How do I make my ogg file play like other sounds that play and are only heard if the player is standing next to it.
The sound plays great but when activated by a player the sound can be heard by everyone where ever they are on the map.
I've searched BIS and Armaholic and I've read tons and tons of helpful pages about sound but none that address this perticular issue I am having.
When I converted it to ogg I made sure it was mono, 44100 and it is 98kb.
I'm a very new to making maps and so I know it must be a simple fix, I just don't know what it is.
I created trigger: Condition: this On Act: PlaySound "skin";
I tried setting the effects Voice and anonymous to skin, but no luck, it plays great but still plays over entire map.
How do I get the sound to play only at that location of the trigger and only the play near it hears it not everyone on the map?
Here is what is in the description ext.
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {airplane, attent1, mhymn, reaper1, skin, somefun};
// Definition for each sound
class airplane
{
name = "airplane"; // Name for mission editor
sound[] = {\sounds\airplane.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class attent1
{
name = "attent1"; // Name for mission editor
sound[] = {\sounds\attent1.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class mhymn
{
name = "mhymn"; // Name for mission editor
sound[] = {\sounds\mhymn.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class reaper1
{
name = "reaper1"; // Name for mission editor
sound[] = {\sounds\reaper1.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class skin
{
name = "skin"; // Name for mission editor
sound[] = {\sounds\skin.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class somefun
{
name = "somefun"; // Name for mission editor
sound[] = {\sounds\somefun.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};
Thanks for any help on this.