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evromalarkey

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Everything posted by evromalarkey

  1. Hello, I'm trying to execute sqf script on trigger in the mp mission. The scripts spawns objects and was generated from Ares. Looks like this: _newObject = createVehicle ['Land_fort_rampart', [9934.28,5410.32,-0.0931396], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [9932.32,5411.38,253.98]; _newObject setVectorDirAndUp [[0.879236,-0.476179,-0.0140672], [0.0159973,1.57279e-009,0.999872]]; _newObject = createVehicle ['INS_WarfareBAircraftFactory', [10071,5419.77,0], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [10073.4,5420.35,245]; _newObject setVectorDirAndUp [[0.865179,-0.501464,0], [-0,0,1]]; _newObject = createVehicle ['Land_fort_rampart', [10096.5,5427.23,0], [], 0, 'CAN_COLLIDE']; _newObject setPosASL [10094.5,5428.12,245]; _newObject setVectorDirAndUp [[0.915861,-0.401495,0], [0,0,1]]; The problem is that everything will spawn 3 times when the trigger is executed. How do I fix it? The trigger condition is that if independent is present then execute - spawn_1 = [] execVM "script_1.sqf"; So how do I correctly execute this script? My goal is to execute this script when players enter the operation area. Thanks for any help.
  2. I knew that I'm missing something important, it's working right now, thanks a lot guys!
  3. We already have M1030 ported in the repo, but sshhh.
  4. People are arguing in my thread again, what have I've done this time? Why it's has to be always my thread :( Now seriously, RHS is doing great job and I love it. Now sssh.
  5. evromalarkey

    Community Upgrade Project - CUP_Terrains

    https://www.facebook.com/media/set/?set=a.875453149191829.1073741832.868983299838814&type=1 some new screenshots from CUP Terrain Pack ;)
  6. evromalarkey

    Real Light V5 - ReShade Preset

    https://www.facebook.com/media/set/?set=a.875453149191829.1073741832.868983299838814&type=1 some new screenshots from CUP Terrain Pack, using Real Light! ;)
  7. evromalarkey

    Chernarussian Defence Forces A3 - CDF_A3

    https://drive.google.com/file/d/0B9pLLNiesSsbTl9fWHluNVVOSUU/view?usp=sharing - here you go, updated replacement config for pkms from RHS. I've actually made this internally a week ago :D About the error problem, I don't know what that could be. What mods are you using? We are using this in our community and never had such problems.
  8. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    @BagPiperGuy yeah I know about that one, the same problem is with RDS bmp2s, it seems that one of A3 updates broke something. We will look into it!
  9. looks awesome, great work!
  10. evromalarkey

    Community Upgrade Project - CUP_Terrains

    If you want to stay close with CUP, be sure to follow us on our new facebook page. From now on it's our main social channel to stay in contact with you, we will post our WIP screenshots, videos and maybe also streams there. https://www.facebook.com/arma3cup you can also watch videos on youtube and you can follow us also on twitter! https://www.youtube.com/channel/UCDNEowVLtlCY1_CYgnsvCMQ https://twitter.com/arma3cup
  11. If you want to stay close with CUP, be sure to follow us on our new facebook page. From now on it's our main social channel to stay in contact with you, we will post our WIP screenshots, videos and maybe also streams there. https://www.facebook.com/arma3cup you can also watch videos on youtube and you can follow us also on twitter! https://www.youtube.com/channel/UCDNEowVLtlCY1_CYgnsvCMQ https://twitter.com/arma3cup
  12. evromalarkey

    Army of the Czech Republic A3 - ACR_A3

    Version 0.8.1 relesaed Download: (455MB) GITHUB, STEAM WORKSHOP, GOOGLE DRIVE Dependencies: @ASDG_JR, @CUP or @ACR_A3_CUP, @RHS_AFRF Donate: If you like our work, please consider donating ;) Changelog: Added: ACE3 compatibility, interaction should now work ok Added: Marksman DLC vests variants Added: New camo variants for Mi24 from TOH Improved: Military Offroad (M2) has now more cargo positions Fixed: LOD problem with Special Landrovers and other minor improvements and fixes Pictures: [table=width: 1200] [tr] [td][/td] [td][/td] [/tr] [/table] First post, armaholic and pws mirrors will be updated soon.
  13. evromalarkey

    Steam workshop policing is meant to work how?

    Maybe warning message before uploading in publisher would be enough? Something like "You should only upload content that is your own, do not upload work of other people, otherwise it will be deleted." That would help a bit, at least with the uninformed people
  14. [table][tr][td][/td] [td][/td][/tr][/table] Description: This is a replacement config for CAF_AG which our community uses for a while now, I decided to share it. What it does?: - Replaces all the weapons for HLC AKs, RHS (PKP) and CUP (SVD and Enfield) - Adds Zeus compatibility - Adds UAZs, URALs and Mi-8 from RHS: AFRF - Renames the factions to ChDKz, NAPA, Takistani Militia, Takistani Locals etc. (Independent factions added) - ChDKz speak Russian from RHS: AFRF - NAPA speak Czech if you're using CDF_A3 or ACR_A3 - Reyhard's RDS replacement configs for tanks and static weapons included Download: GITHUB Dependencies: (be aware, some of these mods have also dependencies) @CAF_AG, @RHS_AFRF, @RDS_Tank, @CDF_A3, @HLCMODS_AK, @CUP Known problems: If you are using full CUP, please delete cup_creatures_people_military_dummyinfantryset.pbo. It can do mess with the factions in the editor. ADDITIONAL CREDITS CAF team and Ohally - for the CAF Aggressors RHS team - For RHS AFRF and A2 ports CUP team - For the A2 weapon ports Reyhard - For RDS and his A2 ports Toadie - For his outstanding HLC AK pack
  15. evromalarkey

    CBA - Community Base Addons - ARMA 3

    thanks Killswitch, really appreciate it!
  16. evromalarkey

    CBA - Community Base Addons - ARMA 3

    @Pepe Hal yeah you're right, but it still doesn't solve the issue :/
  17. evromalarkey

    RHS Escalation (AFRF and USAF)

    Updated to RHS 0.3.8, btw my old version could also causing problems with the missing M240
  18. evromalarkey

    CBA - Community Base Addons - ARMA 3

    Killswitch can you please help me to? ACE3 interaction is not working on ACR_A3 units and I don't know what exactly is wrong. https://github.com/evromalarkey/ACR-Mod/blob/master/acr_a3/acr_a3_characters_c/units/units_vz95.hpp - ace interaction is not working on units that have eventhandlers, so where exactly is the problem? I'm kind of lost. Everything is defined here - https://github.com/evromalarkey/ACR-Mod/blob/master/acr_a3/acr_a3_characters_c/cfgVehicles.hpp
  19. can please someone from ACE3 dev team build latest RHS USAF compability pbo? Thanks!
  20. evromalarkey

    ArmA 3 : RESIST

    Great mission as always! Here is the video -
  21. evromalarkey

    Scope Mod A3

    Amazing work guys! Just wondering, why not to include this into RH Acc pack so it's in one package?
  22. evromalarkey

    ASDG Joint Rails

    well and in this case is asdg joint magazines good start, it could define the basic magazines groups and declare naming convention. And then everybody can start using the group class names in their weapon mods.
  23. just wondering, any plans on releasing ACE3 on Steam Workshop?
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