Added 2A42, Konkurs launcher, as vehicle weapons with sounds that are in-line with the rest of the addon, now present on the BMPs.

    -Added USMC faction, using M16a4, M4, HK416, and other goodies

    -Known Bug: USMC use RPG as placeholder, instead of SMAW

    -Added Field Medics, Field Doctors

    -Added XMedSys compatibility plugin (under optional folder)

    -Added ASDG compatibility plugin (under optional folder)

    -Added filters to South Zagorian Mi-24 hinds, and CDF Mi-24vp hinds.

    -Fixed overpenetration of infantry bullets (Thanks to Reyhard)

    -Fixed Isklaristani camo oversaturation

    -Fixed: Mi-24p Falanga and Shturm variants have reversed naming

    -Fixed: UN Tanks have wrong crew classname

    Old Versions:

    0.2.1: Initial Release

    0.2.2:

    -Fix for UAZ sounds

    -New AK sounds (Thanks to LAxemann!)

    0.2.3:

    -Officers and Generals added for all countries

    -Added two types of belt-holsters and one chest-holster

    -Added Makarov

    -Added different variants of AK-74sz, including ones with foregrip

    -Added Ushankas

    -Fixed Berets

    -Fixed Backpacks on ground

    -Fixed UAZ Tuning (Need feedback)

    -UN UAZs now split in vehicle types to CDF and SZ variants

    -New recoils for some variants of guns

    -South Zagorian RPKs now have the RPK-style stock

    -1p78 now has a green reticle (If anyone could help with making it black during day and green during night, it would be awesome!)

    0.3.0:

    -Mi-24 hind has been added for all countries, in three variants (-v, -vp, -p) and many arnament types!

    -All new and existing units are now compatible with Zeus modules!

    -Thanks to LAxemann for weapon sounds for the GSh30k and GSh23L

    -Added AKMS, AK-74m, AK-74 gold, RPK-74m

    -Added Strela-2, Igla, Stinger, goggles, aviator sunglasses

    -Added AA infantry, and appropriate groups, to all factions

    -Added visor-down pilot helmet (kae_SZ_Helmet_Pilot_down)

    -Added transport boxes for all current factions

    -Also added one US crate for the Stinger

    -Also added RU crates for AK-74m and so forth

    -Added CSZ collimator sight (Collamator South Zagoria)

    -Added map icons for Hinds and UAZs

    -Reverted to old 1p78 reticle

    0.3.1:

    -Added RU faction, with Flora camouflage

    -Added VDV units to RU faction, with SKOL camouflage

    -Added optional configuration to use Suddens' Scopes with the AKs

    -Added Plains camouflage for South Zagoria

    -Added RGD-5 Handgrenade

    0.3.2:

    -Made more realistic ballistics and multiple ammo types for all calibers used in the addon:

    --5.45x39

    --5.56x45

    --7.62x39

    --7.62x51

    --7.62x54r

    -Added Modernized CDF, with western themes and new uniform

    -Added Modernized South Zagoria, with new uniform

    -Added AK-101

    -Added m16a2, m16a3, m16a4, m16a5 (fictional, FA variant), m4, m4a1

    -Added Scar-L, Scar-H in short/standard/long variants

    -Added XM8

    -Added FN FAL, Ishapore 2A (Lee-enfield in 7.62x51 NATO)

    -Added m249 Saw, m249 para, M240

    -Added PKM

    -Added SVD, Mk12

    -Added GP-25 to all weapons capable of supporting it

    -Added PSO optic in 2x, 3x, 4x, 6x, 8x, 12x fixed versions

    -Added variable-zoom PSO in 2x-6x, 3x-9x, and 4x-12x versions

    -Groups have been changed to make each faction more unique and realistic

    -Squad leaders and other units who have optics now generally start with their optic on the rifle

    -1p78 can now switch between day-reticle and night-reticle by zooming in/out

    0.4.0:

    -Added new sounds for most new guns

    -Added new reloading animation for AK rifles

    -Added HK MP5, HK33, HK53, G3, and so forth

    -Added prototype AK-174sz, RPK-174sz

    -Added AK-74szK series intermediate-length weapons

    -Moved bipods to be attachments for future TMR compatibility

    -Added optional config to allow RDS tanks to be used. Currently only T-72A/B/BM and BMP-2 are supported

    -Added Takistani Elite troops

    -Added Isklaristani troops

    -Some slight adjustments to gear of SZ forces

    -Added Field Medic and Field Doctor (WIP) to SZ

    -Added PGO-7 placeholder scope for RPG-7

    -Reworked RPG-7 ballistics to be better

    -Added zeroing to RPG-7 iron sight

    -Reworked textures on older SZ forces, including UN

    -Added Elite Rifleman class for certain factions

    -Added Shturm variants of the Takistani Hinds

    -Mi-24p now has ammo split into 3 magazines, with a default load of 2 HEI and 1 APDS

    -Mi-24p has greater spread with GSh30K

    -Mi-24vp now has 470 rounds instead of 450

    -UAZ-469 now has improved handling (No more ice-skating)

    -UAZ-469 has an improved gearset which should allow for faster acceleration

    -UAZ-469 will no longer explode from hull-damage

    -Fixed: Mi-24 missiles should not have lock-on. It has been removed

    -Fixed: UAZs should now properly spawn when using ALiVE

    -RU faction now has their proper UAZ

    -CDF now has retextured UAZ in a new camouflage

    Requirements:

    None

    Recommended:

    Outlawled's Magazine Repacking

    TMR Modular Realism

    Supported via optional config:

    XMedSys

    ASDG Joint Rail

    Sudden's Russians (Scopes)

    RDS Tanks

    Known Issues:

    If you know how to fix, or can help with, anything I've marked with a star (*), please let me know.

    *PGO-7 is represented by a placeholder, I need a modern but it seems too complex for me

    Foregrip shows up when weapon is on the ground, even if it isn't a foregrip variant (Arma Bug)

    Feet of Mi-24 cargo clip through it

    Mi-24 cargo windows are hard to see out of

    Picking up a weapon with a GP-25 from the ground causes the GP-25 itself to become invisible

    Mi-24p Falanga and Shturm variants have reversed naming

    Mi-24 for CDF still has RU camo, no Mi-24 for RU forces

    UN Tanks have wrong crew classname, you'll have to place it as empty

    Animation weirdness on new AK reload in third-person

    UAZ-469 engine and fuel tank aren't damageable, overly difficult to penetrate hull

    Classnames (Outdated at 0.3.2):

    Factions:

    Kae_SZ: South Zagoria

    Kae_SZ_2013: South Zagoria (Modern)

    Kae_TK: Takistan

    Kae_CDF: CDF

    Kae_CDF_2013: CDF (Modern)

    Kae_UN: United Nations

    Kae_UN_2013: United Nations (Modern)

    Kae_RU_2013: Russia (Modern)

    Addon Classes (for adding to Zeus module):

    Kae_SZ_Factions

    Kae_SZ_Infantry

    Kae_SZ_Weapons

    Kae_SZ_Air

    Kae_SZ_Vehicles

    Vehicles:

    Kae_UAZ_469_UN_SZ

    Kae_UAZ_469_Open_UN_SZ

    Kae_UAZ_469_UN_SZ_D

    Kae_UAZ_469_Open_UN_SZ_D

    Kae_UAZ_469_UN_CDF

    Kae_UAZ_469_Open_UN_CDF

    Kae_UAZ_469_SZ

    Kae_UAZ_469_Open_SZ

    Kae_UAZ_469_SZ_D

    Kae_UAZ_469_Open_SZ_D

    Kae_UAZ_469_CDF

    Kae_UAZ_469_Open_CDF

    Kae_UAZ_469_TK

    Kae_UAZ_469_Open_TK

    Infantry:

    South Zagoria:

    (For each of these, add _D for desert, _P for plains, _UN for UN, _UN_D for UN desert, or _UN_P for UN Plains

    kae_SZ_rifleman

    kae_SZ_rifleman_chest

    kae_SZ_rifleman_gloves

    kae_SZ_marksman

    kae_SZ_lmg

    kae_SZ_mg

    kae_SZ_rifle_l (Rifleman, LMG assist)

    kae_SZ_rifle_AT (Rifleman, AT assist)

    kae_SZ_SL

    kae_SZ_AT

    kae_SZ_AA

    kae_SZ_medic

    kae_SZ_soldier_light

    kae_SZ_crewman

    kae_SZ_pilot

    kae_SZ_officer

    kae_SZ_general

    South Zagoria (Modern):

    (For each of these, add _D for desert, _P for plains, _UN for UN, _UN_D for UN desert, or _UN_P for UN Plains

    kae_SZ_2013_rifleman

    kae_SZ_2013_rifleman_chest

    kae_SZ_2013_rifleman_gloves

    kae_SZ_2013_marksman

    kae_SZ_2013_marksman_545

    kae_SZ_2013_lmg

    kae_SZ_2013_mg

    kae_SZ_2013_rifle_l (Rifleman, LMG assist)

    kae_SZ_2013_rifle_AT (Rifleman, AT assist)

    kae_SZ_2013_SL

    kae_SZ_2013_AT

    kae_SZ_2013_AA

    kae_SZ_2013_medic

    kae_SZ_2013_soldier_light

    kae_SZ_2013_crewman

    kae_SZ_2013_pilot

    kae_SZ_2013_officer

    kae_SZ_2013_general

    CDF:

    (For each of these, add _UN for UN variant)

    kae_CDF_rifleman

    kae_CDF_grenadier

    kae_CDF_rifle_AT (Rifleman, AT assist)

    kae_CDF_marksman

    kae_CDF_lmg

    kae_CDF_mg

    kae_CDF_SL

    kae_CDF_AT

    kae_CDF_AA

    kae_CDF_medic

    kae_CDF_soldier_light

    kae_CDF_crewman

    kae_CDF_pilot

    kae_CDF_officer

    kae_CDF_general

    CDF (Modern):

    (For each of these, add _UN for UN variant)

    kae_CDF_2013_rifleman

    kae_CDF_2013_rifleman_scar

    kae_CDF_2013_rifleman_m4a1

    kae_CDF_2013_rifleman_ak101

    kae_CDF_2013_grenadier_ak101

    kae_CDF_2013_marksman

    kae_CDF_2013_rifle_l

    kae_CDF_2013_rifle_AT (Rifleman, AT assist)

    kae_CDF_2013_lmg

    kae_CDF_2013_mg

    kae_CDF_2013_SL

    kae_CDF_2013_AT

    kae_CDF_2013_AA

    kae_CDF_2013_medic

    kae_CDF_2013_soldier_light

    kae_CDF_2013_crewman

    kae_CDF_2013_pilot

    kae_CDF_2013_officer

    kae_CDF_2013_general

    Takistan:

    (No extra variants, yet)

    kae_TK_rifleman

    kae_TK_m16_rifleman

    kae_TK_FAL_rifleman

    kae_TK_FAL_rifleman_Ishapore

    kae_TK_grenadier

    kae_TK_rifle_AT (Rifleman, AT assist)

    kae_TK_m16_rifle_AT

    kae_TK_FAL_rifle_AT

    kae_TK_lmg

    kae_TK_mg

    kae_TK_SL

    kae_TK_m16_SL

    kae_TK_FAL_SL

    kae_TK_AT

    kae_TK_m16_AT

    kae_TK_FAL_AT

    kae_TK_AA

    kae_TK_m16_AA

    kae_TK_FAL_AA

    kae_TK_medic

    kae_TK_m16_medic

    kae_TK_FAL_medic

    kae_TK_FAL_medic_Ishapore

    kae_TK_soldier_light

    kae_TK_m16_soldier_light

    kae_TK_FAL_soldier_light

    kae_TK_crewman

    kae_TK_pilot

    kae_TK_officer

    kae_TK_m16_officer

    kae_TK_FAL_officer

    kae_TK_general

    Russia (Modern):

    (For each of these, add _UN for UN variant, _VDV for VDV variant, or _UN_VDV for VDV UN variant)

    kae_RU_rifleman

    kae_RU_grenadier

    kae_RU_rifle_m (Rifleman, MG assist)

    kae_RU_grenadier_m (Grenadier, MG assist)

    kae_RU_marksman

    kae_RU_rifleman_svd (Elite Rifleman, carries SVD)

    kae_RU_rifle_AT (Rifleman, AT assist)

    kae_RU_lmg

    kae_RU_mg

    kae_RU_SL

    kae_RU_ASL (Assist SL)

    kae_RU_AT

    kae_RU_AA

    kae_RU_medic

    kae_RU_soldier_light

    kae_RU_crewman

    kae_RU_pilot

    kae_RU_officer

    kae_RU_general

    Uniforms:

    kae_SZ_Uniform_Armoured

    kae_SZ_Uniform_Armoured_P

    kae_SZ_Uniform_Armoured_D

    kae_SZ_Uniform_Armoured_Gloves

    kae_SZ_Uniform_Armoured_Gloves_P

    kae_SZ_Uniform_Armoured_Gloves_D

    kae_SZ_Uniform_Unarmoured

    kae_SZ_Uniform_Unarmoured_P

    kae_SZ_Uniform_Unarmoured_D

    kae_SZ_Uniform_Officer

    kae_SZ_Uniform_Officer_P

    kae_SZ_Uniform_Officer_D

    kae_SZ_2013_uniform_Armoured

    kae_SZ_2013_uniform_Armoured_P

    kae_SZ_2013_uniform_Armoured_D

    kae_SZ_2013_uniform_Armoured_Gloves

    kae_SZ_2013_uniform_Armoured_Gloves_P

    kae_SZ_2013_uniform_Armoured_Gloves_D

    kae_UN_Uniform_Armoured /*UN South Zagoria*/

    kae_UN_Uniform_Armoured_P

    kae_UN_Uniform_Armoured_D

    kae_UN_Uniform_Armoured_Gloves

    kae_UN_Uniform_Armoured_Gloves_P

    kae_UN_Uniform_Armoured_Gloves_D

    kae_RU_Uniform_Armoured

    kae_RU_Uniform_Armoured_VDV

    kae_RU_Uniform_Unarmoured

    kae_RU_Uniform_Unarmoured_VDV

    kae_RU_Uniform_General

    kae_RU_Uniform_General_VDV

    kae_CDF_Uniform_Armoured

    kae_CDF_Uniform_Unarmoured

    kae_CDF_2013_Uniform_Armoured

    kae_CDF_Uniform_General

    kae_CDF_Uniform_Armoured_UN /*These have no visual difference, and are only there to prevent bugs*/

    kae_CDF_Uniform_Unarmoured_UN

    kae_CDF_2013_Uniform_Armoured_UN

    kae_CDF_Uniform_General_UN

    kae_TK_Uniform

    kae_TK_Uniform_Officer

    Vests:

    kae_SZ_Belt_Rifle

    kae_SZ_Belt_Rifle_P

    kae_SZ_Belt_LMG

    kae_SZ_Belt_LMG_P

    kae_SZ_Belt_Grenadier

    kae_SZ_Belt_Grenadier_P

    kae_SZ_Belt_SL

    kae_SZ_Belt_SL_P

    kae_SZ_ChestRig

    kae_SZ_ChestRig_P

    kae_SZ_ChestRig_D

    kae_RU_ChestRig

    kae_RU_ChestRig_VDV

    kae_CDF_Belt_LMG

    kae_CDF_Belt_LMG_P

    kae_CDF_Belt_Crew

    kae_CDF_Belt_Officer

    kae_CDF_VestStuff_Rifle /*For Modernized CDF*/

    kae_CDF_VestStuff_Lmg

    kae_USMC_VestStuff_Rifle

    kae_USMC_VestStuff_Lmg

    kae_TK_ChestRig

    kae_TK_ChestRig_T

    kae_TK_Belt_ChestHolster

    Backpacks:

    kae_Backpack_small

    kae_Backpack_small_P

    kae_Backpack_small_TK (No diff)

    kae_Backpack_small_ammo (with belt loops)

    kae_Backpack_small_ammo_P

    kae_Backpack_RPG

    kae_Backpack_west_small (CDF version)

    kae_Backpack_big (CDF)

    kae_Backpack_big_W (SZ)

    kae_Backpack_big_P

    kae_Backpack_big_D

    kae_Backpack_big_Flora

    kae_Backpack_big_VDV

    Hats:

    (Add _noMask to end of any "SZ", "RU", or "UN" hat/helmet to remove the extra mask)

    kae_SZ_Helmet

    kae_SZ_Helmet_P

    kae_SZ_Helmet_D

    kae_SZ_Helmet_Metal

    kae_SZ_Helmet_Crew

    kae_SZ_Helmet_Crew_D

    kae_SZ_Helmet_Pilot

    kae_SZ_Helmet_Pilot_down

    kae_SZ_Hat

    kae_SZ_Hat_P

    kae_SZ_Hat_D

    kae_SZ_Hat_Bandana

    kae_SZ_Hat_Beret

    kae_SZ_Hat_Beret_D

    kae_SZ_Hat_Beret_ShTURM

    kae_SZ_Hat_Ushanka

    kae_SZ_Hat_Ushanka_2

    kae_SZ_Hat_Ushanka_3

    kae_SZ_Hat_Ushanka_4

    kae_UN_Helmet

    kae_UN_Helmet_Crew

    kae_UN_Hat

    kae_UN_Hat_Beret

    kae_RU_Helmet

    kae_RU_Helmet_VDV

    kae_RU_Hat

    kae_RU_Hat_VDV

    kae_RU_Helmet_Crew

    kae_RU_Helmet_Crew_VDV

    kae_RU_Helmet_Pilot

    kae_RU_Helmet_Pilot_VDV

    kae_RU_Hat_Beret_VDV

    kae_CDF_Helmet

    kae_CDF_Hat

    kae_CDF_Helmet_Crew

    kae_CDF_Helmet_Pilot

    kae_TK_Helmet(_nomask)

    kae_TK_Helmet_2 /*Kevlar-style*/

    kae_TK_Helmet_2_T /*Kevlar-style*/

    kae_TK_Hat

    kae_TK_Hat_T

    kae_TK_Hat_Beret

    kae_TK_Helmet_Crew

    kae_TK_Helmet_Pilot

    Glasses:

    kae_RoundGlasses

    kae_SunGlasses

    kae_Goggles

    Weapons:

    Classical Arms:

    Kae_AK_74(_gp25)

    Kae_AK_74m(_gp25)

    Kae_AK_74_gold(_gp25)

    Kae_AK_101(_gp25) (5.56x45)

    Kae_AKS_74(_gp25)

    Kae_AKS_74u(_gp25)

    Kae_RPK_74(_gp25)

    Kae_RPK_74m(_gp25)

    Kae_PKM

    Kae_SVD

    Kae_SVD_545

    Kae_Tigr

    Kae_AKM(_gp25)

    Kae_AKMS(_gp25)

    Kae_RPK_47(_gp25)

    kae_makarov

    kae_RPG7v

    kae_Strela

    kae_Igla

    Western Arms:

    Kae_Scar_L(_D)(_grip)

    Kae_Scar_L_short(_D)(_grip)

    Kae_Scar_L_long(_D)(_grip)

    Kae_Scar_H(_D)(_grip)

    Kae_Scar_H_short(_D)(_grip)

    Kae_Scar_H_long(_D)(_grip)

    Kae_M249

    Kae_M249_para(_grip)

    Kae_M249_Big

    Kae_M249_Para_Big(_grip)

    Kae_M240b

    Kae_M16a2

    Kae_M16a3

    Kae_M16a4(_nocover)(_flip)

    Kae_M16a5(_nocover)(_flip)

    Kae_M4(_RIS(_nocover)(_flip))

    Kae_M4a1(_RIS(_nocover)(_flip))

    kae_Mk12(_big)

    Kae_FN_FAL(_short)

    Kae_Ishapore

    Kae_XM8(_SAW)

    kae_m1911a1

    kae_Stinger

    South Zagorian Weapons:

    /* All AK-XXsz, AK-XXszU, and RPK-XXsz can support additional variants, per this formula:

    * Kae_AK74sz_FURN_MAG_GRIP, where:

    * _FURN can be "", "_old", or "_plastic"

    * _MAG can be "", or "_slab" (Not available on RPK-74sz!)

    * _GRIP can be "", "_gp25", or "_grip"

    *

    * All AK-74sz variants are all shown for clarification

    */

    Kae_AK_74sz

    Kae_AK_74sz_grip

    Kae_AK_74sz_slab

    Kae_AK_74sz_slab_grip

    Kae_AK_74sz_old

    Kae_AK_74sz_old_grip

    Kae_AK_74sz_old_slab

    Kae_AK_74sz_old_slab_grip

    Kae_AK_74sz_plastic

    Kae_AK_74sz_plastic_grip

    Kae_AK_74sz_plastic_slab

    Kae_AK_74sz_plastic_slab_grip

    Kae_AK_74szU

    Kae_RPK_74sz

    Kae_AK_47sz

    Kae_AK_47szU

    Kae_PKMsz(_grip)

    kae_m1911sz

    Planned (Long-term, will be a while before these are out):

    Kae_AK_54rsz //7.62x54r

    Kae_AK_54rszU //7.62x54r

    ?Kae_RPK_54rsz? //7.62x54r

    Kae_AK_56sz //5.56x45mm Nato

    Kae_AK_56szU //5.56x45mm Nato

    Kae_AK_51sz //7.62x51mm Nato

    Kae_AK_51szU //7.62x51mm Nato

    ?Kae_AK_07sz? //7.62x25mm Tokarev

    ?Kae_AK_07szU? //7.62x25mm Tokarev

    Kae_AK_107

    ?Kae_PP_19_1? //9mm Mak

    ?Kae_PP_19_2? //9mm Mak

    ?Kae_PP_19_2_01? //9mm Nato

    ?Kae_PP_19_2_07? //7.62x25mm Tok

    Magazines:

    Kae_RGD5

    Kae_M67

    (MG - Tracer every 3, T - Tracer every shot)

    5.45x39:

    Clips:

    Kae_15Rnd_545x39_7n6_Clip
    Kae_15Rnd_545x39_7n6_TGreen_Clip
    Kae_15Rnd_545x39_7n6_TRed_Clip
    Kae_15Rnd_545x39_7n6_TYellow_Clip
    Kae_15Rnd_545x39_7n6_TBlue_Clip
    Kae_15Rnd_545x39_7n10_Clip
    Kae_15Rnd_545x39_7n10_TGreen_Clip
    Kae_15Rnd_545x39_7n10_TRed_Clip
    Kae_15Rnd_545x39_7n10_TYellow_Clip
    Kae_15Rnd_545x39_7n10_TBlue_Clip
    Kae_15Rnd_545x39_7n22_Clip
    Kae_15Rnd_545x39_7n22_TGreen_Clip
    Kae_15Rnd_545x39_7n22_TRed_Clip
    Kae_15Rnd_545x39_7n22_TYellow_Clip
    Kae_15Rnd_545x39_7n22_TBlue_Clip
    Kae_15Rnd_545x39_7n24_Clip
    Kae_15Rnd_545x39_7n24_TGreen_Clip
    Kae_15Rnd_545x39_7n24_TRed_Clip
    Kae_15Rnd_545x39_7n24_TYellow_Clip
    Kae_15Rnd_545x39_7n24_TBlue_Clip
    Kae_15Rnd_545x39_APSabot_Clip
    Kae_15Rnd_545x39_Sabot_Clip
    

    AK-74 Mags:

    Kae_30Rnd_545x39_7n6_AK
    Kae_30Rnd_545x39_7n6_TGreen_AK
    Kae_30Rnd_545x39_7n6_TRed_AK
    Kae_30Rnd_545x39_7n6_TYellow_AK
    Kae_30Rnd_545x39_7n6_TBlue_AK
    Kae_30Rnd_545x39_7n6_MGGreen_AK
    Kae_30Rnd_545x39_7n6_MGRed_AK
    Kae_30Rnd_545x39_7n6_MGYellow_AK
    Kae_30Rnd_545x39_7n6_MGBlue_AK
    Kae_30Rnd_545x39_7n10_AK
    Kae_30Rnd_545x39_7n10_TGreen_AK
    Kae_30Rnd_545x39_7n10_TRed_AK
    Kae_30Rnd_545x39_7n10_TYellow_AK
    Kae_30Rnd_545x39_7n10_TBlue_AK
    Kae_30Rnd_545x39_7n10_MGGreen_AK
    Kae_30Rnd_545x39_7n10_MGRed_AK
    Kae_30Rnd_545x39_7n10_MGYellow_AK
    Kae_30Rnd_545x39_7n10_MGBlue_AK
    Kae_30Rnd_545x39_7n22_AK
    Kae_30Rnd_545x39_7n22_TGreen_AK
    Kae_30Rnd_545x39_7n22_TRed_AK
    Kae_30Rnd_545x39_7n22_TYellow_AK
    Kae_30Rnd_545x39_7n22_TBlue_AK
    Kae_30Rnd_545x39_7n22_MGGreen_AK
    Kae_30Rnd_545x39_7n22_MGRed_AK
    Kae_30Rnd_545x39_7n22_MGYellow_AK
    Kae_30Rnd_545x39_7n22_MGBlue_AK
    Kae_30Rnd_545x39_7n24_AK
    Kae_30Rnd_545x39_7n24_TGreen_AK
    Kae_30Rnd_545x39_7n24_TRed_AK
    Kae_30Rnd_545x39_7n24_TYellow_AK
    Kae_30Rnd_545x39_7n24_TBlue_AK
    Kae_30Rnd_545x39_7n24_MGGreen_AK
    Kae_30Rnd_545x39_7n24_MGRed_AK
    Kae_30Rnd_545x39_7n24_MGYellow_AK
    Kae_30Rnd_545x39_7n24_MGBlue_AK
    Kae_30Rnd_545x39_APSabot_AK
    Kae_30Rnd_545x39_Sabot_AK
    Kae_45Rnd_545x39_7n6_AK
    Kae_45Rnd_545x39_7n6_TGreen_AK
    Kae_45Rnd_545x39_7n6_TRed_AK
    Kae_45Rnd_545x39_7n6_TYellow_AK
    Kae_45Rnd_545x39_7n6_TBlue_AK
    Kae_45Rnd_545x39_7n6_MGGreen_AK
    Kae_45Rnd_545x39_7n6_MGRed_AK
    Kae_45Rnd_545x39_7n6_MGYellow_AK
    Kae_45Rnd_545x39_7n6_MGBlue_AK
    Kae_45Rnd_545x39_7n10_AK
    Kae_45Rnd_545x39_7n10_TGreen_AK
    Kae_45Rnd_545x39_7n10_TRed_AK
    Kae_45Rnd_545x39_7n10_TYellow_AK
    Kae_45Rnd_545x39_7n10_TBlue_AK
    Kae_45Rnd_545x39_7n10_MGGreen_AK
    Kae_45Rnd_545x39_7n10_MGRed_AK
    Kae_45Rnd_545x39_7n10_MGYellow_AK
    Kae_45Rnd_545x39_7n10_MGBlue_AK
    Kae_45Rnd_545x39_7n22_AK
    Kae_45Rnd_545x39_7n22_TGreen_AK
    Kae_45Rnd_545x39_7n22_TRed_AK
    Kae_45Rnd_545x39_7n22_TYellow_AK
    Kae_45Rnd_545x39_7n22_TBlue_AK
    Kae_45Rnd_545x39_7n22_MGGreen_AK
    Kae_45Rnd_545x39_7n22_MGRed_AK
    Kae_45Rnd_545x39_7n22_MGYellow_AK
    Kae_45Rnd_545x39_7n22_MGBlue_AK
    Kae_45Rnd_545x39_7n24_AK
    Kae_45Rnd_545x39_7n24_TGreen_AK
    Kae_45Rnd_545x39_7n24_TRed_AK
    Kae_45Rnd_545x39_7n24_TYellow_AK
    Kae_45Rnd_545x39_7n24_TBlue_AK
    Kae_45Rnd_545x39_7n24_MGGreen_AK
    Kae_45Rnd_545x39_7n24_MGRed_AK
    Kae_45Rnd_545x39_7n24_MGYellow_AK
    Kae_45Rnd_545x39_7n24_MGBlue_AK
    Kae_45Rnd_545x39_APSabot_AK
    Kae_45Rnd_545x39_Sabot_AK
    

    RPK-74sz Belts:

    Kae_100Rnd_545x39_7n6_RPK
    Kae_100Rnd_545x39_7n6_TGreen_RPK
    Kae_100Rnd_545x39_7n6_TRed_RPK
    Kae_100Rnd_545x39_7n6_TYellow_RPK
    Kae_100Rnd_545x39_7n6_TBlue_RPK
    Kae_100Rnd_545x39_7n6_MGGreen_RPK
    Kae_100Rnd_545x39_7n6_MGRed_RPK
    Kae_100Rnd_545x39_7n6_MGYellow_RPK
    Kae_100Rnd_545x39_7n6_MGBlue_RPK
    Kae_100Rnd_545x39_7n10_RPK
    Kae_100Rnd_545x39_7n10_TGreen_RPK
    Kae_100Rnd_545x39_7n10_TRed_RPK
    Kae_100Rnd_545x39_7n10_TYellow_RPK
    Kae_100Rnd_545x39_7n10_TBlue_RPK
    Kae_100Rnd_545x39_7n10_MGGreen_RPK
    Kae_100Rnd_545x39_7n10_MGRed_RPK
    Kae_100Rnd_545x39_7n10_MGYellow_RPK
    Kae_100Rnd_545x39_7n10_MGBlue_RPK
    Kae_100Rnd_545x39_7n22_RPK
    Kae_100Rnd_545x39_7n22_TGreen_RPK
    Kae_100Rnd_545x39_7n22_TRed_RPK
    Kae_100Rnd_545x39_7n22_TYellow_RPK
    Kae_100Rnd_545x39_7n22_TBlue_RPK
    Kae_100Rnd_545x39_7n22_MGGreen_RPK
    Kae_100Rnd_545x39_7n22_MGRed_RPK
    Kae_100Rnd_545x39_7n22_MGYellow_RPK
    Kae_100Rnd_545x39_7n22_MGBlue_RPK
    Kae_100Rnd_545x39_7n24_RPK
    Kae_100Rnd_545x39_7n24_TGreen_RPK
    Kae_100Rnd_545x39_7n24_TRed_RPK
    Kae_100Rnd_545x39_7n24_TYellow_RPK
    Kae_100Rnd_545x39_7n24_TBlue_RPK
    Kae_100Rnd_545x39_7n24_MGGreen_RPK
    Kae_100Rnd_545x39_7n24_MGRed_RPK
    Kae_100Rnd_545x39_7n24_MGYellow_RPK
    Kae_100Rnd_545x39_7n24_MGBlue_RPK
    Kae_100Rnd_545x39_APSabot_RPK
    Kae_100Rnd_545x39_Sabot_RPK
    Kae_180Rnd_545x39_7n6_RPK
    Kae_180Rnd_545x39_7n6_TGreen_RPK
    Kae_180Rnd_545x39_7n6_TRed_RPK
    Kae_180Rnd_545x39_7n6_TYellow_RPK
    Kae_180Rnd_545x39_7n6_TBlue_RPK
    Kae_180Rnd_545x39_7n6_MGGreen_RPK
    Kae_180Rnd_545x39_7n6_MGRed_RPK
    Kae_180Rnd_545x39_7n6_MGYellow_RPK
    Kae_180Rnd_545x39_7n6_MGBlue_RPK
    Kae_180Rnd_545x39_7n10_RPK
    Kae_180Rnd_545x39_7n10_TGreen_RPK
    Kae_180Rnd_545x39_7n10_TRed_RPK
    Kae_180Rnd_545x39_7n10_TYellow_RPK
    Kae_180Rnd_545x39_7n10_TBlue_RPK
    Kae_180Rnd_545x39_7n10_MGGreen_RPK
    Kae_180Rnd_545x39_7n10_MGRed_RPK
    Kae_180Rnd_545x39_7n10_MGYellow_RPK
    Kae_180Rnd_545x39_7n10_MGBlue_RPK
    Kae_180Rnd_545x39_7n22_RPK
    Kae_180Rnd_545x39_7n22_TGreen_RPK
    Kae_180Rnd_545x39_7n22_TRed_RPK
    Kae_180Rnd_545x39_7n22_TYellow_RPK
    Kae_180Rnd_545x39_7n22_TBlue_RPK
    Kae_180Rnd_545x39_7n22_MGGreen_RPK
    Kae_180Rnd_545x39_7n22_MGRed_RPK
    Kae_180Rnd_545x39_7n22_MGYellow_RPK
    Kae_180Rnd_545x39_7n22_MGBlue_RPK
    Kae_180Rnd_545x39_7n24_RPK
    Kae_180Rnd_545x39_7n24_TGreen_RPK
    Kae_180Rnd_545x39_7n24_TRed_RPK
    Kae_180Rnd_545x39_7n24_TYellow_RPK
    Kae_180Rnd_545x39_7n24_TBlue_RPK
    Kae_180Rnd_545x39_7n24_MGGreen_RPK
    Kae_180Rnd_545x39_7n24_MGRed_RPK
    Kae_180Rnd_545x39_7n24_MGYellow_RPK
    Kae_180Rnd_545x39_7n24_MGBlue_RPK
    Kae_180Rnd_545x39_APSabot_RPK
    Kae_180Rnd_545x39_Sabot_RPK
    

    5.56x45:

    Clips:

    Kae_10Rnd_556x45_M855_Clip
    Kae_10Rnd_556x45_M855_TGreen_Clip
    Kae_10Rnd_556x45_M855_TRed_Clip
    Kae_10Rnd_556x45_M855_TYellow_Clip
    Kae_10Rnd_556x45_M855_TBlue_Clip
    Kae_10Rnd_556x45_Mk318_Clip
    Kae_10Rnd_556x45_Mk318_TGreen_Clip
    Kae_10Rnd_556x45_Mk318_TRed_Clip
    Kae_10Rnd_556x45_Mk318_TYellow_Clip
    Kae_10Rnd_556x45_Mk318_TBlue_Clip
    Kae_10Rnd_556x45_Mk262_Clip
    Kae_10Rnd_556x45_Mk262_TGreen_Clip
    Kae_10Rnd_556x45_Mk262_TRed_Clip
    Kae_10Rnd_556x45_Mk262_TYellow_Clip
    Kae_10Rnd_556x45_Mk262_TBlue_Clip
    

    AK-101 Mags:

    Kae_30Rnd_556x45_M855_AK
    Kae_30Rnd_556x45_M855_TGreen_AK
    Kae_30Rnd_556x45_M855_TRed_AK
    Kae_30Rnd_556x45_M855_TYellow_AK
    Kae_30Rnd_556x45_M855_TBlue_AK
    Kae_30Rnd_556x45_M855_MGGreen_AK
    Kae_30Rnd_556x45_M855_MGRed_AK
    Kae_30Rnd_556x45_M855_MGYellow_AK
    Kae_30Rnd_556x45_M855_MGBlue_AK
    Kae_30Rnd_556x45_Mk318_AK
    Kae_30Rnd_556x45_Mk318_TGreen_AK
    Kae_30Rnd_556x45_Mk318_TRed_AK
    Kae_30Rnd_556x45_Mk318_TYellow_AK
    Kae_30Rnd_556x45_Mk318_TBlue_AK
    Kae_30Rnd_556x45_Mk318_MGGreen_AK
    Kae_30Rnd_556x45_Mk318_MGRed_AK
    Kae_30Rnd_556x45_Mk318_MGYellow_AK
    Kae_30Rnd_556x45_Mk318_MGBlue_AK
    Kae_30Rnd_556x45_Mk262_AK
    Kae_30Rnd_556x45_Mk262_TGreen_AK
    Kae_30Rnd_556x45_Mk262_TRed_AK
    Kae_30Rnd_556x45_Mk262_TYellow_AK
    Kae_30Rnd_556x45_Mk262_TBlue_AK
    Kae_30Rnd_556x45_Mk262_MGGreen_AK
    Kae_30Rnd_556x45_Mk262_MGRed_AK
    Kae_30Rnd_556x45_Mk262_MGYellow_AK
    Kae_30Rnd_556x45_Mk262_MGBlue_AK
    

    STANAG & Beta-C Mags:

    Kae_30Rnd_556x45_M855_STANAG
    Kae_30Rnd_556x45_M855_TGreen_STANAG
    Kae_30Rnd_556x45_M855_TRed_STANAG
    Kae_30Rnd_556x45_M855_TYellow_STANAG
    Kae_30Rnd_556x45_M855_TBlue_STANAG
    Kae_30Rnd_556x45_M855_MGGreen_STANAG
    Kae_30Rnd_556x45_M855_MGRed_STANAG
    Kae_30Rnd_556x45_M855_MGYellow_STANAG
    Kae_30Rnd_556x45_M855_MGBlue_STANAG
    Kae_30Rnd_556x45_Mk318_STANAG
    Kae_30Rnd_556x45_Mk318_TGreen_STANAG
    Kae_30Rnd_556x45_Mk318_TRed_STANAG
    Kae_30Rnd_556x45_Mk318_TYellow_STANAG
    Kae_30Rnd_556x45_Mk318_TBlue_STANAG
    Kae_30Rnd_556x45_Mk318_MGGreen_STANAG
    Kae_30Rnd_556x45_Mk318_MGRed_STANAG
    Kae_30Rnd_556x45_Mk318_MGYellow_STANAG
    Kae_30Rnd_556x45_Mk318_MGBlue_STANAG
    Kae_30Rnd_556x45_Mk262_STANAG
    Kae_30Rnd_556x45_Mk262_TGreen_STANAG
    Kae_30Rnd_556x45_Mk262_TRed_STANAG
    Kae_30Rnd_556x45_Mk262_TYellow_STANAG
    Kae_30Rnd_556x45_Mk262_TBlue_STANAG
    Kae_30Rnd_556x45_Mk262_MGGreen_STANAG
    Kae_30Rnd_556x45_Mk262_MGRed_STANAG
    Kae_30Rnd_556x45_Mk262_MGYellow_STANAG
    Kae_30Rnd_556x45_Mk262_MGBlue_STANAG
    Kae_100Rnd_556x45_M855_BetaC
    Kae_100Rnd_556x45_M855_TGreen_BetaC
    Kae_100Rnd_556x45_M855_TRed_BetaC
    Kae_100Rnd_556x45_M855_TYellow_BetaC
    Kae_100Rnd_556x45_M855_TBlue_BetaC
    Kae_100Rnd_556x45_M855_MGGreen_BetaC
    Kae_100Rnd_556x45_M855_MGRed_BetaC
    Kae_100Rnd_556x45_M855_MGYellow_BetaC
    Kae_100Rnd_556x45_M855_MGBlue_BetaC
    Kae_100Rnd_556x45_Mk318_BetaC
    Kae_100Rnd_556x45_Mk318_TGreen_BetaC
    Kae_100Rnd_556x45_Mk318_TRed_BetaC
    Kae_100Rnd_556x45_Mk318_TYellow_BetaC
    Kae_100Rnd_556x45_Mk318_TBlue_BetaC
    Kae_100Rnd_556x45_Mk318_MGGreen_BetaC
    Kae_100Rnd_556x45_Mk318_MGRed_BetaC
    Kae_100Rnd_556x45_Mk318_MGYellow_BetaC
    Kae_100Rnd_556x45_Mk318_MGBlue_BetaC
    Kae_100Rnd_556x45_Mk262_BetaC
    Kae_100Rnd_556x45_Mk262_TGreen_BetaC
    Kae_100Rnd_556x45_Mk262_TRed_BetaC
    Kae_100Rnd_556x45_Mk262_TYellow_BetaC
    Kae_100Rnd_556x45_Mk262_TBlue_BetaC
    Kae_100Rnd_556x45_Mk262_MGGreen_BetaC
    Kae_100Rnd_556x45_Mk262_MGRed_BetaC
    Kae_100Rnd_556x45_Mk262_MGYellow_BetaC
    Kae_100Rnd_556x45_Mk262_MGBlue_BetaC
    

    M249 SAW Belts:

    Kae_100Rnd_556x45_M855_m249
    Kae_100Rnd_556x45_M855_TGreen_m249
    Kae_100Rnd_556x45_M855_TRed_m249
    Kae_100Rnd_556x45_M855_TYellow_m249
    Kae_100Rnd_556x45_M855_TBlue_m249
    Kae_100Rnd_556x45_M855_MGGreen_m249
    Kae_100Rnd_556x45_M855_MGRed_m249
    Kae_100Rnd_556x45_M855_MGYellow_m249
    Kae_100Rnd_556x45_M855_MGBlue_m249
    Kae_100Rnd_556x45_Mk318_m249
    Kae_100Rnd_556x45_Mk318_TGreen_m249
    Kae_100Rnd_556x45_Mk318_TRed_m249
    Kae_100Rnd_556x45_Mk318_TYellow_m249
    Kae_100Rnd_556x45_Mk318_TBlue_m249
    Kae_100Rnd_556x45_Mk318_MGGreen_m249
    Kae_100Rnd_556x45_Mk318_MGRed_m249
    Kae_100Rnd_556x45_Mk318_MGYellow_m249
    Kae_100Rnd_556x45_Mk318_MGBlue_m249
    Kae_100Rnd_556x45_Mk262_m249
    Kae_100Rnd_556x45_Mk262_TGreen_m249
    Kae_100Rnd_556x45_Mk262_TRed_m249
    Kae_100Rnd_556x45_Mk262_TYellow_m249
    Kae_100Rnd_556x45_Mk262_TBlue_m249
    Kae_100Rnd_556x45_Mk262_MGGreen_m249
    Kae_100Rnd_556x45_Mk262_MGRed_m249
    Kae_100Rnd_556x45_Mk262_MGYellow_m249
    Kae_100Rnd_556x45_Mk262_MGBlue_m249
    Kae_200Rnd_556x45_M855_m249
    Kae_200Rnd_556x45_M855_TGreen_m249
    Kae_200Rnd_556x45_M855_TRed_m249
    Kae_200Rnd_556x45_M855_TYellow_m249
    Kae_200Rnd_556x45_M855_TBlue_m249
    Kae_200Rnd_556x45_M855_MGGreen_m249
    Kae_200Rnd_556x45_M855_MGRed_m249
    Kae_200Rnd_556x45_M855_MGYellow_m249
    Kae_200Rnd_556x45_M855_MGBlue_m249
    Kae_200Rnd_556x45_Mk318_m249
    Kae_200Rnd_556x45_Mk318_TGreen_m249
    Kae_200Rnd_556x45_Mk318_TRed_m249
    Kae_200Rnd_556x45_Mk318_TYellow_m249
    Kae_200Rnd_556x45_Mk318_TBlue_m249
    Kae_200Rnd_556x45_Mk318_MGGreen_m249
    Kae_200Rnd_556x45_Mk318_MGRed_m249
    Kae_200Rnd_556x45_Mk318_MGYellow_m249
    Kae_200Rnd_556x45_Mk318_MGBlue_m249
    Kae_200Rnd_556x45_Mk262_m249
    Kae_200Rnd_556x45_Mk262_TGreen_m249
    Kae_200Rnd_556x45_Mk262_TRed_m249
    Kae_200Rnd_556x45_Mk262_TYellow_m249
    Kae_200Rnd_556x45_Mk262_TBlue_m249
    Kae_200Rnd_556x45_Mk262_MGGreen_m249
    Kae_200Rnd_556x45_Mk262_MGRed_m249
    Kae_200Rnd_556x45_Mk262_MGYellow_m249
    Kae_200Rnd_556x45_Mk262_MGBlue_m249
    

    7.62x39:

    Clips:

    Kae_10Rnd_762x39_M43_Clip
    Kae_10Rnd_762x39_M43_TGreen_Clip
    Kae_10Rnd_762x39_M43_TRed_Clip
    Kae_10Rnd_762x39_M43_TYellow_Clip
    Kae_10Rnd_762x39_M43_TBlue_Clip
    

    AK-47 Mags:

    Kae_30Rnd_762x39_M43_AK
    Kae_30Rnd_762x39_M43_TGreen_AK
    Kae_30Rnd_762x39_M43_TRed_AK
    Kae_30Rnd_762x39_M43_TYellow_AK
    Kae_30Rnd_762x39_M43_TBlue_AK
    Kae_30Rnd_762x39_M43_MGGreen_AK
    Kae_30Rnd_762x39_M43_MGRed_AK
    Kae_30Rnd_762x39_M43_MGYellow_AK
    Kae_30Rnd_762x39_M43_MGBlue_AK
    Kae_40Rnd_762x39_M43_AK
    Kae_40Rnd_762x39_M43_TGreen_AK
    Kae_40Rnd_762x39_M43_TRed_AK
    Kae_40Rnd_762x39_M43_TYellow_AK
    Kae_40Rnd_762x39_M43_TBlue_AK
    Kae_40Rnd_762x39_M43_MGGreen_AK
    Kae_40Rnd_762x39_M43_MGRed_AK
    Kae_40Rnd_762x39_M43_MGYellow_AK
    Kae_40Rnd_762x39_M43_MGBlue_AK
    

    7.62x51:

    Clips:

    Kae_5Rnd_762x51_M80_Clip
    Kae_5Rnd_762x51_M80_TGreen_Clip
    Kae_5Rnd_762x51_M80_TRed_Clip
    Kae_5Rnd_762x51_M80_TYellow_Clip
    Kae_5Rnd_762x51_M80_TBlue_Clip
    Kae_5Rnd_762x51_DM111_Clip
    Kae_5Rnd_762x51_DM111_TGreen_Clip
    Kae_5Rnd_762x51_DM111_TRed_Clip
    Kae_5Rnd_762x51_DM111_TYellow_Clip
    Kae_5Rnd_762x51_DM111_TBlue_Clip
    Kae_5Rnd_762x51_M118LR_Clip
    Kae_5Rnd_762x51_M118LR_TGreen_Clip
    Kae_5Rnd_762x51_M118LR_TRed_Clip
    Kae_5Rnd_762x51_M118LR_TYellow_Clip
    Kae_5Rnd_762x51_M118LR_TBlue_Clip
    Kae_10Rnd_762x51_M80_Clip
    Kae_10Rnd_762x51_M80_TGreen_Clip
    Kae_10Rnd_762x51_M80_TRed_Clip
    Kae_10Rnd_762x51_M80_TYellow_Clip
    Kae_10Rnd_762x51_M80_TBlue_Clip
    Kae_10Rnd_762x51_DM111_Clip
    Kae_10Rnd_762x51_DM111_TGreen_Clip
    Kae_10Rnd_762x51_DM111_TRed_Clip
    Kae_10Rnd_762x51_DM111_TYellow_Clip
    Kae_10Rnd_762x51_DM111_TBlue_Clip
    Kae_10Rnd_762x51_M118LR_Clip
    Kae_10Rnd_762x51_M118LR_TGreen_Clip
    Kae_10Rnd_762x51_M118LR_TRed_Clip
    Kae_10Rnd_762x51_M118LR_TYellow_Clip
    Kae_10Rnd_762x51_M118LR_TBlue_Clip
    

    Scar-H Mags:

    Kae_20Rnd_762x51_M80_STANAG
    Kae_20Rnd_762x51_M80_TGreen_STANAG
    Kae_20Rnd_762x51_M80_TRed_STANAG
    Kae_20Rnd_762x51_M80_TYellow_STANAG
    Kae_20Rnd_762x51_M80_TBlue_STANAG
    Kae_20Rnd_762x51_M80_MGGreen_STANAG
    Kae_20Rnd_762x51_M80_MGRed_STANAG
    Kae_20Rnd_762x51_M80_MGYellow_STANAG
    Kae_20Rnd_762x51_M80_MGBlue_STANAG
    Kae_20Rnd_762x51_DM111_STANAG
    Kae_20Rnd_762x51_DM111_TGreen_STANAG
    Kae_20Rnd_762x51_DM111_TRed_STANAG
    Kae_20Rnd_762x51_DM111_TYellow_STANAG
    Kae_20Rnd_762x51_DM111_TBlue_STANAG
    Kae_20Rnd_762x51_DM111_MGGreen_STANAG
    Kae_20Rnd_762x51_DM111_MGRed_STANAG
    Kae_20Rnd_762x51_DM111_MGYellow_STANAG
    Kae_20Rnd_762x51_DM111_MGBlue_STANAG
    Kae_20Rnd_762x51_M118LR_STANAG
    Kae_20Rnd_762x51_M118LR_TGreen_STANAG
    Kae_20Rnd_762x51_M118LR_TRed_STANAG
    Kae_20Rnd_762x51_M118LR_TYellow_STANAG
    Kae_20Rnd_762x51_M118LR_TBlue_STANAG
    Kae_20Rnd_762x51_M118LR_MGGreen_STANAG
    Kae_20Rnd_762x51_M118LR_MGRed_STANAG
    Kae_20Rnd_762x51_M118LR_MGYellow_STANAG
    Kae_20Rnd_762x51_M118LR_MGBlue_STANAG
    

    FN Fal Mags:

    Kae_20Rnd_762x51_M80_FAL
    Kae_20Rnd_762x51_M80_TGreen_FAL
    Kae_20Rnd_762x51_M80_TRed_FAL
    Kae_20Rnd_762x51_M80_TYellow_FAL
    Kae_20Rnd_762x51_M80_TBlue_FAL
    Kae_20Rnd_762x51_M80_MGGreen_FAL
    Kae_20Rnd_762x51_M80_MGRed_FAL
    Kae_20Rnd_762x51_M80_MGYellow_FAL
    Kae_20Rnd_762x51_M80_MGBlue_FAL
    Kae_20Rnd_762x51_DM111_FAL
    Kae_20Rnd_762x51_DM111_TGreen_FAL
    Kae_20Rnd_762x51_DM111_TRed_FAL
    Kae_20Rnd_762x51_DM111_TYellow_FAL
    Kae_20Rnd_762x51_DM111_TBlue_FAL
    Kae_20Rnd_762x51_DM111_MGGreen_FAL
    Kae_20Rnd_762x51_DM111_MGRed_FAL
    Kae_20Rnd_762x51_DM111_MGYellow_FAL
    Kae_20Rnd_762x51_DM111_MGBlue_FAL
    Kae_20Rnd_762x51_M118LR_FAL
    Kae_20Rnd_762x51_M118LR_TGreen_FAL
    Kae_20Rnd_762x51_M118LR_TRed_FAL
    Kae_20Rnd_762x51_M118LR_TYellow_FAL
    Kae_20Rnd_762x51_M118LR_TBlue_FAL
    Kae_20Rnd_762x51_M118LR_MGGreen_FAL
    Kae_20Rnd_762x51_M118LR_MGRed_FAL
    Kae_20Rnd_762x51_M118LR_MGYellow_FAL
    Kae_20Rnd_762x51_M118LR_MGBlue_FAL
    

    Ishapore 2A Mags:

    Kae_10Rnd_762x51_M80_Ishapore
    Kae_10Rnd_762x51_M80_TGreen_Ishapore
    Kae_10Rnd_762x51_M80_TRed_Ishapore
    Kae_10Rnd_762x51_M80_TYellow_Ishapore
    Kae_10Rnd_762x51_M80_TBlue_Ishapore
    Kae_10Rnd_762x51_M80_MGGreen_Ishapore
    Kae_10Rnd_762x51_M80_MGRed_Ishapore
    Kae_10Rnd_762x51_M80_MGYellow_Ishapore
    Kae_10Rnd_762x51_M80_MGBlue_Ishapore
    Kae_10Rnd_762x51_DM111_Ishapore
    Kae_10Rnd_762x51_DM111_TGreen_Ishapore
    Kae_10Rnd_762x51_DM111_TRed_Ishapore
    Kae_10Rnd_762x51_DM111_TYellow_Ishapore
    Kae_10Rnd_762x51_DM111_TBlue_Ishapore
    Kae_10Rnd_762x51_DM111_MGGreen_Ishapore
    Kae_10Rnd_762x51_DM111_MGRed_Ishapore
    Kae_10Rnd_762x51_DM111_MGYellow_Ishapore
    Kae_10Rnd_762x51_DM111_MGBlue_Ishapore
    Kae_10Rnd_762x51_M118LR_Ishapore
    Kae_10Rnd_762x51_M118LR_TGreen_Ishapore
    Kae_10Rnd_762x51_M118LR_TRed_Ishapore
    Kae_10Rnd_762x51_M118LR_TYellow_Ishapore
    Kae_10Rnd_762x51_M118LR_TBlue_Ishapore
    Kae_10Rnd_762x51_M118LR_MGGreen_Ishapore
    Kae_10Rnd_762x51_M118LR_MGRed_Ishapore
    Kae_10Rnd_762x51_M118LR_MGYellow_Ishapore
    Kae_10Rnd_762x51_M118LR_MGBlue_Ishapore
    

    M240 Belts:

    Kae_100Rnd_762x51_M80_m240
    Kae_100Rnd_762x51_M80_TGreen_m240
    Kae_100Rnd_762x51_M80_TRed_m240
    Kae_100Rnd_762x51_M80_TYellow_m240
    Kae_100Rnd_762x51_M80_TBlue_m240
    Kae_100Rnd_762x51_M80_MGGreen_m240
    Kae_100Rnd_762x51_M80_MGRed_m240
    Kae_100Rnd_762x51_M80_MGYellow_m240
    Kae_100Rnd_762x51_M80_MGBlue_m240
    Kae_100Rnd_762x51_DM111_m240
    Kae_100Rnd_762x51_DM111_TGreen_m240
    Kae_100Rnd_762x51_DM111_TRed_m240
    Kae_100Rnd_762x51_DM111_TYellow_m240
    Kae_100Rnd_762x51_DM111_TBlue_m240
    Kae_100Rnd_762x51_DM111_MGGreen_m240
    Kae_100Rnd_762x51_DM111_MGRed_m240
    Kae_100Rnd_762x51_DM111_MGYellow_m240
    Kae_100Rnd_762x51_DM111_MGBlue_m240
    Kae_100Rnd_762x51_M118LR_m240
    Kae_100Rnd_762x51_M118LR_TGreen_m240
    Kae_100Rnd_762x51_M118LR_TRed_m240
    Kae_100Rnd_762x51_M118LR_TYellow_m240
    Kae_100Rnd_762x51_M118LR_TBlue_m240
    Kae_100Rnd_762x51_M118LR_MGGreen_m240
    Kae_100Rnd_762x51_M118LR_MGRed_m240
    Kae_100Rnd_762x51_M118LR_MGYellow_m240
    Kae_100Rnd_762x51_M118LR_MGBlue_m240
    

    7.62x54r:

    Clips:

    Kae_5Rnd_762x54r_L_Clip
    Kae_5Rnd_762x54r_L_TGreen_Clip
    Kae_5Rnd_762x54r_L_TRed_Clip
    Kae_5Rnd_762x54r_L_TYellow_Clip
    Kae_5Rnd_762x54r_L_TBlue_Clip
    Kae_5Rnd_762x54r_L_MGGreen_Clip
    Kae_5Rnd_762x54r_L_MGRed_Clip
    Kae_5Rnd_762x54r_L_MGYellow_Clip
    Kae_5Rnd_762x54r_L_MGBlue_Clip
    Kae_5Rnd_762x54r_D_Clip
    Kae_5Rnd_762x54r_D_TGreen_Clip
    Kae_5Rnd_762x54r_D_TRed_Clip
    Kae_5Rnd_762x54r_D_TYellow_Clip
    Kae_5Rnd_762x54r_D_TBlue_Clip
    Kae_5Rnd_762x54r_D_MGGreen_Clip
    Kae_5Rnd_762x54r_D_MGRed_Clip
    Kae_5Rnd_762x54r_D_MGYellow_Clip
    Kae_5Rnd_762x54r_D_MGBlue_Clip
    Kae_5Rnd_762x54r_7n1_Clip
    Kae_5Rnd_762x54r_7n1_TGreen_Clip
    Kae_5Rnd_762x54r_7n1_TRed_Clip
    Kae_5Rnd_762x54r_7n1_TYellow_Clip
    Kae_5Rnd_762x54r_7n1_TBlue_Clip
    Kae_5Rnd_762x54r_7n1_MGGreen_Clip
    Kae_5Rnd_762x54r_7n1_MGRed_Clip
    Kae_5Rnd_762x54r_7n1_MGYellow_Clip
    Kae_5Rnd_762x54r_7n1_MGBlue_Clip
    Kae_5Rnd_762x54r_7n14_Clip
    Kae_5Rnd_762x54r_7n14_TGreen_Clip
    Kae_5Rnd_762x54r_7n14_TRed_Clip
    Kae_5Rnd_762x54r_7n14_TYellow_Clip
    Kae_5Rnd_762x54r_7n14_TBlue_Clip
    Kae_5Rnd_762x54r_7n14_MGGreen_Clip
    Kae_5Rnd_762x54r_7n14_MGRed_Clip
    Kae_5Rnd_762x54r_7n14_MGYellow_Clip
    Kae_5Rnd_762x54r_7n14_MGBlue_Clip
    

    SVD Mags:

    Kae_10Rnd_762x54r_L_SVD
    Kae_10Rnd_762x54r_L_TGreen_SVD
    Kae_10Rnd_762x54r_L_TRed_SVD
    Kae_10Rnd_762x54r_L_TYellow_SVD
    Kae_10Rnd_762x54r_L_TBlue_SVD
    Kae_10Rnd_762x54r_L_MGGreen_SVD
    Kae_10Rnd_762x54r_L_MGRed_SVD
    Kae_10Rnd_762x54r_L_MGYellow_SVD
    Kae_10Rnd_762x54r_L_MGBlue_SVD
    Kae_10Rnd_762x54r_D_SVD
    Kae_10Rnd_762x54r_D_TGreen_SVD
    Kae_10Rnd_762x54r_D_TRed_SVD
    Kae_10Rnd_762x54r_D_TYellow_SVD
    Kae_10Rnd_762x54r_D_TBlue_SVD
    Kae_10Rnd_762x54r_D_MGGreen_SVD
    Kae_10Rnd_762x54r_D_MGRed_SVD
    Kae_10Rnd_762x54r_D_MGYellow_SVD
    Kae_10Rnd_762x54r_D_MGBlue_SVD
    Kae_10Rnd_762x54r_7n1_SVD
    Kae_10Rnd_762x54r_7n1_TGreen_SVD
    Kae_10Rnd_762x54r_7n1_TRed_SVD
    Kae_10Rnd_762x54r_7n1_TYellow_SVD
    Kae_10Rnd_762x54r_7n1_TBlue_SVD
    Kae_10Rnd_762x54r_7n1_MGGreen_SVD
    Kae_10Rnd_762x54r_7n1_MGRed_SVD
    Kae_10Rnd_762x54r_7n1_MGYellow_SVD
    Kae_10Rnd_762x54r_7n1_MGBlue_SVD
    Kae_10Rnd_762x54r_7n14_SVD
    Kae_10Rnd_762x54r_7n14_TGreen_SVD
    Kae_10Rnd_762x54r_7n14_TRed_SVD
    Kae_10Rnd_762x54r_7n14_TYellow_SVD
    Kae_10Rnd_762x54r_7n14_TBlue_SVD
    Kae_10Rnd_762x54r_7n14_MGGreen_SVD
    Kae_10Rnd_762x54r_7n14_MGRed_SVD
    Kae_10Rnd_762x54r_7n14_MGYellow_SVD
    Kae_10Rnd_762x54r_7n14_MGBlue_SVD
    

    PKM Belts:

    Kae_25Rnd_762x54r_L_PKM
    Kae_25Rnd_762x54r_L_TGreen_PKM
    Kae_25Rnd_762x54r_L_TRed_PKM
    Kae_25Rnd_762x54r_L_TYellow_PKM
    Kae_25Rnd_762x54r_L_TBlue_PKM
    Kae_25Rnd_762x54r_L_MGGreen_PKM
    Kae_25Rnd_762x54r_L_MGRed_PKM
    Kae_25Rnd_762x54r_L_MGYellow_PKM
    Kae_25Rnd_762x54r_L_MGBlue_PKM
    Kae_25Rnd_762x54r_D_PKM
    Kae_25Rnd_762x54r_D_TGreen_PKM
    Kae_25Rnd_762x54r_D_TRed_PKM
    Kae_25Rnd_762x54r_D_TYellow_PKM
    Kae_25Rnd_762x54r_D_TBlue_PKM
    Kae_25Rnd_762x54r_D_MGGreen_PKM
    Kae_25Rnd_762x54r_D_MGRed_PKM
    Kae_25Rnd_762x54r_D_MGYellow_PKM
    Kae_25Rnd_762x54r_D_MGBlue_PKM
    Kae_25Rnd_762x54r_7n1_PKM
    Kae_25Rnd_762x54r_7n1_TGreen_PKM
    Kae_25Rnd_762x54r_7n1_TRed_PKM
    Kae_25Rnd_762x54r_7n1_TYellow_PKM
    Kae_25Rnd_762x54r_7n1_TBlue_PKM
    Kae_25Rnd_762x54r_7n1_MGGreen_PKM
    Kae_25Rnd_762x54r_7n1_MGRed_PKM
    Kae_25Rnd_762x54r_7n1_MGYellow_PKM
    Kae_25Rnd_762x54r_7n1_MGBlue_PKM
    Kae_25Rnd_762x54r_7n14_PKM
    Kae_25Rnd_762x54r_7n14_TGreen_PKM
    Kae_25Rnd_762x54r_7n14_TRed_PKM
    Kae_25Rnd_762x54r_7n14_TYellow_PKM
    Kae_25Rnd_762x54r_7n14_TBlue_PKM
    Kae_25Rnd_762x54r_7n14_MGGreen_PKM
    Kae_25Rnd_762x54r_7n14_MGRed_PKM
    Kae_25Rnd_762x54r_7n14_MGYellow_PKM
    Kae_25Rnd_762x54r_7n14_MGBlue_PKM
    Kae_50Rnd_762x54r_L_PKM
    Kae_50Rnd_762x54r_L_TGreen_PKM
    Kae_50Rnd_762x54r_L_TRed_PKM
    Kae_50Rnd_762x54r_L_TYellow_PKM
    Kae_50Rnd_762x54r_L_TBlue_PKM
    Kae_50Rnd_762x54r_L_MGGreen_PKM
    Kae_50Rnd_762x54r_L_MGRed_PKM
    Kae_50Rnd_762x54r_L_MGYellow_PKM
    Kae_50Rnd_762x54r_L_MGBlue_PKM
    Kae_50Rnd_762x54r_D_PKM
    Kae_50Rnd_762x54r_D_TGreen_PKM
    Kae_50Rnd_762x54r_D_TRed_PKM
    Kae_50Rnd_762x54r_D_TYellow_PKM
    Kae_50Rnd_762x54r_D_TBlue_PKM
    Kae_50Rnd_762x54r_D_MGGreen_PKM
    Kae_50Rnd_762x54r_D_MGRed_PKM
    Kae_50Rnd_762x54r_D_MGYellow_PKM
    Kae_50Rnd_762x54r_D_MGBlue_PKM
    Kae_50Rnd_762x54r_7n1_PKM
    Kae_50Rnd_762x54r_7n1_TGreen_PKM
    Kae_50Rnd_762x54r_7n1_TRed_PKM
    Kae_50Rnd_762x54r_7n1_TYellow_PKM
    Kae_50Rnd_762x54r_7n1_TBlue_PKM
    Kae_50Rnd_762x54r_7n1_MGGreen_PKM
    Kae_50Rnd_762x54r_7n1_MGRed_PKM
    Kae_50Rnd_762x54r_7n1_MGYellow_PKM
    Kae_50Rnd_762x54r_7n1_MGBlue_PKM
    Kae_50Rnd_762x54r_7n14_PKM
    Kae_50Rnd_762x54r_7n14_TGreen_PKM
    Kae_50Rnd_762x54r_7n14_TRed_PKM
    Kae_50Rnd_762x54r_7n14_TYellow_PKM
    Kae_50Rnd_762x54r_7n14_TBlue_PKM
    Kae_50Rnd_762x54r_7n14_MGGreen_PKM
    Kae_50Rnd_762x54r_7n14_MGRed_PKM
    Kae_50Rnd_762x54r_7n14_MGYellow_PKM
    Kae_50Rnd_762x54r_7n14_MGBlue_PKM
    Kae_100Rnd_762x54r_L_PKM
    Kae_100Rnd_762x54r_L_TGreen_PKM
    Kae_100Rnd_762x54r_L_TRed_PKM
    Kae_100Rnd_762x54r_L_TYellow_PKM
    Kae_100Rnd_762x54r_L_TBlue_PKM
    Kae_100Rnd_762x54r_L_MGGreen_PKM
    Kae_100Rnd_762x54r_L_MGRed_PKM
    Kae_100Rnd_762x54r_L_MGYellow_PKM
    Kae_100Rnd_762x54r_L_MGBlue_PKM
    Kae_100Rnd_762x54r_D_PKM
    Kae_100Rnd_762x54r_D_TGreen_PKM
    Kae_100Rnd_762x54r_D_TRed_PKM
    Kae_100Rnd_762x54r_D_TYellow_PKM
    Kae_100Rnd_762x54r_D_TBlue_PKM
    Kae_100Rnd_762x54r_D_MGGreen_PKM
    Kae_100Rnd_762x54r_D_MGRed_PKM
    Kae_100Rnd_762x54r_D_MGYellow_PKM
    Kae_100Rnd_762x54r_D_MGBlue_PKM
    Kae_100Rnd_762x54r_7n1_PKM
    Kae_100Rnd_762x54r_7n1_TGreen_PKM
    Kae_100Rnd_762x54r_7n1_TRed_PKM
    Kae_100Rnd_762x54r_7n1_TYellow_PKM
    Kae_100Rnd_762x54r_7n1_TBlue_PKM
    Kae_100Rnd_762x54r_7n1_MGGreen_PKM
    Kae_100Rnd_762x54r_7n1_MGRed_PKM
    Kae_100Rnd_762x54r_7n1_MGYellow_PKM
    Kae_100Rnd_762x54r_7n1_MGBlue_PKM
    Kae_100Rnd_762x54r_7n14_PKM
    Kae_100Rnd_762x54r_7n14_TGreen_PKM
    Kae_100Rnd_762x54r_7n14_TRed_PKM
    Kae_100Rnd_762x54r_7n14_TYellow_PKM
    Kae_100Rnd_762x54r_7n14_TBlue_PKM
    Kae_100Rnd_762x54r_7n14_MGGreen_PKM
    Kae_100Rnd_762x54r_7n14_MGRed_PKM
    Kae_100Rnd_762x54r_7n14_MGYellow_PKM
    Kae_100Rnd_762x54r_7n14_MGBlue_PKM
    Kae_200Rnd_762x54r_L_PKM
    Kae_200Rnd_762x54r_L_TGreen_PKM
    Kae_200Rnd_762x54r_L_TRed_PKM
    Kae_200Rnd_762x54r_L_TYellow_PKM
    Kae_200Rnd_762x54r_L_TBlue_PKM
    Kae_200Rnd_762x54r_L_MGGreen_PKM
    Kae_200Rnd_762x54r_L_MGRed_PKM
    Kae_200Rnd_762x54r_L_MGYellow_PKM
    Kae_200Rnd_762x54r_L_MGBlue_PKM
    Kae_200Rnd_762x54r_D_PKM
    Kae_200Rnd_762x54r_D_TGreen_PKM
    Kae_200Rnd_762x54r_D_TRed_PKM
    Kae_200Rnd_762x54r_D_TYellow_PKM
    Kae_200Rnd_762x54r_D_TBlue_PKM
    Kae_200Rnd_762x54r_D_MGGreen_PKM
    Kae_200Rnd_762x54r_D_MGRed_PKM
    Kae_200Rnd_762x54r_D_MGYellow_PKM
    Kae_200Rnd_762x54r_D_MGBlue_PKM
    Kae_200Rnd_762x54r_7n1_PKM
    Kae_200Rnd_762x54r_7n1_TGreen_PKM
    Kae_200Rnd_762x54r_7n1_TRed_PKM
    Kae_200Rnd_762x54r_7n1_TYellow_PKM
    Kae_200Rnd_762x54r_7n1_TBlue_PKM
    Kae_200Rnd_762x54r_7n1_MGGreen_PKM
    Kae_200Rnd_762x54r_7n1_MGRed_PKM
    Kae_200Rnd_762x54r_7n1_MGYellow_PKM
    Kae_200Rnd_762x54r_7n1_MGBlue_PKM
    Kae_200Rnd_762x54r_7n14_PKM
    Kae_200Rnd_762x54r_7n14_TGreen_PKM
    Kae_200Rnd_762x54r_7n14_TRed_PKM
    Kae_200Rnd_762x54r_7n14_TYellow_PKM
    Kae_200Rnd_762x54r_7n14_TBlue_PKM
    Kae_200Rnd_762x54r_7n14_MGGreen_PKM
    Kae_200Rnd_762x54r_7n14_MGRed_PKM
    Kae_200Rnd_762x54r_7n14_MGYellow_PKM
    Kae_200Rnd_762x54r_7n14_MGBlue_PKM
    

    GP-25

    Kae_VOG25
    Kae_VOG25P
    

    Pistol:

    Kae_8Rnd_9x18_Mak
    Kae_10Rnd_762x25_1911sz
    Kae_20Rnd_762x25_1911sz
    Kae_30Rnd_762x25_1911sz
    

    RPG:

    kae_PG_7V_mag
    kae_PG_7VL_mag
    kae_PG_7VM_mag
    kae_OG_7V_mag
    kae_PG_7VR_mag
    kae_TBG_7V_mag
    

    AA:

    kae_1Rnd_Strela
    kae_1Rnd_Igla
    kae_1Rnd_Stinger
    

    Attachments

    Kae_Optic_1p78

    Kae_Optic_CSZ (Collamator sight, green dot)

    Kae_Optic_CSZ_R (red)

    Kae_Optic_CSZ_B (blue)

    kae_optic_pso

    kae_optic_pso_2x

    kae_optic_pso_3x

    kae_optic_pso_6x

    kae_optic_pso_8x

    kae_optic_pso_12x

    kae_optic_pso_z_2x_6x

    kae_optic_pso_z_3x_9x

    kae_optic_pso_z_4x_12x

    kae_optic_pso_z_3x_9x_27x

    kae_optic_pso_z_3x_9x_27x_81x

    Ammoboxes:

    Kae_Box_SZ_Ammo

    Kae_Box_SZ_Launch_Ammo

    Kae_Box_SZ_Weapons

    Kae_Box_CDF_Weapons

    Kae_Box_TK_Weapons

    Transport Boxes:

    Kae_Box_SZ_Transp_AK

    Kae_Box_SZ_Transp_AKszU

    Kae_Box_SZ_Transp_RPK

    Kae_Box_SZ_Transp_RPG

    Kae_Box_SZ_Transp_Igla

    Kae_Box_SZ_Transp_Igla_Ammo

    Kae_Box_CDF_Transp_AK

    Kae_Box_CDF_Transp_AKs74U

    Kae_Box_CDF_Transp_RPK

    Kae_Box_CDF_Transp_RPG

    Kae_Box_CDF_Transp_Strela

    Kae_Box_CDF_Transp_Strela_Ammo

    Kae_Box_TK_Transp_AK

    Kae_Box_TK_Transp_AKs74U

    Kae_Box_TK_Transp_RPK

    Kae_Box_TK_Transp_RPG

    Kae_Box_TK_Transp_Strela

    Kae_Box_TK_Transp_Strela_Ammo

    Kae_Box_RU_Transp_AK

    Kae_Box_RU_Transp_AKs74U

    Kae_Box_RU_Transp_RPK

    Kae_Box_RU_Transp_Igla

    Kae_Box_RU_Transp_Igla_Ammo

    Kae_Box_US_Transp_Stinger

    Kae_Box_US_Transp_Stinger_Ammo

    Helicopters:

    Kae_Mi_24v_SZ

    Kae_Mi_24v_SZ_aa

    Kae_Mi_24v_SZ_bmb

    Kae_Mi_24p_SZ

    Kae_Mi_24p_SZ_aa

    Kae_Mi_24vp_SZ

    Kae_Mi_24vp_SZ_aa

    Kae_Mi_24vp_SZ_aa2

    Kae_Mi_24vp_SZ_at

    Kae_Mi_24v_CDF

    Kae_Mi_24v_CDF_aa

    Kae_Mi_24v_CDF_bmb

    Kae_Mi_24p_CDF

    Kae_Mi_24vp_CDF

    Kae_Mi_24v_TK

    Kae_Mi_24p_TK

    Diplomatic Relationships of South Zagoria:

    (At least how they are meant to be portrayed by this mod)

    Russia: Very friendly, In debt to

    CSTO: Friendly, May be looking for membership

    China: Neutral

    SCO: Neutral

    Chernarus: Hostile, WAR

    Takistan: Hostile, WAR

    NAPA: Hostile, WAR

    United States: Distrustful (Aided our enemies)

    NATO: Distrustful

    European Union: Neutral

    Germany: Slightly favourable

    Iran: Neutral

    Greece: Neutral

    United Nations: Friendly, supportive

    Extra Screenshots:

    Credits:

    Bohemia Interactive Studios:

    For the great game of ArmA, and for the sample models which have been used for this addon

    LAxemann:

    For the all the great sounds, and for help with configuring them

    Reyhard:

    For the RDS tanks which are built upon, and for help fixing various bugs

    Dust2Dust:

    For his great Ballistics Calculator


  4. Wonderful work, especially with the profiles system; being able to use hundreds of units while on my laptop is awesome!

    I was wondering, what sorts of things do I need to define in a custom units addon to be able to use the ALiVE framework properly? I have CfgGroups set up, but it does not work for all factions and spawns the wrong type of groups for the factions it does work on. All of these factions are currently unreleased because I'm still working on them, would be nice to get ALiVE working properly before I release.

    Also, is there any possibility to custom define locations/objectives by placing down a marker? It would be especially helpful if custom bases or such were placed in the editor, for defining locations on a map which isn't publicly supported yet, or for defining special areas in the maps that already are supported (i.e. a military post at the chokepoint to the SW island on Altis, or to put an HQ down at a castle).

    I remember working with MSO; the difference in performance is amazing!


  5. Hello,

    I am trying to define a separate gun turret onto the back of a BMP-2, as a means to eventually set up firing ports on the vehicle. So far, I have tried to define it similar to the BMP-3s secondary turrets, but I am having an issue with the turret rotating horizontally; the exact error shown is:

    Error: bin\config.bin/CfgVehicles/Kae_bmp2_PRSZ_B/Turrets/MainTurret/Turrets/Left6Turret/: Turret body Turn06Gun not found while initializing the model kae_sz_vehicles\data\bmp2.p3d

    For some reason, the Elevation part (Elev06Gun) works just fine. The following is what I have in the model.cfg for the vehicle, under the Animations subclass:

    class Elev06Gun: ObsGun
    {
    source="elev06Gun";
    selection="cargo06gun";
    axis="cargo06gun_axis";
    };
    class Turn06Gun//turn06Gun
    {
    source="turn06gun";
    selection="cargo06gun_otec";
    axis="cargo06gun_vez_axis";
    type="rotationY";
    animPeriod=0;
    minValue="rad -360";
    maxValue="rad +360";
    angle0="rad -360";
    angle1="rad +360";
    };

    Here's the CfgSkeletons portion (The class it inherits from is explicitly defined as well, copied from one of the Sample Models)

    class BMP2Skeleton: Tank
    {
    	skeletonInherit="Tank";
    	skeletonBones[]=
    	{
    		"Launcher","damageVez",
    		"damageVez","OtocVez",
    		"RecoilHlaven","otocHlaven",
    		"cargo06gun",
    		"cargo06gun_otec",
         "Turn06Gun",
         "Elev06Gun"
    	};
    };

    It does not seem to work when I make turn06Gun inherit from ObsTurret instead, either.

    The following is how I have it defined in the config.cpp:

    class Left6Turret: NewTurret
             {
               animationsourcebody = "turn06gun"; //turn06gun
               animationsourcegun = "Elev06Gun";
               animationsourcehatch = "cargo06hatch";
               body = "Turn06Gun";
               forcehidegunner = 1;
               gun = "elev06Gun";
               gunbeg = "usti hlavne 06";
               gunend = "konec hlavne 06";
               gunneraction = "Stryker_Cargo01";
               gunnergetinaction = "GetInLow";
               gunnergetoutaction = "GetOutLow";
               gunnerinaction = "Stryker_Cargo01";
               gunnername = "Passenger 6";
               gunneropticseffect[] = {"TankGunnerOptics2", "OpticsBlur1", "OpticsCHAbera1"};
               gunneropticsmodel = "\ca\wheeled2\LAV25\Optics_Driver";
               gunneropticsshowcursor = 1;
               gunneroutforceoptics = 1;
               gunneroutopticsmodel = "\ca\wheeled2\LAV25\Optics_Driver";
               gunneroutopticsshowcursor = 1;
               initelev = 0;
               initturn = 0;
               magazines[] = {"kae_100Rnd_545x39_T_AK", "kae_100Rnd_545x39_T_AK"};
               maxelev = 15;
               maxturn = 15;
               memorypointgun = "usti hlavne 06";
               memorypointgunneroptics = "cargo06view";
               memorypointgunneroutoptics = "cargo06view";
               memorypointsgetingunner = "pos cargo";
               memorypointsgetingunnerdir = "pos cargo dir";
               minelev = -5;
               minturn = -5;
               outgunnermayfire = 1;
               proxyindex = 2;
               selectionfireanim = "zasleh_06";
               soundservo[] = {"", 0.01, 1};
               startengine = 0;
               weapons[] = {"Kae_AKT_74sz"};
               class ViewOptics
               {
                 initanglex = 0;
                 initangley = 0;
                 initfov = 0.466;
                 maxanglex = 30;
                 maxangley = 100;
                 maxfov = 0.466;
                 minanglex = -30;
                 minangley = -100;
                 minfov = 0.466;
               };
             };

    I'm also having an issue in that the optics face forwards, rather than to the side; I have a "cargo06view dir" point defined, but the view does not look in that direction.


  6. Been waiting for a PSO-style scope by default, thank you BIS!

    Would be nice to see a more classical-styled iron sight on it, however, more along the lines of an AK-style back leaf rather than the circular cutout we current have, perhaps that should be added to the Katiba too; as well as an eye reference point slightly to the back. Currently it's a little too close to the face.

    Is the inability of the two new pistol optics to be interchangeable, or the magazines of the 4-five and the AAF 1911, intentional?


  7. Hello.

    My group uses uniforms which are supposed to be similar to Russian ones, but have our own insignia and camouflage patterns, as we are a fictional country set in Chernarus. We all agree that your units are the best Eastern soldiers we have seen, therefore we were wondering whether it would be possible for us to create a re-texture of the RHS infantry units for us to use, and if we may do so, how we would implement them into the game (hiddenSelections?).

    It is not any issue with the textures you guys have already made, it is simply that we are separate from Russia and we need our in-game units to reflect that :D

    Finally, good luck with the Arma 3 version!


  8. Good to hear that there are plans for an AKMN and maybe even AKS-74 (Would be amazing if there was an AK-74 as well)!

    In regards to optics, will some of the other ones from arma 2 also be present? I would especially hope that the 1p78 could make an appearance as well :)

    Thanks again for the continued updates, by the way.


  9. It shouldn't. AKM don't have the side-rail mount for optics. :-)))

    Might we get an AKML variant which would have the side-rail? :rolleyes:

    By the way, the reload on the SVD is rather awkward, as it seems to just be using the SVU's animation.

    One other bug, the KSVK doesn't take either the 1p29 or the Krechet optics, though maybe that's intentional.

    Otherwise, great to see the newest version of the mod, I like the classic PSO-scopes especially!


  10. I haven't looked into what way you have them done, but perhaps it would be possible to add some definition for something like "time_per_bullet" or "time_to_connect" into magazines, which would, if defined, override the default values? Would be good for allowing people to make loose bullet, commercial ammo box, or stripper clip "magazines", whose only purpose would be to be reloaded into a weapon.

    What I was thinking here...

    ...would be to have some sort of additional configuration parameter in the magazine, say:

    cfgMagazines
    {
       class CA_Magazine;
    
       class example_65x39_Box: CA_Magazine
       {
           count = 60;
           displayname = "Box of 6.5 Rounds";
           ammo = "B_65x39_Caseless";
           mass = (something smaller than what two mags would weigh);
    
           Outlw_Repack_time_per_bullet = 0.8;
    
           ...other things
       };
    };

    The script could then read whether a magazine has something like that defined via something similar to:

    getnumber (configFile >> "cfgMagazines" >> (currentMagazine player) >> "Outlw_Repack_time_per_bullet")

    And the player would then reload from or to that magazine taking 0.8 seconds per bullet, instead of 1.5 I think you said? This could then be used to have a magazine that is say, just an ammo-can of 200 bullets, that can't be directly loaded into any gun, and which could be loaded into a partially-filled magazine faster (since you don't have to take the bullets out of the first magazine), and carried around like anything else.

    Similarly, one could put something along the lines of:

    Outlw_Repack_time_to_connect = 1.0;

    In the same place, so that it would always take 1 second to connect that entire magazine into another one, like you have belts working; this would make it possible for people to make stripper clips defined in CfgMagazines, that you could then reload into a partially-filled magazine.

    By the way, a stripper clip, also known as a charger, is a small bit of metal that holds ammunition on it, usually 5-15 rounds, for the purpose of making it easier to load a magazine. Naturally, they weigh a good bit less than the actual magazine. Soldiers are able to load them into a magazine, usually needing some form of adapter, at a far faster rate than loading them in one-by-one:

    WtKAMhwl.jpg

    Some guns with an open top have an adapter built into them, so it is possible to load directly into the gun, like in the m14 (though sadly the MK18 ABR that's in-game already is missing said adapter...)

    HVrheXhl.jpg

    -----------------------------------------

    On the subject of empty magazines...

    ...if the issue is that the magazines aren't showing up if you use "magazines player", you can use...

    uniformItems
    vestItems
    backpackItems
    

    ...to see if the player has any such magazines in their inventory. You could then check the number of magazines that only show up via those methods versus the amount of magazines that would show up with a normal check to find out how many empty magazines the player has of each type.

    Finally, if its of any use, the following line of code could be used to get all the magazine classnames that can be loaded into the player's current gun:

    getArray (configFile >> "cfgWeapons" >> (currentweapon player) >> "Magazines")

    Sorry for the rather long post, but hopefully it helps make what I mean more understandable :D


  11. I haven't looked into what way you have them done, but perhaps it would be possible to add some definition for something like "time_per_bullet" or "time_to_connect" into magazines, which would, if defined, override the default values? Would be good for allowing people to make loose bullet, commercial ammo box, or stripper clip "magazines", whose only purpose would be to be reloaded into a weapon. What else would be good would be to allow the player to set a keybinding for unloading the current weapon of the player (I think currentMuzzle might allow for it to function for the GL as well).

    Furthermore, its a niche idea since there isn't anything that would use the functionality in the base game, but perhaps have yet another keybinding that might be set for reloading a stripper clip or loose ammo into a gun that would accept it? (Would work well for loading shotguns one-shell-at-a-time, or using a stripper clip to top off a rifle like the SVT-40). I think it would need another possible setting in the configuration of a weapon.

    I definitely think that it would be necessary to have empty magazines stored after a reload, and to have it possible to reload them, for the mod to live up to its full potential.

    ---edit---

    Perhaps it would be possible to define empty magazines as their own item, with a definition in a normal magazine which defines what empty magazine it would become once empty; then, the empty magazine could contain some value defining the possible magazines it could then become, and when it was reloaded, it would become the normal magazine again?


  12. Quick suggestion, would it be possible to limit the amount of items that show up in VAS but only listing the base weapon and then GL and camo variants? Having to go through 10-20 different M4s because of different optics and whatnot is a bit of a hassle and reminds me of the huge weapon lists from ARMA2.

    I agree with this. I think all you would need to do is make sure all of the variants with optics on them have the same displayname as their parent.


  13. Hey, I remember posting the following in another thread, I would love to see this in effect for the G3s and MP5s (and other guns too, perhaps):

    One issue I had with the arma 2 G3 and mp5 mods was the tiny aperture in the iron sights. Since arma 3 now supports adjustable irons, do you think you could animate the 100, 200, 300, 400 ranges to corresponding rotations of the drum, with 100 being the iron sights? The animation source for it would be zeroing1 (just "zeroing" didn't work for my own mod), corresponding to the value in the zeroing ranges array.

    Also, I believe the 100 range setting on the G3 has a different type of opening than a hole, as you can see in the following image:

    7JvCrnVl.jpg

    Which is why I would like this to be possible :rolleyes:

    Otherwise, great to see my reticle is being used in the mod!


  14. I would suggest that for the easiest way to make it work with AI, would be to have a dropdown with the player at the top, and all the AI units he controls below; one could then select which unit they would want to have the gear added to, and VAS would add to that unit instead of the player.

    Sounds like both a very user-friendly way to do it, and a relatively easy way to go about it instead of checking which unit initiated using VAS.


  15. Hey, I'm getting a situation where its possible to hard-rest a weapon, but putting a bipod on it causes it to be unable to either hard-rest or deploy a bipod in that position. Would it be possible to either allow the bipod to be deployed in those situations, or allow a weapon whose bipod-resting check fails to also check if it may be hard-rested in the area?


  16. I'm tentatively considering adding the ability to deploy weapons on objects even without a bipod, though the sway and recoil control would not be as rock solid as it is with a bipod.

    I think this would be a pretty great idea, especially for missions where the TMR bipod attachment is not available.


  17. When you have the free time, might it be possible to add recoil values for certain weapons from modern times, such as the AK47, AK74, AK107, M4, M16? It would be possible to use the MK20's recoil values for most of them since the caliber is the same, but as far as I'm aware each of those has some form of mechanism for further reducing recoil; would be good as a modder's resource if someone wanted to have compatibility with TMR.

    Looking forward to see what you do with the new optics, though, if there's anything planned! I like the idea of a built-in rangefinder, if that might be extended to anything besides the new optics.


  18. I'm curious as to why my load outs are removed when I change my profile's name. Also is there a way to back the VAS loadout saves and import them once I edit my profile? I did search threads at both BI and AH forums, but maybe I'm not using good search terms. Any and all help would be greatly appreciated.

    -Salvo

    I believe it is because the BIS system for saving data to a profile is held in a file called "Profilename.vars.Arma3Profile", in your C:\Users\(Usernamehere)\Documents\Arma 3 folder. Renaming the first part should transfer the old loadouts to the new profile name; you can also copy the file and paste it into other profiles. Just note, that any other data saved to that profile via a mod or mission will be transferred as well.


  19. It seems that now bipods aren't working at all. Looked at the script in tmr_autorest, on line 37 changing

    if (_canDeployCfg != 1 || !_canDeployItem) exitwith {false};

    to

    if (_canDeployCfg != 1 && !_canDeployItem) exitwith {false};

    seems to make it work perfectly. Love the new scopes, by the way!


  20. Awesome, great to see this update. Unfortunately, I'm getting an issue where its possible to rest any weapon on a bipod, regardless of whether it has one in the weapon, or has one attached (tested without any other addons).

    Also, would it be possible to add an optional pbo that adds the bipod to the default list of attachable items? Not sure if it already is and it was a mod conflict, but doing so would allow it to be usable on any weapons that might be added by a different mod, without any need for separate compatibility configs.

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