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Everything posted by evromalarkey
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trigger execvm script to spawn objects and units
evromalarkey posted a topic in ARMA 3 - MISSION EDITING & SCRIPTING
Hello, I'm trying to execute sqf script on trigger in the mp mission. The scripts spawns objects and was generated from Ares. Looks like this: _newObject = createVehicle ['Land_fort_rampart', [9934.28,5410.32,-0.0931396], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [9932.32,5411.38,253.98]; _newObject setVectorDirAndUp [[0.879236,-0.476179,-0.0140672], [0.0159973,1.57279e-009,0.999872]]; _newObject = createVehicle ['INS_WarfareBAircraftFactory', [10071,5419.77,0], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [10073.4,5420.35,245]; _newObject setVectorDirAndUp [[0.865179,-0.501464,0], [-0,0,1]]; _newObject = createVehicle ['Land_fort_rampart', [10096.5,5427.23,0], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [10094.5,5428.12,245]; _newObject setVectorDirAndUp [[0.915861,-0.401495,0], [0,0,1]]; The problem is that everything will spawn 3 times when the trigger is executed. How do I fix it? The trigger condition is that if independent is present then execute - spawn_1 = [] execVM "script_1.sqf"; So how do I correctly execute this script? My goal is to execute this script when players enter the operation area. Thanks for any help. -
trigger execvm script to spawn objects and units
evromalarkey replied to evromalarkey's topic in ARMA 3 - MISSION EDITING & SCRIPTING
I knew that I'm missing something important, it's working right now, thanks a lot guys! -
Community Upgrade Project - CUP
evromalarkey replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
We already have M1030 ported in the repo, but sshhh. -
Community Upgrade Project - CUP
evromalarkey replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
People are arguing in my thread again, what have I've done this time? Why it's has to be always my thread :( Now seriously, RHS is doing great job and I love it. Now sssh. -
Community Upgrade Project - CUP_Terrains
evromalarkey replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
https://www.facebook.com/media/set/?set=a.875453149191829.1073741832.868983299838814&type=1 some new screenshots from CUP Terrain Pack ;) -
Real Light V5 - ReShade Preset
evromalarkey replied to Solano's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://www.facebook.com/media/set/?set=a.875453149191829.1073741832.868983299838814&type=1 some new screenshots from CUP Terrain Pack, using Real Light! ;) -
Chernarussian Defence Forces A3 - CDF_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
https://drive.google.com/file/d/0B9pLLNiesSsbTl9fWHluNVVOSUU/view?usp=sharing - here you go, updated replacement config for pkms from RHS. I've actually made this internally a week ago :D About the error problem, I don't know what that could be. What mods are you using? We are using this in our community and never had such problems. -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@BagPiperGuy yeah I know about that one, the same problem is with RDS bmp2s, it seems that one of A3 updates broke something. We will look into it! -
A2C - Arma 2 Cutscene Animations in Arma 3
evromalarkey replied to IndeedPete's topic in ARMA 3 - ADDONS & MODS: COMPLETE
looks awesome, great work! -
All in Arma Terrain Pack (AiA TP) - A1/A2/OA terrains from BI in A3
evromalarkey replied to .kju's topic in ARMA 3 - ADDONS & MODS: COMPLETE
MEGA or GOOGLE DRIVE -
Community Upgrade Project - CUP_Terrains
evromalarkey replied to cifordayzserver's topic in ARMA 3 - ADDONS & MODS: DISCUSSION
If you want to stay close with CUP, be sure to follow us on our new facebook page. From now on it's our main social channel to stay in contact with you, we will post our WIP screenshots, videos and maybe also streams there. https://www.facebook.com/arma3cup you can also watch videos on youtube and you can follow us also on twitter! https://www.youtube.com/channel/UCDNEowVLtlCY1_CYgnsvCMQ https://twitter.com/arma3cup -
Community Upgrade Project - CUP
evromalarkey replied to CUP's topic in ARMA 3 - ADDONS & MODS: COMPLETE
If you want to stay close with CUP, be sure to follow us on our new facebook page. From now on it's our main social channel to stay in contact with you, we will post our WIP screenshots, videos and maybe also streams there. https://www.facebook.com/arma3cup you can also watch videos on youtube and you can follow us also on twitter! https://www.youtube.com/channel/UCDNEowVLtlCY1_CYgnsvCMQ https://twitter.com/arma3cup -
Army of the Czech Republic A3 - ACR_A3
evromalarkey replied to evromalarkey's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Version 0.8.1 relesaed Download: (455MB) GITHUB, STEAM WORKSHOP, GOOGLE DRIVE Dependencies: @ASDG_JR, @CUP or @ACR_A3_CUP, @RHS_AFRF Donate: If you like our work, please consider donating ;) Changelog: Added: ACE3 compatibility, interaction should now work ok Added: Marksman DLC vests variants Added: New camo variants for Mi24 from TOH Improved: Military Offroad (M2) has now more cargo positions Fixed: LOD problem with Special Landrovers and other minor improvements and fixes Pictures: [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [/table] First post, armaholic and pws mirrors will be updated soon. -
Steam workshop policing is meant to work how?
evromalarkey replied to .kju's topic in ARMA 3 - GENERAL
Maybe warning message before uploading in publisher would be enough? Something like "You should only upload content that is your own, do not upload work of other people, otherwise it will be deleted." That would help a bit, at least with the uninformed people -
[table][tr][td][/td] [td][/td][/tr][/table] Description: This is a replacement config for CAF_AG which our community uses for a while now, I decided to share it. What it does?: - Replaces all the weapons for HLC AKs, RHS (PKP) and CUP (SVD and Enfield) - Adds Zeus compatibility - Adds UAZs, URALs and Mi-8 from RHS: AFRF - Renames the factions to ChDKz, NAPA, Takistani Militia, Takistani Locals etc. (Independent factions added) - ChDKz speak Russian from RHS: AFRF - NAPA speak Czech if you're using CDF_A3 or ACR_A3 - Reyhard's RDS replacement configs for tanks and static weapons included Download: GITHUB Dependencies: (be aware, some of these mods have also dependencies) @CAF_AG, @RHS_AFRF, @RDS_Tank, @CDF_A3, @HLCMODS_AK, @CUP Known problems: If you are using full CUP, please delete cup_creatures_people_military_dummyinfantryset.pbo. It can do mess with the factions in the editor. ADDITIONAL CREDITS CAF team and Ohally - for the CAF Aggressors RHS team - For RHS AFRF and A2 ports CUP team - For the A2 weapon ports Reyhard - For RDS and his A2 ports Toadie - For his outstanding HLC AK pack
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CBA - Community Base Addons - ARMA 3
evromalarkey replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
thanks Killswitch, really appreciate it! -
CBA - Community Base Addons - ARMA 3
evromalarkey replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
@Pepe Hal yeah you're right, but it still doesn't solve the issue :/ -
RHS Escalation (AFRF and USAF)
evromalarkey replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Updated to RHS 0.3.8, btw my old version could also causing problems with the missing M240- 16550 replies
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- Weapons
- Accessories
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CBA - Community Base Addons - ARMA 3
evromalarkey replied to vipermaul's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Killswitch can you please help me to? ACE3 interaction is not working on ACR_A3 units and I don't know what exactly is wrong. https://github.com/evromalarkey/ACR-Mod/blob/master/acr_a3/acr_a3_characters_c/units/units_vz95.hpp - ace interaction is not working on units that have eventhandlers, so where exactly is the problem? I'm kind of lost. Everything is defined here - https://github.com/evromalarkey/ACR-Mod/blob/master/acr_a3/acr_a3_characters_c/cfgVehicles.hpp -
ACE3 - A collaborative merger between AGM, CSE, and ACE
evromalarkey replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
can please someone from ACE3 dev team build latest RHS USAF compability pbo? Thanks! -
Great mission as always! Here is the video -
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(CSA38) Czechoslovak army 1938 - Munich crisis [WW2]
evromalarkey replied to petrtlach's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Looks really great!! Amazing work guys!- 954 replies
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- ww2
- czechoslovak army 1938
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Amazing work guys! Just wondering, why not to include this into RH Acc pack so it's in one package?
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well and in this case is asdg joint magazines good start, it could define the basic magazines groups and declare naming convention. And then everybody can start using the group class names in their weapon mods.
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ACE3 - A collaborative merger between AGM, CSE, and ACE
evromalarkey replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
just wondering, any plans on releasing ACE3 on Steam Workshop?