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fortune

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About fortune

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  1. Oh okay, that differs from my experience giving this a try when coming home later. If there is no AI involved i usally get 45+ FPS all over the map execpt some really strange render behaviors like stand on the feets of the big Military like Towers. I could try to make a Video of it or give you the exact coords on altis of the Tower. I get a stable fps of 60 on an empty Server but stepping on one the the concrete sockets of the Tower fps Drops to 5-8 and only recovers if i leave the socket. This happened to 2 of my friends in the exact same way to give some more examples.
  2. Hey Guys i tested Stuff like placing AI teams in different locations too. I simply made groups fighting each other consisting of 1 OPfor 1 Bluefor 1 Indep Rifle Team so were talking about 24 AI's per location x 8 = 192 infantery AI units (They all were Set in a circle of approx max 200 m. If you place the AI on nearly open fields they just kill each other without much struggling but putting them into Big towns (no matter where youself on the map in the editor) the fps drops to below 25 as stated by k3lt. So for me it seems like due to the fact the AI is not "scripted" but rather acting like individuals (more or less) takes more calculating power the more complex the Terrain is. If you only put them to open Terrain like airfields it doesnt starts lagging like you place em in towns. Windows 7 64Bit EVGA Classified 3 e759 i7 920 @ 4.4 Ghz / HT on 12GB Dominator GT DDR3 @ 1866 / 9.9.9.27 GTX Titan 1175 Mhz Core 3200Mhz Ram Game rests on a dedicated Samsung 840 SSD (128GB) res. 2560*1440
  3. Thanks for the reply but i was in 3rd Person (Forget to mention it sry) so i saw nearly the same as Standing there have been alot of AI in the area i guess 200+ i dont know how many of them actually aimed at me i bet alot edit: being on the ground in the same area gave me 25+ fps not that much but more as on top of the Tower while the viewing distance was the same I think we should stop here to not go offtopic
  4. Playing on Windows 7 64Bit EVGA Classified 3 e759 i7 920 @ 4.4 Ghz / HT on 12GB Dominator GT DDR3 @ 1866 / 9.9.9.27 GTX Titan 1175 Mhz Core 3200Mhz Ram Game rests on a dedicated Samsung 840 SSD (128GB) Settings: Resolution : 100% (2560*1440) Visibility Overall : 2000 Object :1500 Shadow :100 Texture Quality: Ultra Object Quality : Very High Terrain Quality: Ultra Cloud, Particle and Shadow Quality: High Anisotropic filtering: Ultra AA= Off PP= Low FXAA= Standard in SP/Editor most of the time my FPS are nailed to 60 (due to Adap vsync) in MP usally playing Invade & Annex (60 Players) the FPS depends hard on the Server, they are like from 5 - 60 (adap vsync) without it up to 100 max~ Yesterday i experienced a funny Thing i was on my preferred Server I&A, stood on the top of on of the Military Towers, there were only 8 Players online. while laying on the Tower covered i got 45 FPS (hidden from the ai) after Standing up revealing my cover to engage the NPCs FPS dropped to 8 Hiding again gave me back around 30 FPS in Overall didnt went back to 45 (this was repeatable until all the npcs in the area died)
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