kaelies
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Posts posted by kaelies
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Looks like I know what to throw in next update! (More vehicles)
I'm thinking I'll try to do the BMP-2 and Mi-24 next, since both are used in some variation by each of the three factions. I will also try to fix the UAZ and it's sound issues.
Officers and a few other infantry types should be easy enough to add in. Special Forces, Scouts, and Snipers are all planned for further down the line, but if anyone has any other suggestions I'll see what I can do.
Hey man you just made my year. Looks great. On thing Could you please put the old leather flap holster (which I have been waiting for forever) up on the belt. It looks a little weird on the leg. This is what I have been waiting for a long time. Let me know if I can help.Lamar
Sure thing! I will probably make a belt similar to that of the ArmA 2 Crewman and one similar to the General's. Do you have any sort of requests for some different arrangement?
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Nice, although i hate the guts out of the Chedaki for miles, i like how this looks,Well hey, you can always fight them if you wish!
Plus, if its the old leadership that's part of the problem, you need not worry; a certain special forces team normally tasked with shaving beards has taken care of most of them (Lopatev, etc). :rolleyes:
Hey Kaelies' date=' Rovka here.What I still miss are the officers for all factions. And, as you mentioned before; The lack of certain to-do vehicles will be fixed in due time. :)
However, I do look forward to additional content in all its forms. But for now I say thanks, and excellent job on getting these to work![/quote']
Yep, new vehicles are planned for later; in the meantime, its possible to use the unarmoured/light soldiers for each faction in place of officers, they're similar to how officers used to look in ArmA 2, but I can try to put in some more official-looking officials next update.
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All content is either Adapted Material based upon the ArmA 2 sample models, or is released by BIS under the APL license, and is licensed under the same APL as that work is. Language mod content is released under APL-SA. The original creators of the materials is Bohemia Interactive. A list of modifications is in the readme.txt.
South Zagorian Army
Download (706 MB)
(Version 0.4.1)
ArmaHolic Link (v0.4.0)
Language Addon (130 MB)
Alternate download:
Main
Language
South Zagoria
Soldiers relaxing; the two in khaki vests are reminiscing about older days in their old uniforms.This addon aims to create a fictional army based upon the South Zagorian/Chernarussian region that has been created in ArmA 2, and is based upon fictional events which occur after the fictional events which originally occured in ArmA 2. This army utilizes mainly modifications of Afghanistan-era Soviet Arms, thanks to control of a few factories in the northern part of Chernarus. This release has infantry units and a UAZ, other vehicles will come later.
A basic summary is as follows: After the ChDKZ forces were largely subdued by the combined USMC/CDF presence, a small pocket was capable of gaining strong support from Russia to take back the region of Chernarus, recieving support in the form of funds and arms, under the condition that the new army obey international laws. This new South Zagorian Army is meant to distance itself from the war crimes commited by the ChDKZ.
These units should be compatible with ALiVE, please inform me if they do not work properly.
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CDF and Takistani Army units are also present, using the AK-74 and AKM, respectively. They are on BluFor and OpFor, respectively, and are meant to be the main enemies of the South Zagorian Army, bordering it on the South and West, respectively.
CDF
Soldiers being inspected by an officer. The front two have been modernized already, while the two in the back are still using the old equipment.
Takistan
A large group of soldiers undergoing a last inspection by their officer before heading out.Changelog:
-Added new sounds for Ishapore, FN FAL, Scar-H
-Added BMP-1, T-34, T-55, ZSU-23-1 Shilka to RDS compatibility plugin
-Added BMP-2sz variant vehicle to the RDS compatibility plugin, with Ataka Missiles and a better engine
-Added groups to the RDS compatibility plugin, which should make it usable with ALiVE
-Added 2A42, Konkurs launcher, as vehicle weapons with sounds that are in-line with the rest of the addon, now present on the BMPs.
-Added USMC faction, using M16a4, M4, HK416, and other goodies
-Known Bug: USMC use RPG as placeholder, instead of SMAW
-Added Field Medics, Field Doctors
-Added XMedSys compatibility plugin (under optional folder)
-Added ASDG compatibility plugin (under optional folder)
-Added filters to South Zagorian Mi-24 hinds, and CDF Mi-24vp hinds.
-Fixed overpenetration of infantry bullets (Thanks to Reyhard)
-Fixed Isklaristani camo oversaturation
-Fixed: Mi-24p Falanga and Shturm variants have reversed naming
-Fixed: UN Tanks have wrong crew classname
Old Versions:
0.2.1: Initial Release
0.2.2:
-Fix for UAZ sounds
-New AK sounds (Thanks to LAxemann!)
0.2.3:
-Officers and Generals added for all countries
-Added two types of belt-holsters and one chest-holster
-Added Makarov
-Added different variants of AK-74sz, including ones with foregrip
-Added Ushankas
-Fixed Berets
-Fixed Backpacks on ground
-Fixed UAZ Tuning (Need feedback)
-UN UAZs now split in vehicle types to CDF and SZ variants
-New recoils for some variants of guns
-South Zagorian RPKs now have the RPK-style stock
-1p78 now has a green reticle (If anyone could help with making it black during day and green during night, it would be awesome!)
-Mi-24 hind has been added for all countries, in three variants (-v, -vp, -p) and many arnament types!
-All new and existing units are now compatible with Zeus modules!
-Thanks to LAxemann for weapon sounds for the GSh30k and GSh23L
-Added AKMS, AK-74m, AK-74 gold, RPK-74m
-Added Strela-2, Igla, Stinger, goggles, aviator sunglasses
-Added AA infantry, and appropriate groups, to all factions
-Added visor-down pilot helmet (kae_SZ_Helmet_Pilot_down)
-Added transport boxes for all current factions
-Also added one US crate for the Stinger
-Also added RU crates for AK-74m and so forth
-Added CSZ collimator sight (Collamator South Zagoria)
-Added map icons for Hinds and UAZs
-Reverted to old 1p78 reticle
-Added RU faction, with Flora camouflage
-Added VDV units to RU faction, with SKOL camouflage
-Added optional configuration to use Suddens' Scopes with the AKs
-Added Plains camouflage for South Zagoria
-Added RGD-5 Handgrenade
-Made more realistic ballistics and multiple ammo types for all calibers used in the addon:
--5.45x39
--5.56x45
--7.62x39
--7.62x51
--7.62x54r
-Added Modernized CDF, with western themes and new uniform
-Added Modernized South Zagoria, with new uniform
-Added AK-101
-Added m16a2, m16a3, m16a4, m16a5 (fictional, FA variant), m4, m4a1
-Added Scar-L, Scar-H in short/standard/long variants
-Added XM8
-Added FN FAL, Ishapore 2A (Lee-enfield in 7.62x51 NATO)
-Added m249 Saw, m249 para, M240
-Added PKM
-Added SVD, Mk12
-Added GP-25 to all weapons capable of supporting it
-Added PSO optic in 2x, 3x, 4x, 6x, 8x, 12x fixed versions
-Added variable-zoom PSO in 2x-6x, 3x-9x, and 4x-12x versions
-Groups have been changed to make each faction more unique and realistic
-Squad leaders and other units who have optics now generally start with their optic on the rifle
-1p78 can now switch between day-reticle and night-reticle by zooming in/out
-Added new sounds for most new guns
-Added new reloading animation for AK rifles
-Added HK MP5, HK33, HK53, G3, and so forth
-Added prototype AK-174sz, RPK-174sz
-Added AK-74szK series intermediate-length weapons
-Moved bipods to be attachments for future TMR compatibility
-Added optional config to allow RDS tanks to be used. Currently only T-72A/B/BM and BMP-2 are supported
-Added Takistani Elite troops
-Added Isklaristani troops
-Some slight adjustments to gear of SZ forces
-Added Field Medic and Field Doctor (WIP) to SZ
-Added PGO-7 placeholder scope for RPG-7
-Reworked RPG-7 ballistics to be better
-Added zeroing to RPG-7 iron sight
-Reworked textures on older SZ forces, including UN
-Added Elite Rifleman class for certain factions
-Added Shturm variants of the Takistani Hinds
-Mi-24p now has ammo split into 3 magazines, with a default load of 2 HEI and 1 APDS
-Mi-24p has greater spread with GSh30K
-Mi-24vp now has 470 rounds instead of 450
-UAZ-469 now has improved handling (No more ice-skating)
-UAZ-469 has an improved gearset which should allow for faster acceleration
-UAZ-469 will no longer explode from hull-damage
-Fixed: Mi-24 missiles should not have lock-on. It has been removed
-Fixed: UAZs should now properly spawn when using ALiVE
-RU faction now has their proper UAZ
-CDF now has retextured UAZ in a new camouflage
Requirements:
None
Recommended:
Outlawled's Magazine Repacking
Supported via optional config:
Sudden's Russians (Scopes)
Known Issues:
If you know how to fix, or can help with, anything I've marked with a star (*), please let me know.
*PGO-7 is represented by a placeholder, I need a modern but it seems too complex for me
Foregrip shows up when weapon is on the ground, even if it isn't a foregrip variant (Arma Bug)
Feet of Mi-24 cargo clip through it
Mi-24 cargo windows are hard to see out of
Picking up a weapon with a GP-25 from the ground causes the GP-25 itself to become invisible
Mi-24p Falanga and Shturm variants have reversed naming
Mi-24 for CDF still has RU camo, no Mi-24 for RU forces
UN Tanks have wrong crew classname, you'll have to place it as empty
Animation weirdness on new AK reload in third-person
UAZ-469 engine and fuel tank aren't damageable, overly difficult to penetrate hull
Classnames (Outdated at 0.3.2):
Factions:
Kae_SZ: South Zagoria
Kae_SZ_2013: South Zagoria (Modern)
Kae_TK: Takistan
Kae_CDF: CDF
Kae_CDF_2013: CDF (Modern)
Kae_UN: United Nations
Kae_UN_2013: United Nations (Modern)
Kae_RU_2013: Russia (Modern)
Addon Classes (for adding to Zeus module):
Kae_SZ_Factions
Kae_SZ_Infantry
Kae_SZ_Weapons
Kae_SZ_Air
Kae_SZ_Vehicles
Vehicles:
Kae_UAZ_469_UN_SZ
Kae_UAZ_469_Open_UN_SZ
Kae_UAZ_469_UN_SZ_D
Kae_UAZ_469_Open_UN_SZ_D
Kae_UAZ_469_UN_CDF
Kae_UAZ_469_Open_UN_CDF
Kae_UAZ_469_SZ
Kae_UAZ_469_Open_SZ
Kae_UAZ_469_SZ_D
Kae_UAZ_469_Open_SZ_D
Kae_UAZ_469_CDF
Kae_UAZ_469_Open_CDF
Kae_UAZ_469_TK
Kae_UAZ_469_Open_TK
Infantry:
South Zagoria:
(For each of these, add _D for desert, _P for plains, _UN for UN, _UN_D for UN desert, or _UN_P for UN Plains
kae_SZ_rifleman
kae_SZ_rifleman_chest
kae_SZ_rifleman_gloves
kae_SZ_marksman
kae_SZ_lmg
kae_SZ_mg
kae_SZ_rifle_l (Rifleman, LMG assist)
kae_SZ_rifle_AT (Rifleman, AT assist)
kae_SZ_SL
kae_SZ_AT
kae_SZ_AA
kae_SZ_medic
kae_SZ_soldier_light
kae_SZ_crewman
kae_SZ_pilot
kae_SZ_officer
kae_SZ_general
South Zagoria (Modern):
(For each of these, add _D for desert, _P for plains, _UN for UN, _UN_D for UN desert, or _UN_P for UN Plains
kae_SZ_2013_rifleman
kae_SZ_2013_rifleman_chest
kae_SZ_2013_rifleman_gloves
kae_SZ_2013_marksman
kae_SZ_2013_marksman_545
kae_SZ_2013_lmg
kae_SZ_2013_mg
kae_SZ_2013_rifle_l (Rifleman, LMG assist)
kae_SZ_2013_rifle_AT (Rifleman, AT assist)
kae_SZ_2013_SL
kae_SZ_2013_AT
kae_SZ_2013_AA
kae_SZ_2013_medic
kae_SZ_2013_soldier_light
kae_SZ_2013_crewman
kae_SZ_2013_pilot
kae_SZ_2013_officer
kae_SZ_2013_general
CDF:
(For each of these, add _UN for UN variant)
kae_CDF_rifleman
kae_CDF_grenadier
kae_CDF_rifle_AT (Rifleman, AT assist)
kae_CDF_marksman
kae_CDF_lmg
kae_CDF_mg
kae_CDF_SL
kae_CDF_AT
kae_CDF_AA
kae_CDF_medic
kae_CDF_soldier_light
kae_CDF_crewman
kae_CDF_pilot
kae_CDF_officer
kae_CDF_general
CDF (Modern):
(For each of these, add _UN for UN variant)
kae_CDF_2013_rifleman
kae_CDF_2013_rifleman_scar
kae_CDF_2013_rifleman_m4a1
kae_CDF_2013_rifleman_ak101
kae_CDF_2013_grenadier_ak101
kae_CDF_2013_marksman
kae_CDF_2013_rifle_l
kae_CDF_2013_rifle_AT (Rifleman, AT assist)
kae_CDF_2013_lmg
kae_CDF_2013_mg
kae_CDF_2013_SL
kae_CDF_2013_AT
kae_CDF_2013_AA
kae_CDF_2013_medic
kae_CDF_2013_soldier_light
kae_CDF_2013_crewman
kae_CDF_2013_pilot
kae_CDF_2013_officer
kae_CDF_2013_general
Takistan:
(No extra variants, yet)
kae_TK_rifleman
kae_TK_m16_rifleman
kae_TK_FAL_rifleman
kae_TK_FAL_rifleman_Ishapore
kae_TK_grenadier
kae_TK_rifle_AT (Rifleman, AT assist)
kae_TK_m16_rifle_AT
kae_TK_FAL_rifle_AT
kae_TK_lmg
kae_TK_mg
kae_TK_SL
kae_TK_m16_SL
kae_TK_FAL_SL
kae_TK_AT
kae_TK_m16_AT
kae_TK_FAL_AT
kae_TK_AA
kae_TK_m16_AA
kae_TK_FAL_AA
kae_TK_medic
kae_TK_m16_medic
kae_TK_FAL_medic
kae_TK_FAL_medic_Ishapore
kae_TK_soldier_light
kae_TK_m16_soldier_light
kae_TK_FAL_soldier_light
kae_TK_crewman
kae_TK_pilot
kae_TK_officer
kae_TK_m16_officer
kae_TK_FAL_officer
kae_TK_general
Russia (Modern):
(For each of these, add _UN for UN variant, _VDV for VDV variant, or _UN_VDV for VDV UN variant)
kae_RU_rifleman
kae_RU_grenadier
kae_RU_rifle_m (Rifleman, MG assist)
kae_RU_grenadier_m (Grenadier, MG assist)
kae_RU_marksman
kae_RU_rifleman_svd (Elite Rifleman, carries SVD)
kae_RU_rifle_AT (Rifleman, AT assist)
kae_RU_lmg
kae_RU_mg
kae_RU_SL
kae_RU_ASL (Assist SL)
kae_RU_AT
kae_RU_AA
kae_RU_medic
kae_RU_soldier_light
kae_RU_crewman
kae_RU_pilot
kae_RU_officer
kae_RU_general
Uniforms:
kae_SZ_Uniform_Armoured
kae_SZ_Uniform_Armoured_P
kae_SZ_Uniform_Armoured_D
kae_SZ_Uniform_Armoured_Gloves
kae_SZ_Uniform_Armoured_Gloves_P
kae_SZ_Uniform_Armoured_Gloves_D
kae_SZ_Uniform_Unarmoured
kae_SZ_Uniform_Unarmoured_P
kae_SZ_Uniform_Unarmoured_D
kae_SZ_Uniform_Officer
kae_SZ_Uniform_Officer_P
kae_SZ_Uniform_Officer_D
kae_SZ_2013_uniform_Armoured
kae_SZ_2013_uniform_Armoured_P
kae_SZ_2013_uniform_Armoured_D
kae_SZ_2013_uniform_Armoured_Gloves
kae_SZ_2013_uniform_Armoured_Gloves_P
kae_SZ_2013_uniform_Armoured_Gloves_D
kae_UN_Uniform_Armoured /*UN South Zagoria*/
kae_UN_Uniform_Armoured_P
kae_UN_Uniform_Armoured_D
kae_UN_Uniform_Armoured_Gloves
kae_UN_Uniform_Armoured_Gloves_P
kae_UN_Uniform_Armoured_Gloves_D
kae_RU_Uniform_Armoured
kae_RU_Uniform_Armoured_VDV
kae_RU_Uniform_Unarmoured
kae_RU_Uniform_Unarmoured_VDV
kae_RU_Uniform_General
kae_RU_Uniform_General_VDV
kae_CDF_Uniform_Armoured
kae_CDF_Uniform_Unarmoured
kae_CDF_2013_Uniform_Armoured
kae_CDF_Uniform_General
kae_CDF_Uniform_Armoured_UN /*These have no visual difference, and are only there to prevent bugs*/
kae_CDF_Uniform_Unarmoured_UN
kae_CDF_2013_Uniform_Armoured_UN
kae_CDF_Uniform_General_UN
kae_TK_Uniform
kae_TK_Uniform_Officer
Vests:
kae_SZ_Belt_Rifle
kae_SZ_Belt_Rifle_P
kae_SZ_Belt_LMG
kae_SZ_Belt_LMG_P
kae_SZ_Belt_Grenadier
kae_SZ_Belt_Grenadier_P
kae_SZ_Belt_SL
kae_SZ_Belt_SL_P
kae_SZ_ChestRig
kae_SZ_ChestRig_P
kae_SZ_ChestRig_D
kae_RU_ChestRig
kae_RU_ChestRig_VDV
kae_CDF_Belt_LMG
kae_CDF_Belt_LMG_P
kae_CDF_Belt_Crew
kae_CDF_Belt_Officer
kae_CDF_VestStuff_Rifle /*For Modernized CDF*/
kae_CDF_VestStuff_Lmg
kae_USMC_VestStuff_Rifle
kae_USMC_VestStuff_Lmg
kae_TK_ChestRig
kae_TK_ChestRig_T
kae_TK_Belt_ChestHolster
Backpacks:
kae_Backpack_small
kae_Backpack_small_P
kae_Backpack_small_TK (No diff)
kae_Backpack_small_ammo (with belt loops)
kae_Backpack_small_ammo_P
kae_Backpack_RPG
kae_Backpack_west_small (CDF version)
kae_Backpack_big (CDF)
kae_Backpack_big_W (SZ)
kae_Backpack_big_P
kae_Backpack_big_D
kae_Backpack_big_Flora
kae_Backpack_big_VDV
Hats:
(Add _noMask to end of any "SZ", "RU", or "UN" hat/helmet to remove the extra mask)
kae_SZ_Helmet
kae_SZ_Helmet_P
kae_SZ_Helmet_D
kae_SZ_Helmet_Metal
kae_SZ_Helmet_Crew
kae_SZ_Helmet_Crew_D
kae_SZ_Helmet_Pilot
kae_SZ_Helmet_Pilot_down
kae_SZ_Hat
kae_SZ_Hat_P
kae_SZ_Hat_D
kae_SZ_Hat_Bandana
kae_SZ_Hat_Beret
kae_SZ_Hat_Beret_D
kae_SZ_Hat_Beret_ShTURM
kae_SZ_Hat_Ushanka
kae_SZ_Hat_Ushanka_2
kae_SZ_Hat_Ushanka_3
kae_SZ_Hat_Ushanka_4
kae_UN_Helmet
kae_UN_Helmet_Crew
kae_UN_Hat
kae_UN_Hat_Beret
kae_RU_Helmet
kae_RU_Helmet_VDV
kae_RU_Hat
kae_RU_Hat_VDV
kae_RU_Helmet_Crew
kae_RU_Helmet_Crew_VDV
kae_RU_Helmet_Pilot
kae_RU_Helmet_Pilot_VDV
kae_RU_Hat_Beret_VDV
kae_CDF_Helmet
kae_CDF_Hat
kae_CDF_Helmet_Crew
kae_CDF_Helmet_Pilot
kae_TK_Helmet(_nomask)
kae_TK_Helmet_2 /*Kevlar-style*/
kae_TK_Helmet_2_T /*Kevlar-style*/
kae_TK_Hat
kae_TK_Hat_T
kae_TK_Hat_Beret
kae_TK_Helmet_Crew
kae_TK_Helmet_Pilot
Glasses:
kae_RoundGlasses
kae_SunGlasses
kae_Goggles
Weapons:
Classical Arms:
Kae_AK_74(_gp25)
Kae_AK_74m(_gp25)
Kae_AK_74_gold(_gp25)
Kae_AK_101(_gp25) (5.56x45)
Kae_AKS_74(_gp25)
Kae_AKS_74u(_gp25)
Kae_RPK_74(_gp25)
Kae_RPK_74m(_gp25)
Kae_PKM
Kae_SVD
Kae_SVD_545
Kae_Tigr
Kae_AKM(_gp25)
Kae_AKMS(_gp25)
Kae_RPK_47(_gp25)
kae_makarov
kae_RPG7v
kae_Strela
kae_Igla
Western Arms:
Kae_Scar_L(_D)(_grip)
Kae_Scar_L_short(_D)(_grip)
Kae_Scar_L_long(_D)(_grip)
Kae_Scar_H(_D)(_grip)
Kae_Scar_H_short(_D)(_grip)
Kae_Scar_H_long(_D)(_grip)
Kae_M249
Kae_M249_para(_grip)
Kae_M249_Big
Kae_M249_Para_Big(_grip)
Kae_M240b
Kae_M16a2
Kae_M16a3
Kae_M16a4(_nocover)(_flip)
Kae_M16a5(_nocover)(_flip)
Kae_M4(_RIS(_nocover)(_flip))
Kae_M4a1(_RIS(_nocover)(_flip))
kae_Mk12(_big)
Kae_FN_FAL(_short)
Kae_Ishapore
Kae_XM8(_SAW)
kae_m1911a1
kae_Stinger
South Zagorian Weapons:
/* All AK-XXsz, AK-XXszU, and RPK-XXsz can support additional variants, per this formula:
* Kae_AK74sz_FURN_MAG_GRIP, where:
* _FURN can be "", "_old", or "_plastic"
* _MAG can be "", or "_slab" (Not available on RPK-74sz!)
* _GRIP can be "", "_gp25", or "_grip"
*
* All AK-74sz variants are all shown for clarification
*/
Kae_AK_74sz
Kae_AK_74sz_grip
Kae_AK_74sz_slab
Kae_AK_74sz_slab_grip
Kae_AK_74sz_old
Kae_AK_74sz_old_grip
Kae_AK_74sz_old_slab
Kae_AK_74sz_old_slab_grip
Kae_AK_74sz_plastic
Kae_AK_74sz_plastic_grip
Kae_AK_74sz_plastic_slab
Kae_AK_74sz_plastic_slab_grip
Kae_AK_74szU
Kae_RPK_74sz
Kae_AK_47sz
Kae_AK_47szU
Kae_PKMsz(_grip)
kae_m1911sz
Planned (Long-term, will be a while before these are out):
Kae_AK_54rsz //7.62x54r
Kae_AK_54rszU //7.62x54r
?Kae_RPK_54rsz? //7.62x54r
Kae_AK_56sz //5.56x45mm Nato
Kae_AK_56szU //5.56x45mm Nato
Kae_AK_51sz //7.62x51mm Nato
Kae_AK_51szU //7.62x51mm Nato
?Kae_AK_07sz? //7.62x25mm Tokarev
?Kae_AK_07szU? //7.62x25mm Tokarev
Kae_AK_107
?Kae_PP_19_1? //9mm Mak
?Kae_PP_19_2? //9mm Mak
?Kae_PP_19_2_01? //9mm Nato
?Kae_PP_19_2_07? //7.62x25mm Tok
Magazines:
Kae_RGD5
Kae_M67
(MG - Tracer every 3, T - Tracer every shot)
5.45x39:
Clips:
Kae_15Rnd_545x39_7n6_Clip Kae_15Rnd_545x39_7n6_TGreen_Clip Kae_15Rnd_545x39_7n6_TRed_Clip Kae_15Rnd_545x39_7n6_TYellow_Clip Kae_15Rnd_545x39_7n6_TBlue_Clip Kae_15Rnd_545x39_7n10_Clip Kae_15Rnd_545x39_7n10_TGreen_Clip Kae_15Rnd_545x39_7n10_TRed_Clip Kae_15Rnd_545x39_7n10_TYellow_Clip Kae_15Rnd_545x39_7n10_TBlue_Clip Kae_15Rnd_545x39_7n22_Clip Kae_15Rnd_545x39_7n22_TGreen_Clip Kae_15Rnd_545x39_7n22_TRed_Clip Kae_15Rnd_545x39_7n22_TYellow_Clip Kae_15Rnd_545x39_7n22_TBlue_Clip Kae_15Rnd_545x39_7n24_Clip Kae_15Rnd_545x39_7n24_TGreen_Clip Kae_15Rnd_545x39_7n24_TRed_Clip Kae_15Rnd_545x39_7n24_TYellow_Clip Kae_15Rnd_545x39_7n24_TBlue_Clip Kae_15Rnd_545x39_APSabot_Clip Kae_15Rnd_545x39_Sabot_Clip
AK-74 Mags:
Kae_30Rnd_545x39_7n6_AK Kae_30Rnd_545x39_7n6_TGreen_AK Kae_30Rnd_545x39_7n6_TRed_AK Kae_30Rnd_545x39_7n6_TYellow_AK Kae_30Rnd_545x39_7n6_TBlue_AK Kae_30Rnd_545x39_7n6_MGGreen_AK Kae_30Rnd_545x39_7n6_MGRed_AK Kae_30Rnd_545x39_7n6_MGYellow_AK Kae_30Rnd_545x39_7n6_MGBlue_AK Kae_30Rnd_545x39_7n10_AK Kae_30Rnd_545x39_7n10_TGreen_AK Kae_30Rnd_545x39_7n10_TRed_AK Kae_30Rnd_545x39_7n10_TYellow_AK Kae_30Rnd_545x39_7n10_TBlue_AK Kae_30Rnd_545x39_7n10_MGGreen_AK Kae_30Rnd_545x39_7n10_MGRed_AK Kae_30Rnd_545x39_7n10_MGYellow_AK Kae_30Rnd_545x39_7n10_MGBlue_AK Kae_30Rnd_545x39_7n22_AK Kae_30Rnd_545x39_7n22_TGreen_AK Kae_30Rnd_545x39_7n22_TRed_AK Kae_30Rnd_545x39_7n22_TYellow_AK Kae_30Rnd_545x39_7n22_TBlue_AK Kae_30Rnd_545x39_7n22_MGGreen_AK Kae_30Rnd_545x39_7n22_MGRed_AK Kae_30Rnd_545x39_7n22_MGYellow_AK Kae_30Rnd_545x39_7n22_MGBlue_AK Kae_30Rnd_545x39_7n24_AK Kae_30Rnd_545x39_7n24_TGreen_AK Kae_30Rnd_545x39_7n24_TRed_AK Kae_30Rnd_545x39_7n24_TYellow_AK Kae_30Rnd_545x39_7n24_TBlue_AK Kae_30Rnd_545x39_7n24_MGGreen_AK Kae_30Rnd_545x39_7n24_MGRed_AK Kae_30Rnd_545x39_7n24_MGYellow_AK Kae_30Rnd_545x39_7n24_MGBlue_AK Kae_30Rnd_545x39_APSabot_AK Kae_30Rnd_545x39_Sabot_AK Kae_45Rnd_545x39_7n6_AK Kae_45Rnd_545x39_7n6_TGreen_AK Kae_45Rnd_545x39_7n6_TRed_AK Kae_45Rnd_545x39_7n6_TYellow_AK Kae_45Rnd_545x39_7n6_TBlue_AK Kae_45Rnd_545x39_7n6_MGGreen_AK Kae_45Rnd_545x39_7n6_MGRed_AK Kae_45Rnd_545x39_7n6_MGYellow_AK Kae_45Rnd_545x39_7n6_MGBlue_AK Kae_45Rnd_545x39_7n10_AK Kae_45Rnd_545x39_7n10_TGreen_AK Kae_45Rnd_545x39_7n10_TRed_AK Kae_45Rnd_545x39_7n10_TYellow_AK Kae_45Rnd_545x39_7n10_TBlue_AK Kae_45Rnd_545x39_7n10_MGGreen_AK Kae_45Rnd_545x39_7n10_MGRed_AK Kae_45Rnd_545x39_7n10_MGYellow_AK Kae_45Rnd_545x39_7n10_MGBlue_AK Kae_45Rnd_545x39_7n22_AK Kae_45Rnd_545x39_7n22_TGreen_AK Kae_45Rnd_545x39_7n22_TRed_AK Kae_45Rnd_545x39_7n22_TYellow_AK Kae_45Rnd_545x39_7n22_TBlue_AK Kae_45Rnd_545x39_7n22_MGGreen_AK Kae_45Rnd_545x39_7n22_MGRed_AK Kae_45Rnd_545x39_7n22_MGYellow_AK Kae_45Rnd_545x39_7n22_MGBlue_AK Kae_45Rnd_545x39_7n24_AK Kae_45Rnd_545x39_7n24_TGreen_AK Kae_45Rnd_545x39_7n24_TRed_AK Kae_45Rnd_545x39_7n24_TYellow_AK Kae_45Rnd_545x39_7n24_TBlue_AK Kae_45Rnd_545x39_7n24_MGGreen_AK Kae_45Rnd_545x39_7n24_MGRed_AK Kae_45Rnd_545x39_7n24_MGYellow_AK Kae_45Rnd_545x39_7n24_MGBlue_AK Kae_45Rnd_545x39_APSabot_AK Kae_45Rnd_545x39_Sabot_AK
RPK-74sz Belts:
Kae_100Rnd_545x39_7n6_RPK Kae_100Rnd_545x39_7n6_TGreen_RPK Kae_100Rnd_545x39_7n6_TRed_RPK Kae_100Rnd_545x39_7n6_TYellow_RPK Kae_100Rnd_545x39_7n6_TBlue_RPK Kae_100Rnd_545x39_7n6_MGGreen_RPK Kae_100Rnd_545x39_7n6_MGRed_RPK Kae_100Rnd_545x39_7n6_MGYellow_RPK Kae_100Rnd_545x39_7n6_MGBlue_RPK Kae_100Rnd_545x39_7n10_RPK Kae_100Rnd_545x39_7n10_TGreen_RPK Kae_100Rnd_545x39_7n10_TRed_RPK Kae_100Rnd_545x39_7n10_TYellow_RPK Kae_100Rnd_545x39_7n10_TBlue_RPK Kae_100Rnd_545x39_7n10_MGGreen_RPK Kae_100Rnd_545x39_7n10_MGRed_RPK Kae_100Rnd_545x39_7n10_MGYellow_RPK Kae_100Rnd_545x39_7n10_MGBlue_RPK Kae_100Rnd_545x39_7n22_RPK Kae_100Rnd_545x39_7n22_TGreen_RPK Kae_100Rnd_545x39_7n22_TRed_RPK Kae_100Rnd_545x39_7n22_TYellow_RPK Kae_100Rnd_545x39_7n22_TBlue_RPK Kae_100Rnd_545x39_7n22_MGGreen_RPK Kae_100Rnd_545x39_7n22_MGRed_RPK Kae_100Rnd_545x39_7n22_MGYellow_RPK Kae_100Rnd_545x39_7n22_MGBlue_RPK Kae_100Rnd_545x39_7n24_RPK Kae_100Rnd_545x39_7n24_TGreen_RPK Kae_100Rnd_545x39_7n24_TRed_RPK Kae_100Rnd_545x39_7n24_TYellow_RPK Kae_100Rnd_545x39_7n24_TBlue_RPK Kae_100Rnd_545x39_7n24_MGGreen_RPK Kae_100Rnd_545x39_7n24_MGRed_RPK Kae_100Rnd_545x39_7n24_MGYellow_RPK Kae_100Rnd_545x39_7n24_MGBlue_RPK Kae_100Rnd_545x39_APSabot_RPK Kae_100Rnd_545x39_Sabot_RPK Kae_180Rnd_545x39_7n6_RPK Kae_180Rnd_545x39_7n6_TGreen_RPK Kae_180Rnd_545x39_7n6_TRed_RPK Kae_180Rnd_545x39_7n6_TYellow_RPK Kae_180Rnd_545x39_7n6_TBlue_RPK Kae_180Rnd_545x39_7n6_MGGreen_RPK Kae_180Rnd_545x39_7n6_MGRed_RPK Kae_180Rnd_545x39_7n6_MGYellow_RPK Kae_180Rnd_545x39_7n6_MGBlue_RPK Kae_180Rnd_545x39_7n10_RPK Kae_180Rnd_545x39_7n10_TGreen_RPK Kae_180Rnd_545x39_7n10_TRed_RPK Kae_180Rnd_545x39_7n10_TYellow_RPK Kae_180Rnd_545x39_7n10_TBlue_RPK Kae_180Rnd_545x39_7n10_MGGreen_RPK Kae_180Rnd_545x39_7n10_MGRed_RPK Kae_180Rnd_545x39_7n10_MGYellow_RPK Kae_180Rnd_545x39_7n10_MGBlue_RPK Kae_180Rnd_545x39_7n22_RPK Kae_180Rnd_545x39_7n22_TGreen_RPK Kae_180Rnd_545x39_7n22_TRed_RPK Kae_180Rnd_545x39_7n22_TYellow_RPK Kae_180Rnd_545x39_7n22_TBlue_RPK Kae_180Rnd_545x39_7n22_MGGreen_RPK Kae_180Rnd_545x39_7n22_MGRed_RPK Kae_180Rnd_545x39_7n22_MGYellow_RPK Kae_180Rnd_545x39_7n22_MGBlue_RPK Kae_180Rnd_545x39_7n24_RPK Kae_180Rnd_545x39_7n24_TGreen_RPK Kae_180Rnd_545x39_7n24_TRed_RPK Kae_180Rnd_545x39_7n24_TYellow_RPK Kae_180Rnd_545x39_7n24_TBlue_RPK Kae_180Rnd_545x39_7n24_MGGreen_RPK Kae_180Rnd_545x39_7n24_MGRed_RPK Kae_180Rnd_545x39_7n24_MGYellow_RPK Kae_180Rnd_545x39_7n24_MGBlue_RPK Kae_180Rnd_545x39_APSabot_RPK Kae_180Rnd_545x39_Sabot_RPK
5.56x45:
Clips:
Kae_10Rnd_556x45_M855_Clip Kae_10Rnd_556x45_M855_TGreen_Clip Kae_10Rnd_556x45_M855_TRed_Clip Kae_10Rnd_556x45_M855_TYellow_Clip Kae_10Rnd_556x45_M855_TBlue_Clip Kae_10Rnd_556x45_Mk318_Clip Kae_10Rnd_556x45_Mk318_TGreen_Clip Kae_10Rnd_556x45_Mk318_TRed_Clip Kae_10Rnd_556x45_Mk318_TYellow_Clip Kae_10Rnd_556x45_Mk318_TBlue_Clip Kae_10Rnd_556x45_Mk262_Clip Kae_10Rnd_556x45_Mk262_TGreen_Clip Kae_10Rnd_556x45_Mk262_TRed_Clip Kae_10Rnd_556x45_Mk262_TYellow_Clip Kae_10Rnd_556x45_Mk262_TBlue_Clip
AK-101 Mags:
Kae_30Rnd_556x45_M855_AK Kae_30Rnd_556x45_M855_TGreen_AK Kae_30Rnd_556x45_M855_TRed_AK Kae_30Rnd_556x45_M855_TYellow_AK Kae_30Rnd_556x45_M855_TBlue_AK Kae_30Rnd_556x45_M855_MGGreen_AK Kae_30Rnd_556x45_M855_MGRed_AK Kae_30Rnd_556x45_M855_MGYellow_AK Kae_30Rnd_556x45_M855_MGBlue_AK Kae_30Rnd_556x45_Mk318_AK Kae_30Rnd_556x45_Mk318_TGreen_AK Kae_30Rnd_556x45_Mk318_TRed_AK Kae_30Rnd_556x45_Mk318_TYellow_AK Kae_30Rnd_556x45_Mk318_TBlue_AK Kae_30Rnd_556x45_Mk318_MGGreen_AK Kae_30Rnd_556x45_Mk318_MGRed_AK Kae_30Rnd_556x45_Mk318_MGYellow_AK Kae_30Rnd_556x45_Mk318_MGBlue_AK Kae_30Rnd_556x45_Mk262_AK Kae_30Rnd_556x45_Mk262_TGreen_AK Kae_30Rnd_556x45_Mk262_TRed_AK Kae_30Rnd_556x45_Mk262_TYellow_AK Kae_30Rnd_556x45_Mk262_TBlue_AK Kae_30Rnd_556x45_Mk262_MGGreen_AK Kae_30Rnd_556x45_Mk262_MGRed_AK Kae_30Rnd_556x45_Mk262_MGYellow_AK Kae_30Rnd_556x45_Mk262_MGBlue_AK
STANAG & Beta-C Mags:
Kae_30Rnd_556x45_M855_STANAG Kae_30Rnd_556x45_M855_TGreen_STANAG Kae_30Rnd_556x45_M855_TRed_STANAG Kae_30Rnd_556x45_M855_TYellow_STANAG Kae_30Rnd_556x45_M855_TBlue_STANAG Kae_30Rnd_556x45_M855_MGGreen_STANAG Kae_30Rnd_556x45_M855_MGRed_STANAG Kae_30Rnd_556x45_M855_MGYellow_STANAG Kae_30Rnd_556x45_M855_MGBlue_STANAG Kae_30Rnd_556x45_Mk318_STANAG Kae_30Rnd_556x45_Mk318_TGreen_STANAG Kae_30Rnd_556x45_Mk318_TRed_STANAG Kae_30Rnd_556x45_Mk318_TYellow_STANAG Kae_30Rnd_556x45_Mk318_TBlue_STANAG Kae_30Rnd_556x45_Mk318_MGGreen_STANAG Kae_30Rnd_556x45_Mk318_MGRed_STANAG Kae_30Rnd_556x45_Mk318_MGYellow_STANAG Kae_30Rnd_556x45_Mk318_MGBlue_STANAG Kae_30Rnd_556x45_Mk262_STANAG Kae_30Rnd_556x45_Mk262_TGreen_STANAG Kae_30Rnd_556x45_Mk262_TRed_STANAG Kae_30Rnd_556x45_Mk262_TYellow_STANAG Kae_30Rnd_556x45_Mk262_TBlue_STANAG Kae_30Rnd_556x45_Mk262_MGGreen_STANAG Kae_30Rnd_556x45_Mk262_MGRed_STANAG Kae_30Rnd_556x45_Mk262_MGYellow_STANAG Kae_30Rnd_556x45_Mk262_MGBlue_STANAG Kae_100Rnd_556x45_M855_BetaC Kae_100Rnd_556x45_M855_TGreen_BetaC Kae_100Rnd_556x45_M855_TRed_BetaC Kae_100Rnd_556x45_M855_TYellow_BetaC Kae_100Rnd_556x45_M855_TBlue_BetaC Kae_100Rnd_556x45_M855_MGGreen_BetaC Kae_100Rnd_556x45_M855_MGRed_BetaC Kae_100Rnd_556x45_M855_MGYellow_BetaC Kae_100Rnd_556x45_M855_MGBlue_BetaC Kae_100Rnd_556x45_Mk318_BetaC Kae_100Rnd_556x45_Mk318_TGreen_BetaC Kae_100Rnd_556x45_Mk318_TRed_BetaC Kae_100Rnd_556x45_Mk318_TYellow_BetaC Kae_100Rnd_556x45_Mk318_TBlue_BetaC Kae_100Rnd_556x45_Mk318_MGGreen_BetaC Kae_100Rnd_556x45_Mk318_MGRed_BetaC Kae_100Rnd_556x45_Mk318_MGYellow_BetaC Kae_100Rnd_556x45_Mk318_MGBlue_BetaC Kae_100Rnd_556x45_Mk262_BetaC Kae_100Rnd_556x45_Mk262_TGreen_BetaC Kae_100Rnd_556x45_Mk262_TRed_BetaC Kae_100Rnd_556x45_Mk262_TYellow_BetaC Kae_100Rnd_556x45_Mk262_TBlue_BetaC Kae_100Rnd_556x45_Mk262_MGGreen_BetaC Kae_100Rnd_556x45_Mk262_MGRed_BetaC Kae_100Rnd_556x45_Mk262_MGYellow_BetaC Kae_100Rnd_556x45_Mk262_MGBlue_BetaC
M249 SAW Belts:
Kae_100Rnd_556x45_M855_m249 Kae_100Rnd_556x45_M855_TGreen_m249 Kae_100Rnd_556x45_M855_TRed_m249 Kae_100Rnd_556x45_M855_TYellow_m249 Kae_100Rnd_556x45_M855_TBlue_m249 Kae_100Rnd_556x45_M855_MGGreen_m249 Kae_100Rnd_556x45_M855_MGRed_m249 Kae_100Rnd_556x45_M855_MGYellow_m249 Kae_100Rnd_556x45_M855_MGBlue_m249 Kae_100Rnd_556x45_Mk318_m249 Kae_100Rnd_556x45_Mk318_TGreen_m249 Kae_100Rnd_556x45_Mk318_TRed_m249 Kae_100Rnd_556x45_Mk318_TYellow_m249 Kae_100Rnd_556x45_Mk318_TBlue_m249 Kae_100Rnd_556x45_Mk318_MGGreen_m249 Kae_100Rnd_556x45_Mk318_MGRed_m249 Kae_100Rnd_556x45_Mk318_MGYellow_m249 Kae_100Rnd_556x45_Mk318_MGBlue_m249 Kae_100Rnd_556x45_Mk262_m249 Kae_100Rnd_556x45_Mk262_TGreen_m249 Kae_100Rnd_556x45_Mk262_TRed_m249 Kae_100Rnd_556x45_Mk262_TYellow_m249 Kae_100Rnd_556x45_Mk262_TBlue_m249 Kae_100Rnd_556x45_Mk262_MGGreen_m249 Kae_100Rnd_556x45_Mk262_MGRed_m249 Kae_100Rnd_556x45_Mk262_MGYellow_m249 Kae_100Rnd_556x45_Mk262_MGBlue_m249 Kae_200Rnd_556x45_M855_m249 Kae_200Rnd_556x45_M855_TGreen_m249 Kae_200Rnd_556x45_M855_TRed_m249 Kae_200Rnd_556x45_M855_TYellow_m249 Kae_200Rnd_556x45_M855_TBlue_m249 Kae_200Rnd_556x45_M855_MGGreen_m249 Kae_200Rnd_556x45_M855_MGRed_m249 Kae_200Rnd_556x45_M855_MGYellow_m249 Kae_200Rnd_556x45_M855_MGBlue_m249 Kae_200Rnd_556x45_Mk318_m249 Kae_200Rnd_556x45_Mk318_TGreen_m249 Kae_200Rnd_556x45_Mk318_TRed_m249 Kae_200Rnd_556x45_Mk318_TYellow_m249 Kae_200Rnd_556x45_Mk318_TBlue_m249 Kae_200Rnd_556x45_Mk318_MGGreen_m249 Kae_200Rnd_556x45_Mk318_MGRed_m249 Kae_200Rnd_556x45_Mk318_MGYellow_m249 Kae_200Rnd_556x45_Mk318_MGBlue_m249 Kae_200Rnd_556x45_Mk262_m249 Kae_200Rnd_556x45_Mk262_TGreen_m249 Kae_200Rnd_556x45_Mk262_TRed_m249 Kae_200Rnd_556x45_Mk262_TYellow_m249 Kae_200Rnd_556x45_Mk262_TBlue_m249 Kae_200Rnd_556x45_Mk262_MGGreen_m249 Kae_200Rnd_556x45_Mk262_MGRed_m249 Kae_200Rnd_556x45_Mk262_MGYellow_m249 Kae_200Rnd_556x45_Mk262_MGBlue_m249
7.62x39:
Clips:
Kae_10Rnd_762x39_M43_Clip Kae_10Rnd_762x39_M43_TGreen_Clip Kae_10Rnd_762x39_M43_TRed_Clip Kae_10Rnd_762x39_M43_TYellow_Clip Kae_10Rnd_762x39_M43_TBlue_Clip
AK-47 Mags:
Kae_30Rnd_762x39_M43_AK Kae_30Rnd_762x39_M43_TGreen_AK Kae_30Rnd_762x39_M43_TRed_AK Kae_30Rnd_762x39_M43_TYellow_AK Kae_30Rnd_762x39_M43_TBlue_AK Kae_30Rnd_762x39_M43_MGGreen_AK Kae_30Rnd_762x39_M43_MGRed_AK Kae_30Rnd_762x39_M43_MGYellow_AK Kae_30Rnd_762x39_M43_MGBlue_AK Kae_40Rnd_762x39_M43_AK Kae_40Rnd_762x39_M43_TGreen_AK Kae_40Rnd_762x39_M43_TRed_AK Kae_40Rnd_762x39_M43_TYellow_AK Kae_40Rnd_762x39_M43_TBlue_AK Kae_40Rnd_762x39_M43_MGGreen_AK Kae_40Rnd_762x39_M43_MGRed_AK Kae_40Rnd_762x39_M43_MGYellow_AK Kae_40Rnd_762x39_M43_MGBlue_AK
7.62x51:
Clips:
Kae_5Rnd_762x51_M80_Clip Kae_5Rnd_762x51_M80_TGreen_Clip Kae_5Rnd_762x51_M80_TRed_Clip Kae_5Rnd_762x51_M80_TYellow_Clip Kae_5Rnd_762x51_M80_TBlue_Clip Kae_5Rnd_762x51_DM111_Clip Kae_5Rnd_762x51_DM111_TGreen_Clip Kae_5Rnd_762x51_DM111_TRed_Clip Kae_5Rnd_762x51_DM111_TYellow_Clip Kae_5Rnd_762x51_DM111_TBlue_Clip Kae_5Rnd_762x51_M118LR_Clip Kae_5Rnd_762x51_M118LR_TGreen_Clip Kae_5Rnd_762x51_M118LR_TRed_Clip Kae_5Rnd_762x51_M118LR_TYellow_Clip Kae_5Rnd_762x51_M118LR_TBlue_Clip Kae_10Rnd_762x51_M80_Clip Kae_10Rnd_762x51_M80_TGreen_Clip Kae_10Rnd_762x51_M80_TRed_Clip Kae_10Rnd_762x51_M80_TYellow_Clip Kae_10Rnd_762x51_M80_TBlue_Clip Kae_10Rnd_762x51_DM111_Clip Kae_10Rnd_762x51_DM111_TGreen_Clip Kae_10Rnd_762x51_DM111_TRed_Clip Kae_10Rnd_762x51_DM111_TYellow_Clip Kae_10Rnd_762x51_DM111_TBlue_Clip Kae_10Rnd_762x51_M118LR_Clip Kae_10Rnd_762x51_M118LR_TGreen_Clip Kae_10Rnd_762x51_M118LR_TRed_Clip Kae_10Rnd_762x51_M118LR_TYellow_Clip Kae_10Rnd_762x51_M118LR_TBlue_Clip
Scar-H Mags:
Kae_20Rnd_762x51_M80_STANAG Kae_20Rnd_762x51_M80_TGreen_STANAG Kae_20Rnd_762x51_M80_TRed_STANAG Kae_20Rnd_762x51_M80_TYellow_STANAG Kae_20Rnd_762x51_M80_TBlue_STANAG Kae_20Rnd_762x51_M80_MGGreen_STANAG Kae_20Rnd_762x51_M80_MGRed_STANAG Kae_20Rnd_762x51_M80_MGYellow_STANAG Kae_20Rnd_762x51_M80_MGBlue_STANAG Kae_20Rnd_762x51_DM111_STANAG Kae_20Rnd_762x51_DM111_TGreen_STANAG Kae_20Rnd_762x51_DM111_TRed_STANAG Kae_20Rnd_762x51_DM111_TYellow_STANAG Kae_20Rnd_762x51_DM111_TBlue_STANAG Kae_20Rnd_762x51_DM111_MGGreen_STANAG Kae_20Rnd_762x51_DM111_MGRed_STANAG Kae_20Rnd_762x51_DM111_MGYellow_STANAG Kae_20Rnd_762x51_DM111_MGBlue_STANAG Kae_20Rnd_762x51_M118LR_STANAG Kae_20Rnd_762x51_M118LR_TGreen_STANAG Kae_20Rnd_762x51_M118LR_TRed_STANAG Kae_20Rnd_762x51_M118LR_TYellow_STANAG Kae_20Rnd_762x51_M118LR_TBlue_STANAG Kae_20Rnd_762x51_M118LR_MGGreen_STANAG Kae_20Rnd_762x51_M118LR_MGRed_STANAG Kae_20Rnd_762x51_M118LR_MGYellow_STANAG Kae_20Rnd_762x51_M118LR_MGBlue_STANAG
FN Fal Mags:
Kae_20Rnd_762x51_M80_FAL Kae_20Rnd_762x51_M80_TGreen_FAL Kae_20Rnd_762x51_M80_TRed_FAL Kae_20Rnd_762x51_M80_TYellow_FAL Kae_20Rnd_762x51_M80_TBlue_FAL Kae_20Rnd_762x51_M80_MGGreen_FAL Kae_20Rnd_762x51_M80_MGRed_FAL Kae_20Rnd_762x51_M80_MGYellow_FAL Kae_20Rnd_762x51_M80_MGBlue_FAL Kae_20Rnd_762x51_DM111_FAL Kae_20Rnd_762x51_DM111_TGreen_FAL Kae_20Rnd_762x51_DM111_TRed_FAL Kae_20Rnd_762x51_DM111_TYellow_FAL Kae_20Rnd_762x51_DM111_TBlue_FAL Kae_20Rnd_762x51_DM111_MGGreen_FAL Kae_20Rnd_762x51_DM111_MGRed_FAL Kae_20Rnd_762x51_DM111_MGYellow_FAL Kae_20Rnd_762x51_DM111_MGBlue_FAL Kae_20Rnd_762x51_M118LR_FAL Kae_20Rnd_762x51_M118LR_TGreen_FAL Kae_20Rnd_762x51_M118LR_TRed_FAL Kae_20Rnd_762x51_M118LR_TYellow_FAL Kae_20Rnd_762x51_M118LR_TBlue_FAL Kae_20Rnd_762x51_M118LR_MGGreen_FAL Kae_20Rnd_762x51_M118LR_MGRed_FAL Kae_20Rnd_762x51_M118LR_MGYellow_FAL Kae_20Rnd_762x51_M118LR_MGBlue_FAL
Ishapore 2A Mags:
Kae_10Rnd_762x51_M80_Ishapore Kae_10Rnd_762x51_M80_TGreen_Ishapore Kae_10Rnd_762x51_M80_TRed_Ishapore Kae_10Rnd_762x51_M80_TYellow_Ishapore Kae_10Rnd_762x51_M80_TBlue_Ishapore Kae_10Rnd_762x51_M80_MGGreen_Ishapore Kae_10Rnd_762x51_M80_MGRed_Ishapore Kae_10Rnd_762x51_M80_MGYellow_Ishapore Kae_10Rnd_762x51_M80_MGBlue_Ishapore Kae_10Rnd_762x51_DM111_Ishapore Kae_10Rnd_762x51_DM111_TGreen_Ishapore Kae_10Rnd_762x51_DM111_TRed_Ishapore Kae_10Rnd_762x51_DM111_TYellow_Ishapore Kae_10Rnd_762x51_DM111_TBlue_Ishapore Kae_10Rnd_762x51_DM111_MGGreen_Ishapore Kae_10Rnd_762x51_DM111_MGRed_Ishapore Kae_10Rnd_762x51_DM111_MGYellow_Ishapore Kae_10Rnd_762x51_DM111_MGBlue_Ishapore Kae_10Rnd_762x51_M118LR_Ishapore Kae_10Rnd_762x51_M118LR_TGreen_Ishapore Kae_10Rnd_762x51_M118LR_TRed_Ishapore Kae_10Rnd_762x51_M118LR_TYellow_Ishapore Kae_10Rnd_762x51_M118LR_TBlue_Ishapore Kae_10Rnd_762x51_M118LR_MGGreen_Ishapore Kae_10Rnd_762x51_M118LR_MGRed_Ishapore Kae_10Rnd_762x51_M118LR_MGYellow_Ishapore Kae_10Rnd_762x51_M118LR_MGBlue_Ishapore
M240 Belts:
Kae_100Rnd_762x51_M80_m240 Kae_100Rnd_762x51_M80_TGreen_m240 Kae_100Rnd_762x51_M80_TRed_m240 Kae_100Rnd_762x51_M80_TYellow_m240 Kae_100Rnd_762x51_M80_TBlue_m240 Kae_100Rnd_762x51_M80_MGGreen_m240 Kae_100Rnd_762x51_M80_MGRed_m240 Kae_100Rnd_762x51_M80_MGYellow_m240 Kae_100Rnd_762x51_M80_MGBlue_m240 Kae_100Rnd_762x51_DM111_m240 Kae_100Rnd_762x51_DM111_TGreen_m240 Kae_100Rnd_762x51_DM111_TRed_m240 Kae_100Rnd_762x51_DM111_TYellow_m240 Kae_100Rnd_762x51_DM111_TBlue_m240 Kae_100Rnd_762x51_DM111_MGGreen_m240 Kae_100Rnd_762x51_DM111_MGRed_m240 Kae_100Rnd_762x51_DM111_MGYellow_m240 Kae_100Rnd_762x51_DM111_MGBlue_m240 Kae_100Rnd_762x51_M118LR_m240 Kae_100Rnd_762x51_M118LR_TGreen_m240 Kae_100Rnd_762x51_M118LR_TRed_m240 Kae_100Rnd_762x51_M118LR_TYellow_m240 Kae_100Rnd_762x51_M118LR_TBlue_m240 Kae_100Rnd_762x51_M118LR_MGGreen_m240 Kae_100Rnd_762x51_M118LR_MGRed_m240 Kae_100Rnd_762x51_M118LR_MGYellow_m240 Kae_100Rnd_762x51_M118LR_MGBlue_m240
7.62x54r:
Clips:
Kae_5Rnd_762x54r_L_Clip Kae_5Rnd_762x54r_L_TGreen_Clip Kae_5Rnd_762x54r_L_TRed_Clip Kae_5Rnd_762x54r_L_TYellow_Clip Kae_5Rnd_762x54r_L_TBlue_Clip Kae_5Rnd_762x54r_L_MGGreen_Clip Kae_5Rnd_762x54r_L_MGRed_Clip Kae_5Rnd_762x54r_L_MGYellow_Clip Kae_5Rnd_762x54r_L_MGBlue_Clip Kae_5Rnd_762x54r_D_Clip Kae_5Rnd_762x54r_D_TGreen_Clip Kae_5Rnd_762x54r_D_TRed_Clip Kae_5Rnd_762x54r_D_TYellow_Clip Kae_5Rnd_762x54r_D_TBlue_Clip Kae_5Rnd_762x54r_D_MGGreen_Clip Kae_5Rnd_762x54r_D_MGRed_Clip Kae_5Rnd_762x54r_D_MGYellow_Clip Kae_5Rnd_762x54r_D_MGBlue_Clip Kae_5Rnd_762x54r_7n1_Clip Kae_5Rnd_762x54r_7n1_TGreen_Clip Kae_5Rnd_762x54r_7n1_TRed_Clip Kae_5Rnd_762x54r_7n1_TYellow_Clip Kae_5Rnd_762x54r_7n1_TBlue_Clip Kae_5Rnd_762x54r_7n1_MGGreen_Clip Kae_5Rnd_762x54r_7n1_MGRed_Clip Kae_5Rnd_762x54r_7n1_MGYellow_Clip Kae_5Rnd_762x54r_7n1_MGBlue_Clip Kae_5Rnd_762x54r_7n14_Clip Kae_5Rnd_762x54r_7n14_TGreen_Clip Kae_5Rnd_762x54r_7n14_TRed_Clip Kae_5Rnd_762x54r_7n14_TYellow_Clip Kae_5Rnd_762x54r_7n14_TBlue_Clip Kae_5Rnd_762x54r_7n14_MGGreen_Clip Kae_5Rnd_762x54r_7n14_MGRed_Clip Kae_5Rnd_762x54r_7n14_MGYellow_Clip Kae_5Rnd_762x54r_7n14_MGBlue_Clip
SVD Mags:
Kae_10Rnd_762x54r_L_SVD Kae_10Rnd_762x54r_L_TGreen_SVD Kae_10Rnd_762x54r_L_TRed_SVD Kae_10Rnd_762x54r_L_TYellow_SVD Kae_10Rnd_762x54r_L_TBlue_SVD Kae_10Rnd_762x54r_L_MGGreen_SVD Kae_10Rnd_762x54r_L_MGRed_SVD Kae_10Rnd_762x54r_L_MGYellow_SVD Kae_10Rnd_762x54r_L_MGBlue_SVD Kae_10Rnd_762x54r_D_SVD Kae_10Rnd_762x54r_D_TGreen_SVD Kae_10Rnd_762x54r_D_TRed_SVD Kae_10Rnd_762x54r_D_TYellow_SVD Kae_10Rnd_762x54r_D_TBlue_SVD Kae_10Rnd_762x54r_D_MGGreen_SVD Kae_10Rnd_762x54r_D_MGRed_SVD Kae_10Rnd_762x54r_D_MGYellow_SVD Kae_10Rnd_762x54r_D_MGBlue_SVD Kae_10Rnd_762x54r_7n1_SVD Kae_10Rnd_762x54r_7n1_TGreen_SVD Kae_10Rnd_762x54r_7n1_TRed_SVD Kae_10Rnd_762x54r_7n1_TYellow_SVD Kae_10Rnd_762x54r_7n1_TBlue_SVD Kae_10Rnd_762x54r_7n1_MGGreen_SVD Kae_10Rnd_762x54r_7n1_MGRed_SVD Kae_10Rnd_762x54r_7n1_MGYellow_SVD Kae_10Rnd_762x54r_7n1_MGBlue_SVD Kae_10Rnd_762x54r_7n14_SVD Kae_10Rnd_762x54r_7n14_TGreen_SVD Kae_10Rnd_762x54r_7n14_TRed_SVD Kae_10Rnd_762x54r_7n14_TYellow_SVD Kae_10Rnd_762x54r_7n14_TBlue_SVD Kae_10Rnd_762x54r_7n14_MGGreen_SVD Kae_10Rnd_762x54r_7n14_MGRed_SVD Kae_10Rnd_762x54r_7n14_MGYellow_SVD Kae_10Rnd_762x54r_7n14_MGBlue_SVD
PKM Belts:
Kae_25Rnd_762x54r_L_PKM Kae_25Rnd_762x54r_L_TGreen_PKM Kae_25Rnd_762x54r_L_TRed_PKM Kae_25Rnd_762x54r_L_TYellow_PKM Kae_25Rnd_762x54r_L_TBlue_PKM Kae_25Rnd_762x54r_L_MGGreen_PKM Kae_25Rnd_762x54r_L_MGRed_PKM Kae_25Rnd_762x54r_L_MGYellow_PKM Kae_25Rnd_762x54r_L_MGBlue_PKM Kae_25Rnd_762x54r_D_PKM Kae_25Rnd_762x54r_D_TGreen_PKM Kae_25Rnd_762x54r_D_TRed_PKM Kae_25Rnd_762x54r_D_TYellow_PKM Kae_25Rnd_762x54r_D_TBlue_PKM Kae_25Rnd_762x54r_D_MGGreen_PKM Kae_25Rnd_762x54r_D_MGRed_PKM Kae_25Rnd_762x54r_D_MGYellow_PKM Kae_25Rnd_762x54r_D_MGBlue_PKM Kae_25Rnd_762x54r_7n1_PKM Kae_25Rnd_762x54r_7n1_TGreen_PKM Kae_25Rnd_762x54r_7n1_TRed_PKM Kae_25Rnd_762x54r_7n1_TYellow_PKM Kae_25Rnd_762x54r_7n1_TBlue_PKM Kae_25Rnd_762x54r_7n1_MGGreen_PKM Kae_25Rnd_762x54r_7n1_MGRed_PKM Kae_25Rnd_762x54r_7n1_MGYellow_PKM Kae_25Rnd_762x54r_7n1_MGBlue_PKM Kae_25Rnd_762x54r_7n14_PKM Kae_25Rnd_762x54r_7n14_TGreen_PKM Kae_25Rnd_762x54r_7n14_TRed_PKM Kae_25Rnd_762x54r_7n14_TYellow_PKM Kae_25Rnd_762x54r_7n14_TBlue_PKM Kae_25Rnd_762x54r_7n14_MGGreen_PKM Kae_25Rnd_762x54r_7n14_MGRed_PKM Kae_25Rnd_762x54r_7n14_MGYellow_PKM Kae_25Rnd_762x54r_7n14_MGBlue_PKM Kae_50Rnd_762x54r_L_PKM Kae_50Rnd_762x54r_L_TGreen_PKM Kae_50Rnd_762x54r_L_TRed_PKM Kae_50Rnd_762x54r_L_TYellow_PKM Kae_50Rnd_762x54r_L_TBlue_PKM Kae_50Rnd_762x54r_L_MGGreen_PKM Kae_50Rnd_762x54r_L_MGRed_PKM Kae_50Rnd_762x54r_L_MGYellow_PKM Kae_50Rnd_762x54r_L_MGBlue_PKM Kae_50Rnd_762x54r_D_PKM Kae_50Rnd_762x54r_D_TGreen_PKM Kae_50Rnd_762x54r_D_TRed_PKM Kae_50Rnd_762x54r_D_TYellow_PKM Kae_50Rnd_762x54r_D_TBlue_PKM Kae_50Rnd_762x54r_D_MGGreen_PKM Kae_50Rnd_762x54r_D_MGRed_PKM Kae_50Rnd_762x54r_D_MGYellow_PKM Kae_50Rnd_762x54r_D_MGBlue_PKM Kae_50Rnd_762x54r_7n1_PKM Kae_50Rnd_762x54r_7n1_TGreen_PKM Kae_50Rnd_762x54r_7n1_TRed_PKM Kae_50Rnd_762x54r_7n1_TYellow_PKM Kae_50Rnd_762x54r_7n1_TBlue_PKM Kae_50Rnd_762x54r_7n1_MGGreen_PKM Kae_50Rnd_762x54r_7n1_MGRed_PKM Kae_50Rnd_762x54r_7n1_MGYellow_PKM Kae_50Rnd_762x54r_7n1_MGBlue_PKM Kae_50Rnd_762x54r_7n14_PKM Kae_50Rnd_762x54r_7n14_TGreen_PKM Kae_50Rnd_762x54r_7n14_TRed_PKM Kae_50Rnd_762x54r_7n14_TYellow_PKM Kae_50Rnd_762x54r_7n14_TBlue_PKM Kae_50Rnd_762x54r_7n14_MGGreen_PKM Kae_50Rnd_762x54r_7n14_MGRed_PKM Kae_50Rnd_762x54r_7n14_MGYellow_PKM Kae_50Rnd_762x54r_7n14_MGBlue_PKM Kae_100Rnd_762x54r_L_PKM Kae_100Rnd_762x54r_L_TGreen_PKM Kae_100Rnd_762x54r_L_TRed_PKM Kae_100Rnd_762x54r_L_TYellow_PKM Kae_100Rnd_762x54r_L_TBlue_PKM Kae_100Rnd_762x54r_L_MGGreen_PKM Kae_100Rnd_762x54r_L_MGRed_PKM Kae_100Rnd_762x54r_L_MGYellow_PKM Kae_100Rnd_762x54r_L_MGBlue_PKM Kae_100Rnd_762x54r_D_PKM Kae_100Rnd_762x54r_D_TGreen_PKM Kae_100Rnd_762x54r_D_TRed_PKM Kae_100Rnd_762x54r_D_TYellow_PKM Kae_100Rnd_762x54r_D_TBlue_PKM Kae_100Rnd_762x54r_D_MGGreen_PKM Kae_100Rnd_762x54r_D_MGRed_PKM Kae_100Rnd_762x54r_D_MGYellow_PKM Kae_100Rnd_762x54r_D_MGBlue_PKM Kae_100Rnd_762x54r_7n1_PKM Kae_100Rnd_762x54r_7n1_TGreen_PKM Kae_100Rnd_762x54r_7n1_TRed_PKM Kae_100Rnd_762x54r_7n1_TYellow_PKM Kae_100Rnd_762x54r_7n1_TBlue_PKM Kae_100Rnd_762x54r_7n1_MGGreen_PKM Kae_100Rnd_762x54r_7n1_MGRed_PKM Kae_100Rnd_762x54r_7n1_MGYellow_PKM Kae_100Rnd_762x54r_7n1_MGBlue_PKM Kae_100Rnd_762x54r_7n14_PKM Kae_100Rnd_762x54r_7n14_TGreen_PKM Kae_100Rnd_762x54r_7n14_TRed_PKM Kae_100Rnd_762x54r_7n14_TYellow_PKM Kae_100Rnd_762x54r_7n14_TBlue_PKM Kae_100Rnd_762x54r_7n14_MGGreen_PKM Kae_100Rnd_762x54r_7n14_MGRed_PKM Kae_100Rnd_762x54r_7n14_MGYellow_PKM Kae_100Rnd_762x54r_7n14_MGBlue_PKM Kae_200Rnd_762x54r_L_PKM Kae_200Rnd_762x54r_L_TGreen_PKM Kae_200Rnd_762x54r_L_TRed_PKM Kae_200Rnd_762x54r_L_TYellow_PKM Kae_200Rnd_762x54r_L_TBlue_PKM Kae_200Rnd_762x54r_L_MGGreen_PKM Kae_200Rnd_762x54r_L_MGRed_PKM Kae_200Rnd_762x54r_L_MGYellow_PKM Kae_200Rnd_762x54r_L_MGBlue_PKM Kae_200Rnd_762x54r_D_PKM Kae_200Rnd_762x54r_D_TGreen_PKM Kae_200Rnd_762x54r_D_TRed_PKM Kae_200Rnd_762x54r_D_TYellow_PKM Kae_200Rnd_762x54r_D_TBlue_PKM Kae_200Rnd_762x54r_D_MGGreen_PKM Kae_200Rnd_762x54r_D_MGRed_PKM Kae_200Rnd_762x54r_D_MGYellow_PKM Kae_200Rnd_762x54r_D_MGBlue_PKM Kae_200Rnd_762x54r_7n1_PKM Kae_200Rnd_762x54r_7n1_TGreen_PKM Kae_200Rnd_762x54r_7n1_TRed_PKM Kae_200Rnd_762x54r_7n1_TYellow_PKM Kae_200Rnd_762x54r_7n1_TBlue_PKM Kae_200Rnd_762x54r_7n1_MGGreen_PKM Kae_200Rnd_762x54r_7n1_MGRed_PKM Kae_200Rnd_762x54r_7n1_MGYellow_PKM Kae_200Rnd_762x54r_7n1_MGBlue_PKM Kae_200Rnd_762x54r_7n14_PKM Kae_200Rnd_762x54r_7n14_TGreen_PKM Kae_200Rnd_762x54r_7n14_TRed_PKM Kae_200Rnd_762x54r_7n14_TYellow_PKM Kae_200Rnd_762x54r_7n14_TBlue_PKM Kae_200Rnd_762x54r_7n14_MGGreen_PKM Kae_200Rnd_762x54r_7n14_MGRed_PKM Kae_200Rnd_762x54r_7n14_MGYellow_PKM Kae_200Rnd_762x54r_7n14_MGBlue_PKM
GP-25
Kae_VOG25 Kae_VOG25P
Pistol:
Kae_8Rnd_9x18_Mak Kae_10Rnd_762x25_1911sz Kae_20Rnd_762x25_1911sz Kae_30Rnd_762x25_1911sz
RPG:
kae_PG_7V_mag kae_PG_7VL_mag kae_PG_7VM_mag kae_OG_7V_mag kae_PG_7VR_mag kae_TBG_7V_mag
AA:
kae_1Rnd_Strela kae_1Rnd_Igla kae_1Rnd_Stinger
Attachments
Kae_Optic_1p78
Kae_Optic_CSZ (Collamator sight, green dot)
Kae_Optic_CSZ_R (red)
Kae_Optic_CSZ_B (blue)
kae_optic_pso
kae_optic_pso_2x
kae_optic_pso_3x
kae_optic_pso_6x
kae_optic_pso_8x
kae_optic_pso_12x
kae_optic_pso_z_2x_6x
kae_optic_pso_z_3x_9x
kae_optic_pso_z_4x_12x
kae_optic_pso_z_3x_9x_27x
kae_optic_pso_z_3x_9x_27x_81x
Ammoboxes:
Kae_Box_SZ_Ammo
Kae_Box_SZ_Launch_Ammo
Kae_Box_SZ_Weapons
Kae_Box_CDF_Weapons
Kae_Box_TK_Weapons
Transport Boxes:
Kae_Box_SZ_Transp_AK
Kae_Box_SZ_Transp_AKszU
Kae_Box_SZ_Transp_RPK
Kae_Box_SZ_Transp_RPG
Kae_Box_SZ_Transp_Igla
Kae_Box_SZ_Transp_Igla_Ammo
Kae_Box_CDF_Transp_AK
Kae_Box_CDF_Transp_AKs74U
Kae_Box_CDF_Transp_RPK
Kae_Box_CDF_Transp_RPG
Kae_Box_CDF_Transp_Strela
Kae_Box_CDF_Transp_Strela_Ammo
Kae_Box_TK_Transp_AK
Kae_Box_TK_Transp_AKs74U
Kae_Box_TK_Transp_RPK
Kae_Box_TK_Transp_RPG
Kae_Box_TK_Transp_Strela
Kae_Box_TK_Transp_Strela_Ammo
Kae_Box_RU_Transp_AK
Kae_Box_RU_Transp_AKs74U
Kae_Box_RU_Transp_RPK
Kae_Box_RU_Transp_Igla
Kae_Box_RU_Transp_Igla_Ammo
Kae_Box_US_Transp_Stinger
Kae_Box_US_Transp_Stinger_Ammo
Helicopters:
Kae_Mi_24v_SZ
Kae_Mi_24v_SZ_aa
Kae_Mi_24v_SZ_bmb
Kae_Mi_24p_SZ
Kae_Mi_24p_SZ_aa
Kae_Mi_24vp_SZ
Kae_Mi_24vp_SZ_aa
Kae_Mi_24vp_SZ_aa2
Kae_Mi_24vp_SZ_at
Kae_Mi_24v_CDF
Kae_Mi_24v_CDF_aa
Kae_Mi_24v_CDF_bmb
Kae_Mi_24p_CDF
Kae_Mi_24vp_CDF
Kae_Mi_24v_TK
Kae_Mi_24p_TK
Diplomatic Relationships of South Zagoria:
(At least how they are meant to be portrayed by this mod)
Russia: Very friendly, In debt to
CSTO: Friendly, May be looking for membership
China: Neutral
SCO: Neutral
Chernarus: Hostile, WAR
Takistan: Hostile, WAR
NAPA: Hostile, WAR
United States: Distrustful (Aided our enemies)
NATO: Distrustful
European Union: Neutral
Germany: Slightly favourable
Iran: Neutral
Greece: Neutral
United Nations: Friendly, supportive
Extra Screenshots:
Credits:
Bohemia Interactive Studios:
For the great game of ArmA, and for the sample models which have been used for this addon
LAxemann:
For the all the great sounds, and for help with configuring them
Reyhard:
For the RDS tanks which are built upon, and for help fixing various bugs
Dust2Dust:
For his great Ballistics Calculator
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Wonderful work, especially with the profiles system; being able to use hundreds of units while on my laptop is awesome!
I was wondering, what sorts of things do I need to define in a custom units addon to be able to use the ALiVE framework properly? I have CfgGroups set up, but it does not work for all factions and spawns the wrong type of groups for the factions it does work on. All of these factions are currently unreleased because I'm still working on them, would be nice to get ALiVE working properly before I release.
Also, is there any possibility to custom define locations/objectives by placing down a marker? It would be especially helpful if custom bases or such were placed in the editor, for defining locations on a map which isn't publicly supported yet, or for defining special areas in the maps that already are supported (i.e. a military post at the chokepoint to the SW island on Altis, or to put an HQ down at a castle).
I remember working with MSO; the difference in performance is amazing!
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Hello,
I am trying to define a separate gun turret onto the back of a BMP-2, as a means to eventually set up firing ports on the vehicle. So far, I have tried to define it similar to the BMP-3s secondary turrets, but I am having an issue with the turret rotating horizontally; the exact error shown is:
Error: bin\config.bin/CfgVehicles/Kae_bmp2_PRSZ_B/Turrets/MainTurret/Turrets/Left6Turret/: Turret body Turn06Gun not found while initializing the model kae_sz_vehicles\data\bmp2.p3dFor some reason, the Elevation part (Elev06Gun) works just fine. The following is what I have in the model.cfg for the vehicle, under the Animations subclass:
class Elev06Gun: ObsGun { source="elev06Gun"; selection="cargo06gun"; axis="cargo06gun_axis"; }; class Turn06Gun//turn06Gun { source="turn06gun"; selection="cargo06gun_otec"; axis="cargo06gun_vez_axis"; type="rotationY"; animPeriod=0; minValue="rad -360"; maxValue="rad +360"; angle0="rad -360"; angle1="rad +360"; };
Here's the CfgSkeletons portion (The class it inherits from is explicitly defined as well, copied from one of the Sample Models)
class BMP2Skeleton: Tank { skeletonInherit="Tank"; skeletonBones[]= { "Launcher","damageVez", "damageVez","OtocVez", "RecoilHlaven","otocHlaven", "cargo06gun", "cargo06gun_otec", "Turn06Gun", "Elev06Gun" }; };
It does not seem to work when I make turn06Gun inherit from ObsTurret instead, either.
The following is how I have it defined in the config.cpp:
class Left6Turret: NewTurret { animationsourcebody = "turn06gun"; //turn06gun animationsourcegun = "Elev06Gun"; animationsourcehatch = "cargo06hatch"; body = "Turn06Gun"; forcehidegunner = 1; gun = "elev06Gun"; gunbeg = "usti hlavne 06"; gunend = "konec hlavne 06"; gunneraction = "Stryker_Cargo01"; gunnergetinaction = "GetInLow"; gunnergetoutaction = "GetOutLow"; gunnerinaction = "Stryker_Cargo01"; gunnername = "Passenger 6"; gunneropticseffect[] = {"TankGunnerOptics2", "OpticsBlur1", "OpticsCHAbera1"}; gunneropticsmodel = "\ca\wheeled2\LAV25\Optics_Driver"; gunneropticsshowcursor = 1; gunneroutforceoptics = 1; gunneroutopticsmodel = "\ca\wheeled2\LAV25\Optics_Driver"; gunneroutopticsshowcursor = 1; initelev = 0; initturn = 0; magazines[] = {"kae_100Rnd_545x39_T_AK", "kae_100Rnd_545x39_T_AK"}; maxelev = 15; maxturn = 15; memorypointgun = "usti hlavne 06"; memorypointgunneroptics = "cargo06view"; memorypointgunneroutoptics = "cargo06view"; memorypointsgetingunner = "pos cargo"; memorypointsgetingunnerdir = "pos cargo dir"; minelev = -5; minturn = -5; outgunnermayfire = 1; proxyindex = 2; selectionfireanim = "zasleh_06"; soundservo[] = {"", 0.01, 1}; startengine = 0; weapons[] = {"Kae_AKT_74sz"}; class ViewOptics { initanglex = 0; initangley = 0; initfov = 0.466; maxanglex = 30; maxangley = 100; maxfov = 0.466; minanglex = -30; minangley = -100; minfov = 0.466; }; };
I'm also having an issue in that the optics face forwards, rather than to the side; I have a "cargo06view dir" point defined, but the view does not look in that direction.
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Been waiting for a PSO-style scope by default, thank you BIS!
Would be nice to see a more classical-styled iron sight on it, however, more along the lines of an AK-style back leaf rather than the circular cutout we current have, perhaps that should be added to the Katiba too; as well as an eye reference point slightly to the back. Currently it's a little too close to the face.
Is the inability of the two new pistol optics to be interchangeable, or the magazines of the 4-five and the AAF 1911, intentional?
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Hello.
My group uses uniforms which are supposed to be similar to Russian ones, but have our own insignia and camouflage patterns, as we are a fictional country set in Chernarus. We all agree that your units are the best Eastern soldiers we have seen, therefore we were wondering whether it would be possible for us to create a re-texture of the RHS infantry units for us to use, and if we may do so, how we would implement them into the game (hiddenSelections?).
It is not any issue with the textures you guys have already made, it is simply that we are separate from Russia and we need our in-game units to reflect that :D
Finally, good luck with the Arma 3 version!
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Good to hear that there are plans for an AKMN and maybe even AKS-74 (Would be amazing if there was an AK-74 as well)!
In regards to optics, will some of the other ones from arma 2 also be present? I would especially hope that the 1p78 could make an appearance as well :)
Thanks again for the continued updates, by the way.
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It shouldn't. AKM don't have the side-rail mount for optics. :-)))Might we get an AKML variant which would have the side-rail? :rolleyes:
By the way, the reload on the SVD is rather awkward, as it seems to just be using the SVU's animation.
One other bug, the KSVK doesn't take either the 1p29 or the Krechet optics, though maybe that's intentional.
Otherwise, great to see the newest version of the mod, I like the classic PSO-scopes especially!
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I haven't looked into what way you have them done, but perhaps it would be possible to add some definition for something like "time_per_bullet" or "time_to_connect" into magazines, which would, if defined, override the default values? Would be good for allowing people to make loose bullet, commercial ammo box, or stripper clip "magazines", whose only purpose would be to be reloaded into a weapon.What I was thinking here...
...would be to have some sort of additional configuration parameter in the magazine, say:
cfgMagazines { class CA_Magazine; class example_65x39_Box: CA_Magazine { count = 60; displayname = "Box of 6.5 Rounds"; ammo = "B_65x39_Caseless"; mass = (something smaller than what two mags would weigh); Outlw_Repack_time_per_bullet = 0.8; ...other things }; };
The script could then read whether a magazine has something like that defined via something similar to:
getnumber (configFile >> "cfgMagazines" >> (currentMagazine player) >> "Outlw_Repack_time_per_bullet")
And the player would then reload from or to that magazine taking 0.8 seconds per bullet, instead of 1.5 I think you said? This could then be used to have a magazine that is say, just an ammo-can of 200 bullets, that can't be directly loaded into any gun, and which could be loaded into a partially-filled magazine faster (since you don't have to take the bullets out of the first magazine), and carried around like anything else.
Similarly, one could put something along the lines of:
Outlw_Repack_time_to_connect = 1.0;
In the same place, so that it would always take 1 second to connect that entire magazine into another one, like you have belts working; this would make it possible for people to make stripper clips defined in CfgMagazines, that you could then reload into a partially-filled magazine.
By the way, a stripper clip, also known as a charger, is a small bit of metal that holds ammunition on it, usually 5-15 rounds, for the purpose of making it easier to load a magazine. Naturally, they weigh a good bit less than the actual magazine. Soldiers are able to load them into a magazine, usually needing some form of adapter, at a far faster rate than loading them in one-by-one:
Some guns with an open top have an adapter built into them, so it is possible to load directly into the gun, like in the m14 (though sadly the MK18 ABR that's in-game already is missing said adapter...)
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On the subject of empty magazines...
...if the issue is that the magazines aren't showing up if you use "magazines player", you can use...
uniformItems vestItems backpackItems
...to see if the player has any such magazines in their inventory. You could then check the number of magazines that only show up via those methods versus the amount of magazines that would show up with a normal check to find out how many empty magazines the player has of each type.
Finally, if its of any use, the following line of code could be used to get all the magazine classnames that can be loaded into the player's current gun:
getArray (configFile >> "cfgWeapons" >> (currentweapon player) >> "Magazines")
Sorry for the rather long post, but hopefully it helps make what I mean more understandable :D
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I haven't looked into what way you have them done, but perhaps it would be possible to add some definition for something like "time_per_bullet" or "time_to_connect" into magazines, which would, if defined, override the default values? Would be good for allowing people to make loose bullet, commercial ammo box, or stripper clip "magazines", whose only purpose would be to be reloaded into a weapon. What else would be good would be to allow the player to set a keybinding for unloading the current weapon of the player (I think currentMuzzle might allow for it to function for the GL as well).
Furthermore, its a niche idea since there isn't anything that would use the functionality in the base game, but perhaps have yet another keybinding that might be set for reloading a stripper clip or loose ammo into a gun that would accept it? (Would work well for loading shotguns one-shell-at-a-time, or using a stripper clip to top off a rifle like the SVT-40). I think it would need another possible setting in the configuration of a weapon.
I definitely think that it would be necessary to have empty magazines stored after a reload, and to have it possible to reload them, for the mod to live up to its full potential.
---edit---
Perhaps it would be possible to define empty magazines as their own item, with a definition in a normal magazine which defines what empty magazine it would become once empty; then, the empty magazine could contain some value defining the possible magazines it could then become, and when it was reloaded, it would become the normal magazine again?
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Quick suggestion, would it be possible to limit the amount of items that show up in VAS but only listing the base weapon and then GL and camo variants? Having to go through 10-20 different M4s because of different optics and whatnot is a bit of a hassle and reminds me of the huge weapon lists from ARMA2.I agree with this. I think all you would need to do is make sure all of the variants with optics on them have the same displayname as their parent.
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Amazing update, the GUI and new features make this a mod almost a must-have. Very good to know I can unpack rounds from a belt and put them into my main rifle's magazines.
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Hey, I remember posting the following in another thread, I would love to see this in effect for the G3s and MP5s (and other guns too, perhaps):
One issue I had with the arma 2 G3 and mp5 mods was the tiny aperture in the iron sights. Since arma 3 now supports adjustable irons, do you think you could animate the 100, 200, 300, 400 ranges to corresponding rotations of the drum, with 100 being the iron sights? The animation source for it would be zeroing1 (just "zeroing" didn't work for my own mod), corresponding to the value in the zeroing ranges array.Also, I believe the 100 range setting on the G3 has a different type of opening than a hole, as you can see in the following image:
Which is why I would like this to be possible :rolleyes:
Otherwise, great to see my reticle is being used in the mod!
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I would suggest that for the easiest way to make it work with AI, would be to have a dropdown with the player at the top, and all the AI units he controls below; one could then select which unit they would want to have the gear added to, and VAS would add to that unit instead of the player.
Sounds like both a very user-friendly way to do it, and a relatively easy way to go about it instead of checking which unit initiated using VAS.
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Considering these seem to all be "series 1", is there any possibility that a second, CSAT-themed series might be released at some point?
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Great mod, very good to have such a variety of modern weapons to pick from!
Might it be possible to add an AK-74, standard, to this pack? I know you already have the AKS-74, and the AK-74m, but I think it would be good to have an AK-74 with a standard, wooden stock for countries that are on the technological level of say, the CDF in arma 2.
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Hey, I'm getting a situation where its possible to hard-rest a weapon, but putting a bipod on it causes it to be unable to either hard-rest or deploy a bipod in that position. Would it be possible to either allow the bipod to be deployed in those situations, or allow a weapon whose bipod-resting check fails to also check if it may be hard-rested in the area?
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I'm tentatively considering adding the ability to deploy weapons on objects even without a bipod, though the sway and recoil control would not be as rock solid as it is with a bipod.I think this would be a pretty great idea, especially for missions where the TMR bipod attachment is not available.
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When you have the free time, might it be possible to add recoil values for certain weapons from modern times, such as the AK47, AK74, AK107, M4, M16? It would be possible to use the MK20's recoil values for most of them since the caliber is the same, but as far as I'm aware each of those has some form of mechanism for further reducing recoil; would be good as a modder's resource if someone wanted to have compatibility with TMR.
Looking forward to see what you do with the new optics, though, if there's anything planned! I like the idea of a built-in rangefinder, if that might be extended to anything besides the new optics.
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It looks like there's a "GestureReloadM4SSAS" defined, and made by BIS, which could be used for the reload animation; would probably look better, as it seems to be meant as a reload of some shotgun.
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I'm curious as to why my load outs are removed when I change my profile's name. Also is there a way to back the VAS loadout saves and import them once I edit my profile? I did search threads at both BI and AH forums, but maybe I'm not using good search terms. Any and all help would be greatly appreciated.-Salvo
I believe it is because the BIS system for saving data to a profile is held in a file called "Profilename.vars.Arma3Profile", in your C:\Users\(Usernamehere)\Documents\Arma 3 folder. Renaming the first part should transfer the old loadouts to the new profile name; you can also copy the file and paste it into other profiles. Just note, that any other data saved to that profile via a mod or mission will be transferred as well.
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It seems that now bipods aren't working at all. Looked at the script in tmr_autorest, on line 37 changing
if (_canDeployCfg != 1 || !_canDeployItem) exitwith {false};
to
if (_canDeployCfg != 1 && !_canDeployItem) exitwith {false};
seems to make it work perfectly. Love the new scopes, by the way!
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Awesome, great to see this update. Unfortunately, I'm getting an issue where its possible to rest any weapon on a bipod, regardless of whether it has one in the weapon, or has one attached (tested without any other addons).
Also, would it be possible to add an optional pbo that adds the bipod to the default list of attachable items? Not sure if it already is and it was a mod conflict, but doing so would allow it to be usable on any weapons that might be added by a different mod, without any need for separate compatibility configs.
Kaelies' South Zagorian Army Mod
in ARMA 3 - ADDONS & MODS: COMPLETE
Posted
I haven't ever seen one that I particularly like, but feel free to send an image if you have one. I might do something vest-based if I add in some more western vests at some point for a westernized CDF faction.